View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Michael Sechrist is a Senior Technical Audio Designer at Bungie, and has worked on Bungie games since 2008. He is responsible for all music implementation and also composes some of the music for the games. Michael started at Bungie as a tester on Halo 3 before joining the audio team, first as an audio tester on Halo Reach and then as a technical audio designer on the original Destiny. Prior to joining Bungie, Michael worked in indie game development and as a game tester at Nintendo and Microsoft Game Studios, after receiving his degree in Music Composition at Western Washington University.