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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (Presented by Clockwork Labs)

Sponsor Speaker: Tyler Cloutier  (Clockwork Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

#1ReasonToBe

Speaker: Laia Bee  (Pincer Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Audio Systems in a Game of Two Halves

Speakers: Joshua Bell  (Remedy Entertainment), Gulli Gunnarsson  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Alan Wake 2': Developing an Audio Vision

Speaker: Richard Lapington  (Remedy Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Speakers: Jerome Angelot  (Ubisoft), Roberto Bender  (Ubisoft), Jullian Hoff  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile

Speakers: Hang Jiao  (Tencent Games), Lichuan Wang  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance

Speaker: Xingchen Zhou  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible

Speaker: Remi Boutin  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'A Cup Of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'

Speaker: Wilbert Roget  (RogetMusic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Apex Legends': Preventing Exploits and Shipping Risky Features Using... Navmesh??

Speaker: Ian Holstead  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Arranger': A Conventions-Breaking Art Direction

Speaker: David Hellman  (Furniture & Mattress)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing

Speaker: David Benefield  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation

Speaker: David Cordero Iglesias  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

'DREDGE' and Yarn Spinner: Building Narrative with Open Source

Speaker: Jon Manning  (Secret Lab)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Diablo IV': Making Hell Navigable by Low Vision Users

Speaker: Drew McCrory  (Blizzard)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play

Speaker: Shuai Qiao  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU

Speakers: Mengfei Li  (NetEase Games), Tong Sun  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Frostpunk 2': Speaking in Systems

Speaker: Jakub Stokalski  (11 bit studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Pacific Drive' Under the Hood: Survival Fundamentals, Systems Design, and Speeding Past Tropes

Speaker: Seth Rosen  (Ironwood Studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'South Of Midnight': Musicality Beyond Music

Speakers: Chris Fox  (Compulsion Games), Olivier Deriviere  (Ameo Prod)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

2025 New Unreal Engine Developer Crash Course (Presented by Epic Games)

Sponsor Speaker: Matt Oztalay  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

A Code of Ethics for the Game Industry

Speaker: Celia Hodent  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

A Matter of Perspective: Mixing Sound in 'Split Fiction'

Speakers: Joakim Enigk Sjoberg  (Hazelight Studios), Philip Eriksson  (Hazelight)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

A New Way to Approach Media & Content Creators: Using Discord for AAA and Indie Games

Speaker: Enrique Garcia  (ICO)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

A Sabacc Journey: Crafting Mini-Games in 'Star Wars Outlaws'

Speaker: Jean-Baptiste Siraudin  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

AI Roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

AI Roundtables Day 2

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

AI Roundtables Day 3

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

AI Tools, IP Rules: Who Owns the Content?

Speaker: David Kocan  (Nixon Peabody, LLP)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story

Speakers: Se Jin Kim  (Smilegate), Kyoung Jin Lee  (Smilegate)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal

Summit Speaker: Tieyi Zhang  (Netease Games)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets

Summit Speaker: Martin Palko  (Electronic Arts (SEED))

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Advanced Physics in 'ASTRO BOT'

Speaker: Takumi Yoshida  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design, Programming

Format: Lecture

All In: Paving the Way for Female and Non-Binary Game Entrepreneurs

Speakers: Vania Castagnino Ugolotti  (Science Park Skovde/ Sweden Game Arena), Jenny Brusk  (Science Park Skövde / Sweden Game Arena)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Speakers: Alessio Mellina  (Ninja Theory), Pablo Canas Llorente  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Amplifying Player Voices with LLMs in Game Development

Speakers: Joshua Koen  (Blizzard Entertainment), Ian Livingston  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 1

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 2

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 3

Speakers: Star Victoria Power  (Slide20XX), Winter McFarland  (Aggro Crab), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Animation Roundtables Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Animation Roundtables Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Animation Roundtables Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Animation Summit: 2D Character Rigging in UE for Realtime Animation or MoCap

Summit Speaker: Meghdad Asadilari  (Rochester Institute of Technology)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Animation Summit: Starting Over: Building a Game Animation Team at a New Studio

Summit Speaker: Hector Antunez  (Bit Reactor)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midnight'

Summit Speakers: Vincent Schneider  (Compulsion Games), Remi Edmond  (Compulsion Games), Sebastien Dussault  (Agora Studio), Mike Jungbluth  (Compulsion Games)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Approaches to Artist Tools and Content Pipelines at Naughty Dog

Speaker: Ezra Goss  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Are You Missing 10% of the Market?

Speaker: Elina Arponen  (Quicksave Interactive)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Art Directing a Cultural Joyride through Modern India

Speaker: Shalin Shodhan  (Masala Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: 'Angry Birds' and AI in Practice: Finding Our Own Way

Summit Speaker: Tatu Petersen-Jessen  (Rovio Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: AAA Art at Scale: Getting Quality Results from External Partners

Summit Speaker: Andrew Silver  (Wild Blue Studios)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: Breaking Out of the Comfort Zone: A Journey from AAA to Indie Development

Summit Speaker: Sebastien Primeau  (Yellow Brick Games)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: LEGO Horizon Adventures: Bringing the World to Life, Brick by Brick!

Summit Speakers: James Charlick  (Studio Gobo), Rich Court  (Studio Gobo)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: Saving Your Gameplay Feedback Through Art Direction

Summit Speaker: Sarah Robinson  (Behaviour Interactive)

Pass Type: All Access Pass, Summits Pass

Format: Lecture

Art Leadership Roundtable Day 1

Speaker: Keith Self-Ballard  (PlayStation Studios)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Art Leadership Roundtable Day 2

Speaker: Keith Self-Ballard  (PlayStation Studios)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Ask Game Lawyers Anything Roundtable Day 1

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Ask Game Lawyers Anything Roundtable Day 2

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Ask Game Lawyers Anything Roundtable Day 3

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Netflix)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem

Speakers: Daniel Perry  (Owlchemy Labs), Michael Kim  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit : Maintaining Musical Integrity (When Working with Clients)

Summit Speaker: Dillan Schmitz  (King Aurorus Music)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Audio with Intent: A Creative Framework for Communicating Gameplay Information

Summit Speaker: Robin Butel  (Demute)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design

Summit Speakers: Mathieu Lavoie  (SIDE Global), Anthony Hales  (SIDE Global)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality

Summit Speaker: Crystal Lee  (Schell Games)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience

Summit Speaker: Fei Guo  (NetEase Games)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit: Understanding Game Audio Programming and How I Got There

Summit Speaker: Michelle Auyoung  (Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Building and Authenticity

Summit Speaker: Cody Johnson  (Emperia Sound and Music)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Automated Testing Roundtables Day 1: Process

Speaker: Andrew Fray  (Studio Enso)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Automated Testing Roundtables Day 2: Legacy

Speaker: Andrew Fray  (Studio Enso)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Automated Testing Roundtables Day 3: Implementation

Speaker: Andrew Fray  (Studio Enso)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun

Speakers: Angus Mol  (Leiden University Centre for Digital Humanities), Aris Politopoulos  (Leiden University)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters

Speaker: Alexa Ray Corriea  (Cliffhanger Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'

Speakers: Alicia Fortier  (Spry Fox, Netflix Games), Jamie Antonisse  (Spry Fox, Netflix Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Beating the Competition: Competitive Intelligence in Gaming

Speaker: Aliaksandr Nenadavets  (SciPlay)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'

Speaker: Teng Shao  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Better Together? Designing Social Features for 'Marvel Snap'

Speaker: Kent-Erik Hagman  (Second Dinner Studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Bots Costs $ (Presented by Community Clubhouse)

Sponsor Speakers: Andrew Hogan  (Intorqa), Alon Dayan  (Quago)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Building 'Penny's Big Breakaway' with Beef, a New Programming Language

Speaker: Hunter Bridges  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'

Speaker: Adam Russell  (Studio Gobo)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Building the Natural World One Hex at a Time: The Procedural Environment Art of 'Civilization 7'

Speaker: Dean Scott  (Firaxis Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Building the Perfect Vertical Slice: Essential Strategies for Developers

Speaker: Aaron Ludlow  (Playstack)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'

Speaker: Charles Pateman  (Massive Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Building, Scaling, and Maintaining 'Sea of Thieves' Live Services

Speaker: Matt Cavanagh  (Rare Ltd)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Capabilities: Coding ALL the Gameplay for 'Split Fiction'

Speaker: Ylva Werner  (Hazelight Studios)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Capturing Game History Bits by Bits Roundtable

Speakers: Audun Sorlie  (Limited Run Games / Digital Foundry), John Linneman  (Limited Run Games), Mike Chi  (RetroTINK LLC), Mike Mika  (Digital Eclipse), Dimitris Giannakis  (Limited Run Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Career Microtalks: External Game Development as a Career Path

Speakers: Monica Fan  (Pipeworks Studios), Jess Kappeler  (Pipeworks Studios), Joshua Good  (Lost Boys Interactive), Adam Boyne  (BetaJester Ltd), John Bond  (Tea Witch Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Panel

Case Study: Managing a #MeToo Moment in the (Post-)Nuclear Age

Speaker: Brooke Branch  (Arrowhead Game Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure

Speaker: Mark Schramm  (Creature)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Charting the Future: Layoffs, Recovery, Job Trends and Community Impact

Speakers: Dean Takahashi  (VentureBeat), Amir Satvat  (Tencent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Comedy and Games: The Why's, How's and Huhs?

Speaker: Heather Woodward  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Common Pitfalls in AAA Development with Unreal Engine (Presented by Epic Games)

Sponsor Speaker: Chris Murphy  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Community Management Summit: A 'Palworld' Roller Coaster: Surviving the Drop

Summit Speaker: John Buckley  (Pocketpair)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit: Aggro Your Community Manager

Summit Speaker: Paige Wilson  (AGGRO CRAB)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit: Oh No! Your Post Reached the Wrong Audience

Summit Speaker: Bryce Riley  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games

Summit Speaker: Karan Chhabra  (SuperGaming)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit: Social Media Microtalks: Authenticity from You and the Business "We"

Summit Speakers: Cindy Tran  (Obsidian Entertainment), Antonio Cara  (DeNA Corp.), Harper Jay MacIntyre  (Double Fine Productions Inc), Livvy Hall  (Xbox Game Studios Publishing), Megan Spurr  (Microsoft)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Panel

Community Management Summit: What to Do When Your Community Is Journalists

Summit Speaker: James Bartholomeou  (Renaissance PR)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Community Management Summit:Graphic Design 101 for Community Managers

Summit Speaker: Catherine Litvaitis  (Hidden Variable)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Company Building: Top 10 Learnings from Becoming a Cross Platform Studio

Speaker: Ian Fielding  (Super Evil Megacorp)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Cosplay as a Game Artist

Speaker: Hannah Mackintosh  (Cerebralfix)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Cosplaying Games: Exploring the Culture from Character Design to Marketing

Speaker: Lisa Kneidl  (ICO Partners)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Crafting Black Narratives

Speakers: Brittney Morris  (Insomniac Games), Jarory de Jesus  (Coquito Games), Zaire Lanier  (Compulsion Games), Curtis Baxter  (Electronic Arts), Mia Ginae Watkins  (Riot Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Crafting Worlds, Building Teams: The Power of Culture in Game Development

Speakers: Kate Edwards  (Geogrify/SetJetters), Tina Merry  (Simply Sweet Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Crafting the Future: Materials and Texturing in Modern Game Development

Speakers: Hugh Chew  (Playstation Studios Visual Arts), Javier Perez  (Playstation Studios Visual Arts), Trevor Cotich  (Digital Extremes), Martin Pietras  (Bethesda Game Studio), Kurt Kupser  (That's No Moon)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Creating Long-Term, Sustainable Franchises

Speaker: Marco Alessandro Minoli  (Slitherine)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Creating Loom: A Procedural Textile Generator in Substance Designer

Speaker: Laura Gallagher  (Outgang)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Creating Real World Heroes: Leveraging Games to Positively Activate Audiences

Speakers: Wonder Stormbreaker  (Undead Labs), Jenny Lamping  (American Red Cross), Jordan Grainger  (Xbox)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Creative Sobriety: On Originality in Game Development

Speaker: Fawzi Mesmar  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Cultural Fusion in Game Design: A Perspective from India

Speaker: Zainuddeen Fahadh  (Ogre Head Studio)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Decoding Light: Neural Compression for Global Illumination

Speaker: Luyan Cao  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Demystifying VO in Games

Speaker: Sini Downing  (SIDE)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Production & Team Leadership

Format: Lecture

Design Strategies to Support Nurturers

Speaker: Nina Kim  (Rare Ltd.)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing 10,000 Handcrafted Puzzles for 'Islands of Insight'

Speaker: Elyot Grant  (Lunarch Studios Inc.)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty'

Speakers: Moritz Lehr  (CD PROJEKT RED), Pawel Ochocki  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing Relationships: How to Make Compelling RPG Companions

Speakers: Lis Moberly  (Disney: 20th Century Games), Kate Dollarhyde  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Designing for System Suspense

Speaker: Alexei Pepers  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'

Speaker: Gabor Molnar  (Warhorse Studios)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)

Sponsor Speakers: Jack Oakman  (Epic Games), Jim VanAllen  (Epic Games), Cedric Caillaud  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Economic Policy and Ecosystem Workshop

Speakers: Jason Della Rocca  (Execution Labs), Kistian Roberts  (Nordicity), Per Stromback  (Dataspelsbranschen), Cecile Vulliemin  (Swiss Arts Council Pro Helvetia), Hugo Obi  (Maliyo Games), Chantelle Cole  (NZ On Air), Rik Leenknegt  (Flanders Game Hub)

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Workshop

Educators Summit: Cup of Tea: Cozy Design in a Game, Course and Community

Summit Speaker: Melissa Kagen  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Educators Summit: Preparing Students for the Worst: Layoffs, Contract Work and More

Summit Speaker: Tyler Coleman  (Retora Games)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom

Summit Speaker: Christopher Totten  (Kent State University/Pie for Breakfast Studios)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Educators Summit: Teaching Games with Games IX: Climate Crisis

Summit Speakers: Patrick LeMieux  (University of California, Davis), Stephanie Boluk  (University of California, Davis), Ben Abraham  (AfterClimate), Katherine Buse  (University of Chicago), Alenda Chang  (University of California, Santa Barbara), Pablo Quarta  (Matajuegos), Bart Simon  (Concordia University)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Panel

Educators Summit: Your School's Secret Weapon: Fostering Game Development Clubs

Summit Speakers: Innes Aitken  (Abertay University), Allyssa De La Torre  (Independent), Anastasia Naydina  (CSUN), Jonah Ryan  (University of California Santa Cruz), Tad Leckman  (Activision Blizzard)

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Effortless Game Testing with Planning Agents (Presented by Filuta AI)

Sponsor Speaker: Filip Dvorak  (Filuta AI)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Embracing Neurodiversity and Leadership in the Game Industry

Speakers: Nathalie Mathe  (Northeastern University), Sara M.E. Ventura  (Zynga), Stuart Massie  (SEGA), Adam Clewes-Boyne  (BetaJester Ltd), Anna Nguyen  (Blind Squirrel Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Empathy and Horror: Creature Audio of 'Still Wakes the Deep'

Speakers: Daan Hendriks  (The Chinese Room), Francesco Del Pia  (The Chinese Room)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Entities and Bricks: The Building Blocks of 'Hitman'

Speaker: Kasper Fauerby  (IO Interactive)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Epic Games Store: A Vision for the Future of Games Distribution (Presented by Epic Games)

Sponsor Speakers: Steve Allison  (Epic Games), Kyle Billings  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Evil By Design: Understanding Bias Through Game Creation

Speakers: Tanjulia Akter  (Electronic Arts), Natashia Tjandra  (Electronic Arts), Faith McGee  (Electronic Arts)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Evolving Worlds from the Crumbling Chaos: The Art Led Approach of 'Darkest Dungeon 2's' Procedural Generation System

Speakers: Marielle Fox  (Red Hook Studios), Colin Towle  (2Blocks)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Executive Producers: Why They're Not Just Making the Game

Speaker: Brett Norton  (Cryptic Studios)

Pass Type: All Access Pass, Summits Pass

Track: Production & Team Leadership

Format: Lecture

Experimental Games Showcase

Speakers: Liz Ryerson  (ella guro), Alistair Aitcheson  (The Incredible Playable Show), Adam Robinson-Yu  (Whippoorwill), Justin Smith  (Independent), Patrick Collin Eye  (Et Al Games), Carol Mertz  (Independent), Arvi Teikari  (Hempuli), Jenny Jiao Hsia  (Hexecutable), AP Thomson  (Hexecutable), Jonathan West  (Hobbyist), Chia Amisola  (Independent), Hanford Lemoore  (Graceful Decay, LLC), Mike Jasoni  (Graceful Decay, LLC), Cadence Phoenix  (WATERBOX), K.K. Dream  (WATERBOX), Akuma Kira  (KIRA LLC)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Special Event

External Development (Outsourcing) Roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

External Development (Outsourcing) Roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language

Speaker: Elvis Liu  (Tencent Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Fascinating Rhythm: Bending the Power of Groove To Your Will

Speakers: Jason Graves  (Jason Graves Music. Inc.), Krisin Naigus  (Field of Reeds), Eli Bishop  (Independant)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Feel the World: The DualSense™ Experience Behind ASTRO BOT (Presented by Sony)

Sponsor Speaker: Masayuki Yamada  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Audio, Programming

Format: Sponsored Session

Find Your Bugs and Squash Them: Using Multi-Modal Models and Retrieval Augmented Generation to Address Bugs in Games (Presented by NVIDIA)

Sponsor Speakers: Logan Herche  (NVIDIA), Rick Grandy  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Flex and Fun: Graphics Magic in 'ASTRO BOT'

Speaker: Tai Yamaguchi  (Team ASOBI, Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Fostering Healthy Multiplayer Communities with Epic Online Services Easy Anti-Cheat and Player Moderation (Presented by Epic Games)

Sponsor Speaker: Seb Bergeron-Raposo  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

From 'Persona 5' to 'Metaphor: ReFantazio': Using UI to Establish the Visual Identity of a New Franchise

Speaker: Koji Ise  (Atlus)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

From Players to Creators: A Guide to User-Generated Content Success in 'Arma Reforger'

Speaker: Natalia Agafonova  (Bohemia Interactive)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Future Realities Summit: A New Kind of 'House Party': Designing for Multiplayer MR

Summit Speakers: Joey Ziolkowski  (Schell Games), María Laura Mirabelli Jimenez  (Gensler)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'

Summit Speaker: Alexander Silkin  (Survios)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: Creating a Martial Art in VR: The 'Broken Edge' Case

Summit Speaker: Guillaume Perreault Roy  (TREBUCHET)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: Entering the Omniverse: The 'Dimensional Double Shift' Postmortem

Summit Speaker: Andrew Eiche  (Owlchemy Labs Inc)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE

Summit Speaker: Nathaniel Rossol  (VRCAVE)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Future Realities Summit: XR for All: Accessibility Insights from 'Walkabout Mini Golf' and 'Dimensional Double Shift'

Summit Speakers: Colby Morgan  (Mighty Coconut), Jazmin Cano  (Owlchemy Labs)

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

G.A.N.G. Demo Derby: Music

Speaker: Brian Schmidt  (Brian Schmidt Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

G.A.N.G. Demo Derby: Sound Design

Speaker: Brian Schmidt  (Brian Schmidt Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

G.A.N.G. Town Hall

Speaker: Brian Schmidt  (Brian Schmidt Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Format: Special Event

GDC Main Stage: A Developer's Concert

Speaker: Austin Wintory  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), David Martinez  (Raw Fury), Snow Rui  (Hooded Horse), Victoria Tran  (Innersloth)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Anlu Liu  (Kowloon Nights), Rebekah Saltsman  (Finji), Justin Woodward  (Media Indie Exchange), Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

GPU Raytracing for Audio in Snowdrop

Speakers: Kasparas Eidukonis  (Massive Entertainment - a Ubisoft Studio), Alexis Crickx  (Ubisoft Annecy)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Game AI Summit: Combining GOAP and MBTs to Create NPCs' Behaviors for 'Kingdom Come: Deliverance II'

Summit Speaker: Matej Marko  (Warhorse studios)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: Delivering a Novel Abstract AI System in a AAA 4X Game

Summit Speaker: Will Smith Chambers  (Oxide Games)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: Growing an AI Director into a Full Adventure Director

Summit Speaker: Marie Mejerwall  (Mejerwall Consulting)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 Nights'

Summit Speaker: Yuqian Sun  (Ada Eden)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: Navigating Expansive Worlds: Implementing Custom Large World Support in Unreal

Summit Speaker: Richard Kogelnig  (Havok)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: Possibilistic Logic Use In Game AI Architecture

Summit Speaker: Braeden Warnick  (People Can Fly)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'

Summit Speaker: Eugene Elkin  (Survios)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: Techniques for Visualizing the Output Diversity of Generative Systems

Summit Speaker: Oliver Withington  (Intelligent Games and Games Intelligence CDT)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game AI Summit: The History of Game AI : From Rule-Based to Deep Learning

Summit Speaker: Youichiro Miyake  (SQUARE ENIX)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Audio Programmer Roundtable

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Game Career Seminar: Becoming a Juggler: A Framework for Sustainably Handling Multiple Projects as a Student and Beyond

Speaker: Alonso Canales-Echeverria  (Smarto Club)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals

Speaker: Jarryd Huntley  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games

Speakers: Samuel Cooper  (Blizzard Entertainment), Taylor Welling  (Bethesda Game Studio), Tom Smith  (Communications Workers of America), Simon Prefontaine  (Bethesda Game Studio), Autumn Mitchell  (Zenimax/Bethesda)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Introduction to Performance Optimization

Speaker: Rez Graham  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Multiclass Your Career in Games

Speakers: Amanda Farough  (F-Squared), Son M  (Perfect Garbage), Abubakar Salim  (Surgent Studios), Liam Esler  (Summerfall Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Paint Me a Picture, Sell Me a Story

Speaker: David Ventura  (Ichigoichie)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day

Speakers: Tyler Coleman  (Retora Games), Melody Geiger  (Merge Conflict Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Personal North Star

Speaker: Ted DiNola  (Meta)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay

Speaker: Joseph Shely  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: The Japanese Game Industry: Getting Your Foot in the Door

Speaker: Taichiro Miyazaki  (CyberConnect2 Co.,Ltd.)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: You Belong Here: Breaking In and Thriving in a Challenging Job Market

Speakers: Dr. Jenn Killham  (TVETM Institute), Josh Delson  (Unexpected Accessories LLC), Sanjay Madhav  (University of Southern California (USC)), Feras Musmar  (TTK Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Design Workshop

Speaker: Marc LeBlanc  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Workshop

Game Intelligence: Bringing the Player Voice to the Developers

Speaker: Louise Jackson  (Massive Enterainment Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Game Narrative Roundtables

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Game Narrative Summit : Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'

Summit Speaker: Ashley Ruhl  (Broadsword Online Games)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: #Goals: Mission Writing in #BLUD

Summit Speaker: Gregory Lane  (Tin Heart Interactive)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: 'Fallout': World Building for the Mainstream

Summit Speaker: William Shen  (Unknown Worlds)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Black Centered Stories for Everyone

Speaker: Charles Beacham  (Afrime Studios)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Built in Layers: (Re)Creating History with the Narrative System in 'Civilization VII'

Summit Speakers: Cat Manning  (Firaxis), Rue Taylor  (Firaxis), Nell Raban  (Firaxis), Andrew Johnson  (Firaxis)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

Game Narrative Summit: Burning Bright: Keeping Narrative Creative Momentum in Intense Production Cycles

Summit Speaker: Olga Kellner  (Owlcat Games)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namecraft

Summit Speaker: Gerben Grave  (Multiverse Narratives)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative

Summit Speaker: Lauren Bond  (Wizards of the Coast)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests

Summit Speakers: Andrew Shvarts  (Candlelight Games), Megan Schwarz  (Candlelight Games)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises

Summit Speaker: Emma Kidwell  (Firaxis)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Prepare Recording Scripts like a Pro

Summit Speaker: Ayesha Khan  (Ubisoft Reflections)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Sex Or Death: Achieving Satisfying Midpoints in Interactive Narratives

Summit Speaker: Amy-Leigh Shaw  (Sweet Baby Inc)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Narrative Summit: Skip the Filler, Hit the Thrillers: Crafting Compelling Characters in Linear Narrative of 'Evil West'

Summit Speaker: Maria Borys-Piątkowska  (Flying Wild Hog)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Game Revenue Growth: Insights from Top Monetization Events

Speaker: Oxana Fomina  (Gradient Universe S.L.)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Game Studio Principles: A Case Study

Speaker: Jesse Schell  (Schell Games LLC)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Game Trailer Microtalks

Speakers: Derek Lieu  (Derek Lieu Creative), Caoimhe Carty  (Independent), Matthew Strack  (Raven Software), Saim Siddique  (Independent), Jason White  (Buddha Jones), Katrina Dodge  (Evolve Originals), Emily Kolm  (Evolve PR), Ashley Ruhl  (Broadsword Online Games), Christopher Bennison  (DualNorth Studios), Dino Tarvainen  (Trailer Goblin)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Games Industry Mentoring 101 for Mentors and Mentees

Speakers: Alexa Ray Corriea  (Cliffhanger Games), Natalie Flores  (Future Friends Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Gaussian Splatting with Unreal Engine

Speaker: Adam Andrzejczak  (Black Drakkar Games)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Generalized Stylized Post-Processing Outline Scheme

Speakers: Shengwen Zheng  (PerfectWorld), Zhe Zhong  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Get Into Game Dev: Crafting a Bespoke Resume and Portfolio

Speaker: Matthew Ventures  (Ventures Ventures LLC)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development, Programming

Format: Lecture

Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'

Speaker: Oliver Castaneda  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds

Speakers: Maode Shi  (Netease), Lele Pan  (Netease)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Going Beyond Traditional Leadership: Embracing the Modern Team Landscape

Speaker: Cristina Vega  (IO Interactive)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Grid Topology vs Game Mechanics: Which Grid For You?

Speaker: Randy Smith  (Waves All Day)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Harnessing LLMs On-Device and in the Cloud with NVIDIA ACE (Presented by NVIDIA)

Sponsor Speaker: Bill Zhao  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Harnessing the power of Innovation to achieve DAU growth in Ace Racer

Speaker: Yuyuan Jiang  (Netease Games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'

Speaker: Maciej Celmer  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

How Managing Dependencies for 'Cyberpunk 2077: Phantom Liberty' Led to Smooth Production and a Successful Release

Speaker: Konrad Grzegory  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

How to Build a Game World with Systems and Story

Speakers: Anna Megill  (CD PROJEKT RED), Emily Short  (Independent), Kaitlin Tremblay  (Soft Rains)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How to Improve Benchmarking Using Steam Tags

Speaker: Stephane Kaufmann  (PulluP Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

How to Optimize Android Mobile Games on Arm (Presented by Arm)

Sponsor Speakers: Peter Harris  (Arm), Daniel Baines  (Arm)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Programming

Format: Sponsored Session

How to Write an Asynchronous Multithreaded Audio Engine

Speaker: Guy Somberg  (Echtra Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Hybrid and Remote Work Roundtable

Speakers: Jessica Damerst  (Unknown Worlds Entertainment), Amanda Sweaton  (Epic Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Improving Live Service Monetization Through Player Telemetry Enabled Marketing

Speaker: Richard Goldsmith  (Deloitte Consulting)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Increase Player Engagement with AI Gaming Assistants Powered By NVIDIA ACE (Presented by NVIDIA)

Sponsor Speakers: Anjul Patney  (NVIDIA), Ambrish Dantrey  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired By The Real World

Summit Speaker: Nicole He  (Independent)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Comedy Through Patterns (How to Structure a Funny Video Game)

Summit Speaker: Tanat Boozayaangool  (Tan Ant Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem

Summit Speakers: Onat Hekimoglu  (Slow Bros. GmbH), Ole Tillmann  (Slow Bros. GmbH)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'

Summit Speaker: Billy Basso  (Shared Memory)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Funding a Susitainable Cooperative Indie Studio in the Apocalypse

Summit Speakers: Ty Underwood  (Lake Washington Institute of Technology), Dietrich Squinkifer  (Soft Chaos), Jess Rowan Marcotte  (Soft Chaos Cooperative)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Hitting the Bullseye: Crafting a Winning Strategy for Targeting Creators and Press

Summit Speakers: Jenny Windom  (Ivy Road), Dana Trebella  (Spoke & Wheel Strategy)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games Summit: How to Plan for Audio as a Developer

Summit Speaker: Em Halberstadt  (A Shell in the Pit)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Marketing Your Game Under the New Steam Rules

Summit Speaker: Chris Zukowski  (How To Market A Game)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Teabag in First: How 'Thank Goodness You’re Here!' Does Comedy

Summit Speakers: James Carbutt  (Coal Supper), Will Todd  (Coal Supper)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: The Intricate Web of Relationships: Indigenous-Centered Design

Summit Speakers: Mary (waabishkiimiigwan) Hermes  (Grassroots Indigenous Multimedia), Anangookwe Hermes-Roach  (Grassroots Indigenous Multimedia), Renee Nejo  (GIM), Joshua Herron  (Grassroots Indigenous Multimedia), Jennifer Estairis  (USTWO GAMES), Steve Zimmerman  (Eline Media)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games Summit: The Show Must Go On: Maximizing Your Game's Visibility with Online Festivals

Summit Speakers: Dana Trebella  (Spoke & Wheel Strategy), Derek Leiu  (Derek Lieu Creative)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development

Summit Speakers: Tanya X. Short  (Kitfox Games), Tarn Adams  (Bay 12 Games), Jason Grinblat  (Freehold Games), Alexandra Orlando  (Kitfox Games), Daniel Fedor  (Blue Bottle Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games: Sex Sells! Or Does It? Making Top Quality Adult Games

Summit Speaker: HotPink  (HotPink Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)

Speaker: Dillon Becker  (Airtraffic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Introducing Arm Accuracy Super Resolution (ASR): Platform-Agnostic Efficient Temporal Upscaling on Mobile (Presented by Arm)

Sponsor Speaker: Sergio Alapont Granero  (Arm)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion

Speaker: Dylan Faust  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI

Speakers: Deborah Mensah-Bonsu  (Supercell), Casey Manning Jr  (Supercell)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Jazz Platforming in 'Penny's Big Breakaway'

Speaker: Esteban Fajardo  (Evening Star)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Justifying Absurd Expenditures on Fonts and Other Silly Features

Speaker: Joshua Sawyer  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

KWS: Scaling Parental Consent and Verification in Fortnite and Beyond (Presented by Epic Games)

Sponsor Speaker: Dan McNeil  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Sponsored Session

King: Enhancing Mobile Audio with Accessibility snd Inclusion

Speaker: Eduardo Broseta  (King)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Leaders Working at the Heart of the Team 2025

Speakers: Grant Shonkwiler  (Shonkventures), Yash Kulkarni  (Mighty Yell Studios Inc.), Lulu LaMer  (Gravity Well), Trent Kusters  (League of Geeks), Gina Hope  (Riot Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Less Coding, More Booty Shakes: A New 'Peridot' Animation System

Speaker: Ashley Rosenbaum  (Niantic, Inc.)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Level Design Summit: 'Silent Hill 2': The Mystery of the Remake

Summit Speaker: Anna Oporska-Szybisz  (Bloober Team)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Level Design Summit: Fostering Exploration: 15 Ways to Encourage Open World Engagement

Summit Speaker: Cameron Williams  (Absurd Ventures)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'

Summit Speaker: Nathan Purkeypile  (Just Purkey Games)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Level Design Summit: How Narrative Design Can Align Level Design and Art Around Themes/Tone/Plot

Summit Speaker: Lauryn Ash  (Undead Labs)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'

Summit Speaker: Leonard Mah  (NaturalMotion)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Level Design Summit: The Unusual Level Design for 'Tactical Breach Wizards'

Summit Speaker: Steve Lee  (Half Mermaid)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Leveling Up Impact: How to Improve KPIs Through Purposeful Play

Speakers: Mathias Gredal Norvig  (SYBO), Lisa Pak  (United Nations Environment Programme), Jennifer Estaris  (ustwo games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Leveling Up: How to Spec for Technical Leadership

Speaker: Zacariah Litton  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem

Summit Speakers: Steven Meretzky  (PeopleFun), Theodore McCormick  (PeopleFun)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Big BaaS Fishing

Summit Speaker: David Fox  (Double Coconut)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Data Analysts: Story as a Playstyle

Summit Speaker: Lauren Stone  (Massive Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: How To Survive Your First Launch: A Community Manager's Guide

Summit Speaker: Lynn Richter  (Velan Studios)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Mass Engagement Winning Strategies: The 15M Player Tournament of 'Candy Crush Saga'

Summit Speakers: Margaux Diaz  (King), Roberto Kusabbi  (King)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: One Billion Plays: The Next Generation Meets Sonic on Roblox

Summit Speaker: Joe Ferencz  (Gamefam)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Survey Says... Don't Waste My Time!

Summit Speaker: Linda Carlson  (Arise Gaming)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: The Untapped Future and Opportunities of Free-To-Play

Summit Speaker: Mika Tammenkoski  (Metacore)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games Summit: Welcome Back, Tacticians: How 'Teamfight Tactics' Supports Returning Players

Summit Speaker: Peter Whalen  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Live Service Games for the Modern Web: 'Dojo Islands'

Speaker: Brian Cronin  (ClassDojo)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

LoG's Leadership Shortcut: A Decade of Hard-Won Lessons in Creative Leadership

Speaker: Trent Kusters  (League of Geeks)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Michael Lee  (Ludoko Studios), Sandra Castro Pinzón  (Tan Grande y Jugando), Daniel Lin  (Schell Games/Ludoko Studios), Nickie Maxine  (SIDIA - Institute of Science and Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety

Summit Speaker: Kiran Bhat  (Roblox)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework for 'Rainbow Six Siege'

Summit Speaker: Bettina Hein  (Ubisoft Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' with Deep Learning

Summit Speaker: Zhen Zhai  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML at Electronic Arts

Summit Speakers: Wah Loon Keng  (Electronic Arts), Xin Gao  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Operation R6 Bots: Rise of the Machines

Summit Speakers: Joshua Romoff  (Ubisoft), Alex Busby  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: SIMA: Developing General AI Agents with Video Games

Summit Speakers: Alexandre Moufarek  (Google DeepMind), Piermaria Mendolicchio  (Google DeepMind)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized Moderation with Deep Learning

Summit Speaker: Linda Liu  (Twitch)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Making Black Hair Creation Accessible in Computer Graphics

Speaker: Isaac Olander  (Tallgran)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Making Collectibles Count

Speaker: Joe Morrissey  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Making Delightful Tools for Sustainable Small-Team Development

Speaker: Isadora Rodopoulos  (Coldblood Inc.)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Making Games for Kids Roundtable

Speaker: Carla Engelbrecht  (Betweened)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Making Player Data Work in Post-Launch Roundtable Day 3

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making Player Data Work in Pre-Production Roundtable Day 1

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making Player Data Work in Production Roundtable Day 2

Speaker: Seb Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making of a Brawler: Character Creation for 'Brawl Stars'

Speaker: Fernanda Oliveira  (Supercell)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Massive Sound: The Art of Music Supervision for AAA and Indie Games

Speakers: Mia Ginae Watkins  (Riot Games), Justin Hawkes  (Independent), Nadia Wheaton  (Independent), Jackie Palazzolo  (Riot Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Masterworking Systems: Lessons Learned from the Engineering of Season of Loot Reborn in 'Diablo IV'

Speaker: Patrick Ferland  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Melting Hearts and Quenching Thirst Roundtables: Romance and Sex in Games Day 1

Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel, LLC)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Great Pizza'

Speaker: Keyan Zhang  (TapBlaze)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Monument Valley 3: Understanding the Past to Create a Modern Sequel

Speaker: Emily Brown  (ustwo games)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Moving to Mobile: Workflows for Unreal Engine Mobile Development (Presented by Epic Games)

Sponsor Speaker: Arvind Neelakantan  (Epic Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

NPCs with Open Ended Conversations Powered by Small Language Models (Presented by NVIDIA)

Sponsor Speaker: Michael Songy  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Optimizing Continuous Physics in Box2D

Speaker: Erin Catto  (Unannounced Studio)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Power of the Press: A Guide for Whistleblowing to Investigative Journalists

Speaker: Bryant Francis  (Game Developer)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Practical Techniques for Using AI In Graphics (Presented by NVIDIA)

Sponsor Speakers: Alexey Panteleev  (NVIDIA), Alexey Bekin  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Practical Value from Values

Speakers: Colin Walder  (CD PROJEKT RED), Marta Wozniak  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Preserving the Past for the Future: A PlayStation Case Study

Speaker: Garrett Fredley  (PlayStation)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Prismatic People: Queer Narratives Beyond Romance

Speakers: Adanna Nedd  (Independent), Dani Lalonders  (Independent), Sena Bryer  (Akupara Games), Nessa Cannon  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures'

Speaker: Michael Boyle  (Studio Gobo)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Procedural Stadium Creation for 'EA Sports College Football 25'

Speaker: Mat Suarez  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Process Lite: Less Time on Process, More Time on Development

Speaker: Anna Nguyen  (Blind Squirrel Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Production Traps: How Producers and Leaders Get Stuck

Speaker: Benjamin Carcich  (Valarin, Inc., Building Better Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Production Workshop: An In Depth Guide to Solving Tough, Real World Production Problems

Speakers: Charu Desodt  (Interior Night), Dave Ranyard  (Dream Reality Interactive)

Pass Type: All Access Pass, Summits Pass

Track: Production & Team Leadership

Format: Workshop

Productive and Pragmatic Prototype Programming

Speaker: Andrew Fray  (Studio Enso)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Quality of Life in 'Call of Duty: Warzone': New Framework to Champion Players

Speakers: Francesco Galletti  (Raven Software), Karl Beauregard  (Beenox)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Quo Vadis Mobile Gaming 2025?

Speaker: Mariusz Gasiewski  (Google)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Rapid and Creative Gameplay Prototyping in 'ASTRO BOT'

Speaker: Masayuki Yamada  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design, Programming

Format: Lecture

Read Your Lead's Mind!

Speaker: Katie Chironis  (Bungie)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Reimagining High Fantasy: The Score to 'Eternal Strands'

Speaker: Austin Wintory  (Austin Wintory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Reimagining Leaders for 'Civilization VII'

Speakers: Chandrahas Tanguturi  (Firaxis Games), Rue Taylor  (Firaxis Games)

Pass Type: All Access Pass, Core Pass

Track: Design, Visual Arts

Format: Lecture

Rendering 'Assassin's Creed Shadows'

Speaker: Nicolas Lopez  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Rewriting Your Game Career Love Story (Taylor's Version)

Speaker: Sonia Michaels  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Speakers: Richard Rouse III  (FarBridge), Harvey Smith  (Independent), Alisha Thayer  (Crystal Dynamics), Chandana Ekanayake  (Outerloop Games), Carla Engelbrecht  (Betweened), Noah Falstein  (The Inspiracy)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Scale Up Geometry Detail in Ray Traced Games (Presented by NVIDIA)

Sponsor Speakers: Juha Sjöholm  (NVIDIA), Adam Marrs  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

See the UNSEEN: Revealing the Art and Animation of 'KEMURI'

Speakers: Liam Wong  (UNSEEN Inc.), Raúl Ibarra  (UNSEEN Inc.)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Serving Players' Needs: A New Look at What Players Want

Speaker: Andrew Pappas  (RenGen Marketing)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Six Pillars of Impactful Onboarding

Speaker: Lindsay Thacker  (Riot Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Skins in the Game: Indigenous Storytelling in Cyberspace

Speakers: Nancy Townsend  (Aboriginal Territories in Cyberspace), Vanessa Racine  (Aboriginal Territories in Cyberspace), Maxime Perreault  (Aboriginal Territories in Cyberspace), Destiny Chescappio  (Aboriginal Territories in Cyberspace), Taylor McArthur  (Aboriginal Territories in Cyberspace), Margaret Summers  (Aboriginal Territories in Cyberspace)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Small Teams, Big Ambitions

Speaker: Nadia Thorne  (Black Salt Games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

So You Have a Fandom: Respecting and Understanding Fan Communities

Speaker: Megan Roche  (Pocket Gems)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Spatial Audio for VR: 'Batman: Arkham Shadow'

Speakers: Ryan David Kull  (Meta Platforms, Inc.), Pete Stirling  (Meta Platforms, Inc.), Julian Korzeniowsky  (Meta Platforms, Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

State of RTX and AI (Presented by NVIDIA)

Sponsor Speaker: John Spitzer  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'

Speaker: Chris Francis  (Studio Gobo)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Stories of Studio Stability Roundtable

Speaker: Jesse Schell  (Schell Games LLC)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Storytelling Fundamentals Workshop

Speaker: Evan Skolnick  (Independent)

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Workshop

Streamlining Bot Development in 'For Honor' with ML Automation

Speakers: Philippe Marcotte  (Ubisoft), Tarik Azzouni  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Surface Gradients: The New Normal in Realtime Bump Mapping Workflows

Speaker: Sean Sherwin  (Unity Technologies)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Tabletop Summit: 'Arydia: The Paths We Dare Tread'

Summit Speakers: Ira Fay  (MIT), Cody Miller  (Far Off Games)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachability and Learnability

Summit Speaker: Emma Larkins  (Independent)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tabletop Summit: Early-Access Tabletop: How Adapting Digital-Game Methods Built Arcs

Summit Speakers: Cole Wehrle  (Leder Games, Wehrlegig Games), Josh Yearsley  (Leder Games)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Taking Risks and Raising Emotional Stakes: The Music of 'Still Wake The Deep'

Speaker: Jason Graves  (Jason Graves Music. Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Tales from Project Polaris: Solutions to Game Design's Toughest Problems

Speakers: Ian Schreiber  (Independent), JC Lau  (ProbablyMonsters), Alexander Martin  (Droqen), Rosa Carbo-Mascarell  (Improbable), Theresa Duringer  (Temple Gates Games), Jurie Horneman  (Half Mermaid Productions), Rayla Heide  (Scopely)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Panel

Teaching Nix to Behave in 'Star Wars Outlaws'

Speakers: Simon Abou Assi  (Massive Entertainment – a Ubisoft Studio), Sarah Schulze  (Massive Entertainment – a Ubisoft Studio), Juan Miguel Lechuga Pérez  (Massive Entertainment – a Ubisoft Studio)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Technical Artist Roundtables

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Technical Artist Summit: 'Dragon's Dogma 2': The Hidden World of Rigging and Cloth Simulation

Summit Speaker: Petr Zapotocky  (Capcom)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinematics

Summit Speaker: Andrea Zanelli  (Studio Gobo Ltd.)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws': A Postmortem

Summit Speakers: Ricardo Silva  (Massive Entertainment - A Ubisoft Studio), Martin Kulig  (Massive Entertainment - A Ubisoft Studio)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Technical Artist Summit: Practical Applications of Object Oriented Programming in Technical Art

Speaker: Muhammad Bin Tahir Mir  (Naughty Dog)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Technical Artist Summit: What 3 Years of Math Does to a Game Dev (And How You Can Benefit!)

Summit Speaker: Freya Holmer  (Independent)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

The Black Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Kim Belair  (Sweet Baby Inc), Pamela Iluore  (PlayStation), Jabari Alii  (Hidden Genius), Jarory de Jesus  (Coquito Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

The Case of 'Balatro': Turning Low Resolution into High Praise

Speaker: Wout van Halderen  (Playstack)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Charm and Potential of Command Battle Systems: Evolving Atlus RPGs with 'Metaphor: ReFantazio'

Speaker: Kenichi Goto  (Atlus)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

The Climate Crisis Workshop

Speakers: Grant Shonkwiler  (Shonkventures LLC), Trevin York  (Dire Lark), Paula Angela Escuadra  (Microsoft / Xbox), Jennifer Estaris  (ustwo games), Arnaud Fayolle  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Workshop

The Discovery of the Perfect Nav Mesh

Speaker: Ben Sunshine-Hill  (Havok)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The ECS Behind 'Space Marine 2'

Speaker: Sergei Avdeev  (Saber Interactive)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The First Descendant: Persevering Through a 57 Metacritic as a Live Service Game (Presented by NEXON)

Speaker: Beom-jun Lee  (NEXON Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

The Four One-Page Design Docs You Need (And How to Use Them)

Speaker: Ian Schreiber  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

The Game Maker's Zodiac: A Team-Building Tool

Speaker: Isaque Sanches  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

The Gamer Motivation Model: Long-Term Trends and Findings

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Magic Behind Real-Time Ray Tracing Used in a AAA Sci-Fi Action Adventure (Presented by NVIDIA)

Sponsor Speaker: Paula Jukarainen  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

The Making of 'ASTRO BOT'

Speaker: Nicolas Doucet  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

The Product Manager's Guide to Strategic Game Teardowns

Speaker: Oindrila Mandal  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The State of PC and Console Games in 2025

Speaker: Ben Porter  (Newzoo)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Synthesizer Plugins of 'COCOON'

Speaker: Jakob Schmid  (Geometric Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Lecture

The Technology Behind NVIDIA's Next Generation Graphics (Presented by NVIDIA)

Sponsor Speakers: Adam Marrs  (NVIDIA), Evan Hart  (NVIDIA), Jiayin Cao  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

The Tool Design Roundtables

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

The Uncanny Equation: The Future of Digital Faces (Presented by NVIDIA)

Sponsor Speakers: Damien Bataille  (NVIDIA), Bernado Antoniazzi  (NVIDIA), Nathan Hoobler  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

The Universal Scene Description (USD) Roundtables

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation

Speaker: Daniele Galante  (Ninja Theory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Thou Art Truly a Brave Audio Designer!: 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Speaker: Hiroyuki Masuno  (CRI Middleware Co., Ltd.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Three Mindset Shifts to Lead a World-Class Team

Speaker: Kristie Fisher  (PlayStation Studios)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotional Well-Being

Summit Speaker: Hannah C. Gunderman  (Lumi Interactive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: Bringing the "Outside" In

Summit Speakers: Bria Davis  (Young Horses), Maria Beck  (Sweet Baby, Inc.), Coby West  (Independent), Colin McInerney  (Independent), Jay Justice  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: Expanding Player Impact in Social Spaces

Summit Speaker: Andreia Goncalves  (EA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: It's Okay to Slow Down

Summit Speakers: Tim Nixon  (thatgamecompany), Atlas Chen  (thatgamecompany)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: Navigating Cross-Industry Player Safety Partnerships: Insights from the Zero Harm in Comms Frontline

Speakers: Jonathan Cheng  (Riot Games), Nicolas Grenon-Godbout  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Players Summit: The Greenheart Way: Designing for Presence Without Intrusion

Summit Speaker: Lucas Johnson  (Silverstring Media Inc.)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World

Speaker: Trisha Stouffer  (Stoic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Tools Roundtables

Speaker: Geoff Evans  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Tools Summit: A Series of Microtalks About Spreadsheets

Summit Speakers: Guillaume Pierre  (Magic Fuel Games), Nathan Harling  (EA Maxis), Russ Fan  (Independent), Lauren Scott  (Double Fine), Tyler Coleman  (Ludo Systems Inc.), Tomo Moriwaki  (Hyperkinetic Studios)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Tools Summit: Designing Extensibility for EA’s Submission Tool CheckMate

Summit Speaker: Byron Mayne  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'

Summit Speaker: Etienne Palmer-Campbell  (NetherRealm Studios)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Tools Summit: Nodes and Native Code: DECIMA's Visual Programming for Every Discipline

Summit Speaker: Bryan Keiren  (Guerrilla)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Tools Summit: Unlocking Hidden Value: UX Behind the Final Product, the CDPR Way

Summit Speaker: Anna Nojek  (CD PROJEKT RED)

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Translating Between Business and Creativity as a Games Producer

Speaker: John Lau  (ustwo games)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study

Speaker: Alan Blaine  (Bungie)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Twitch Integration Basics: How to Make Your Game Stand Out on Twitch

Speaker: Thomas Tuts  (Streaming Toolsmith)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences

Summit Speaker: Jonathan Bieda  (VRChat)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions

Summit Speaker: Marie Potel-Saville  (Amurabi)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Making the World Playful: The Importance of Accessible Mobile Games

Summit Speaker: Emilio Jéldrez  (King)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology

Summit Speaker: Reine Abbas  (Wixel Studios/SpicaTech)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development

Summit Speaker: Vanessa Hemovich  (Digipen Institute of Technology)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: UX Writing: A New(ish) Craft in Mobile Games

Summit Speaker: Patricia Gomez  (King)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

UX Summit: VR Is For Everyone: Designing Comfortable Virtual Reality

Summit Speaker: Tabby Rose  (Mighty Yell Studios)

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Unlocking New Levels of Autonomy for NPCs with NVIDIA ACE (Presented by NVIDIA)

Sponsor Speaker: Evgeny Makarov  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

User Generated Compassion in 'Sky: Children of the Light'

Speaker: Kyle Holdwick  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Using ARGs to Communicate What Makes 'Animal Well' Special

Speaker: Dan Adelman  (Shared Memory)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards

Speaker: Alex Cortes  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Vehicle Audio in 'Cyberpunk 2077': All About the Players

Speakers: Michał Pukała  (CD PROJEKT RED), Adam Dyrszka  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Video Games and Crowdfunding: Best Practices from Successful Campaigns

Speaker: Thomas Bidaux  (ICO)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Speaker: Idan Egozy  (One Hamsa)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Visual Effects Roundtables

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Visual Effects Summit: Achieving Consistency in VFX: Lessons from 'Lords of the Fallen'

Summit Speaker: Joshua Gabriel Fenix  (Secret 6)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: Are You Visually Literate? Crafting Clear and Satisfying VFX

Summit Speaker: Rachel Quitevis  (Beyond-FX)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: Mastering Texture Usage and Compression in Unreal: When to Use It and Why It Matters

Summit Speaker: Jad Deeb  (Jin&Jaw LTD / Omeda Studios)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: Math, but Make It Cute

Summit Speaker: Chih-Yu Hsieh  (Tuatara)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: Redefining Physical VFX Systems

Summit Speaker: Igor Chiang  (Havok)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: The Marriage of GPU and CPU Particles: Creating VFX by Combining the Visual Effects Graph and the Built-in Particle System in Unity 3D

Summit Speakers: Shaoyong (Abel) Zhang  (Funplus games), Yongchao Wen  (Funplus Games), Jinghua Jiang  (Funplus Games), Chenlin Tong  (Funplus Games)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visual Effects Summit: VFX tricks that might save your life

Summit Speaker: Bruno Afonseca  (Tuatara VFX)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Visualizing the Next Generation of Games With the NVIDIA RTX Branch for Unreal Engine 5 (Presented by NVIDIA)

Sponsor Speakers: Richard Cowgill  (NVIDIA), Kelsey Mihalatos  (NVIDIA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsored Session

Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands

Speakers: Kaitlin Long  (Obsidian Entertainment), Daniel Chamberlin  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Weaving the Systemic Soundscape of 'Eternal Strands'

Speaker: Alex Davies  (Yellow Brick Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What Publishing a Book Taught Me About Publishing Video Games

Speaker: Karah Sutton  (PikPok)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

What Was That Noise?!: Creative UI Sound Design with Intention

Speaker: Jonathan Bell  (Formosa Interactive UK)

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What's New in Game History: 2025

Speakers: Laine Nooney  (New York University), Phil Salvador  (Video Game History Foundation), Kendra Albert  (Harvard Cyberlaw Clinic), Henry Lowood  (Stanford University Libraries), Jason Scott  (Internet Archive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

What's New in Games Research

Speakers: Reed Devany  (Rec Room), Nico Valdivia Hennig  (Niebla Games), Celeste Sangiorgio  (Rochester Institute of Technology), Nick Ballou  (University of Oxford)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

When Animation Is Simply Not Enough

Speaker: Richard Lico  (CorAnimus LLC)

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

When Playtesters Are Children: Lessons in Patience and Play

Speaker: Kelly Tran  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Working Abroad in Game Dev, Is It for You?

Speakers: Joseph Knox  (Free Range Games), Lena Machul  (Naughty Dog), Lisa Kretschmer  (IO Interactive), Jonathan Martin  (IO Interactive), Gareth Richards  (Sledgehammer Games)

Pass Type: All Access Pass, Core Pass

Track: Game Career Development

Format: Panel

Connecting the Global Game Development Community