View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Roman's professional career in video games started in 2000, while he studied law and considered specializing in music production. Roman chose a different path, joining Masa Games to test the early prototypes of Conflict Zone. He decided the video games industry is where he wanted to work, notably working for Vivendi and Eugen system, mostly on real-time strategy projects, prior to joining Ubisoft in 2005. Roman started at Ubisoft Paris as the Lead Game Designer on Red Steel, which launched in 2006. Roman continued his work on the Red Steel franchise and its sequel Red Steel 2. Roman then moved to Ghost Recon franchise to be the Lead Designer on Ghost Recon Future Soldier. When work on For Honor began, he joined the team in Montréal by the end of 2012 as the Game Director. Since the launch of the Game Roman is now Creative Director on For Honor.