View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Josh Sawyer started in the game industry in 1999 at Black Isle Studios, working initially as a web developer, and later as a designer on the Icewind Dale series. Since 2005, he has been at Obsidian Entertainment, where he has helped develop Neverwinter Nights 2, Fallout: New Vegas, and Pillars of Eternity. His career has focused heavily on the role-playing game genre, with an emphasis on system design and the development of dynamic narrative mechanics. He is currently the design director at Obsidian and the game director for Pillars of Eternity II: Deadfire.