GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Julien BilalteLead ProgrammerPersistant Studios

Julien has been working on game-engine development development and high-performance code for more than 13 years. After tackling topics such as such as game-engine renderers, optimizing compilers, graphics effects for vj-ing applications, and fluid simulations, he is currently focusing on particle effects, leading development of the PopcornFX VFX middleware. He enjoys finding efficient ways to solve hard problems, and squeezing as much performance as possible out of the available hardware.