GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Julien BilalteLead ProgrammerPersistant Studios

Julien has been working on game-engine development development and high-performance code for more than 13 years. After tackling topics such as such as game-engine renderers, optimizing compilers, graphics effects for vj-ing applications, and fluid simulations, he is currently focusing on particle effects, leading development of the PopcornFX VFX middleware. He enjoys finding efficient ways to solve hard problems, and squeezing as much performance as possible out of the available hardware.

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