GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

David G YuSenior Graphics Software EngineerPixar Animation Studios

David G Yu has been with Pixar Animation Studios since 2000 working on the Presto animation system (and its predecessor Marionette) with a focus on advancing the use of real-time graphics technology. Recently, David has been a key contributor to OpenSubdiv and to the Hydra render-engine component of Pixar's Universal Scene Description open source project. Previously, David was at Silicon Graphics Inc (SGI) developing system hardware and software for OpenGL and visual simulation.