GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Remi Quenin, Engine Architect, Ubisoft Montreal

Remi is a game engine architect working at Ubisoft Montréal, that has been building technology for games for the past 15 years, and specifically for FarCry titles for the past 8 years. While he has been involved in low-level systems most of his carreer, Remi has spent a lot of time on pipeline improvements lately, striving to improve the day-to-day work of the Far Cry team. Today, Remi acts as a technical leader within his team that counts over 100 engineers, but is also a recognized expert throughout Ubisoft studios worldwide.


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