View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Speaker: Laia Bee (Pincer Games / Uruguayan Game Developers Association)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
'Brawl Stars': Learnings from the Removal of Loot Boxes
Speakers: Frank Yan (Supercell), Frank Keienburg (Supercell)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'DEATHLOOP': Designing Trinkets for Freedom, Choice, and Emergence
Speaker: David McClure (Crytek)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Diablo IV': Audio Systems Deep Dive "Living Audio"
Speakers: Kris Giampa (Blizzard Entertainment), Michael Bartnett (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
'Diablo IV': The Art of Open World Sanctuary
Speakers: Mahreen Fatima (Blizzard Entertainment), Sam Gao (Blizzard Entertainment), Justin Whitehead (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
'Gran Turismo 7': Sound Design of the Real Driving Simulator
Speakers: Masao Kimura (Polyphony Digital Inc.), Daisuke Takeuchi (Polyphony Digital Inc.), Takashi Minagawa (Polyphony Digital Inc.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
'MARVEL SNAP': Building a CCG Without Booster Packs
Speaker: Stephen Jarrett (Second Dinner)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Minecraft Legends': Creating a Unique Animation Style True to 'Minecraft'
Speaker: Eric Luhta (Blackbird Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
10 Years in Tamriel: Success of 'The Elder Scrolls Online'
Speaker: Matt Firor (ZeniMax Online Studios)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'
Speaker: Derek Mattson (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'
Speakers: Jesse Allen (Insomniac Games), Daniel Birczynski (Insomniac Games), Patrick Michalak (Insomniac Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Leadership
Format: Session
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to Life
Summit Speakers: Andrea Tucci (Rocksteady Studios), Chris Haslehurst (Rocksteady Studios), Giovanni Campo (Rocksteady Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digital Deck-Builders
Summit Speaker: Theresa Duringer (Temple Gates Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: Level Generation With Large Language Models
Summit Speaker: Julian Togelius (modl.ai)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Workshop Breakout
AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'
Summit Speakers: Jane Friedhoff (Google), Suma Bailis (Google), Feiyang Chen (Google)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI
Summit Speaker: Andrew Hoyt (Treyarch)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: The Evolution of AI in 'Warframe'
Summit Speaker: Daniel Brewer (Digital Extremes)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI-Assisted Player Support in the 'Among Us VR' Community
Speaker: Laura Norwicke Hall (Schell Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
ARTficial: Ethics and Aesthetics of AI and Copyright
Speakers: Micaela Mantegna (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black (DLA Piper), Mirjana Prpa (Northeastern University), Gaetano Dimita (Queen Mary University, QMUL School of Law), Andrew Maximov (Promethean AI)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's Spider-Man 2'
Speakers: Zack Bogucki (PlayStation Studios), Joanna Fang (PlayStation Studios), Blake Collins (PlayStation Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Advanced Graphics Summit: Building a GPU Driven Terrain System for 'Apex Legends'
Summit Speaker: Andrew Lowry (Respawn Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC
Summit Speaker: Gauthier Viau (Massive Entertainment - a Ubisoft Studio)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality
Summit Speaker: Dan Baker (Oxide Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
Summit Speaker: Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Speaker: Emily Rose (Otherside Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Advocacy Microtalks: Culture, Civics, & Karma
Speakers: Iain Dodgeon (OKRE), Chandana Ekanayake (Outerloop Games), Rachel Kowert (Take This), May Ling Tan (Bungie), Chantal Ryan (We Have Always Lived In The Forest), Victoria Tran (Innersloth), Jane Hoffacker (Incredible Dream)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Age-Friendly Design for the 50-Plus Gamer
Speakers: Bob De Schutter (Northeastern University | Lifelong Games, LLC), Maura White (AARP)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Agile Spikes in Game Dev: Getting to the Point
Speaker: Vikram Saran (PlaySide Studios)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
All Game Trailers Are Not Created Equal
Speaker: Adrien Marie (Dotemu)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
All Good Things: Sunsetting Your Game the Right Way
Speaker: Josh Harrison (Velan Studios)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Leadership
Format: Session
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project
Speaker: Francisco Souki (Schell Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'
Speaker: Charles Tremblay (CD Projekt RED)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Animation Summit : The Legends Behind Apex Animation
Summit Speakers: Sophie Shepherd (Respawn Entertainment), Moy Parra (Respawn Entertainment), Haydn Cooper (Respawn Entertainment), Alejandro (Ali) Potter (Respawn Entertainment), Minor Gaytan (Respawn Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Animation Summit: 'Baldur's Gate III': The Ceremorphosis of the Cinematic Animation Team
Speaker: Leah Caldwell (Larian Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Leadership, Visual Arts
Format: Session
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
Speaker: Greg Lidstone (Larian Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative, Visual Arts
Format: Session
Animation Summit: Multiclassing Devs: Animation+Design
Summit Speaker: Frank Gordon (That's No Moon)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Animation Summit: Technical Animation Pipeline of Fort Solis
Summit Speaker: Matthew Lake (Fallen Leaf)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Speakers: Anita Tung (Pontoco), Lisette Titre-Montgomery (Unannounced), Carrie Witt (Owlchemy Labs), Claire Hummel (Valve), Vijay Krish (Outerloop Games)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Art Direction Summit: Pre-Production: The Lies We Tell
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Asian Publishers' New Games Strategies: Lessons for Western Developers
Speaker: Chenyu Cui (Omdia)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
Attention Economics in Games: How to Avoid Information Overload
Speaker: Hanno Hinkelbein (Rocksteady Studios Ltd)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Audio Directors Roundtable: Audio Department Best Practices
Speakers: Lydia Andrew (EA DICE), Jason Kanter (Avalanche Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Audio Summit: Challenges and Opportunities in Designing and Developing Audio Tools
Summit Speaker: Jorge Garcia (Electronic Arts (EA))
Pass Type: All Access Pass, Summits Pass
Topic: Audio
Format: Session
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
Summit Speaker: Brigitte Dajczer (Music Salad Studio Inc.)
Pass Type: All Access Pass, Summits Pass
Topic: Audio
Format: Session
Audio Summit: Speech Production: Casting to Completion and Avoiding Pitfalls
Summit Speaker: Adele Cutting (Soundcuts Ltd)
Pass Type: All Access Pass, Summits Pass
Topic: Audio
Format: Session
Speaker: Andrew Fray (Roll7)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Automated Testing of Shader Code at Rare
Speaker: Keith Stockdale (Rare Ltd)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Beyond the Norm: Innovative Game Formats for Boosting Retention of Hypercasual Games
Speaker: Saumya Singh Rathore (WinZO Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Noticed)
Speaker: Jason Bright (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
Speakers: Cole Swany (Respawn Entertainment), Cheyenne Morrin (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Building a Playground: Concept Art for Parkour Gameplay in 'Dying Light 2 Stay Human'
Speaker: Katarzyna Zielińska (Techland)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Bullet Time Without Bullets: Building 'El Paso, Elsewhere'
Speaker: Xalavier Nelson Jr. (Strange Scaffold)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Cinematic Workflow and Pipeline of 'Final Fantasy XVI'
Speaker: Eitaro Iwabuchi (Square Enix Co., Ltd.)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Classic Game Postmortem: 'Karateka'
Speaker: Jordan Mechner (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Closing the Gender Gap in Game Audio Design
Speakers: Debbie Gonzalez (The Sound Lab a Keywords Studio), Kat Wenske (Team Audio), Monet Gardiner (Sony Interactive Entertainment PlayStation), Alexandra Takei (Ruckus Games), Gina Zdanowicz (Full Service Audio Collective)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Audio
Format: Session
Community Management Summit: Method to the Madness: Practical Science for Community Management
Summit Speaker: Bria Davis (Young Horses)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Community Management Summit: Roll Play: The Strategy Behind 'Baldur's Gate 3' On TikTok
Speaker: Ben M-J (Larian Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Community Management Summit: Streamers Don't Want To Play Your Game
Summit Speaker: Jenny Windom (Kepler Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Community Management Summit: What To Do When Your Community Is Journalists
Summit Speaker: James Bartholomeou (Thunderful Games)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Concept Art Postmortem: How Creative Principles Shaped Visual Development of 'Returnal'
Speaker: Veera Hokkanen (Housemarque, Sony PlayStation Studios)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Concrete Climate Action in the Games Industry: What Should Your Studio Do Today?
Speaker: Jiri Kupiainen (Matchmade)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Converging Game Design and AI: New Frontiers and Pitfalls
Speaker: Hilary Mason (Hidden Door)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Creating Fully Upgradeable Fictional Weapons
Speaker: Airam Hernandez (Rocksteady Studios)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Creating Reactive and Superpowered Allies for 'Marvel's Spider-Man 2'
Speaker: Jesse Werner (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Creature Vocalizations: The Art of Creating Audio Nightmares with a Human Voice
Speaker: Sébastien Croteau (The Monster Factory AV INC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'
Speaker: Bradley Pollard (Frontier Developments)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' UX Workbench
Speaker: Jordan DeVries (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Dark Patterns: Shining a Light on Unlawful Game Design
Speaker: Eric Weiss (Perkins Coie LLP)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Deformable Avatars: Building Representation in a Legacy Mobile Game
Speaker: Zay Miao (very very spaceship)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Design at Record-Breaking Scale in 'Sky: Children of the Light'
Speaker: Nicolas Oueijan (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Design with Localization in Mind: Approaches to Translation Damage Control
Speaker: Anton Mukhataev (Nine Rocks Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Designing Active Time Lore for 'Final Fantasy XVI'
Speaker: Momoka Aono (Square Enix Co., Ltd.)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Developing and Sharpening Your Design Sense
Speaker: Evan Nikolich (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Dial Up the Diegetics: Musical Sound Effects
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Matthew Strasser (Insomniac Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Diversity in Game Audio Roundtable
Speakers: Chase Bethea (Independent), Noa Beazley (Independent), Katelyn Isaacson (Independent), Star Victoria Power (Slide20XX)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Diversity of Casual Gamers: Player Types in 'Skip-Bo' Mobile
Speaker: Zhengyong Jin (Mattel163 Limited)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Don't Let Poor Technical Leadership Hold Your Innovation Back
Speaker: Zac Litton (The Believer Company)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership, Programming
Format: Session
Educators Summit: Moral Kombat: Videogame Ethics and Argumentation
Summit Speaker: Eliya Cohen (University of Utah)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Educators Summit: Online Game Design Education: The Good, The Bad, and the Green Screen
Summit Speakers: Philip Tan (MIT Game Lab), Mikael Jakobsson (MIT Game Lab)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Educators Summit: Teaching Games with Games VIII: Face to Face
Summit Speakers: Patrick LeMieux (University of California, Davis), Stephanie Boluk (University of California, Davis)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Effective Player Data During Pre-Production Roundtable
Speaker: Sebastian Long (Player Research)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Embracing Art Performance on 'Diablo IV'
Speaker: Evan Edwards (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Empowering Your People Teams Through Hackweek and Experimental Projects
Speaker: Julieanne Eason (CerebralFix)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Empowerment Through Games and Collaboration In and With Africa
Speakers: Odile Limpach (SpielFabrique), Teddy Kossoko (Masseka Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Engineering Mayhem: Technical Deep-Dive into Environmental Destruction in 'THE FINALS'
Speaker: Mans Isaksson (Embark Studios)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'
Speakers: David Osternacher (Massive Entertainment - A Ubisoft Studio), Alex Riviere (Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Evolving 'Destiny's' Live Game Art in the Last 10 Years
Speaker: Shi Kai Wang (Bungie Studio)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
External Development (Outsourcing) Roundtable
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speaker: Alexis Griffin-Lira (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Darkest Dungeon II'
Speaker: Marielle Fox (Red Hook Studios)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora'
Speaker: Robert Bantin (Ubisoft Entertainment Sweden AB)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Forget Easy or Hard: Difficulty Modes Aren't Accessibility
Speaker: Steven Weitz (The AbleGamers Charity)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Free to Play Summit: 'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity
Summit Speaker: Soo Jeong Bae (Loadcomplete)
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Free-to-Play Summit: Counterintuitive: What Happens When Empiricism Meets Statistical Analysis?
Summit Speaker: Zixiao Kang (LeoCool Games)
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Free-to-Play Summit: Geographical Deep Dive into 'LEGO Hill Climb Adventures' Soft Launch
Summit Speaker: Mikko Kirmanen (Fingersoft)
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Free-to-Play Summit: How Games Manipulate You Through Deceptive Design
Summit Speakers: Emma Varjo (Redhill Games), Sebastian Long (Player Research)
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Free-to-Play Summit: The Year in Free-to-Play Games
Summit Speaker: Steven Meretzky (PeopleFun)
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Freelancers and Independent Contractors Roundtable
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
From Firefighters to Service Providers: Technical Art as a Service
Speakers: Nicholas Covington (Riot Games), Joe Yip (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
From Research to Reality: Being Authentically Seen in Game Design
Speaker: Geena Davis (Geena Davis Institute on Gender in Media)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Future Realities Summit: Art Directing Mixed Reality: The Art of Starship Home
Summit Speaker: Ashley Pinnick (Creature)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Summit Speaker: Yağız Mungan (Meta)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Future Realities Summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR
Summit Speaker: Sarah Huth (Jadu)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Future Realities Summit: Identity and Involvement: What Players Really Want from AR Games
Summit Speaker: Matthew Lee (IGDA Serious Games SIG)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speaker: Joey Ziolkowski (Schell Games)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Future Realities Summit: Somatic Design: Putting The Body First in XR
Summit Speaker: Katharina Tillmanns (Cologne Game Lab at TH Koeln)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Future Realities Summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5
Summit Speaker: Alexander Silkin (Survios)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Future Realities Summit: Using Physics Constraints to Make Intuitive VR Interactions
Summit Speaker: Antony Stevens (Archiact Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speaker: Brian Schmidt (GameSoundCon)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
G.A.N.G. Demo Derby: Sound Design
Speaker: Brian Schmidt (GameSoundCon)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
GDC Animation Roundtables 2024
Speaker: Euna Park (That's No Moon)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Speakers: Jason Della Rocca (Execution Labs), Rebekah Saltsman (Finji), Julia Kenny (Headup), Snow Rui (Hooded Horse)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Special Event
Format: Special Event
Speakers: Jason Della Rocca (Execution Labs), Anlu Liu (Kowloon Nights), iAsia Brown (Xbox), Justin Woodward (Media Indie Exchange)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Special Event
Format: Special Event
Game Audio Business Roundtables
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Audio Programmer Roundtable
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Game Career Seminar: A Survival Guide for Game Developers in Post Pandemic World
Summit Speaker: Richard Vogel (T-Minus Zero Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Seminar
Format: Session
Game Career Seminar: Build Your Promotability or Honor Your Values? Why Not Both!
Speaker: Sonia Michaels (DigiPen Institute of Technology)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development, Game Career Seminar
Format: Session
Game Career Seminar: Co-Managing: Building an Effective Manager/Direct Relationship
Speakers: Erin Ali (Twitch Interactive), Katie Golden (Riot Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development, Game Career Seminar
Format: Session
Game Career Seminar: Elevate Your Programming: Mastering Core Data Structures and Algorithms
Summit Speaker: Rez Graham (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Seminar
Format: Session
Game Career Seminar: Finding Your Groove as Musicians in Game Audio
Speakers: Jamie Lee (A Shell in the Pit), Mark Berg (Electronic Arts), Mason Victoria (Disruptive Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Audio, Game Career Development
Format: Session
Game Career Seminar: Keeping Development Fun for Years to Come
Summit Speaker: Jeremy Spillmann (Blindflug Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Speakers: Dr. Jennifer Killham (TVETM), Fawzi Mesmar (Ubisoft / Futuregames), Larra Snyder (Epic Games (Contract)), Angela Geiss (NetherRealm Studios), Adinda van Oosten (Acreates), Trento von Lindenberg (Announcing in November 2023), Tony Wu (Button Check)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Session
Game Career Seminar: QA Career Path: Evolution from an Industry Entry Point
Speakers: Bryce Broadrick (Bungie), Christopher Rios (Bungie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development, Game Career Seminar
Format: Session
Game Career Seminar: Steam Best Practices: Developing an Audience While Developing Your Game
Summit Speaker: Kaci Aitchison Boyle (Valve)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Workshop Breakout
Game Career Seminar: Tracing the Roots: Exploring the Skill System Design of Shooting Games
Summit Speaker: Bruce Wu (Lightspeed Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Game Career Seminar: You Got the Job... Now What?
Speaker: Ashley Poprik (High Moon Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development, Game Career Seminar
Format: Session
Game Narrative Summit: Branching On A Budget: Creating Agency Without Wrecking Scope
Summit Speaker: Nessa Cannon (Freelance)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Interests
Summit Speaker: Adanna Nedd (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Cinematics and Interactivity in 'Cyberpunk 2077': Two Sides of the Same Coin?
Summit Speaker: Kajetan Kasprowicz (CD PROJEKT RED)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Comics to Games: Great Adaptations
Summit Speakers: Jill Murray (Discoglobe Interactive), Evan Narcisse (Brass Lion Entertainment), Kim Belair (Sweet Baby Inc), Son M. (Perfect Garbage Studios), Mike Rogers (Skybound Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Cooking with Chemistry: Recipes for Attraction in Narrative Design
Summit Speaker: Michelle Clough (Talespinners)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Summit Speakers: Alexa Ray Corriea (Cliffhanger Games), Lis Moberly (Lightspeed LA)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: It's All in the Ending: Storytelling Strategies in 'Jedi: Survivor'
Summit Speaker: Daniel Homan (Respawn Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: The Playable Series: Writing Seasonal Narratives for Live Games
Summit Speaker: Valentina Tamer (Ubisoft Paris Mobile)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Game Narrative Summit: Writing Cyberpunk without Cyborgs, Gun, Cops, or Cyborg Gun Cops
Summit Speaker: Thomas Welsh (Ion Lands)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Speakers: Timothy Cullings (Global Game Jam Inc), Charly Harbord (Global Game Jam), Zain ul Hassan (Global Game Jam)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Haptics: A Playful Collaboration Between Audio and Design
Speaker: Kristian Rømer (IO Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Brian Schmidt (GameSoundCon)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League'
Speaker: Georgia Mae Ayling (Rocksteady Studios Ltd)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
How 'SMITE' and 'Rogue Company' Increased Engagement and Revenue through Data-Informed Strategies
Speaker: Nancy Garcia (RallyHere)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Hybrid and Remote Work Roundtable
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
I Know What You Did Last 'Somerville'
Speakers: Jay Steen (SweejTech), Matteo Cerquone (Jumpship)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
If You Don't Like the Game, Change the Rules
Speakers: Marie LeBlanc Flanagan (A Kind of Play), Michael Iantorno (Concordia University), Saleem Dabbous (KO_OP), Coby West (The Glory Society), Francesca Esquenazi (Future Club), Carolyn Jong (Game Workers Unite Montréal)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Improving Your Tool UX Design by Removing the Faults of 'Sensible' Defaults
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
In Your Head: Audio-Driven Everything in 'Alan Wake 2' and its Mind Place
Speaker: Joshua Bell (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Independent Games Summit: 'Atuel': How We Made a Surrealist Documentary Videogame
Summit Speaker: Pablo Quarta (Matajuegos)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: 'Bunburrows': How to break out of the Puzzle Niche
Summit Speaker: Lenophie Leuliet (Bunstack)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: 'Saturnalia' Postmortem
Summit Speaker: Pietro Righi Riva (Santa Ragione)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: 'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access
Summit Speaker: Jonathan Smårs (Iron Gate Studio)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: 'Venba': An Intimate Journey Through Sound
Summit Speaker: Neha Patel (Freelance)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: A Case for Making Your Own Engine
Summit Speaker: Rez Graham (Independent)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: CSharpify your Engine: A Guide to Embedding C#
Summit Speaker: Andreia Gaita (Spoiled Cat)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Challenging or Approachable? Pick Two
Summit Speaker: John Austin (Pontoco)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Critical! Combat Presentation Tools for 'Darkest Dungeon II'
Summit Speaker: Galen Ryder (Red Hook Studios)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Summit Speakers: Harrison Gibbins (Massive Monster), Thomas Tuts (Streaming Toolsmith)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Everything is Gun
Summit Speaker: Yongmin Park (Videocrime)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Good Enough is Better than Good: A Postmortem of 'Venba'
Summit Speaker: Abhi Swami (Visai Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: How Poetry Can Help Us Make Better Games
Summit Speaker: Jordan Magnuson (NecessaryGames.com)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: I Am Fandom (And So Can You!)
Summit Speaker: Lindsay Ishihiro (Independent)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Its About Time(lines): Marketing Your Game From Finish to Start
Summit Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Lieu (Derek Lieu, LLC)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Summit Speaker: Tomas Sala (Tomas Sala)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Saunas, Buses, and Tandem Bikes: Stories of Finnish Game Jams
Summit Speaker: Annakaisa Kultima (Finnish Game Jam)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Flash Games Postmortem, Vol 2
Summit Speaker: John Cooney (Wonderful Elephant)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Four-Day Workweek: Advantages and Complications
Summit Speaker: Tanya X. Short (Kitfox Games)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Steam Secrets Nobody Tells You...Until Now
Summit Speaker: Chris Zukowski (How To Market A Game)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Type Matters: Crafting Meaningful Typography for Indie Games
Speaker: Jess (Studio Folly)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games, Visual Arts
Format: Session
Independent Games: Summit Make the Trailer Before the Game: A Marketing First Way to Prototype
Summit Speaker: Derek Lieu (Derek Lieu)
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Into the Woods: Creating the Forest of the Pacific Northwest in 'Alan Wake 2'
Speaker: Kiyavash Kandar (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
It Is Not That Simple: A Neurodivergent Intersectionality Microtalk
Speakers: Monica Fan (Pipworks Studio), Adam Clewes-Boyne (BetaJester, Playing Attention), Nathalie Mathe (NativeVR), Sara M.E. Ventura (Zynga), Aquamarine Schutter (NuChallenger), Brandii Hooker (GameFam, and Founder of Brown Girl Gamer Code)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
It takes a Village: Cultivating Social Coziness in 'Palia'
Speaker: Eileen Shiue (Singularity6)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Leaders Working at the Heart of the Team 2024
Speakers: Grant Shonkwiler (Shonkventures), Saffron Bolduc-Chiong (Kitten Cup Studio), Yesenia Cisneros (Jar of Sparks), Jessica Klyne (Blackbird Interactive), Zoe Curnoe (Timbre Games)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Learnings from Working with Voice Actors Remotely
Speaker: Adam Ritchie (Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Leaving 'Arabistan': A Collaborative Approach to Representing Muslims and the MENA
Speaker: Glaire Anderson (Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Summit Speaker: Luis Brito (Bungie)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: How the Heck do you Teach Level Design?: Educating in the Studio
Summit Speaker: Christopher Totten (Kent State University & Pie for Breakfast Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Level Design Summit: Layered Design: Developing the Mission Structures for 'Alan Wake 2'
Summit Speaker: Anne-Marie Grönroos (Remedy Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speakers: Anna Hernandelius (Candy Crush Saga), Sahar Asadi (King)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Lightning in a Bottle: How to Run Effective Cross-Functional Brainstorms
Speaker: Katie Lucas (Thoughtful Bread)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Listen Through the Viewfinder: Audio Implementation in a Picturesque Simulation
Speaker: Oda Tilset (Noknok Audio)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Little Hands, Foul Moods, and Runny Noses: Designing Games for Kids
Speaker: Carla Engelbrecht (Betweened)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'
Speaker: Jennifer Carlin (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Live Service Games: A Data-Driven Analysis
Speaker: Liam Deane (Omdia)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Live Service Release Planning: How Bungie Maintains 'Destiny 2'
Speaker: Shawna Williams (Bungie)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
LiveOps @ Riot Allow Games Played as Intended, Always
Speaker: Justin Chan (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Local Game Community Organizers Roundtable
Speakers: Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games), Michael Lee (Schell Games), Sandra Castro (Streamline Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Summit Speaker: Elvis Liu (Tencent Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Workshop Breakout
Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Reinforcement Learning AI
Summit Speaker: Edgar Handy (SQUARE ENIX CO., LTD)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Analyze Your Bugs Automatically: Root Cause Analysis with Causal Models
Summit Speaker: Chenwei Ding (NetEase)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: ChatAvatar: Multi-agents Enhanced 3D Character Creation in 'Earth: Revival'
Summit Speakers: Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Fictional Speech Synthesis to Avoid the Risk in Generative Contents
Summit Speaker: Yusuke Mori (SQUARE ENIX CO., LTD.)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: From Photo to Expression: Generating Photorealistic Facial Rigs
Summit Speaker: Hau Nghiep Phan (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: ML-Driven Anti-Cheating System Based on Game Replays of 'CS:GO'
Summit Speaker: Jianrong Tao (NetEase)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Real-time Neural Textures for Materials Compression
Summit Speakers: Antoine Houdard (Ubisoft), Georges Nader (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speaker: Sarra Habchi (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Summit Speaker: Jianrong Tao (Game Dpt. at GrowEase.)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Machine Learning Summit: Would You Like Fries with That? AI-assisted Recommendations in Development
Summit Speakers: Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Making Games Should Be Fun (For Everyone)
Speaker: Leslee Sullivant (Netflix)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Making Linear Story Playable: The Narrative Design of 'Alan Wake 2'
Speakers: Simon Wasselin (Remedy Entertainment Oy), Molly Maloney (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Making the First Afrofantasy MMORPG: Lessons on Intersectionality in GameDev
Speaker: Allan Cudicio (Twin Drums)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Minigames as Worldbuilding: Designing a Card Game for 'Saltsea Chronicles'
Speakers: Douglas Wilson (Die Gute Fabrik), Ben Wilson (Die Gute Fabrik)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Mixing, Music, and Mods: 'Cyberpunk 2077' Audio Technical Pipelines
Speakers: Colin Walder (CD Projekt RED), Giuseppe Marano (CD Projekt RED)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Multiband Mixing in 'Suicide Squad: Kill the Justice League'
Speaker: Andrew Quinn (Rocksteady Studios Ltd)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Graham Wihlidal (Epic Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Navigating Legal Challenges with Generative AI
Speakers: Gary Greenstein (Wilson Sonsini Goodrich & Rosati), Barath Chari (WSGR)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Obstacle Traversal in the Organic World of Pandora
Speaker: Joel Nilsson (Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Occupational Burnout in Games 2024: Causes, Impact, and Solutions
Speaker: Lis Moberly (Lightspeed LA)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Performance Marketing: Profitable Growth Strategies
Speaker: Heather Gainer (Kongregate)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Speaker: Alex Jaffe (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Pondering Orbs: The Rendering and Art Tools of 'COCOON'
Speaker: Mikkel Svendsen (Geometric Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Prismatic People: Queer Narratives Beyond Romance
Speakers: Sandra (Maxi) Molina Juan (SandraMJdev, Rho Labyrinths), Adanna Nedd (Independent), Gabriel Hicks (Mythic Grove productions), Dani Lalonders (Cliffhanger Games/ EA), Sena Bryer (Akupara Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Prototyping Games in Figma: Leveraging Variables and Expressions
Speaker: Mei Cheng (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
ROI on T&S: Toxicity and the Bottom Line
Speaker: Rachel Kowert (Take This)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Rapid Music Production in Live Service Games
Speaker: Maclaine Diemer (First Name Maclaine, LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Refining Player Traversal in 'Star Wars Jedi: Survivor'
Speaker: Chris McEntee (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Remotely Possible: Best Practices for Work from Home Game Audio
Speakers: ZW Buckley (Plant Based Audio), Laryssa Okada (Independent), Katherine Tole (Plant Based Audio), Jasmine Cooper (Perennial Sounds LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Retaining Diverse Employees: Taking the Next Step in DEIB
Speakers: Cassandra Walker (Take This), Eve Crevoshay (Take This)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Rethinking Mobile Game Discovery & Growth
Speaker: Qi Lu (Supernova Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Revisiting Fun: 20 Years of A Theory of Fun
Speaker: Raph Koster (Playable Worlds)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Roundtable on Building a Resilient Industry Through Worker Organizing & Empowerment
Speakers: Jakin Vela (International Game Developers Association), Tom Smith (Communications Workers of America)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Ruin or Redemption: The Making of 'Darkest Dungeon II'
Speakers: Chris Bourassa (Red Hook Studios, Inc.), Tyler Sigman (Red Hook Studios, Inc)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speakers: Michael Bybee (Blizzard Entertainment), Tiffany Wat (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Subscriptions Impact on Games Lifecycles
Speaker: David Sidebottom (Fancensus)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Summer Events: A Unique Perspective on Creating Open Worlds in 'Genshin Impact'
Speaker: Terry Li (miHoYo Co., Ltd.)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
System-Centric Puzzle Design in 'Patrick's Parabox'
Speaker: Patrick Traynor (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Tabletop Summit: The Elements of TTRPGS: A Starting Point
Summit Speakers: Pamela Punzalan (Dames Making Games Toronto), Indrani Ganguly (Publishing Goblin Games)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Tactics for Evolving 'VALORANT' with Agents: The Gameplay of Deadlock
Speakers: Alexander Mistakidis (Riot Games (VALORANT)), Tiffy Tsay (Riot Games (VALORANT))
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Take My Money!: Everything You Need to Know to Score Funding
Speaker: Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
Speaker: Marc Ballart Germà (Ubisoft Barcelona)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speaker: Jeff Hanna (NVIDIA)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Technical Artist Summit: Build Your Own Particle System
Summit Speaker: Ben Cloward (Unity)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Technical Artist Summit: Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
Summit Speaker: Eitaro Iwabuchi (SQUARE ENIX CO., LTD.)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Technical Artist Summit: GPU based Foliage-Interaction for 'Ark: Survival Ascended'
Summit Speakers: Patrick Schuler (Studio Wildcard), Mark Mihelich (Studio Wildcard)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
Summit Speaker: Aaron Aikman (Blizzard Entertainment)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Testing Empowered: Integrating ML-Based Playtesting in a Team with Limited QA Capacity
Speaker: Sun Jeong (LoadComplete)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The Art of Cherry-Picking: Selectively Ignoring Career Advice
Speakers: Megan Carnes (Independent), David Su (Brass Lion Entertainment), Jamie Lee (A Shell in the Pit)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Audio of Ubisoft's 'XDefiant'
Speakers: Nicholas Bonardi (Ubisoft), Brian DiDomenico (Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Carl Varnado (Rancho Solano), Jarory DeJesus (Lunacy Studios), Kim Belair (Sweet Baby Inc), Pamela Iluore (Indpendent), Jabari Ali (Hidden Genius)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
The Dark Place of 'Alan Wake II': Crafting an Evolving Nightmare Dimension
Speaker: Nazareno Urbano (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
The Devil is in the Details: Explore the Environmental Graphic Design at Naughty Dog Inc
Speaker: Hailey Del Rio (Naughty Dog Inc)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
The Evolution of Matchmaking in 'Apex Legends'
Speakers: Christopher Pierse (Electronic Arts), Samy Duc (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The First 30 Years of Warcraft: The Making of a Gaming Universe
Speaker: John Hight (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Key Lessons of 'Cyberpunk 2077': Phantom Liberty Localization
Speaker: Alexander Radkevich (CD Projekt Red)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Thomas Reisenegger (Future Friends Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Music of 'Tchia': Channeling the Soul of New Caledonia
Speaker: John Robert Matz (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The State of PC and Console Gaming in 2024
Speaker: Tom Wijman (Newzoo)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
The Universal Scene Description (USD) Roundtable
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
The Way We Work: Embracing Human Sustainability in Game Development
Speakers: Shana T Bryant (Oculus Publishing), Lisette Titre-Montgomery (Cornerstone Interactive Studios), Latoya Peterson (Glow Up Games), Chandana Ekanayake (Outerloop Games), JC Lau (ProbablyMonsters)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Too Much Playtesting? 5 Games in the Top 50 Say "No"
Speakers: Francisco Souki (Schell Games), Fiona Cahill (Schell Games)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Speaker: Geoff Evans (Nvidia)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
UX Summit: Inclusive Design Workshops: Weaving Accessibility into Workflows
Summit Speaker: Cari Watterton (Rebellion)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Unlocking Growth in a Privacy Centric World: 'Sago Mini's' 40% ROI Boost
Speakers: Sara-Beth Harrison (Sago Mini (Spin Master Digital)), Luisa Zuleta (Sago Mini)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Unlocking the Power of Micro-Iteration
Speaker: Nathaniel Chapman (Timberline Studio)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Unpacking the Impact of Content Library Subscriptions
Speaker: George Jijiashvili (Omdia)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Unpaused: The Ukrainian Games Industry in Times of War
Speaker: Elena Lobova (GDBAY)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Session
Speakers: Jason Keyser (VFX Apprentice), Gabriel Boileau (Activision Blizzard)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Warp: High-fidelity cloth simulation in EA Sport 'FC 24'
Speaker: Robin Taillandier (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Guillaume Pierre (Magic Fuel Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Where Story and Tech Meet: 'Cyberpunk's' Quest Editor in Action
Speaker: Sarah Gruemmer (CD Projekt RED)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session