View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Colin is a Senior Software Engineer at SEED, a cross-disciplinary team working on cutting-edge future technologies and creative experiences at Electronic Arts. Prior to SEED, he was a Technical Director on the Batman: Arkham franchise at WB Games Montreal, where he led the rendering team and graphics technology initiatives. Before WB, he was a rendering engineer on several games at EA, including Battlefield 3, Need For Speed, Army of TWO, Medal of Honor, and others. He has also presented at several conferences (GDC, SIGGRAPH, I3D), and has publications in books (GPU Pro), the ACM, and on his blog.