GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Kleber GarciaRendering EngineerElectronic Arts

Kleber Garcia is a rendering engineer at Electronic Arts. He has contributed on multiple advanced rendering techniques, focused on lighting and post effects for sports titles. His main interests are in solving problems in real time rendering, engine development and contributing with his peers. He currently works in the Frostbite Render Team, image quality division. He enjoys the occasional jam on shadertoy and is also interested in demoscene, and coffee of course.