View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
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Remi is a game engine architect working at Ubisoft Montréal, that has been building technology for games for the past 15 years, and specifically for FarCry titles for the past 8 years. While he has been involved in low-level systems most of his carreer, Remi has spent a lot of time on pipeline improvements lately, striving to improve the day-to-day work of the Far Cry team. Today, Remi acts as a technical leader within his team that counts over 100 engineers, but is also a recognized expert throughout Ubisoft studios worldwide.