GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Naomi ClarkAssistant Arts ProfessorNYU Game Center

Naomi Clark is a game designer, teacher, and scholar who has been making games since 1999. She has contributed to over three dozen titles in various roles, including designer, producer, artist, writer, and programmer. Naomi’s experience spans from developing games for well-known companies such as LEGO to smaller-scale independent and experimental work. In addition to her industry experience, Naomi is also a games scholar. She is the co-author of A Game Design Vocabulary, a textbook that provides a conceptual framework for game analysis and creation, and has contributed chapters to collections of writing about games such as Videogames for Humans and Queer Game Studies. She has given numerous talks at major conferences, such as the Queerness in Games Conference, PRACTICE, Indiecade, Indiecade East, Games for Change and DiGRA. Naomi has been an active member of our community for some time. Over the past few years, she has served as an adjunct professor, Incubator advisor, and a contributor to the development of our brand new undergraduate curriculum. For our 2014 No Quarter exhibition, she created Consentacle, a cooperative card game that has generated a lot of interest for the innovative way it uses gameplay to explore complex themes of sexuality and consent. Prior to this appointment, Naomi has honed her skill as an educator on an undergraduate and graduate level here at NYU, as well as the New York Film Academy, Parsons: the New School for Design, and the School of Visual Arts. She is enthusiastic about helping students develop their unique creative vision through the arts education model utilized at the NYU Game Center.

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