View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Francesco moved from Italy to England to make videogames and realized his childhood dream when he joined Peter Molyneux’ Lionhead in 2003. Specializing in 3D real-time rendering and GPU Performance optimizations, Francesco worked on the graphics engines of titles such as Black&White 2 and Fable 2 before moving to Germany to work on Crysis 2 in Crytek: the number “2” being somehow of a constant in his career. After temporarily leaving the Game Industry to work on GPU Performance tools in Apple, Francesco joined Google and is now passing down his experience to mobile game developers. In his spare time, Francesco still writes shaders in exchange of food.