View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Etienne started in the game industry in 2010 as a 3D artist. Soon after, he quickly converged to technical artist as he developed a taste for VFX and shaders. 2 years later he discovered Houdini and saw its enormous potential for the game industry. Since then procedural tools development have been a part of every project he worked on. In 2015, he joined Ubisoft to push procedural developments to AAA projects. Far Cry 5 has benefited from this next step in procedural tools development for video games. He is now looking forward to push this tech even further!