View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Fair Play Workshop: Harmonizing Multiplayer Experiences
Summit Speakers: Natasha Miller (Blizzard Entertainment), Kimberly Voll (Brace Yourself Games), Weszt Hart (Riot Games), Michael Preston (Sesame Workshop), Shuli Gilutz (UNICEF)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop
AI Summit: Making the Most of NavMeshes in FPS Games: From 'Crysis 3' to 'Hunt: Showdown'
Speaker: Marek Zeman (Crytek)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)
Sponsor Speakers: Jérémie Noguer (Adobe), Wes McDermott (Adobe), Valeria Gerontopoulos (Adobe), Lydia Choy (Adobe)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Summit Speaker: Julien Merceron (Bandai Namco Studios)
Speaker: Gauthier Viau (Massive Entertainment - a Ubisoft Studio)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Animation Summit: Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
Speakers: Lindsay Thompson (Insomniac Games), Bradley McLaughlin (Insomniac Games), James Ham (Insomniac Games), Stephen Camardella (Insomniac Games), Robert Coddington (Insomniac Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Speakers: Jaclyn Simmons (Capcom), Andy Wong (Capcom), Jennifer Zall (Gamesight), Kayla Mansell (Lilith Games)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: The Year in Free-to-Play Games
Speakers: Steven Meretzky (PeopleFun), Dave Rohrl (Mobile Game Doctor), Scott Hartsman (Independent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Identity and Involvement: What Players Really Want from AR Games
Speaker: Matthew Lee (IGDA Serious Games SIG)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: The Playable Series: Writing Seasonal Narratives for Live Games
Speaker: Valentina Tamer (Ubisoft Paris Mobile)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: 'Saturnalia' Postmortem
Speaker: Pietro Righi Riva (Santa Ragione)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Protecting Your Team: Founding Your Studio on People Not Product
Speakers: Dr. Jennifer Killham (TVETM), Trento von Lindenberg (Mouldbreaker Interactive), Don Daglow (Independent), Julien Schillinger (PandaBee Studios UG (haftungsbeschränkt)), James Laird (Series Entertainment), Adinda van Oosten (Acreates)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Summit Speaker: Olivier Pomarez (Ubisoft la Forge)
Speakers: Antoine Houdard (Ubisoft), Georges Nader (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: Making 'Fallout' for Tabletop (or How to Be Different but the Same)
Speaker: James Sheahan (The Multiplayer Group)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speakers: Andrew Bowell (Unity Technologies), Mathieu Muller (Unity Technologies), Diana Kalenova (Unity Technologies), Tara A. Lexis (Unity Technologies), Laurent Gibert (Unity Technologies), Simon Elliston Ball (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Fracture Animation Techniques
Speaker: Ben Esler (FXVille)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Speakers: Marc LeBlanc (Riot Games), Stone Librande (Riot Games), Marcus Montgomery (Xbox Game Studios Publishing), Andy Ashcraft (Giantsdance Games / NYFA), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Samuel Villanueva (Villains Creative), Geoff Marsi (Riot Games), Kellee Santiago (E-Line Media), Eben Myers (Level Ex)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Storytelling Fundamentals Workshop
Speaker: Evan Skolnick (Independent)
Location: Room 213, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Workshop
AI Summit: The Evolution of AI in 'Warframe'
Speaker: Daniel Brewer (Digital Extremes)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speaker: Anna Beganskaya (Dardo Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles
Speaker: Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Animation Summit: The Legends Behind Apex Animation
Speakers: Sophie Shepherd (Respawn Entertainment), Haydn Cooper (Respawn Entertainment), Minor Gaytan (Respawn Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Working with the Community to Revive a Nostalgic IP: 'Neopets'
Speaker: Dominic Law (Neopets)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Future Realities Summit: 'The Foglands': Developing Hybrid VR/FPS is Hard and So Can You!
Speaker: Samuel Warner (Well Told Entertainment)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Creating Diverse Characters: Writing What you Know and Don't
Speakers: Christal Rose Hazelton (Respawn Entertainment), Jaclyn Seto (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: CSharpify Your Engine: A Guide to Embedding C#
Speaker: Andreia Gaita (Spoiled Cat)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: I Am Fandom (and So Can You!)
Speaker: Lindsay Ishihiro (Independent)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: ChatAvatar: Multi-Agents Enhanced 3D Character Creation in 'Earth: Revival'
Speakers: Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Speakers: Keyu Wu (Thunderfire UX), Xinhui Yang (NetEase)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: Difficult Games by Data and Design
Speakers: Sebastian Long (Player Research), Lanie Dixon (Ubisoft Montreal)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Unity Developer Summit: Dive in with Apple Vision Pro and Unity (Presented by Unity)
Sponsor Speakers: Antonia Forster (Unity Technologies), Dan Miller (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: VR/AR
Format: Sponsored Session
Visual Effects Summit: Procedural Cinematic Symbiotes in 'Marvel's Spider-Man 2'
Speakers: Matthew Bennett (Insomniac Games), Jonathan Garrett (Insomniac Games), Derek Lewis (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Game Narrative Summit: Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 2014 & 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
AI Summit: Level Generation with Large Language Models
Speaker: Julian Togelius (modl.ai)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speakers: Miro Vesterinen (Remedy Entertainment), Benjamin Lindquist (Remedy Entertainment)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: GPU Work Graphs: Welcome to the Future of GPU Programming
Speakers: Matthaeus Chajdas (AMD), Shawn Hargreaves (Microsoft)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Free-to-Play Summit: Worldbuilding and Story for F2P Live Ops Models
Speaker: Stephan Bugaj (Genvid)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Designing the Cinematic VR Spectacles of 'I Expect You To Die 3'
Speaker: Joey Ziolkowski (Schell Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Independent Games Summit: 'Atuel': How We Made a Surrealist Documentary Video Game
Speaker: Pablo Quarta (Matajuegos)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speaker: Tomas Sala (Independent)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: A Robust and Fast ML-Based View of the Frustum Culling Method
Speaker: Yijie Tu (Thunderfire Universe X Studio)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
UX Summit: Designing Immersive UI for 'Star Wars Jedi: Survivor'
Speaker: Daanish Syed (Bit Reactor)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Unity Developer Summit: Rendering Customization and Performance in Unity 6 (Presented by Unity)
Sponsor Speakers: Elad Damian Nachman (Unity Technologies), Mathieu Muller (Unity Technologies), Adrien Moulin (Unity Technologies), Ludovic Theobald (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Creating the Blackwall VFX for 'Cyberpunk 2077: Phantom Liberty'
Speaker: Mathieu Girard (CD PROJEKT RED)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Summit: Crafting Thriving User-Generated Content Communities
Speakers: Maria Tamellini (GamerSafer), Carlos Figueiredo (Microsoft)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
AI Summit: Hierarchical Kinematic Path Planning in 'Tomorrow Falls'
Speaker: David Partouche (The Multiplayer Group)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'
Speaker: Greg Lidstone (Larian Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Roll Play: The Strategy Behind 'Baldur's Gate 3' on TikTok
Speaker: Ben M-J (Larian Studios)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Geographical Deep Dive into 'LEGO® Hill Climb Adventures' Soft Launch
Speaker: Mikko Kirmanen (Fingersoft)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Somatic Design: Putting the Body First in XR
Speaker: Katharina Tillmanns (Cologne Game Lab at TH Koeln)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Writing a Story Treatment ('Stranger Things' Style)
Speaker: Joe Morrissey (Believer)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: A Case for Making Your Own Engine
Speaker: Rez Graham (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speaker: Kirsty Gillmore (Sounds Wilde)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Tabletop Summit: The Elements of TTRPGs: A Starting Point
Speakers: Pamela Punzalan (Dames Making Games Toronto), Indrani Ganguly (Duronto Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Visual Effects Summit: Lessons in Lens Flares
Speaker: Anoop Herur-Raman (FXVille)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Summit: Nonbinary by Design
Speakers: Rowan Williams (Sprocket Games), Jo Graylock (Sprocket Games)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Sponsor Speaker: Alena Dubrovina (Larian Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality
Speaker: Dan Baker (Oxide Games)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
CANCELED: Machine Learning Summit: ML-Driven Anti-Cheating System Based on Game Replays of 'CS:GO'
Speaker: Jianrong Tao (NetEase)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speaker: Peng Sun (NetEase Games)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Sponsor Speakers: Steven Kent (Unity Technologies), Mathieu Muller (Unity Technologies), Ludovic Theobald (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
AI Summit: Modularize Your AI Tools to Create Behavior Instead of Code
Speaker: Sam Fay-Hunt (Kythera AI)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Bones & Booleans: Multiclassing Animation
Summit Speakers: Jose Villarroel (Epic Games), Nathaniel Winckler (That's No Moon), Christian Mendoza (EA)
Speaker: Frank Gordon (That's No Moon)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
CANCELED: Tabletop Summit: Unveiling 'Blood on the Clocktower': Risky Social Game Design
Speaker: Steven Medway (The Pandemonium Institute)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Community Management Summit: Method to the Madness: Practical Science for Community Management
Speaker: Bria Davis (Young Horses)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Casino Royale Meets Battle Royale: Winning Big with Casino and Mid-Core Hybrids
Speaker: David Fox (Double Coconut)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Art Directing Mixed Reality: The Art of 'Starship Home'
Speaker: Ashley Pinnick (Creature)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Cinematics and Interactivity in 'Cyberpunk 2077': Two Sides of the Same Coin?
Speaker: Kajetan Kasprowicz (CD PROJEKT RED)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: 'Venba': An Intimate Journey Through Sound
Speaker: Neha Patel (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Saunas, Buses, and Tandem Bikes: Stories of Finnish Game Jams
Speaker: Annakaisa Kultima (Finnish Game Jam)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
UX Summit: Lessons in Retrofitting Accessibility: 'A Legends of Runeterra' Story
Speaker: Sweta Mohapatra (Riot Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speakers: Gregory Oliveira da Silva (Beyond-FX), Matias Mahler (Beyond-FX)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Summit: Designing for a Dark Night of the Soul
Speaker: Claris Cyarron (Silverstring Media)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI
Speaker: Andrew Hoyt (Treyarch)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: Technical Animation Pipeline of 'Fort Solis'
Speaker: Matthew Lake (Fallen Leaf)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Blurring the Border Between Reality and 'Cyberpunk 2077' Using ARG
Speakers: Amelia Kołat (CD PROJEKT RED), Sebastian Siejka (CD PROJEKT RED)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Navigating the Difference Between 'Roblox' and Mobile Free-to-Play Games
Speakers: Andrew Rose (Voldex), Alex Singer (Voldex)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5
Speaker: Alexander Silkin (Survios)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Cooking with Chemistry: Recipes for Attraction in Narrative Design
Speaker: Michelle Clough (Talespinners)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: How to Make Things "POP" with Audio and Color
Speakers: Inna Hansen (Triple Topping), Martin Kvale (Noknok Audio)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Making Accessible Games with Indie Resources
Speaker: Matt MacLean (Generic Lake Monster)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: Fictional Speech Synthesis to Avoid the Risk in Generative Contents
Speaker: Yusuke Mori (SQUARE ENIX CO., LTD.)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: Without Fail: A Player-Centric Approach to Mass Market Game Design
Speakers: Carol Mertz (Exploding Kittens), Ian Clayman (Exploding Kittens)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: De-Coupling Studies to Embed User Research on a Live Game
Speaker: Tina Chan (Respawn Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Production & Team Leadership
Format: Session
Visual Effects Summit: Reigniting Stars: A Decade of VFX in 'EVE Online'
Speaker: André Bragason (CCP Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Sponsor Speakers: Jean-Baptiste Rollin (Ubisoft), Loic Anquetil (Ubisoft)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Advanced Graphics Summit: Making Connections: Real-Time Path-Traced Light Transport in Game Engines
Speakers: Evan Hart (NVIDIA), Adam Marrs (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Sponsor Speakers: Sarah Scruggs (Unity Technologies), Mark Schoennagel (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Fair Play Summit: Kind Games: Designing for Prosocial Multiplayer
Speaker: Daniel Cook (Spry Fox)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
AI Summit: From Text to Gameplay: Generative AI's Influence on Behavior Trees
Speakers: Trevor Santarra (Bitpart.AI), Pierre-Arjun Dalaya (Unity Technologies)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Animation Summit: 'Baldur's Gate 3': The Ceremorphosis of the Cinematic Animation Team
Speaker: Leah Caldwell (Larian Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Community Management Summit: Streamers Don't Want to Play Your Game
Speaker: Jenny Windom (Kepler Interactive)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Speaker: Boris Burangulov (MY.GAMES)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: 11 Things I Wish I'd Known About VR Porting
Speaker: Matt Blair (Pontoco)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Is. Sequel. Possible?: The Making of 'OXENFREE II: Lost Signals'
Speakers: Bryant Cannon (Night School Studio), Adam Douglas (Night School Studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: Challenging or Approachable? Pick Two
Speaker: John Austin (Pontoco)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Connection Over Purrfection: A 'Calico' Postmortem
Speaker: Kells Tate (Peachy Keen Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: From Photo to Expression: Generating Photorealistic Facial Rigs
Speaker: Hau Nghiep Phan (Electronic Arts)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: How 'Dungeon Alchemist' Changed Mapmaking Forever
Speaker: Karel Crombecq (Briganti)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
UX Summit: Loud and Clear: Improving Accessibility for Low Vision Players in 'Cosmonious High'
Speakers: Jazmin Cano (Owlchemy Labs), Peter Galbraith (Owlchemy Labs)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Visual Effects Summit: Efficient Techniques for Cross-Project VFX Production
Speakers: Abel Zhang (Funplus Games), Yongchao Wen (Funplus Games), Haojiang Song (Funplus Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
AI Summit: 'Little Learning Machines' Postmortem: A Game About Training Neural Networks
Speakers: Dante Camarena (Transitional Forms Inc), Nick Counter (Transitional Forms Inc)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Advanced Graphics Summit: All You Can Ask!
Speakers: Julien Merceron (Bandai Namco Studios), Gauthier Viau (Massive Entertainment - a Ubisoft Studio), Dan Baker (Oxide Games), Matthaeus Chajdas (AMD), Quentin Kuenlin (Massive Entertainment – a Ubisoft Studio), Evan Hart (NVIDIA), Adam Marrs (NVIDIA)
Location: Room 303, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming, Visual Arts
Format: Session
Animation Summit: Animation Variety Hour
Speakers: Yuki Gupte (Independent), Lee Dowsett (Lakshya Digital), Lana Bachynski (Riot Games), Brent George (Agora.Community), Harrison Pink (Cyan Worlds), Robert Coddington (Insomniac Games), Sebastien Dussault (Agora Studios), Michala Braker (JALI Research), Nathan Zufelt (BioWare), Nick Buzai (Team Snowdust), Alex Ferreira Simoes (Riot Games), Aslak Helgesen (Rain Games), Jalil Sadool (Steamroller Animation), Kelly Yeo (Blizzard Entertainment), Mike Jungbluth (Compulsion Games), Ana Beltran (The Walt Disney Company), Sol Brennan (Heart Machine), Ricky Wood (People Can Fly), Jake Clark (Innersloth), Sarah Watling (JALI Inc.), Bruno Velazquez (Santa Monica Studio), Daanish Syed (Bit Reactor), Emilie Beauchamp (WB Games Montreal), JP Rhinemiller (Blizzard Entertainment), Tim Borrelli (Undead Labs), Ryan Duffin (Undead Labs), Aung Zaw Oo (Outerloop Games), Patrick Walker (Epic Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
CANCELED: UX Summit: Inclusive Design Workshops: Weaving Accessibility into Workflows
Speaker: Cari Watterton (Rebellion)
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Community Management Summit: Who Manages the (Community) Managers?
Speaker: Astrid Rosemarin (Saber Interactive)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Free-to-Play Summit: Game Designer's Notebook
Summit Speaker: Steve Meretzky (PeopleFun)
Speakers: Frank Lantz (Everybody House Games), Erin Drake Kajioka (Google), Massimo Maietti (Scopely)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Game Narrative Summit: Casting Light on the Black Box
Speakers: Phillipe Bosher (Independent), Jolie Menzel (Night School: A Netflix Game Studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: Indie Soapbox
Speakers: Lucas Johnson (Silverstring Media Inc.), Gerben Grave (Multiverse Narratives), Bahiyya Khan (Independent), Tanya Kan (Vivid Foundry Corp.), Kara Stone (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Flash Games Postmortem, Vol 2
Speaker: John Cooney (Wonderful Elephant)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Machine Learning Summit: All You Can Ask! (Day 1)
Speakers: Olivier Pomarez (Ubisoft la Forge), Antoine Houdard (Ubisoft), Georges Nader (Ubisoft), Jianrong Tao (NetEase), Yusuke Mori (SQUARE ENIX CO., LTD.), Guozhi Xu (ByteDance), Qixuan Zhang (Deemos Tech), Yijie Tu (Thunderfire Universe X Studio)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Tabletop Summit: UX and UI in Tabletop Games
Speaker: Tyler Lipchen (Panda Game Manufacturing)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Unity Developer Summit: Bring Order to DAM Content Chaos with Unity Cloud (Presented by Unity)
Sponsor Speakers: Andréanne Abel (Unity Technologies), Mathias Ahrens (Unity Technologies), Chafik Achache (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Visual Effects Summit: Climb Your Mountain: Tools for Intentional Learning
Speakers: Laura Higgins (Rocksteady Studios Ltd), Shannon McSheehan (Riot Games), Guy Cool (FXVille), Jamal Coleman (Riot Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Fair Play Summit: Digital Thriving in a Post-Pandemic World: A Prosocial Blueprint
Summit Speaker: Charly Harbord (The Global Game Jam)
Speakers: Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Elizabeth Kilmer (TakeThis), Kimberly Voll (Brace Yourself Games), Tim Nixon (thatgamecompany)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
AI Summit: Practical Utility AI
Speaker: Rez Graham (Independent)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Developing Strong Musical Identity in Video Games
Speaker: Ariel Contreras-Esquivel (Independent)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Rethinking Assessment: Better Pedagogy Through Game Design
Speakers: Gillian Smith (Worcester Polytechnic Institute), Travis Faas (IUPUI), Mathew Powers (Indiana University Indianapolis), Alexander King (NYU Game Center)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: How Games Manipulate You Through Deceptive Design
Speakers: Emma Varjo (Redhill Games), Sebastian Long (Player Research)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: 'Grokit' Postmortem: Multiplayer with Physics & Hand Tracking & MR? Oh My!
Speakers: Robin Moulder (3lb Games), Cordelia Wolf (3lb Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Comics to Games: Great Adaptations
Speakers: Jill Murray (Discoglobe Interactive), Evan Narcisse (Brass Lion Entertainment), Kim Belair (Sweet Baby Inc), Son M. (Perfect Garbage Studios), Mike Rogers (Skybound Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Good Game: Fostering Communities of Belonging in Minecraft (Presented by Community Clubhouse)
Sponsor Speaker: Carlos Figueiredo (Microsoft)
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Good Game: Fostering Communities of Belonging in Minecraft (Presented by Community Clubhouse)
Sponsor Speaker: Carlos Figueiredo (Microsoft)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: Joe Spiro (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: A Decade Unveiled: The Brazilian Indie Game Scene's Transformative Journey
Speakers: Arthur Protasio (Fableware), Bruno Campagnolo de Paula (PUC-PR), Ana Ribeiro (Arvore Immersive Experiences), Thais Weiller (JoyMasher), Sandro Manfredini (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speakers: Harrison Gibbins (Massive Monster), Thomas Tuts (Streaming Toolsmith)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Urban Planning in Games
Speaker: Ania Bulavina (CD Projekt RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Summit Speaker: Julien Merceron (Bandai Namco Studios)
Speaker: Jianrong Tao (NetEase)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speakers: Rangaprabhu Parthasarathy (Meta), Giray Ozil (Meta), Mike Lamprinos (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Sponsor Speakers: Kwan Cheng (NetEase Games), Tony Liu (NetEase Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Next-Gen Tech Forum
Sponsor Speakers: Manuel Sainsily (Unity Technologies Inc.), Martina Johannesson (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Xsolla Developer Summit: 2024 State of Play (Presented by Xsolla)
Speakers: Chris Hewish (Xsolla), David Stelzer (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Climate Crisis Workshop: Use Your Game Developer Superpowers to Fight the Climate Crisis
Speakers: Grant Shonkwiler (Shonkventures), Chance Glasco (Good Dog Studios), Trevin York (Dire Lark), Arnaud Fayolle (Ubisoft, Positive Play), Nidhi Upadhyaya (Adrienne Arsht-Rockefeller Foundation Resilience Center, Atlantic Council), Shayne Hayes (Atlantic Council)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Workshop
Summit Speakers: Marcus Montgomery (Xbox Game Studios Publishing), Kellee Santiago (E-Line Media), Eben Myers (Level Ex)
Speakers: Marc LeBlanc (Riot Games), Stone Librande (Riot Games), Andy Ashcraft (Giantsdance Games / NYFA), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Samuel Villanueva (Villains Creative), Geoff Marsi (Riot Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems: Part 1
Speakers: Dave Ranyard (Dream Reality Interactive), Charu Desodt (Interior Night), Stephen Davidson (Dream Reality Interactive), Fleur Marty (Fang & Claw)
Location: Room 213, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Leadership
Format: Workshop
AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to Life
Speakers: Andrea Tucci (Rocksteady Studios), Giovanni Campo (Rocksteady Studios)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: The Synergy of Architecture and Structural Engineering in Game Art and Design
Speaker: Joshua Haun (Activision)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: Speech Production: Casting to Completion and Avoiding Pitfalls
Speaker: Adele Cutting (Soundcuts Ltd)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Sponsor Speaker: Eitaro Iwabuchi (SQUARE ENIX CO., LTD.)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Educators Summit: Teaching Games with Games VIII: Face to Face
Speakers: Patrick LeMieux (University of California, Davis), Stephanie Boluk (University of California, Davis), Edmond Chang (Ohio University), Ari Gass (Drexel University), Richard Lemarchand (University of Southern California), Allison Yang Jing (Initium Media)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Unreal Editor for 'Fortnite' Year One: Creator Microtalks
Speakers: Ethan Levy (Stealth), Joe Ferencz (Gamefam), Alexander Seropian (Look North World), Mackenzie Jackson (Alliance Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Speaker: Yagiz Mungan (Meta)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speakers: Alexa Ray Corriea (Cliffhanger Games), Lis Moberly (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Sponsor Speakers: Dohyun Kim (Google), Hak Matsuda (Google), Jungwoo Kim (Samsung), Syed Farhan Hassan (ARM)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: 'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access
Speaker: Jonathan Smårs (Iron Gate Studio)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Pitching from the Indie Dev Perspective
Speakers: Jennifer Scheidereit (Nyamyam), Son M. (Perfect Garbage Studios), Kenny Sun (Independent)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: The Player vs Dream Logic: Developing the Mission Structures for 'Alan Wake 2'
Speaker: Anne-Marie Grönroos (Remedy Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Reinforcement Learning AI
Speaker: Miyake Youichiro (SQUARE ENIX)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Meta Developer Summit: Developer Panel: Building a Business on Meta Quest (Presented by Meta)
Sponsor Speakers: Kimberly Unger (Oculus Publishing | Meta), Nanea Reeves (Tripp Inc.), Paul Brady (Resolution Games), Brett Taylor (My Dog Zorro), Emre Tanirgan (Paradiddle)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Monetization Strategy: You Should Have Started Yesterday (Presented by Community Clubhouse)
Sponsor Speakers: Martine Spaans (Tamalaki Games), Ben Kvalo (Midwest Games), Gemma Doyle (SurgeROI), Sourabh Ahuja (Unity)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Next-Gen Tech Forum: Reimagine the Future of Gaming with Google AI (Presented by Google)
Sponsor Speakers: Dan Zaratsian (Google), Lei Zhang (Google), Jack Buser, Simon Tokumine, Giovane Moura Jr. (Google), Moonlit Beshinov (Google), Glenn Cameron
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Next-Gen Tech Forum
Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'
Speaker: Aaron Aikman (Blizzard Entertainment)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
The Future of Gaming (Presented by WEMADE)
Sponsor Speaker: Wonil Suh (WEMADE)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Impact of A.I. on Community Health (Presented by Community Clubhouse)
Speakers: Dean Takahashi (GamesBeat / VentureBeat), Kim Kunes (Microsoft), Justin Sousa (Roblox), James Gallagher (Keywords Studios), Carter Huffman (Modulate.ai)
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsor Developer Summit
Sponsor Speakers: Bill Cullen (Unity Technologies), Alexandre Ribard (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Speakers: Sam Gaglani (Xsolla), Spencer Tucker (Yuga Labs), Michael Speiler (Sciplay), Michael Lewis (Take Two), Jenna Seiden (Sky Dance)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Game Narrative Summit: Game Narrative Review Competition Winners: Poster Analysis
Location: Overlook 2014 & 2018, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Audio Summit: Lunchtime Surgeries
Speakers: Renaud Barne (Demute), Jorge Garcia (Electronic Arts), Ariel Contreras-Esquivel (Independent), Adele Cutting (Soundcuts Ltd), Brigitte Dajczer (Music Salad Studio Inc.), Tyler Hoffman (Insomniac Games), Dominique Devoucoux (King), Em Halberstadt (A Shell in the Pit)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Special Event
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speakers: Emily Short (Independent), Nessa Cannon (Freelance), Adanna Nedd (Independent), Evan Narcisse (Brass Lion Entertainment), Michelle Clough (Talespinners)
Speaker: Toiya Kristen Finley (Schnoodle Media, LLC)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Sponsor Speakers: Ashley Alicea (Unity Technologies), Alex Kerfoot (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digital Deck-Builders
Speaker: Theresa Duringer (Temple Gates Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Challenges and Opportunities in Designing and Developing Audio Tools
Speaker: Jorge Garcia (Electronic Arts)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Sponsor Speakers: Avi Latner (Sloyd), Hilmar Koch (Autodesk), Andreas Edesberg (Sloyd)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Speaker: Jakub Knapik (CD Projekt RED)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Designing Solutions for a New Era of Player Experience (Presented by Community Clubhouse)
Sponsor Speakers: Anna Wright (Niantic), Gabe Turk (Electronic Arts (EA))
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsor Developer Summit
Educators Summit: Teaching Practical, Transferable, Professional Skills Through Game Development
Speaker: Jeremy Bond (Michigan State University / ExNinja)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: 'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity
Speaker: Soo Jeong Bae (Loadcomplete)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Game Development Workshop 1 - Design & Build (Presented by Community Clubhouse)
Speaker: Josh Loveridge (Stratton Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Interests
Speaker: Adanna Nedd (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
GiiNEX: Generative AI Game Engine (Presented by Tencent AI Lab)
Sponsor Speakers: Kai Qin (Tencent AI Lab), Yundong Zhang (Tencent AI Lab)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Google Developer Summit: Grow Your Community of Loyal Gamers with Google Play (Presented by Google)
Sponsor Speaker: Tom Grinsted (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Independent Games Summit: Critical! Combat Presentation Tools for 'Darkest Dungeon II'
Speaker: Galen Ryder (Red Hook Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: The Black Gamic Language
Speaker: Spencer Garland (BRENDA ARTS, LLC.)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Shapeshifters: The Many Possibilities of a Level Design Career
Speakers: Blake Rebouche (Guerrilla), Harvey Smith (Arkane Austin), Joel Burgess (Soft Rains), Steve Lee (Double Function), Seth Marinello (Double Fine), Osama Dorias (Brass Lion Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speaker: Elvis Liu (Tencent Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speakers: Alexander Dawson (Meta), Zack Dawson (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Sponsor Speaker: Kent Keirsey (Invoke)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Next-Gen Tech Forum
Production Workshop: Panel: Producers as Partners
Speakers: Fleur Marty (Fang & Claw), Julien Merceron (Bandai Namco Studios), Patrick Redding (Ubisoft), Mitu Khandaker (Glow Up Games), Dirk Hulverscheidt (Independent)
Location: Room 213, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Leadership
Format: Session
Technical Artist Summit: Build Your Own Particle System
Speaker: Ben Cloward (Unity)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Sponsor Speakers: Hersh Bansal (Unity Technologies), Erick Boulay (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Xsolla Developer Summit: How to Win at Mobile Gaming: Play in App, Pay Online (Presented by Xsolla)
Speakers: Berkley Eugenes (Xsolla), Josephine Friday (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
AI Summit: Endless Stories: Utilizing AI to Power a Content Creation Engine
Speaker: Hilary Mason (Hidden Door)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Haptic Design and Implementation of 'Marvel's Spider-Man 2'
Speaker: Tyler Hoffman (Insomniac Games)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Speaker: Matthew Coopilton (USC Games - School of Cinematic Arts Interactive Media and Games Division)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: You're Probably Wasting Money on User Acquisition
Speaker: Angus Lovitt (Kohort)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR
Speaker: Sarah Huth (Jadu AR)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Development Workshop 2 - Develop & Test (Presented by Community Clubhouse)
Speaker: Josh Loveridge (Stratton Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Game Narrative Summit: Branching on a Budget: Creating Agency Without Wrecking Scope
Speaker: Nessa Cannon (Independent)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Sponsor Speakers: Aly Hung (Google), Dara Monasch (Google), Justin Gardner (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Independent Games Summit: Good Enough is Better than Good: A Postmortem of 'Venba'
Speaker: Abhi Swami (Visai Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Growing a Studio in a Post-Indie Industry
Speaker: Joe Mirabello (Terrible Posture Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: How the Heck do You Teach Level Design?: Educating in the Studio
Speaker: Christopher Totten (Kent State University & Pie for Breakfast Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Speaker: Sarra Habchi (Ubisoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Sponsor Speakers: Andrew Lazdins (Meta RL), David Nelson (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Next-Gen Tech Forum: Building Peridot, The World's First AR Only Game (Presented by Niantic)
Sponsor Speaker: Justin Sneddon (Niantic)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Next-Gen Tech Forum
Speakers: Sandy Davila (Xsolla), Tess Thormodsgaard (BebopBee, Inc.), Keelyn Lewis (Cherry Pick Talent), Brian Ta (Digital Creative Artists)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems: Part 2
Speakers: Dave Ranyard (Dream Reality Interactive), Stephen Davidson (Dream Reality Interactive), Dirk Hulverscheidt, Charu Desodt (Interior Night)
Location: Room 213, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Leadership
Format: Workshop
Art Direction Summit: Nature's Language: Symbolism-Based Secrets of Dynamic Creatures
Speaker: Michael V. Eppinette (NetEase Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Building Safe and Prosocial Game Platforms (Presented by Community Clubhouse)
Sponsor Speakers: Christina Camilleri (Netflix Games), Daniel Cook (Spry Fox), Joel Silk (Roblox), Shayan Sanyal (AWS)
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Sponsor Speaker: Sabrina Carmona (King)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Technical Artist Summit: GPU-Based Foliage-Interaction for 'Ark: Survival Ascended'
Speakers: Patrick Schuler (Studio Wildcard), Mark Mihelich (Studio Wildcard)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Unity Developer Summit: Get Ahead of the F2P Treadmill with Engaging Content (Presented by Unity)
Sponsor Speakers: Rambod Kermanizadeh (Unity Technologies), Larry Rye (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'
Speakers: Jane Friedhoff (Google), Suma Bailis (Google), Feiyang Chen (Google)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: Audio QA: Getting Useful Feedback on Your Audio Work
Speaker: Renaud Barne (Demute)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Moral Kombat: Video Game Ethics and Argumentation
Speaker: Eliya Cohen (University of Utah)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Give UX a Chance: Maximizing an Underutilized Discipline's Value
Speaker: Jonathan Bieda (Independent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Using Physics Constraints to Make Intuitive VR Interactions
Speaker: Antony Stevens (Greensky Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Development Workshop 3 - Launch & Scale (Community Clubhouse)
Speaker: Josh Loveridge (Stratton Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Speakers: Daniel Homan (Respawn Entertainment), Patrick Wren (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Google Developer Summit: Android Input on Desktop: How to Delight Your Users (Presented by Google)
Sponsor Speakers: Shenshen Cui (Google), Patrick Martin (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: 'Bunburrows': How to Break Out of the Puzzle Niche
Speaker: Lenophie Leuliet (Bunstack)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Make the Trailer Before the Game: A Marketing First Way to Prototype
Speaker: Derek Lieu (Derek Lieu, LLC)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: The Flame: Developing a Multi-Quest Story Arc for 'Marvel's Spider-Man 2'
Speaker: Donald Barrett (Insomniac Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Machine Learning Summit: Would You Like Fries with That? AI-Assisted Recommendations in Development
Speakers: Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Meta Developer Summit: Optimizing for Gameplay with Body Tracking on Meta Quest (Presented by Meta)
Sponsor Speaker: Kirk Barker (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Next-Gen Tech Forum: Optimising Web3 Fundraising to Fuel Innovation and Success (Presented by AELF)
Sponsor Speaker: Mackenzie Chng (AELF Ventures)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Next-Gen Tech Forum
Xsolla Developer Summit: Don't Just Build a Game, Build a Business (Presented by Xsolla)
Speakers: Ron Scott (Xsolla), Jean-Philippe Steinmetz (Xsolla)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
AI Summit: How 'Ara: History Untold' Transformed AI in 4X Games
Speaker: Will Chambers (Oxide Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key
Speaker: Brigitte Dajczer (Music Salad Studio Inc.)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Online Game Design Education: The Good, the Bad, and the Green Screen
Speakers: Philip Tan (MIT Game Lab), Mikael Jakobsson (MIT Game Lab)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Creating a Player Immersive Slot Experience in Mobile Games
Speaker: Kelly Trask (SciPlay)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: A VR Comfortable Car Chase? Motion Comfort in 'I Expect You to Die 3'
Speaker: Chance Lytle (Schell Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: How Interactive Should My Game Story Be?
Speaker: Richard Rouse III (FarBridge)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Google Developer Summit: Building Multiplatform Games with Flutter (Presented by Google)
Sponsor Speakers: Zoey Fan (Google), Andrew Brogdon (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: Stephen Peacock (Keywords Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Independent Games Summit: The Four-Day Workweek: Advantages and Complications
Speaker: Tanya X. Short (Kitfox Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: Type Matters: Crafting Meaningful Typography for Indie Games
Speaker: Jessica Shipard (Studio Folly)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Speaker: Luis Brito (Bungie)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Meta Developer Summit: Quest for Game Developers (Presented by Meta)
Sponsor Speakers: David Borel (Meta), Alexandre Thivierge (Meta), Neel Bedekar (Meta)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Sponsor Speaker: Hazel Zhang (AELF)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Next-Gen Tech Forum
Speakers: Justin Berenbaum (Xsolla), Charlotte Cook (Team 17), Boyoung Kim (Griffin Gaming Partners), Anlu Liu (Kowloon Nights), Ben Kvalo (Midwest Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Art Direction Summit: Deciphering Dogtown: How We Built the Last District of Night City
Speakers: Kacper Niepokólczycki (CD PROJEKT RED), Pawel Mielniczuk (CD PROJEKT RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Sponsor Speakers: Paul Van der Meer (Vertigo Games), Devin Horsman (Arcturus)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Sponsor Speakers: Terry Chen (Modulate), Paul Nunn (Epic Games), Lewis Ward (IDC), Tess Lynch (Premack Rogers P.C.), Mike Pappas (Modulate), Joe Newman
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Technical Artist Summit: Using Generative AI as a Tool for Tech Artists
Speaker: Daniel Ocean (Ubisoft)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Sponsor Speaker: Yuval Lotan (Unity Technologies)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Machine Learning Summit: Analyze Your Bugs Automatically: Root Cause Analysis with Causal Models
Speaker: Chenwei Ding (NetEase)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
AI Summit: The Simplest AI Trick in the Book
Speakers: Jackson Barr (Digital Extremes), Rez Graham (Independent), Daniel Brewer (Digital Extremes), Jeff Orkin (Bitpart AI)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Audio Summit: How Do You Make Casual Games' Players Turn Their Audio On?
Speaker: Dominique Devoucoux (King)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: How to Teach "Representation" Responsibly: A Seven-Point Guide
Speaker: Ash Rezvani (University of Montana)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: ENGAGE! Scalable Community Outreach for All
Speaker: Linda Carlson (Arise Gaming)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Learning from Gender Exploration in VR to Design Better Social VR
Speaker: Zach Deocadiz (Wave)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Game Narrative Summit: Writing Cyberpunk without Cyborgs, Guns, Cops, or Cyborg Gun Cops
Speaker: Thomas Welsh (Ion Lands)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Google Developer Summit: Creating a Global-scale Game with Google Cloud (Presented by Google)
Sponsor Speaker: Mark Mandel (Google)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Independent Games Summit: How Poetry Can Help Us Make Better Games
Speaker: Jordan Magnuson (NecessaryGames.com)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Independent Games Summit: It's About Time(lines): Marketing Your Game from Finish to Start
Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Lieu (Derek Lieu, LLC)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer
Speaker: Ankit Kaushal (SuperGaming)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Sponsor Speakers: Averie Chávez (Meta), Caio Fernandes (Kluge Interactive), Ginger Larsen (Meta), Sol Rogers (Magnopus)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsor Developer Summit
Networking Activity (Presented by Community Clubhouse)
Speaker: Peter Gerson (Keywords Studios)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Sponsor Developer Summit
Xsolla Developer Summit: Navigating Web3 for Your Video Game (Presented by 3Thix)
Speakers: Timothy Tello (3Thix), Peter Kieltyka (Sequence), Evan Cheng (Mysten Labs), Angela Dalton (Signum Growth), Sebastien Borget (The Sandbox), Michael Lee (zkSync)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
AI Summit: Building ML Bots at Ubisoft La Forge: From Research to Production
Speaker: Gabriel Robert (Ubisoft)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Art Direction Summit: Pre-Production: The Lies We Tell
Speaker: Greg Foertsch (Bit Reactor)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Audio Summit: How Sound Can Make You Feel
Speaker: Em Halberstadt (A Shell in the Pit)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Educators Summit: Game Educators Soapbox
Speakers: Timothy FitzRandolph (Art Center College of Design), Michael John (UC Santa Cruz), Josephine Baird (Uppsala University Department of Game Design), Sonia Michaels (Independent), Sanjay Madhav (University of Southern California)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Free-to-Play Summit: Designing to Reduce Toxicity in Online Games
Speaker: Jenova Chen (thatgamecompany)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Future Realities Summit: Next-Gen VR Development: PSVR 2, Quest 3 and Beyond
Speaker: Peter Akemann (Skydance Interactive)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Speaker: Bryant Francis (GameDeveloper.com)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Narrative Summit: Localizing Horror: Trilateral Simultaneous Localization in 'Resident Evil 4'
Summit Speaker: Wesley Bishop (Capcom)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Independent Games Summit: The Steam Secrets Nobody Tells You...Until Now
Speaker: Chris Zukowski (How To Market A Game)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass
Topic: Independent Games
Format: Session
Level Design Summit: Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'
Speakers: Will Shen (Something Wicked Games), Daryl Brigner (Soft Rains)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Technical Artist Summit: Procedural Tool Development for 'Marvel's Spider-Man 2'
Speaker: David Santiago (Insomniac Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Sponsor Speakers: Ben Craven (Unity Technologies), Matthew Buscemi (Unity Technologies), Rafael Morgan (CrazyGames)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Speaker: Allison Bilas (Game Analytics)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Machine Learning Summit: Panel: All You Can Ask! Day 2
Speakers: Julien Merceron (Bandai Namco Studios), Sarra Habchi (Ubisoft), Elvis Liu (Tencent Games), Chenwei Ding (NetEase), Mateusz Pilski (Ice Code Games S.A.), Jakub Marszałkowski (Indie Games Poland), Miyake Youichiro (SQUARE ENIX)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Location: Esplanade 156 & 158, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Sponsor Speakers: Masatoshi Miyakawa (Miraisens, Inc.), Takanori Kaneko (Konami Digital Entertainment Co., Ltd.), Nicole Lazzaro (XEOPlay)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Audio
Format: Sponsored Session
'Against the Storm' Postmortem
Speaker: Michał Ogłoziński (Eremite Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
'Gran Turismo 7': Sound Design of the Real Driving Simulator
Speakers: Masao Kimura (Polyphony Digital Inc.), Daisuke Takeuchi (Polyphony Digital Inc.), Takashi Minagawa (Polyphony Digital Inc.)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
AI Roundtable Day 1: Deep Dive with Experts
Speaker: Neil Kirby (The Ohio State University)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Advocacy Microtalks: Culture, Civics, & Karma
Speakers: Iain Dodgeon (OKRE), Chandana Ekanayake (Outerloop Games), Rachel Kowert (Take This), May Ling Tan (Bungie), Chantal Ryan (We Have Always Lived In The Forest), Victoria Tran (Innersloth), Jane Hoffacker (Incredible Dream)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Speaker: Shayne Hayes (Arsht-Rock Resilience Center)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
CANCELED: Mobile Games Industry – Are You Ready? (Presented by Endava)
Sponsor Speaker: Berti Kao (Endava Games)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'
Speaker: Eitaro Iwabuchi (Square Enix Co., Ltd.)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Developing 'Hi-Fi RUSH' Backwards and Finding Our Positive Gameplay Loop
Speaker: John Johanas (Tango Gameworks)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Diversity in Game Audio Roundtable
Speakers: Chase Bethea (Independent), Noa Beazley (Independent), Katelyn Isaacson (Independent), Star Victoria Power (Slide20XX)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
External Development (Outsourcing) Roundtable Day 1
Speaker: Carl Schmidt (Zynga)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Freelancers and Independent Contractors Roundtable Day 1: New Freelancers
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Alexander Bevier (Independent)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
GenAI-powered NPCs: Learnings from our First Experiment (Presented by NVIDIA)
Sponsor Speakers: Mélanie Lopez Malet (Ubisoft), Virginie Mosser (Ubisoft Paris), Xavier Manzanares (Ubisoft)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Higher, Faster, Farther: Evolving Traversal in 'Marvel's Spider-Man 2'
Speaker: Doug Sheahan (Insomniac Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
I Know What You Did Last 'Somerville'
Speakers: Jay Steen (SweejTech), Matteo Cerquone (Jumpship)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Latine in Game Roundtable (Presented by the IGDA)
Speaker: Elaine Gómez (Worlds Untold)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Mesh Shaders in AMD RDNA™ 3 Architecture (Presented by AMD)
Sponsor Speakers: Lou Kramer (AMD), Max Oberberger (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker: Graham Wihlidal (Epic Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Relic Ruins: Creating Environmental Puzzles for 'Horizon Forbidden West'
Speaker: Daniel Wewerinke (Guerrilla)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
So You've Been Canceled. Now What?
Speakers: Jae Lin (Feminist Frequency), Carl Murray Olsen (ReSpec)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Speakers: Jan Wedekind (King), Xavier Guardiola (King)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Best Gaming Experience with Samsung Galaxy (Presented by Samsung)
Sponsor Speakers: Michael Barnes (Samsung Electronics), Jikhan Jung (Samsung Electronic), Florence Ion (Gizmodo)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The First 30 Years of 'Warcraft': The Making of a Game Universe
Speaker: John Hight (Blizzard Entertainment)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Pillars of Hell: Achieving the Artistic Vision of 'Diablo IV'
Speaker: John Mueller (Blizzard Entertainmnet)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership, Visual Arts
Format: Session
The Power of Community Feedback to Create Better Games (Presented by Amazon Games)
Sponsor Speakers: Scot Lane (Amazon Games), Brian Willitts (Amazon Games), Michael Lovan (Amazon Games), Katy Kaszynski (Amazon Games), Scott Geiser (Amazon Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Windows on Snapdragon, a Platform Ready for your PC Games! (Presented by Qualcomm Technologies)
Sponsor Speaker: Issam Khalil (Qualcomm Technologies, Inc.)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
All Game Trailers are Not Created Equal
Speaker: Adrien Marie (Dotemu)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
State of Unreal (Presented by Epic Games)
Sponsor Speaker: TBA . (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Sponsored Session
Voice Chat Unlocked: Community Insights from a Novel Source
Speakers: Mark Frumkin (Modulate), Liz Woodwell (Modulate)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Speaker: Emily Rose (Contemporary AAA)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Antisemitism in the Games Industry Roundtable (Presented by the IGDA)
Speaker: Aviva Schecterson (Stoic Studio / Jewish Game Developers SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Roll7)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Building a User and Developer Friendly Cross-DCC Animation Pipeline
Speaker: Fleming Lin (LIGHTSPEED STUDIOS)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Sponsor Speakers: Avram Lyon (Monopoly Go!), Brandon Cuff (Monopoly Go!)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Converging Game Design and AI: New Frontiers and Pitfalls
Speaker: Hilary Mason (Hidden Door)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Crafting Resilient and Scalable Games Across the Multicloud (Presented by Tencent Cloud)
Sponsor Speakers: Ryan Su (Tencent Games), Jane Gao (Tencent Cloud)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Creating African Talent for the Global Games Industry
Speaker: Hugo Obi (Maliyo Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Sponsor Speakers: Hampus Siversson (Massive Entertainment), Colin Riley (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
How LiveOps Allows Games to be Played as Intended, Always
Speaker: Justin Chan (Riot Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Hybrid and Remote Work Roundtable Day 1: Hybrid
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Large Scale GPU-Based Skinning for Vegetation in 'Alan Wake 2'
Speaker: Kiyavash Kandar (Remedy Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Live Service, Subscriptions and F2P: A New Reality for Console Gaming
Speaker: Piers Harding-Rolls (Ampere Analysis)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Local Game Community Organizers Roundtable
Speakers: Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games), Michael Lee (Schell Games), Sandra Castro (Streamline Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Lost the Plot: Writing Story for "Storyless" Games
Speaker: Ashley Reed (Respawn Entertainment)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Modernizing Games with NVIDIA RTX Remix and Generative AI (Presented by NVIDIA)
Sponsor Speakers: Damien Bataille (NVIDIA), Pierre-Olivier Trottier (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Multiband Mixing in 'Suicide Squad: Kill the Justice League'
Speaker: Andrew Quinn (Rocksteady Studios Ltd)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Vacasean // (Echelon Prime Foundation), Bew // (Echelon Prime Foundation), Metaregular // (Echelon Prime Foundation), Kohji Nagata (Parallel Studios)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Format: Sponsored Session
Speaker: Renee Gittins (Stumbling Cat)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Prototyping Games in Figma: Leveraging Variables and Expressions
Speaker: Mei Cheng (Independent)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
SmartGI Evolution: Adaptive NanoMesh on Mobile (Presented by Arm)
Sponsor Speakers: Nathan Li (Arm), Shun Cao (Tencent Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Sponsor Speakers: Fan Yi (Tencent), Xingyu Zhang (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Surviving Your First Steps into the Management Journey
Speaker: Marc Espinola Berestein (Lab42)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development, Production & Team Leadership
Format: Session
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (NVIDIA)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
The Evolving Social Layers of Gaming (Presented by Discord)
Sponsor Speakers: Youri Lee (IVP), Takuro Mizobe (Pocketpair / Palworld), Stan Vishnevskiy (Discord), Peter Knudson (Electronic Arts), Rich Elmore (Respawn Entertainment), Brandon Miao (Riot Games), Pu Liu (Riot Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
The Marketing Money Talk: How to Budget Your Indie Game's Promotion Campaign
Speaker: Thomas Reisenegger (Future Friends Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
Speakers: Takuhiro Dohta (Nintendo Co., Ltd.), Junya Osada (Nintendo Co., Ltd.), Takahiro Takayama (Nintendo Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
Unpaused: The Ukrainian Games Industry in Times of War
Speaker: Elena Lobova (GDBAY)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Session
Why WEMIX Gaming? (Presented by WEMADE)
Sponsor Speaker: James Hursthouse (WEMADE)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Avoid the Fines: What You Need to Know About the UK / California Age Appropriate Design Code
Speaker: Paul Lanois (Fieldfisher)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Beyond The Content: Empowering Creators to Fuel the Future (Presented by Mastercard)
Sponsor Speakers: Berkley Egenes (Xsolla), Hania Faridi (Mastercard)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
Branch Smarter to Build Award Winning Games with Perforce Helix Core (Presented By Perforce)
Sponsor Speakers: Brent Schiestl (Perforce Software), David Lewak (Perforce Software)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Bringing Symbiotes to Life in 'Marvel's Spider-Man 2'
Speakers: Austin Broder (Insomniac Games), Jonathan Garrett (Insomniac Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Empowering Your People Through Hackweek and Experimental Projects
Speaker: Julieanne Eason (CerebralFix)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Sponsor Speakers: Kylan Gibbs (Inworld AI), Haiyan Zhang (Xbox), Moritz Baier-Lentz (Lightspeed Venture Partners)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: Russ Harding (Saltwater Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Improving Your Tool UX Design by Removing the Faults of "Sensible Defaults"
Speaker: Robin-Yann Storm (Independent)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
In Your Head: Audio-Driven Everything in 'Alan Wake 2' and its Mind Place
Speaker: Joshua Bell (Remedy Entertainment)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Learnings from Working with Voice Actors Remotely
Speaker: Adam Ritchie (Massive Entertainment - A Ubisoft Studio)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Leaving 'Arabistan': A Collaborative Approach to Representing Muslims and the MENA
Speaker: Glaire Anderson (Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Live Service Games: A Data-Driven Analysis (Presented by Omdia)
Speaker: Liam Deane (Omdia)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Live Service Release Planning: Maintaining 'Destiny 2'
Speaker: Shawna Williams (Bungie)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Meshcapade Demo (Presented by Meshcapade)
Sponsor Speakers: Talha Zaman (Meshcapade GmbH), Nathan Bajandas (Meshcapade GmbH)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
MotorNerve: A Character Animation System Using Machine Learning (Presented by Tencent Games)
Sponsor Speakers: Yuchen Liao (Tencent Games), Songnan Li (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Steel Arms: Bringing Lumen to Immortalis (Presented by Arm)
Sponsor Speaker: Patrick Wang (Arm)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
System-Centric Puzzle Design in 'Patrick's Parabox'
Speaker: Patrick Traynor (Independent)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Testing Empowered: Integrating Machine Learning Based Playtesting in a Team with Limited QA Capacity
Speaker: Sun Jeong (LoadComplete)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Sponsor Speaker: Jesse Schell (Schell Games)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
The State of PC and Console Games in 2024
Speaker: Ben Porter (Newzoo)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Using AI to Bring Your Game Characters to Life (Presented by NVIDIA)
Sponsor Speaker: Louis Marcoux (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker: Guillaume Pierre (Magic Fuel Games)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Challenges and Opportunities of the Evolving Game Industry
Speaker: Anna Kozlova (Room 8 Group)
Location: Game Developer News Desk
Pass Type: All Access Pass
Topic: Special Event
AMD Ryzen™ Processor Software Optimization (Presented by AMD)
Sponsor Speaker: Ken Mitchell (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Advances in Ray Tracing Developer Tools (Presented by NVIDIA)
Sponsor Speakers: Aurelio Reis (NVIDIA), Ivan Fedorov (NVIDIA)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Can HLOD save your game? (Presented by Simplygon, Microsoft)
Speaker: Jesper Tingvall (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
GDC Main Stage: A Developer's Concert
Speakers: Austin Wintory (Independent), Troy Baker (Independent)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Speakers: Jason Della Rocca (Execution Labs), Rebekah Saltsman (Finji), Snow Rui (Hooded Horse), Bobby Wertheim (Nocturne Games)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Special Event
Format: Special Event
Great UX for Web3 is Here (Presented by ChainSafe Gaming)
Sponsor Speaker: Gregory Markou (ChainSafe Gaming)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Publish, Attract & Earn: Maximizing Your Success in the Fortnite Ecosystem (Presented by Epic Games)
Sponsor Speakers: Tony Driscoll (Epic Games), Claudia Page (Epic Games), Kent Rollins (Epic Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Pushing Next-Gen Real-Time Technology (Presented by Epic Games)
Sponsor Speaker: Miles Perkins (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Sui and the Future of Gaming: Making Web3 Fun (Presented by Sui)
Sponsor Speaker: Adeniyi Abiodun (Mysten Labs)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
Sponsor Speakers: Vitalii Vashchuk (EPAM), Stef Corazza (Roblox), Chris Benjaminsen (FRVR), Nico Perony (Unity), Luis Villegas (Bungie), Jeff Skelton (Electronic Arts (EA))
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
What Game Companies Need to Know About Deepfakes (Presented by Perkins Coie LLP)
Sponsor Speakers: Lisa Oratz (Perkins Coie LLP), Duncan Crabtree-Ireland (SAG-AFTRA), Wei Wang, Ph.D. (Meta), Jessica Henderson (Microsoft)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Xbox’s Product Inclusion Framework & Inclusive Growth Doorways (Presented by Microsoft)
Speakers: Katy Jo Wright (Microsoft), Tim Schafer (Microsoft), James Lewis (Microsoft), Kyle Emtman (Microsoft)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
Start-Up Spotlight: GNUS.ai and Martian Lawyers Club
Speakers: Kenneth Hurley (GNUS.ai), Levi Fussell (Martian Lawyers Club)
Location: Game Developer News Desk
Pass Type: All Access Pass
'Asgards Wrath 2': How We Built VR's Largest Open-World RPG (Presented by Meta)
Sponsor Speakers: Chris Pruett (Meta), Evan Arnold (Sanzaru Games), Mathew Kraemer (Sanzaru Games), Jenny Huang (Sanzaru Games), Mari Kyle (Oculus Studios)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
'Diablo IV': Audio Systems Deep Dive "Living Audio"
Speakers: Kris Giampa (Blizzard Entertainment), Michael Bartnett (Blizzard Entertainment)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Speakers: Shiro Mouri (Nintendo Co., Ltd.), Takashi Tezuka (Nintendo Co., Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'
Speakers: Jesse Allen (Insomniac Games), Daniel Birczynski (Insomniac Games), Patrick Michalak (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Leadership
Format: Session
Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project
Speaker: Francisco Souki (Schell Games)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Ask Games Lawyers Anything Roundtable Day 1
Speakers: Ryan Black (DLA Piper (Canada) LLP), Brandon Huffman (Odin Law & Media), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Roundtable
Automated Testing of Shader Code
Speaker: Keith Stockdale (Rare Ltd)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'
Speakers: Cole Swany (Respawn Entertainment), Cheyenne Morrin (Respawn Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Building Game Worlds with OpenUSD
Speaker: Vesa Paakkanen (Remedy Entertainment Plc)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Concept Art Postmortem: How Creative Principles Shaped Visual Development of 'Returnal'
Speaker: Veera Hokkanen (Housemarque, Sony PlayStation Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Creating Accountability: 4 Simple Steps for Managers
Speaker: Ben Carcich (Valarin Inc., Building Better Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Creator Empowerment in the Age of GenAI (Presented by Magma and Story Protocol)
Sponsor Speakers: Oli Strong (Magma), Jason Zhao (Story Protocol), Yonatan Raz-Fridman (Supersocial), Spyros Tsiounis (Story Protocol), Marguerite deCourcelle (Blockade Labs)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
Delta Force World Creation: Cross-Platform Art Pipeline and Tools (Presented by Tencent Games)
Sponsor Speaker: Lichuan Wang (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Elevating Development: Embracing Esports for Small to Medium-Sized Studios
Speaker: Lars Malcharek (Giants Software)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Art Roundtable: Artists' Rights and Policies in the Age of AI (Presented by the IGDA)
Speaker: Natasha Skult (MiTale / IGDA Game Art SIG Co-Chair)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Game Narrative Roundtable Day 1: Professional
Speaker: Richard Dansky (Crytek)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Sponsor Speaker: Dihara Wijetunga (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
How not to F**k your Studio: Forecasting Done Right (Presented by Kohort)
Sponsor Speaker: Jon Bellamy (Kohort)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
LGBTQA2S+ & Global Queer Community Roundtable (Presented by IGDA)
Speaker: Max Seavey (snacktime games)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Leaders Working at the Heart of the Team 2024
Speakers: Grant Shonkwiler (Shonkventures), Saffron Bolduc-Chiong (Kitten Cup Studio), Yesenia Cisneros (Jar of Sparks), Jessica Klyne (Free Range Games), Zoe Curnoe (Timbre Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Making 'Assassin's Creed Nexus VR' Comfortable and Accessible
Speaker: Olivier Palmieri (Ubisoft Montreal)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Making Player Data Work Roundtable Day 1: Pre-Production
Speaker: Sebastian Long (Player Research)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Monetization Mechanics: Payment Strategies to Maximize Your Game Revenue (Presented by Worldpay)
Speakers: Ben Bello (Worldpay), Sugam Sarin (Point72 Ventures), Neel Sapre (Google LLC), Constantin Andry (Aghanim), Ludovic Bodin (Atomic Scaling)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Optimizing Game Development Workflows with Visual Studio and AI (Presented by Microsoft)
Speakers: David Li (Microsoft), Greg Denton (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Sponsor Speakers: Pawel Kozlowski (NVIDIA), Jakub Knapik (CD Projekt RED), Michael Murphy (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speakers: Carl Varnado (Rancho Solano), Jarory DeJesus (Lunacy Studios), Kim Belair (Sweet Baby Inc), Pamela Iluore (Indpendent), Jabari Ali (Hidden Genius)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
The Evolution of Matchmaking in 'Apex Legends'
Speakers: Christopher Pierse (Electronic Arts), Samy Duc (Respawn Entertainment)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
The Night Has Come: Decoding the Secret Behind the Success of 'Night Crows' (Presented by WEMADE)
Sponsor Speaker: Robin Seo (WEMADE)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
UEFN Roadmap (Presented by Epic Games)
Sponsor Speaker: Bjorn Book-Larsson (Epic Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Unreal Engine 5.4: Animation Deep Dive (Presented by Epic Games)
Sponsor Speakers: Fredrik Nilson (Epic Games), Jacob Buck (Epic Games), Scott Lemmer (Epic Games), Paddy Walker (Epic Games), Jose Villarroel (Epic Games), Samuele Rigamonti (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Where Story and Tech Meet: 'Cyberpunk's' Quest Editor in Action
Speaker: Sarah Gruemmer (CD Projekt RED)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Start-Up Spotlight: Verified AI and Helika
Speakers: Jorge A. Gaspar (Verified AI), Lucas Fulks (Helika)
Location: Game Developer News Desk
Pass Type: All Access Pass
Sponsor Speakers: Shangli Liang (Tencent Games), Yang Shi (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Start-Up Spotlight: Momento and Matrix Labs
Speakers: Allen Helton (Momento), Alvin (Xinyao) Sun (Matrix Labs)
Location: Game Developer News Desk
Pass Type: All Access Pass
'Creed: Rise To Glory' Postmortem: Navigating the Six-Year Evolution of VR
Speaker: Sylvie Sherman (Survios)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
144FPS Rendering on Mobile: Frame Prediction in 'Arena Breakout' (Presented by Tencent Games)
Sponsor Speaker: Yue Qi (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
A Billion Players, Vectors + AI Without Melting the Database! (Presented by MongoDB)
Sponsor Speaker: Sig Narvaez (MongoDB)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Accountability Matters! How Owlchemy Labs Leverages Ownership-First Production
Speaker: Andrew Eiche (Owlchemy Labs Inc)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Achieving Realistic Visual Styles in UEFN (Presented by Epic Games)
Sponsor Speakers: Jared Monsen (Epic Games), Saga Alayyoubi (Epic Games), Jakob Keudel (Epic Games)
Location: YBCA Theatre
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Audio Directors Roundtable Day 1: Team Management
Speakers: Lydia Andrew (EA DICE), Jason Kanter (Avalanche Studios)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Azure for Gaming 101: All Things Azure & OpenAI for Game Development (Presented by Microsoft)
Speakers: Jon Kefaloukos (Microsoft), Uthappa Kattera Chengappa (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Building a Business on Roblox (Presented by Roblox)
Sponsor Speakers: Matt Curtis (Roblox), Alex Balfanz (Jailbreak), Andrew Douthwaite (Dubit), Mary Rukavina (Twin Atlas), Naomi Clemens (Simple Games Inc), Colin Dunatov (CDDevelopment)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Sponsor Speaker: Michael Lentine (Epic Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Classic Game Postmortem: 'The Elder Scrolls, Chapter I: Arena'
Speakers: Ted Peterson (OnceLost Games), Julian LeFay (OnceLost Games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Dark Patterns: Shining a Light on Unlawful Game Design
Speaker: Eric Weiss (Perkins Coie LLP)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
Sponsor Speakers: Nicolas Cannasse (Shiro Games), Hervé Sohm (Old Skull Games), Daphné Lora (CNC (the French National Center for Cinema and Moving Image))
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Empower Your Players: How to Level-Up Difficulty Modes into Accessibility
Speaker: Steven Weitz (The AbleGamers Charity)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Sponsor Speakers: Miguel Petersen (Striking Distance Studios (Spain)), Amit Mulay (AMD), Chris Hesik (AMD)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
LGBTQ+ Executive and Entrepreneurship and Allies Roundtable
Speakers: Gordon P Bellamy (Gay Gaming Professionals), Jen Donahoe (Jade Inferno)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Game Career Development
Format: Roundtable
Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach in 'Baldur's Gate 3'
Speaker: Jason Latino (Larian Studios)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Making the First Afrofantasy MMORPG: Lessons on Intersectionality in GameDev
Speaker: Allan Cudicio (Twin Drums)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
MapleStory Universe: Bringing the Real World Economy to MMORPG (Presented by NEXPACE)
Sponsor Speaker: Keith Kim (Nexpace)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Mixing, Music, and Mods: 'Cyberpunk 2077' Audio Technical Pipelines
Speakers: Colin Walder (CD Projekt RED), Giuseppe Marano (CD Projekt RED)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Now Is the Time! Workers in Games Are Ready to Form Unions
Speakers: Chrissy Fellmeth (International Alliance of Theatrical Stage Employees (IATSE)), Matthew Vimislik (Workinman Interactive), Lauren Lehmann (Terrible Posture Games), Andrew Buczacki (Drifter Entertainment), Dan Beglov (Sensorium, Team Gramps)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Game Career Development
Format: Session
Real-Time World Editing Technology in Northlight
Speaker: Sebastian Eriksson (Remedy Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Refining the Rogues Gallery: Building Boss Fights in 'Marvel's Spider-Man 2'
Speaker: Adam Noonchester (Insomniac Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Remotely Possible: Mental Health and Your Work from Home Space
Speakers: ZW Buckley (Plant Based Audio), Laryssa Okada (Independent), Katherine Tole (Plant Based Audio), Jasmine Cooper (Perennial Sounds LLC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Serious Games Roundtable (Presented by the IGDA)
Speaker: Matthew Lee (Serious Games SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Supercharge Your Game With the Epic Games Store and Services (Presented by Epic Games)
Sponsor Speakers: Mellissa Hill (Epic Games), Kyle Billings (Epic Games), Steve Allison (Epic Games Store), John Kopp (Epic Games Store)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Take My Money! Everything You Need to Know to Score Funding
Speaker: Jason Della Rocca (Execution Labs)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
The Future Is Here: The Rise of Real Money Gaming & How to Win It (Presented by Skillz)
Sponsor Speakers: Andrew Bell (Big Run Studios), Alex Tikhman (TikGames), Adam Smart (AppsFlyer), Jordan Fragen (VentureBeat), Mudita Tiwari (PayPal Inc.), Kate Paiz (Skillz)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Tools Design Roundtable Day 1: Design & UX
Speaker: Robin-Yann Storm (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Transforming Gameplay with AI NPCs (Presented by Inworld AI, NVIDIA and Oracle)
Sponsor Speakers: Rajiv Gandhi (Oracle), Yasmina Benkhoui (NVIDIA), Nathan Yu (Inworld AI)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Using AI to Create Safer Online Spaces
Speakers: Mike Pappas (Modulate), Kaila Jarvis (Xbox), Sharon Fisher (Keywords Studios), Maria Laura "Lulu" Scuri (ESL FACEIT Group)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Visual Effects Roundtable Day 1
Speakers: Jason Keyser (VFX Apprentice), Gabriel Boileau (Activision Blizzard)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Warp: High-Fidelity Cloth Simulation in 'EA SPORTS FC 24'
Speaker: Robin Taillandier (Electronic Arts)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
What Matters to Us Roundtable: Neurodivergent Community (Presented by the IGDA)
Speaker: Damien Crawford (Cannibal Interactive/ IGDA Neurodivergent in Games SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Start-Up Spotlight: Avataryug and Masala Games
Speakers: Siddhesh Narvekar (Avataryug), Shalin Shodhan (Masala Games)
Location: Game Developer News Desk
Pass Type: All Access Pass
Next Level of Mobile Graphics: Ray Tracing in 'Arena Breakout' (Presented by Tencent Games)
Sponsor Speaker: Junhong Wang (Tencent Games)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Start-Up Spotlight: Kaedim and The Union Development Company
Speakers: Konstantina Psoma (Kaedim), Arthur Bonner (The Union Development Company)
Location: Game Developer News Desk
Pass Type: All Access Pass
Start-Up Spotlight: Common Sense Machines and DoltHub
Speakers: Dhrupad Karwa (Common Sense Machines), Tim Sehn (DoltHub)
Location: Game Developer News Desk
Pass Type: All Access Pass
10 Years in Tamriel: Success of 'The Elder Scrolls Online'
Speaker: Matt Firor (ZeniMax Online Studios)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
25 Games Signed Without a Pitch Deck
Speakers: Snow Rui (Hooded Horse), Tim Bender (Hooded Horse)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
3D Toon Rendering in 'Hi-Fi RUSH'
Speakers: Kosuke Tanaka (Tango Gameworks), Takashi Komada (Tango Gameworks)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
A Mixed Bag: AI, Web3, and the Metaverse (Presented by Matrix Labs)
Sponsor Speaker: Michael Grills (Matrix Labs)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
ARTificial: Ethics and Aesthetics of AI and Copyright
Speakers: Micaela Mantegna (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black (DLA Piper), Mirjana Prpa (Northeastern University), Andrew Maximov (Promethean AI)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Attention Overload! Creating Readable VFX for 'Suicide Squad: Kill the Justice League'
Speaker: Hanno Hinkelbein (Rocksteady Studios Ltd)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Building Cognitive Accessibility Into Your Games
Speakers: Jay Justice (Independent), Morgan Baker (Electronic Arts), Tara Voelker (Xbox)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Building New Types of Islands in Fortnite (Presented by Epic Games)
Sponsor Speakers: Robert Taylor (Epic Games), Dylan Loney (Epic Games)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Building a Playground: Concept Art for Parkour Gameplay in 'Dying Light 2 Stay Human'
Speaker: Katarzyna Zielińska (Techland)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Cooperative Design Roundtable: Collective Creativity in Game Design & Music (Presented by the IGDA)
Speaker: Steve Horowitz (IASIG/GAI)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Duolingo: Making Learning as Fun as Playing a Game (Presented by Duolingo)
Sponsor Speaker: Bob Meese (Duolingo)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Audio Business Roundtable Day 1: Running a Freelance Business
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Michael Sweet (Independent)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Audio Programming Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games), Helen Yang (Epic Games)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Sponsor Speaker: Edward Dorobek (Qualcomm Technologies, Inc.)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Localization Roundtable (Presented by the IGDA)
Speaker: Julia Gstoettner (Independent, Co-Chair Localization SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Obstacle Traversal in the Organic World of Pandora
Speaker: Joel Nilsson (Massive Entertainment - A Ubisoft Studio)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Post Mortem GPU Crash Analysis with AMD Radeon™ GPU Detective (RGD) (Presented by AMD)
Sponsor Speakers: Adam Sawicki (AMD), Amit Mulay (AMD), Marco Bouterse (Nixxes Software)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Rapid Music Production in Live Service Games
Speaker: Maclaine Diemer (First Name Maclaine, LLC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Retaining Diverse Employees: Taking the Next Step in DEIB
Speakers: Cassandra Walker (Take This), Eve Crevoshay (Take This)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Rethinking Mobile Game Discovery & Growth
Speaker: Qi Lu (Supernova Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Rise of the Female CEO: Perspectives from the Frontline
Speakers: Carol Miu (PeopleFun), Mitu Khandaker (Glow Up Games), Irena Pereira (Unleashed Games), Emily Greer (Double Loop Games, Kongregate), Caro Krenzer (Trailmix Ltd)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Starting a Game Studio Roundtable Day 1: Funding Choices
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
The Art of Cherry-Picking: Selectively Ignoring Career Advice
Speakers: Megan Carnes (Independent), David Su (Brass Lion Entertainment), Jamie Lee (A Shell in the Pit)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Puzzle Vocabulary Toolbox: How to Think and Communicate in the Language of Puzzle Design
Speaker: Brett Taylor (My Dog Zorro)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The View from Above: Designing Compelling Quests for 'Diablo IV'
Speaker: Harrison Pink (Cyan)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Tools Roundtable Day 1: Engineering
Speaker: Geoff Evans (Nvidia)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Sponsor Speaker: Bastian Bergmann (Solsten)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Start-Up Spotlight: Copresense
Speaker: Titus Leistner (Copresence AG)
Location: Game Developer News Desk
Pass Type: All Access Pass
Extra Lives: The Live Experience
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Start-Up Spotlight: nunu.ai and PlayerScript AI
Speakers: Jan Schnyder (nunu.ai), Avi Chandra (PlayerScript AI, Inc (X-Gaming))
Location: Game Developer News Desk
Pass Type: All Access Pass
GDC Main Stage: Independent Games Festival and Game Developers Choice Awards
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
'Diablo IV': The Art of Open World Sanctuary
Speakers: Mahreen Fatima (Blizzard Entertainment), Sam Gao (Blizzard Entertainment), Justin Whitehead (Blizzard Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
'MapleStory': Global Localization, A Journey Through the Past and Future (Presented by Nexon)
Sponsor Speaker: Hanbyeol Oh (Nexon US Holdings)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing, Production & Team Leadership
Format: Sponsored Session
Speaker: Karolina Nieweglowska (CD PROJEKT RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Alan Wake 2: A Deep Dive into Path Tracing Technology (Presented by NVIDIA)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Kiya Kandar (Remedy Entertainment Plc)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Applied Mesh Analysis: Automating Distant-City LODs in 'Marvel's Spider-Man 2'
Speaker: Scott Kircher (Insomniac Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Dennis Mathews (Revelation Interactive LLC)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Building and Sustaining Fully Remote Teams
Speakers: Eve Z Crevoshay (Take This), Sasha Boersma (Sticky Brain Studios), Ahmed Abdullah (Decoy Games), Bryna Dabby Smith (Brass Lion Entertainment)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy, Production & Team Leadership
Format: Session
Bullet Time Without Bullets: Building 'El Paso, Elsewhere'
Speaker: Xalavier Nelson Jr. (Strange Scaffold)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Creature Vocalizations: The Art of Creating Audio Nightmares with a Human Voice
Speaker: Sébastien Croteau (The Monster Factory AV INC)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' Workbench UX
Speaker: Jordan DeVries (Respawn Entertainment)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
ECS in Practice: The Case Board of 'Alan Wake 2'
Speaker: Alexander Balakshin (Remedy Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Audio Business Roundtable Day 2: Composer Agents
Speakers: Richard Ludlow (Hexany Audio), Debbie Gonzalez (The Sound Lab a Keywords Studio), Jeff Broadbent (Independent), Jeremi Valiquette (1E Avenue Music Agency)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Roundtable
Game Narrative Roundtable Day 2: Conceptual
Speaker: Richard Dansky (Crytek)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Roundtable
Speaker: Charly Harbord (Global Game Jam)
Location: Room 312, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
How Generative AI is Transforming Game Development, Discovery and UGC (Presented by Roblox)
Sponsor Speakers: Stef Corazza (Roblox), Chen Zheng (Roblox), Juniper Hovey (Neura Studios), Guy de Beer (Toya)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speaker: Sam McGrath (Thatgamecompany Inc)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
How to Craft an Ever Expanding Franchise: The 'Dead by Daylight' Horror Universe
Speakers: Rose Li (Behaviour Interactive), Rebeca Polo Garcia (Behaviour Interactive)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Hybrid and Remote Work Roundtable Day 2: Remote
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 306, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Speakers: Anna Hernandelius (King), Sahar Asadi (King)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Mixing 'Marvel's Spider-Man 2'
Speaker: Blake Johnson (Insomniac Games)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Occupational Burnout in Games 2024: Causes, Impact, and Solutions
Speakers: Lis Moberly (Independent), Tim Stobo (Independent)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Proceduralism Made Easy : SideFX Labs and Houdini Engine (Presented by Houdini)
Sponsor Speakers: Damien Pernuit (SideFX), Bailey Hogan (SideFX)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Speaker: Anne Toole (The Write Toole & IGDA WIG SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
The Forest and the Trees: Stability in a Turbulent Industry
Speaker: Gordon McGladdery (A Shell in the Pit)
Location: Room 301, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Session
Sponsor Speakers: Alexander Seropian (Bungie Founder), Chris Melissinos (Amazon Web Services)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsored Session
The Secrets of 'Baldur's Gate 3'
Speaker: Swen Vincke (Larian Studios)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Leadership
Format: Session
Verse Update (Presented by Epic Games)
Sponsor Speakers: Phil Pizlo (Epic Games), Tim Tillotson (Epic Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Speakers: Laine Nooney (New York University), Phil Salvador (Video Game History Foundation), Kendra Albert (Cyberlaw Clinic, Harvard Law School), Henry Lowood (Stanford University Libraries), Chloe Appleby (Powerhouse Museum)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Working with WEMIX and Web3 (Presented by WEMADE)
Sponsor Speakers: Stan Fiedor (WEMADE), Carsten van Husen (ELEET.GAMES), Matthew Buxton (MYSTiC Games), Åke André (Crypto Rogue Games), Aaron Besnainou (ORIGIN Game)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Accelerating Game Optimization with Generative AI: A New Era of Optimization (Presented by Helika)
Sponsor Speakers: Cori Grohman (Helika), Lucas Fulks (Helika)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Click to P(l)ay (Presented by Mastercard)
Sponsor Speaker: Jen Premisler (Mastercard)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Exploring Oasys: Vision and Impact in the Blockchain Gaming Sector
Speaker: Ryo Matsubara (Oasys Games)
Location: Game Developer News Desk
Pass Type: All Access Pass
Speakers: Laia Bee (Pincer Games / Uruguayan Game Developers Association), Indrani Ganguly (Duronto Games), Isabel Vásquez (Pink Bear Games), Alexandra Marzuqa Giacaman (AyHungry / Micromoon Bugs), Aevee Bee (Future Club), Bahiyya Khan (Independent)
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Accessibility Roundtable: From Workplaces to Games (Presented by the IGDA)
Speaker: Thomas Westin (Stockholm University and IGDA GA-SIG)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Bringing Maximum Reality to Vulkan Games (Presented by Samsung)
Sponsor Speakers: Jungwoo Kim (Samsung Electronics), Seunghwan Lee (Samsung Electronics), Gary Keen (Samsung Electronics)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Building a Better Future: Sustainability in the Games Industry (Presented by Gala Games)
Sponsor Speakers: Jason Brink (Gala Games), Leila Steinberg (Gala)
Location: GDC Partner Stage, Expo Floor, North Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Sponsored Session
CANCELED: Concrete Climate Action in the Games Industry: What Should Your Studio Do Today?
Speaker: Jiri Kupiainen (Matchmade)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Session
Classic Game Postmortem: 'Karateka'
Speaker: Jordan Mechner (Independent)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Creating and Leveraging IP in the Fortnite Ecosystem (Presented by Epic Games)
Sponsor Speaker: Heather Storm (Epic Games)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Designing Active Time Lore for 'Final Fantasy XVI'
Speaker: Momoka Aono (Square Enix Co., Ltd.)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Diarkis, Inc., The Team Behind 'TEKKEN 8' Online Network System (Presented by Diarkis)
Sponsor Speakers: Nobuyori Takahashi (Diarkis), Katsuhiro Harada (Bandai Namco Studios Inc.), Shintaro Kawahara (Bandai Namco Entertainment Inc.), Shigeo Nakano (Bandai Namco Studios Inc.)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Don't Let Poor Technical Leadership Hold Your Innovation Back
Speaker: Zac Litton (The Believer Company)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership, Programming
Format: Session
Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'
Speakers: David Osternacher (Massive Entertainment - A Ubisoft Studio), Alex Riviere (Massive Entertainment - A Ubisoft Studio)
Location: Room 3006, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
GDC Encounters: Speed Networking
Location: Room 205, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Special Event
Format: Special Event
Game Industry Layoff Preparedness Roundtable
Speaker: Russ Fan (Independent)
Location: Room 308, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Get Moving in MR: Building the Future of Immersive Health and Fitness (Presented by FitXR)
Sponsor Speakers: Sam Cole (FitXR), James Senior (Meta), Sara Cohen (Headspace), Peter Banks (MLB)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Sponsored Session
Incubators & Accelerators Roundtable (Presented by the IGDA)
Speaker: Sho Sato (LUDiMUS)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Advocacy
Format: Roundtable
Sponsor Speakers: Bo Li (LIGHTSPEED STUDIOS), Jing Gong (LIGHTSPEED STUDIOS), Xin Qiao (LIGHTSPEED STUDIOS), Quan Wen (LIGHTSPEED STUDIOS)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Keeping Online Communities Healthy (Presented by Microsoft)
Speakers: Jennifer Mills-Perov (Microsoft), Ivory Harvey (Microsoft)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Keeping the Flame Burning for 'Dead Cells': Designing Content for a Live Ops Indie Game
Speaker: Arthur Décamp (Evil Empire)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Lessons in Integrating Third-Party Technology into Unreal Engine 5 (Presented by Havok)
Speakers: Oliver Strunk (Havok), Marcel Bohnenberger (Havok)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Navigating Legal Challenges with Generative AI
Speakers: Barath Chari (WSGR), Chris Paniewski (Wilson Sonsini)
Location: Room 207, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Open World Rendering Techniques in 'Hogwarts Legacy'
Speaker: Rob Hall (Avalanche Software)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Ruin or Redemption: The Making of 'Darkest Dungeon II'
Speakers: Chris Bourassa (Red Hook Studios, Inc.), Tyler Sigman (Red Hook Studios, Inc)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Slang: A Shading Language for the AI-Accelerated Future of Rendering (Presented by NVIDIA)
Sponsor Speakers: Theresa Foley (NVIDIA), Ivan Fedorov (NVIDIA)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
Starting a Game Studio Roundtable Day 2: Building a High-Performance Culture
Speaker: Richard Vogel (T-Minus Zero Entertainment)
Location: Room 314, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Leadership
Format: Roundtable
Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'
Speaker: Marc Ballart Germà (Ubisoft Barcelona)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Art of Characters in 'Alan Wake 2': Character Outfit Creation Process
Speaker: John Crossland (Remedy Entertainment Oy)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
The Job System in 'Cyberpunk 2077': Scaling Night City on the CPU
Speaker: David Block (CD Projekt RED)