View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Ryan Brucks started down the path of game development at the age of 11 by writing trading games and screensavers in Basic using his parent's Compaq 386. A few years later he started tackling 3D game modding as a hobbyist by releasing tracks for Monster Truck Madness 2. Then at the age of 14, he discovered the Unreal Editor included with Unreal1 and never looked back. After releasing levels for the community for a few years, he was offered a job at the Epic Games offshoot known as Scion Studios to work on Unreal Championship 2. A few short months later, Epic and Scion merged in order to ship the beast of a project that Gears of War was turning out to be. Over the last 14 years at Epic, he has gradually transitioned from a level design roll into environment art and technical art. He now creates technical art for many of Epic's ongoing projects and the Engine itself, as well as occasionally adding some code features.