GDC + VRDC@GDC 2018 Session Scheduler

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Remi QueninEngine ArchitectUbisoft Montreal

Remi is a game engine architect working at Ubisoft Montréal, that has been building technology for games for the past 15 years, and specifically for FarCry titles for the past 8 years. While he has been involved in low-level systems most of his carreer, Remi has spent a lot of time on pipeline improvements lately, striving to improve the day-to-day work of the Far Cry team. Today, Remi acts as a technical leader within his team that counts over 100 engineers, but is also a recognized expert throughout Ubisoft studios worldwide.

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