GDC 2025 Session Viewer
View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Speaker: Laia Bee (Pincer Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
"A Cup Of Liber-Tea": Scoring Satire with Sincerity in 'Helldivers 2'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'
Speaker: Wilbert Roget (RogetMusic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Alan Wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Assassin's Creed Shadows' Music: An Artistic and Tech Journey
Speakers: Jerome Angelot (Ubisoft), Roberto Bender (Ubisoft), Jullian Hoff (Ubisoft)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile
Speakers: Hang Jiao (Tencent Games), Lichuan Wang (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
'Diablo IV': Making Hell Navigable by Low Vision Users
Speaker: Drew McCrory (Blizzard)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration
Speaker: Hana Zhao (NetEase Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance
Speaker: Xingchen Zhou (Netease)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
'Prince of Persia:The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible
Speaker: Rémi Boutin (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience
Speaker: Jiale Yang (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Audio
Format: Lecture
A Code of Ethics for the Game Industry
Speaker: Celia Hodent (Independent)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Lecture
A Score for Wizardry: World-Building Through Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
AI Tools, IP Rules: Who Owns the Content?
Speaker: David Kocan (Nixon Peabody, LLP)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'
Speakers: Alessio Mellina (Ninja Theory), Pablo Canas Llorente (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
An Inclusive Soundscape: Diversity in Game Audio Roundtable
Speakers: Star Victoria Power (Slide20XX), Winter McFarland (Aggro Crab), Katelyn Isaacson (Freelance), Chase Bethea (Chase Bethea), Noa Beazley (Berklee College of Music), Jamie Lee (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Roundtable
Speakers: Euna Park (That's No Moon), Shayna Moon (Sanzaru Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Are You Missing 10% of the Market?
Speaker: Elina Arponen (Quicksave Interactive)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Ask Game Lawyers Anything Roundtable
Speakers: Ryan Black (DLA Piper (Canada) LLP), Micaela Mantegna (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman (Odin Law and Media), Angelo Alcid (Microsoft Corp.), Yan Perng (Netflix)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem
Speakers: Daniel Perry (Owlchemy Labs), Michael Kim (Owlchemy Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun
Speakers: Angus Mol (Leiden University Centre for Digital Humanities), Aris Politopoulos (Leiden University)
Pass Type: All Access Pass, Core Pass
Format: Lecture
Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters
Speaker: Alexa Ray Corriea (Cliffhanger Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'
Speakers: Alicia Fortier (Spry Fox, Netflix Games), Jamie Antonisse (Spry Fox, Netflix Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Beating the Competition: Competitive Intelligence in Gaming
Speaker: Aliaksandr Nenadavets (SciPlay)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Better Together? Integrating 4X Social Features in 'Marvel Snap'
Speaker: Kent-Erik Hagman (Second Dinner Studios)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Building 'Penny's Big Breakaway' with Beef, a New Programming Language
Speaker: Hunter Bridges (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Building the Vocal Zoo: Voice Design in 'Star Wars Outlaws'
Speaker: Charles Pateman (Massive Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Capturing Game History Bits by Bits Roundtable
Speakers: Audun Sorlie (Digital Foundry), John Linneman (Digital Foundry), Mike Chi (RetroTINK LLC), Mike Mika (Digital Eclipse)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure
Speaker: Mark Schramm (Creature)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Comedy and Games: The Why's, How's and Huhs?
Speaker: Heather Woodward (Respawn Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Cosplaying Games: Exploring the Culture from Character Design to Marketing
Speaker: Lisa Kneidl (ICO Partners)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Crafting the Future: Materials and Texturing in Modern Game Development
Speakers: Hugh Chew (Playstation Studios Visual Arts), Javier Perez (Playstation Studios Visual Arts), Trevor Cotich (Digital Extremes), Eric Wiley (Fantastic Pixel Castle), Martin Pietras (Bethesda Game Studio)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Panel
Design Strategies to Support Nurturers
Speaker: Nina Kim (Rare Ltd.)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Speaker: Alexei Pepers (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Empathy and Horror: Creature Audio of 'Still Wakes the Deep'
Speakers: Daan Hendriks (The Chinese Room), Francesco Del Pia (The Chinese Room)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation
Speaker: Qiang Dai (LIGHTSPEED STUDIOS)
Pass Type: All Access Pass, Core Pass
Track: Programming, Visual Arts
Format: Lecture
Speakers: Marielle Fox (Red Hook Studios), Colin Towle (2Blocks)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
External Development (Outsourcing) Roundtable
Speaker: Carl Schmidt (Zynga)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language
Speaker: Elvis Liu (Tencent Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Fascinating Rhythm: Bending the Power of Groove To Your Will
Speakers: Jason Graves (Jason Graves Music. Inc.), Krisin Naigus (Field of Reeds), Eli Bishop (Independant)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Freelancers and Independent Contractors Roundtable
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Speakers: Jason Della Rocca (Execution Labs), David Martinez (Raw Fury), Snow Rui (Hooded Horse), Victoria Tran (Innersloth)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Speakers: Anlu Liu (Kowloon Nights), Rebekah Saltsman (Finji), Justin Woodward (Media Indie Exchange), Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing, Special Event
Format: Special Event
Game Audio Programmer Roundtable
Speakers: Guy Somberg (Echtra Games), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games
Speakers: Samuel Cooper (Blizzard Entertainment), Taylor Welling (Bethesda Game Studio), Tom Smith (Communications Workers of America), Simon Prefontaine (Bethesda Game Studio), Autumn Mitchell (Zenimax/Bethesda)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Summit Speaker: Greg Foertsch (Bit Reactor)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Panel
Game Career Seminar: Paint Me a Picture, Sell Me a Story
Speaker: David Ventura (Ichigoichie)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day
Speakers: Tyler Coleman (Retora Games), Melody Geiger (Merge Conflict Studio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay
Speaker: Joseph Shely (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass
Track: Game Career Development
Format: Lecture
Speaker: Richard Dansky (Crytek)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Game Revenue Growth: Insights from Top Monetization Events
Speaker: Oxana Fomina (Gradient Universe S.L.)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Gaussian Splatting with Unreal Engine
Speaker: Adam Andrzejczak (Black Drakkar Games)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'
Speaker: Oliver Castaneda (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Global Illumination Solution in 'Once Human': A Hybrid Approach for 16km Open Worlds
Speakers: Maode Shi (Netease), Lele Pan (Netease)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Grid Topology vs Game Mechanics: Which Grid For You?
Speaker: Randy Smith (Waves All Day)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Harnessing the power of Innovation to achieve DAU growth in Ace Racer
Speaker: Yuyuan Jiang (Netease Games)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
How to Avoid Layoffs: Stories of Stability Roundtable
Speaker: Jesse Schell (Schell Games LLC)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Roundtable
How to Write an Asynchronous Multithreaded Audio Engine
Speaker: Guy Somberg (Echtra Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Hybrid and Remote Work Roundtable
Speakers: Jessica Damerst (Unknown Worlds Entertainment), Amanda Sweaton (Epic Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)
Speaker: Dillon Becker (Airtraffic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Jazz Platforming in 'Penny's Big Breakaway'
Speaker: Esteban Fajardo (Evening Star)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Justifying Absurd Expenditures on Fonts and Other Silly Features
Speaker: Joshua Sawyer (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Leaders Working at the Heart of the Team 2025
Speakers: Grant Shonkwiler (Shonkventures), Yash Kulkarni (Mighty Yell Studios Inc.), Lulu LaMer (Gravity Well), Trent Kusters (League of Geeks), Gina Hope (Riot Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Less Coding, More Booty Shakes: A New 'Peridot' Animation System
Speaker: Ashley Rosenbaum (Niantic, Inc.)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Lecture
Leveling Up: How to Spec for Technical Leadership
Speaker: Zacariah Litton (The Believer Company)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Local Game Community Organizers Roundtable
Speakers: Michael Lee (Ludoko Studios), Sandra Castro Pinzón (Tan Grande y Jugando), Marlena Abraham (Steel Wool Studios), Daniel Lin (Schell Games/Ludoko Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Roundtable
Making Delightful Tools for Sustainable Small-Team Development
Speaker: Isadora Rodopoulos (Coldblood Inc.)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Making Games for Kids Roundtable
Speaker: Carla Engelbrecht (Betweened)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Making Player Data Work in Pre-Production Roundtable
Speaker: Seb Long (Player Research)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Roundtable
Massive Sound: The Art of Music Supervision for AAA and Indie Games
Speakers: Mia Ginaé Watkins (Riot Games), Justin Hawkes (Independent), Nadia Wheaton (Independent), Jackie Palazzolo (Riot Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Panel
Melting Hearts and Quenching Thirst Roundtables: Romance and Sex in Games Day 1
Speakers: Michelle Clough (Talespinners), Souha Al-Samkari (Truant Pixel, LLC)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education
Speaker: Ben Schneider (Worcester Polytechnic Institute)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Process Lite: Less Time on Process, More Time on Development
Speaker: Anna Nguyen (Blind Squirrel Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Production Traps: How Producers and Leaders Get Stuck
Speaker: Benjamin Carcich (Valarin, Inc., Building Better Games)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Speaker: Mariusz Gasiewski (Google)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Rendering 'Assassin's Creed Shadows'
Speaker: Nicolas Lopez (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Smash the Scene in 'Marvel Rivals'
Speaker: Xiaosheng Li (NetEase Games)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
So You Have a Fandom: Respecting and Understanding Fan Communities
Speaker: Megan Roche (Pocket Gems)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Streamlining Bot Development in 'For Honor' with ML Automation
Speakers: Philippe Marcotte (Ubisoft), Tarik Azzouni (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
Speaker: Jeff Hanna (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Speakers: Carl Varnado (Rancho Solano), Jarory DeJesus (Lunacy Studios), Kim Belair (Sweet Baby Inc), Pamela Iluore (PlayStation), Jabari Alii (Hidden Genius)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Advocacy
Format: Panel
The Discovery of the Perfect Nav Mesh
Speaker: Ben Sunshine-Hill (Havok)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The ECS Behind 'Space Marine 2'
Speaker: Sergei Avdeev (Saber Interactive)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Lecture
The Game Maker's Zodiac: A Team-Building Tool
Speaker: Isaque Sanches (Ubisoft)
Pass Type: All Access Pass, Core Pass
Track: Design, Production & Team Leadership
Format: Lecture
The Gamer Motivation Model: Long-Term Trends and Findings
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The State of PC and Console Games in 2025
Speaker: Ben Porter (Newzoo)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
The Synthesizer Plugins of 'COCOON'
Speaker: Jakob Schmid (Geometric Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio, Programming
Format: Lecture
Speaker: Robin-Yann Storm (Independent)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Roundtable
The Universal Scene Description (USD) Roundtables
Speaker: Robin-Yann Storm (Freelance)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation
Speaker: Daniele Galante (Ninja Theory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Speaker: Hiroyuki Masuno (CRI Middleware Co., Ltd.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World
Speaker: Trisha Stouffer (Stoic)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing, Production & Team Leadership
Format: Lecture
Speaker: Geoff Evans (NVIDIA)
Pass Type: All Access Pass, Core Pass
Track: Programming
Format: Roundtable
Turning Around a Playerbase in Crisis: A 'Destiny 2' Case Study
Speaker: Alan Blaine (Bungie)
Pass Type: All Access Pass, Core Pass
Track: Production & Team Leadership
Format: Lecture
Twitch Integration Basics: How to Make Your Game Stand Out on Twitch
Speaker: Thomas Tuts (Streaming Toolsmith)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
User Generated Compassion in 'Sky: Children of the Light'
Speaker: Kyle Holdwick (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture
Video Games and Crowdfunding: Best Practices from Successful Campaigns
Speaker: Thomas Bidaux (ICO)
Pass Type: All Access Pass, Core Pass
Track: Business & Marketing
Format: Lecture
Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'
Speaker: Idan Egozy (One Hamsa)
Pass Type: All Access Pass, Core Pass
Track: Audio
Format: Lecture
Speakers: Jason Keyser (VFX Apprentice), David Johnson (Undertone FX)
Pass Type: All Access Pass, Core Pass
Track: Visual Arts
Format: Roundtable
Voice-Over Pipeline of 'Avowed' for the Weird and Wonderous Living Lands
Speakers: Kaitlin Long (Obsidian Entertainment), Daniel Chamberlin (Obsidian Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Weaving the Systemic Soundscape of 'Eternal Strands'
Speaker: Alex Davies (Yellow Brick Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
What Was That Noise?!: Creative UI Sound Design with Intention
Speaker: Jonathan Bell (Formosa Interactive UK)
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Where to Start? Build Believable Worlds from Scratch with Systems and Story
Speakers: Anna Megill (CD PROJEKT RED), Emily Short (Independent), Kaitlin Tremblay (Soft Rains)
Pass Type: All Access Pass, Core Pass
Track: Design
Format: Lecture