View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Colin is a Senior Software Engineer at SEED, a cross-disciplinary team working on cutting-edge future technologies and creative experiences at Electronic Arts. Prior to SEED, he was a Technical Director on the Batman: Arkham franchise at WB Games Montreal, where he led the rendering team and graphics technology initiatives. Before WB, he was a rendering engineer on several games at EA, including Battlefield 3, Need For Speed, Army of TWO, Medal of Honor, and others. He has also presented at several conferences (GDC, SIGGRAPH, I3D), and has publications in books (GPU Pro), the ACM, and on his blog.