View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Activision, Lucasfilm and Telltale, Evan Skolnick brings a unique perspective to narrative experiences in the games we play. An active game writer, college instructor and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques. Recent game projects to which Skolnick has contributed include Cuphead: Don't Deal with the Devil, The Walking Dead: A New Frontier, Batman: The Enemy Within, Mafia III, and Star Wars: Battlefront. Prior to that he's worked on titles such as Dying Light, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spy Muppets and many others.