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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

'Dreamscaper': Killer Combat on an Indie Budget

Speaker: Ian Cofino  (Afterburner Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Knockout City's' Parallel, Deterministic, and Rewindable Entity System

Speaker: Chris McEvoy  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Production Essentials Summit: The Agile vs Waterfall Myth

Summit Speaker: Benjamin Hoyt  (47 Games, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

AI Roundtables

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data

Summit Speaker: Ben Sunshine-Hill  (Havok)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark Area'

Summit Speaker: Ka Ming Chan  (Tencent Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth

Summit Speaker: Lionel Fuentes  (Asobo Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Ahistorical Accuracy: Bringing New Myths and Representation to 'Civilization'

Speaker: Anton Strenger  (Firaxis Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

All Roads Lead to Rome: Churn Analysis Applying Methods from Different Domains in 'Naraka: Bladepoint'

Speaker: Zixiao Kang  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

An Epic Journey through the Audio Universe that is 'Marvel's GOTG'

Speaker: Steve Szczepkowski  (Eidos Montreal)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

An Overview of the 'Diablo II Resurrected' Renderer

Speaker: Kevin Todisco  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Animation Summit: 'FIFA' 22's Hypermotion: Full-Match Mocap Driving Machine Learning Technology

Summit Speakers: Ryan Cardinal  (Electronic Arts), Luke Shier  (Electronic Arts), David Wong  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Audio Summit: From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

Summit Speakers: Brian Fieser  (Gearbox Software), Joshua Davidson  (Gearbox Software)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Game Composer's Toolbox: Interactive Music Composition Tips & Tricks

Summit Speaker: Megan Carnes  (Freelance)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Automated Testing Roundtables

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Building an Equitable Future for the Games Industry in Africa

Speaker: Sithe Ncube  (Humble Bundle & Prosearium.net)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Cognitively Biased: The Planning Fallacy

Speaker: Alexandre Moufarek  (DeepMind)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Community Management Summit: How to Launch a Game With Influencers

Summit Speaker: Emilee Helm  (Gamesight)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Perspectives in Product: Truly Knowing Your Audience

Speaker: Ian Tornay  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Community Validated Deployment: Why You Need to Go Earlier than Early Access

Speaker: Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Composing for Lineage M: Modular Construction in Game Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Design Sandbox: Analog vs Digital Systems

Speaker: Gregory Peng  (Bungie)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Designing Bosses For 'Sackboy: A Big Adventure'

Speaker: Ramon Huiskamp  (Roofkat)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Designing for Gen Z and Beyond: New Platforms, New Designs, and New Opportunities in Connected Play

Speaker: Robin Hunicke  (Funomena)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Early Stage Game Evaluation: Lessons Learned and Best Practices

Speakers: Jiasheng Hu  (NetEase), Yongcheng Liu  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Educators Summit: Changing Industry for the Better

Summit Speakers: Bo Ruberg  (University of California, Irvine), Leena van Deventer  (Team Fanclub), Richard Lemarchand  (University of Southern California)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Effective Feedback and Critique

Speaker: Jeff Hesser  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Roundtable

Everything I Learned About Community Management I Learned From Neopets

Speaker: Catherine Litvaitis  (Armor Games Studios)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By Addressing Player Motivation

Summit Speakers: Clint Sereday  (Byfron Technologies), Nemanja Mulasmajic  (Byfron Technologies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner

Summit Speakers: Alexander Gee  (Oterlu), Jane Skullman  (Star Stable), Paulina Olsson  (Peppy agency)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Mission Driven Games: Developing a Better World

Summit Speakers: Karla Reyes  (Niantic & Code Coven), Deborah Mensah-Bonsu  (DMB Crew), Jennifer Estaris  (Ustwo Games), Lual Mayen  (Junub Games, Lual Mayen Foundation), Susanna Pollock  (Games for Change)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Safe and Responsible Gaming: Three Dimensions of Ambition and Change

Summit Speaker: Niina Ojala  (Rovio Entertainment Corporation)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

GDC Masterclass: Certified Agile Leadership for Game Development: Essentials

Speaker: Clinton Keith  (Clinton Keith Consulting)

Pass Type: GDC Masterclass Pass

Topic: Production & Team Management

Format: Workshop

GDC Masterclass: Certified Agile Leadership for Game Development: Organizations

Speaker: Clinton Keith  (Clinton Keith Consulting)

Pass Type: GDC Masterclass Pass

Topic: Production & Team Management

Format: Workshop

GDC Masterclass: Creating and Designing with Your Own Pattern Language

Speaker: Christopher Barney  (Northeastern University)

Pass Type: GDC Masterclass Pass

Topic: Design

Format: Workshop

GDC Masterclass: Microservice Architecture in Game Design

Speaker: Jeffrey Lent  (Emeritus, Inc.)

Pass Type: GDC Masterclass Pass

Topic: Programming

Format: Workshop

Game Audio Programming Roundtable

Speakers: Guy Somberg  (Echtra Games, Inc.), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Game Narrative Roundtable

Speaker: Richard Dansky  (Red Storm/Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Narrative Summit: 'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game

Summit Speaker: James Coltrain  (Historiated Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: How to Run (and Survive) a Writers' Room

Summit Speaker: Antony Johnston  (Freelance)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Gearing up millions of armor combinations in Dauntless

Speaker: Jean-Marc Belloncik  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Global Game Jam Roundtable

Speaker: Tim Cullings  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Hot Desks to Sweatpants: Hybrid Work Roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Roundtable

How Rigid Limitations Can Be Liberating, Developing Art Without Textures for 'The Falconeer'

Speaker: Tomas sala  (T.L Sala Holding Amsterdam)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Independent Games Summit: What [Blank] Taught Me About Game Dev

Summit Speakers: Kinsey Erickson  (Code Coven), Joseph Ruotolo  (Freelance), Cam Perry  (Schell Games), Brieyh'leai Simmons  (Wallride Games), Ave Kaye  (Mundane Magic), Derek Kwan  (NorQuest College & Unannounced Studio & Caldera Interactive Ltd. (former)), Jada Thomas  (CodeCrew)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Landscape of extremist behavior in games

Speakers: Rachel Kowert  (Take This), Alex Newhouse  (Center on Terrorism, Extremism, and Counterterrorism)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Levelling up for Climate: 3 ways gaming companies can take action for the planet.

Speaker: Sam Barratt  (Playing for the Planet Alliance/UNEP)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Local Game Community Organizers Roundtable

Speakers: Tim Cullings  (Seattle Indies), Marlena Abraham  (Bit Bridge Indies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Machine Learning Summit: 4 Years of Bringing Characters to Life with Computer Brains

Summit Speaker: Sebastian Starke  (Electronic Arts, The University of Edinburgh)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: AI Animator : A Real Time Motion Completion System

Summit Speaker: Yinglin Duan  (NetEase Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation System in NetEase Games

Summit Speaker: Yunbo Peng  (NetEase Games AI Lab)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Emotion Detection for Expressive Characters in 'Marvel's Guardians of the Galaxy'

Summit Speaker: Romain Trachel  (Eidos Sherbrooke)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Making Temtem Gender-Inclusive Across Languages - Case Study

Speaker: Diana Monton  (Native Prime)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Math In Game Development Summit: Deep Dive: Quaternion Springs

Summit Speaker: John Austin  (Pontoco)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

One Frame in 'Halo Infinite'

Speaker: Daniele Giannetti  (343 Industries - Microsoft)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day

Summit Speaker: Chris Cobb  (Pragma Platform, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Open Source Game Development Summit: Being Successful with Open Source in Game Development

Summit Speakers: Mark Mandel  (Google Cloud), April Kyle Nassi  (Google Cloud)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Production Essentials Summit: Anti-Crunch: Patterns and Practices

Summit Speaker: Chris Cobb  (Pragma Platform, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Collaborative Production

Summit Speaker: Carrie Patel  (Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Remastering a Classic: 'Diablo II Resurrected'

Speaker: Robert Gallerani  (Blizzard (Vicarious Visions))

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Technical Artist Roundtable

Speaker: Jeff Hanna  (Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Technical Artist Summit: Bringing the World to Your Shaders

Summit Speaker: Matt Oztalay  (Epic Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever

Summit Speakers: Kurt Diegert  (343 Industries), Steve Heijster  (343 Industries), Mikael Nellfors  (343 Industries)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite

Summit Speaker: Kedong Ma  (Harmonix Music Systems)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Finding Harmony of Anime Style and Physics Based Rendering

Summit Speaker: Chen Zhou  (NetEase Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and Don'ts

Summit Speaker: Taylor Wright  (Stray Kite Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Tools Roundtables

Speaker: Geoff Evans  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Tools Summit: Efficiently Shuffling Loads of Data from Place to Place

Summit Speaker: Adrian Astley  (Activision)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Use Your Game Developer Super Powers to Fight the Climate Crisis Workshop

Summit Speakers: Grant Shonkwiler  (Shonkventures), Chance Glasco  (Good Dog Studios), Trevin York  (Mind Blown Labs), Arnaud Fayolle  (Ubisoft, Positive Play), Paula Angela Escuadra  (Google)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Workshop