View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Nicolas Bouvier (Sparth) has been an active artistic director and concept designer in the video game industry since 1996. Born in France, he now lives in Seattle, Washington, and works for Microsoft. He has contributed to the development of several released games since 1997: Alone in the dark 4 (2001), Cold Fear (2005), Prince of Persia: Warrior Within (2004), Assassin's Creed (2007), and Rage (2011). Sparth has also published two books highlighting his digital art, Structura I and Structura II, as well as more than 80 book covers for the book industry. In 2003, he decided to leave Paris for Montreal in order to join Ubisoft on their ongoing projects. He then left Montreal for Texas in October 2005, where he spent more than three years working for IDsoftware in Dallas. Finally, in January 2009, he joined Microsoft to participate to the future HALO adventures, releasing the award winning game Halo 4 and Halo 5.