View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Crystin Cox has been making games for 14 years. She joined the ArenaNet team in 2012 where she founded the Commerce team which designed and implemented the monetization strategy for the massively successful MMORPG Guild Wars 2. She went on to provide design leadership for both the live updates of Guild Wars 2 as well as the game's full scale expansions. Previously, she worked at Nexon America where she led the team responsible for design and operations of the global distribution of MapleStory. Earlier in her career, she also worked with the creative team at the Walt Disney Internet Group developing online games using both new and existing IPs. In another life, Crystin worked as a lighting and scenic designer in live theatre and in the art departments of various low-budget television and film productions. She is an alumnus of California Institute of the Arts where she was granted a BFA in Theatrical Design.