GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Kleber GarciaRendering EngineerElectronic Arts

Kleber Garcia is a rendering engineer at Electronic Arts. He has contributed on multiple advanced rendering techniques, focused on lighting and post effects for sports titles. His main interests are in solving problems in real time rendering, engine development and contributing with his peers. He currently works in the Frostbite Render Team, image quality division. He enjoys the occasional jam on shadertoy and is also interested in demoscene, and coffee of course.

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