View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Michael Sechrist is a Senior Technical Audio Designer at Bungie, and has worked on Bungie games since 2008. He is responsible for all music implementation and also composes some of the music for the games. Michael started at Bungie as a tester on Halo 3 before joining the audio team, first as an audio tester on Halo Reach and then as a technical audio designer on the original Destiny. Prior to joining Bungie, Michael worked in indie game development and as a game tester at Nintendo and Microsoft Game Studios, after receiving his degree in Music Composition at Western Washington University.