View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Josh Sawyer started in the game industry in 1999 at Black Isle Studios, working initially as a web developer, and later as a designer on the Icewind Dale series. Since 2005, he has been at Obsidian Entertainment, where he has helped develop Neverwinter Nights 2, Fallout: New Vegas, and Pillars of Eternity. His career has focused heavily on the role-playing game genre, with an emphasis on system design and the development of dynamic narrative mechanics. He is currently the design director at Obsidian and the game director for Pillars of Eternity II: Deadfire.