GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

David G YuSenior Graphics Software EngineerPixar Animation Studios

David G Yu has been with Pixar Animation Studios since 2000 working on the Presto animation system (and its predecessor Marionette) with a focus on advancing the use of real-time graphics technology. Recently, David has been a key contributor to OpenSubdiv and to the Hydra render-engine component of Pixar's Universal Scene Description open source project. Previously, David was at Silicon Graphics Inc (SGI) developing system hardware and software for OpenGL and visual simulation.