View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Jonathan Hamel has been making games professionally since the mid-90s and has helped teach the Game Design Workshop at GDC since 2004. Career highlights include the recent Tomb Raider reboot and its sequel, Rise of the Tomb Raider; Battle for Middle-earth II: The Rise of the Witch-king; agency work at Imaginary Forces, kids’ games at Sesame Street Online; and co-writing three novels with Jennifer L. Holm. More recently, Jonathan was Designer/Programmer on What Remains of Edith Finch from Giant Sparrow and Annapurna Interactive.