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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'A Plague Tale' Audio Design: Not Only Squeaks

Speaker: Aurelien Piters (Asobo Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Apex Legends': Fighting for Character Representation and Diversity

Speaker: Mohammad Alavi (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

'Clash of Clans': Bigger, Better, Battle Pass

Speaker: Eino Joas (Supercell)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

'Erica': How and How Not to Score a Film-Game Hybrid

Speaker: Austin Wintory (Wintory Global Engineering)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Gears 5' Real-time Character Dynamics

Speaker: David Coleman (The Coalition - Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

'Sunless Skies': A Narrative Postmortem

Speaker: Chris Gardiner (Failbetter Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

'Teamfight Tactics' Design Lessons

Speaker: David Abecassis (Riot Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Speaker: Wilbert Roget (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Accessibility Best Practices: In-Game Communication

Speaker: Karen Stevens (EA SPORTS)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Applying Reinforcement Learning to Develop Game AI in NetEase Games

Speaker: Tangjie Lyu (NetEase)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Art Direct for 100 MPH: Balancing Visuals with Performance for 'Forza Motorsport'

Speaker: Matt Collins (Microsoft-Turn 10)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Avoiding the Chaos: Lessons in Project Management

Speaker: Clinton Keith (Cllinton Keith Consulting)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Becoming a Living Legend: An 'Apex Legends' Postmortem

Speaker: Carlos Pineda (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Best of the Best: Designing Ranked Leagues for 'Apex Legends'

Speaker: Chin Xiang Chong (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Beyond Games as a Service with Live Ops

Speaker: Crystin Cox (Microsoft)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Breaking Design Bottlenecks with Dialogue Stubbing

Speaker: Carrie Patel (Obsidian Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Breathing Life into the Wild West: Animating the Animals of 'Red Dead Redemption 2'

Speaker: Alex O'Dwyer (Rockstar Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Bringing Replays to 'World of Tanks: Mercenaries'

Speaker: Andrew Glover (Wargaming Sydney)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Bringing Streamers Back to a 5 Year Old Game: 'DayZ' Resurrection

Speaker: Anna Buenafe (Bohemia Interactive)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Building a World Class UA Program in Today's Landscape

Speaker: Brian Jacobs (Kongregate)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

California's New Privacy Law: Five Steps to Compliance

Speaker: Will Bucher (Debevoise & Plimpton)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Call Me on My Cell Phone: The VR UI of 'Dance Central'

Speaker: Mary Yovina (Harmonix)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Chocolate and Broccoli: Designing Games for Professionals

Speakers: Itay Keren (Level Ex), Steve Kane (Level Ex)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Classic Game Postmortem: 'Q*Bert'

Speaker: Warren Davis (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Classic Game Postmortem: 'Star Wars Galaxies'

Speakers: Raph Koster (Playable Worlds), Rich Vogel (Certain Affinity)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Colorful Characters: Working with Different Personalities in Game Development

Speaker: Erin Reynolds (Flying Mollusk)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Concrete Practices of Large Scale Team Management for 'Justice Online'

Speakers: Chao Song (Netease), Mei Ye (Netease)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Creating Paintable Fog and Dynamic 3D Flow Maps for 'Gears 5'

Speaker: James Sharpe (The Coalition)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Creating a Horror Score on a Shoestring Budget

Speakers: Spencer Bambrick (Serial Lab Studios), Gina Zdanowicz (Serial Lab Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Custom Tool Time: Make More in Less Time

Speaker: Brett Taylor (My Dog Zorro)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Deconstructor of Fun: How Top Free to Play Games Succeed

Speakers: Adam Telfer (WB Games), Joseph Kim (GameMakers)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Designing for Multiple Minds: Crafting the Craft of Player Dynamics

Speakers: Kimberly Voll (Stray Bombay), Weszt Hart (Riot Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Designing the Secret Game that Helped Win World War II

Speaker: Simon Parkin (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Destructible Environments in 'CONTROL': Lessons in Procedural Destruction

Speaker: Johannes Richter (Remedy)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Development of 'Borderlands 3': Airing the Dirty Laundry

Speakers: Paul Sage (Gearbox Software), Chris Brock (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Faking Subtle Natural Occurrences with VFX to Boost Presence in VR

Speaker: David Skilton (PlayStation London Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Fascinating Rhythm: Bending the Power of Drums and Groove to Your Will

Speakers: Jason Graves (Independent), Kristin Naigus (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Forgiveness Mechanics: Reading Minds for Responsive Gameplay

Speaker: Seth Coster (Butterscotch Shenanigans, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

From Padawan to Jedi: Building the Character Controller of 'Star Wars: Jedi Fallen Order'

Speaker: Joe Lubertazzi (Respawn Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Game Dev Archeology: Unearthing and Preserving Japanese Game History

Speaker: Brandon Sheffield (Necrosoft Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Game Server Performance on 'Tom Clancy's The Division 2'

Speaker: David Lind (Massive Entertainment - A Ubisoft Studio)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Incorporating Subscription to Increase Overall In-Game Revenue

Speaker: Maggy Larouche (Ludia)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Inspiring 258 Million Strangers: Art Direction for a Global Audience

Speaker: Riana McKeith (King)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Interactive Audio: Life Beyond the Console

Speakers: Christopher Denman (Walt Disney Imagineering, Games and Interactive Experiences), Max McCoy (Walt Disney Imagineering, Games and Interactive Experiences)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Intrinsically Motivated Teams: Applying Self-Determination Theory

Speaker: Alexandre Moufarek (DeepMind)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

Legal Battle Royale

Speakers: Christopher Reid (Tilting Point), Mona Ibrahim (IE Law Group), Greg Boyd (Frankfurt Kurnit Klein & Selz PC), Stephen McArthur (The McArthur Law Firm)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Lessons from 15 Years of 'World of Warcraft' World Building

Speaker: Ely Cannon (Blizzard Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Matchmaking for Engagement: Lessons from 'Halo 5'

Speaker: Josh Menke (343 Industries)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Mental Health State of the Industry: Past, Present & Future

Speaker: Eve Crevoshay (Take This)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Metrics to Track for Every User Acquisition Campaign

Speaker: Jackie Yuan (Glu Mobile)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

No Middleware, No Problem: Solving Audio Implementation Puzzles

Speaker: Laura Taylor (Sound by Laura LLC)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Painterly Control of Detail Materials for Characters in 'Mortal Kombat 11'

Speaker: Keith Beu (Netherrealm Studios)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers

Speaker: Nick Yee (Quantic Foundry)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Business & Marketing

Format: Session

Redefining Spatial Audio in 'Marvel's Iron Man VR'

Speakers: RJ Mattingly (Camouflaj), Carlye Nyte (Camouflaj)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Representing LGBT+ Characters in Games: Two Case Studies

Speaker: Tori Schafer (Eggnut Entertainment)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Rules of the Game 2020: Five Unique Techniques from Distinguished Designers

Speakers: Richard Rouse III (Paranoid Productions), Justin Ma (Subset Games), Celia Hodent (Independent), Frank Lantz (NYU Game Center), Brian Moriarty (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

Sexy Microtalks: Designing Sex and Emotions

Speakers: Emily Grace Buck (Freelance), Aubrey Isaacman (independent), Lindsay Grace (University of Miami), Heidi McDonald (Disruptor Beam), Kate Gray (KO_OP), Marina Diez (GamesAid), Kyle Machulis (Nonpolynomial), Francesca Carletto-Leon (Contigo Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

So You Want to Make an Entity Component System?

Speaker: Mike Acton (Unity Technologies)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

Strength in Numbers: How Smaller Devs Can Band Together as In-Person Collectives

Speakers: Gerben Grave (Multiverse Narratives), Thomas Jager (Independent)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Takeaways from Continuous Delivery and Monthly Release of 'Ghost Mobile'

Speaker: Yuan Du (NetEase, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session

The 'Tron' Effect

Speaker: Tim Lapetino (Tim Lapetino Design)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Vision

Format: Session

The Architecture of 'Dreams'

Speaker: Liam de Valmency (Media Molecule)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

The Art of 'Indivisible': From Prototype to Release

Speaker: Mariel Cartwright (Lab Zero Games)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

The Art of Optimizing Content for 'Borderlands 3'

Speaker: Strobel (Gearbox Software)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Visual Arts

Format: Session

The Audio Technology of 'Torchlight Frontiers'

Speaker: Guy Somberg (Echtra Games, Inc.)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Programming

Format: Session

The Pandora's Box of Modding in 'Arma' Games

Speaker: Karel Moricky (Bohemia Interactive)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Design

Format: Session

The Sound of 'Anthem'

Speakers: Eric Vervaet (Electronic Arts BioWare), Cody Behiel (Electronic Arts BioWare)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Uncredited: A Lost History of Labor in Games

Speaker: Laine Nooney (New York University)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Working Freelance: 15 Lessons from 50 Games in 15 Years

Speaker: Jeremy Bernstein (Freelance)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass

Topic: Production & Team Management

Format: Session