View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Andrew Barron is Director of Design at Bohemia Interactive Simulations, a studio that uses the engine behind the Arma series to make real military training software. He started game development as a modder for Bohemia's 2001 best-seller Operation Flashpoint. A veteran of the US Marine Corps, the war in Afghanistan, and former DARPA contractor, he has been in the defense industry for over 10 years. Throughout his career he has worked on and around many different civilian software and hardware technologies being used by the military for training, simulation, and combat purposes, including video games, mobile apps, and VR.