View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
William Huber is a researcher, lecturer and writer focusing on the aesthetics of games, media, and software. He has published several articles and book chapters analyzing and interpreting games and game culture. He is currently head of the Centre for Excellence in Game Education at Abertay University, where he promotes efforts to advance game education at Abertay and create a vibrant international center for the intellectual and artistic exploration of digital games and interactive media. Before coming to Scotland, he spent five years teaching courses on video game theory, design and history in the Interactive Media and Games Division of the School for Cinematic Arts at the University of Southern California. He is a member of the Software Studies initiative at Calit2 and the Center for Research in Computing and the Arts at UC San Diego, where he produced visualizations of game play which have been exhibited internationally. As part of the cultural analytics research group led by Lev Manovich, he applies methodologies for data and visual analysis drawn from the natural sciences to the study of cultural activity, especially software-driven culture.