View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Marco Salvi is a Principal Research Scientist at NVIDIA, focusing on high-performance rendering algorithms and future SW/HW architectures for real-time rendering. His research interests include antialiasing, ray tracing, order-independent transparency, image reconstruction, shading caches, and deep learning. Marco has been a researcher for nearly a decade, and in a previous life was responsible for architecting advanced graphics engines, performing low-level optimizations and developing new rendering techniques for games on Playstation 2 / Playstation 3 / Xbox / Xbox 360 and PC. Marco has M. S. in Physics from the University of Bologna, Italy (2001).