View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Peter "pdx" Drescher is an audio industry veteran producing content, implementation, and code for games and mobile devices. He is a talented sound designer, accomplished musician/composer, published author, experienced programmer, and skilled audio engineer, with specialties in sound for bleeding-edge hardware, Audio UI design and development, branding sounds and audio logos, and VO recording/editing. He has written and published apps featuring innovative soundtracks, in C++, C# for Unity, ObjC for iOS, Java for Android, and other platforms. He has also written custom audio engines, interactive audio prototypes, demos, and test apps, and is an expert in the use and programming of FMOD and Wwise middleware.