View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
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David Swenson is the Audio Director for Call of Duty developed by Activision and Sledgehammer Games. David is an award winning game developer; having led the audio teams on some of the most popular video games in the industry. Over the past decade, David's sounds have been enjoyed by tens of millions of video-game fans worldwide. Most recently, David's team developed 2017's Call of Duty: WWII which won the MPSE Golden Reel Award for Sound and Music Editing in Interactive Gameplay. David earned an undergraduate degree from Brigham Young University and an MFA in sound design and technology from Purdue University. Before taking his position with Activision and Call of Duty, David worked at Electronic Arts where he received a BAFTA Award (British Academy of Film and Television Arts) as well as a D.I.C.E. Award (Academy of Interactive Arts and Sciences) for his sound design work on EA's video game, Dead Space.