View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Etienne started in the game industry in 2010 as a 3D artist. Soon after, he quickly converged to technical artist as he developed a taste for VFX and shaders. 2 years later he discovered Houdini and saw its enormous potential for the game industry. Since then procedural tools development have been a part of every project he worked on. In 2015, he joined Ubisoft to push procedural developments to AAA projects. Far Cry 5 has benefited from this next step in procedural tools development for video games. He is now looking forward to push this tech even further!