View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Ryan Duffin landed a career in 3D animation after a youth misspent on cartoons, short stories, video games, pen and paper RPGs and monster movies. The CGI of "Jurassic Park" and "Terminator 2" were religious experiences that started him on a path towards 3D animation. After all manners of amateur, creative endeavors, he landed his first professional animation gig in 2001. After some years working on Spider-man games, he spent time abroad working on the likes of Battlefield 3, Alan Wake and Killzone 2 until he got caught back in Los Angeles' gravitational pull and is currently at DICE LA, continuing work on the Battlefield franchise. He lives for quality storytelling, responsive gameplay, mechanical things, attention to detail and entertainment products that treat their audience with respect and intelligence.