View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
AI Summit: Multi-Agent Reinforcement Learning Invades MMORPG: 'Lineage Clone Wars'
Summit Speakers: Jinhyung Ahn (NCSOFT), Inseok Oh (NCSOFT)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Advanced Graphics Summit: New Graphics Features for 'Forspoken'
Summit Speaker: Keiji Matsuda (Luminous Productions Co., Ltd.)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: The Animated World of 'Ratchet and Clank: Rift Apart'
Summit Speaker: Lindsay Thompson (Insomniac Games)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: The Year in Free-To-Play Mobile Games: 2022 Edition
Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Visible Entertainment)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Hands Best: How AR & VR Devs Can Make the Most of Hand Tracking
Summit Speakers: Brian Schwab (LEGO Group), John Blau (Schell Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Future Realities Summit: Metaverse Games: State of Play and Opportunities
Summit Speaker: Dom Tait (Omdia)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person/Virtual
Game Narrative Summit: The Narrative Innovation Showcase 2022
Summit Speakers: Matthew Weise (Fiction Control), Clara Fernandez-Vara (NYU Game Center), Latoya Peterson (Glow Up Games), Eevi Korhonen (Housemarque), Douglas Austin (Worldwalker Games), Sandra Duval (Hinterland), Xalavier Nelson Jr. (Strange Scaffold)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Choose Your Own Misadventure: AI-Powered Futures for Game Design
Summit Speakers: Younès Rabii (Queen Mary University of London), Florence Smith Nicholls (Queen Mary University of London)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Contract Killers Episode 2: What's Wrong with your Publishing Contract?
Summit Speaker: Tim Repa-Davies (Sheridans)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person/Virtual
Summit Speaker: Nicholas Herring (CCP Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Production Essentials Summit: The Agile vs Waterfall Myth
Summit Speaker: Benjamin Hoyt (47 Games, Inc.)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
The Unity Roadmap for 2022 (Presented by Unity)
Sponsor Speakers: Andrew Bowell (Unity Technologies), James Stone (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Tools Summit: Efficiently Shuffling Loads of Data from Place to Place
Summit Speaker: Adrian Astley (Activision)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Visual Effects Summit: VFX as a Game Design Language
Summit Speaker: An-Tim Nguyen (Counterplay Games)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 208, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 216, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 215, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Use Your Game Developer Superpowers to Fight the Climate Crisis Workshop
Summit Speakers: Grant Shonkwiler (Shonkventures), Chance Glasco (Good Dog Studios), Trevin York (Mindblown Labs), Arnaud Fayolle (Ubisoft, Positive Play), Paula Angela Escuadra (Xbox Game Studios Cloud Publishing)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Workshop
Viewing Experience: In-Person
AI Summit: 'Age of Empires IV': Machine Learning Trials and Tribulations
Summit Speakers: Guy Leroy (Microsoft), Sam Devlin (Microsoft), Peter Chan (Relic Entertainment), Andrea Schiel (Microsoft)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Advanced Graphics Summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth
Summit Speaker: Lionel Fuentes (Asobo Studio)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
Animation Summit: How Hollywood Cinematography Is Employed to Support Games Cinematic Visualization
Summit Speaker: Mitch Gonzalez (The Third Floor Visualization)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: The F2P Game Design Challenge
Summit Speakers: Steve Meretzky (Independent), Abigail Rindo (King), Fawzi Mesmar (Independent), Shelby Moledina (Double Loop Games), Amanda Schuckman (Double Loop Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person/Virtual
Summit Speakers: John E. Muñoz (Personal), Alan Pope (NASA)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: Let Players Break Your Story: Narrative Design in Immersive Sims
Summit Speaker: Lucas Loredo (WolfEye Studios)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Summit Speaker: Nate Austin (Worldwalker Games, LLC)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Four-Day Workweek: We Did It! What now?
Summit Speakers: John Cooney (Armor Games), Saleem Dabbous (KO_OP), Tanya X. Short (Kitfox Games), Chris Chancey (ManaVoid Entertainment)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: What [Blank] Taught Me About Game Dev
Summit Speakers: Kinsey Erickson (Code Coven), Joseph Ruotolo (Freelance), Cam Perry (Schell Games), Brieyh'leai Simmons (Wallride Games), Ave Kaye (Mundane Magic), Derek Kwan (NorQuest College & Unannounced Studio & Caldera Interactive Ltd. (former)), Jada Thomas (CodeCrew)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day
Summit Speaker: Chris Cobb (Pragma Platform, Inc.)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
The Path to Leveraging DOTS in Production (Presented by Unity)
Sponsor Speakers: Laurent Gibert (Unity Technologies), Jonas De Maeseneer (Electric Square), Lauren Frazier (Ramen VR), Matt Fuad (Unity)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Tools Summit: Ubisoft Connect: Building User-Centered Frameworks for Internal Tools
Summit Speakers: Natali Panic-Cidic (Ubisoft Düsseldorf), Mihyun Ko (Ubisoft Düsseldorf)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
UX Summit: 'DEATHLOOP's' User Research and User Experience Death Loop
Summit Speaker: Dana Nightingale (Arkane Studios Lyon)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: UX
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Visual Effects Summit: How to (Not) Create Textures for VFX
Summit Speaker: Simon Trumpler (Wild Sheep Studio)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
Game Narrative Summit: Game Narrative Review Competition Winners: Poster Analysis
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Advanced Graphics Summit: Real-Time Ray Tracing in 'Hitman 3'
Summit Speaker: Alessandro Dal Corso (IO Interactive)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: Animation and Customization in 'The Sims 4'
Summit Speaker: Yusun Chung (Electronic Arts)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Community Management Summit: The Co-creation Loop - How to Motivate Communities for Enhanced Value
Summit Speaker: Eylul Ozekes (Sarepta studio)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Free-To-Play Summit: The Art of 'Bloodhunt': AAA on Free-To-Play
Summit Speaker: Rodrigo Cortes (Sharkmob)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Creating Positive Social Engagement: Case Study: 'The Under Presents'
Summit Speaker: Samantha Gorman (Tender Claws)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: The Dramaturgy of Video Games: Theatre, Story and Empathy
Summit Speaker: Abby Sherlock (University of Southern California)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Independent Game Summit: These Non-Violent Delights: Designing 'Stonefly's' Combat
Summit Speaker: Mel Ramsden (Flight School Studio)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Summit Speakers: Derek Lieu (Derek Lieu Creative, LLC), Dana Trebella (Spoke & Wheel Strategy)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Making Beautiful Cross-Platform Content With URP - Part 1 (Presented by Unity)
Sponsor Speakers: Jonas Mortensen (Unity Technologies), Felipe Lira (Unity Technologies), Andre McGrail (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Summit Speaker: Yiheng Zhou (LeoCool Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Collaborative Production
Summit Speaker: Carrie Patel (Obsidian Entertainment)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
UX Summit: Storytelling Is Design: A Human Centric Approach to Game Narrative
Summit Speaker: Abigail Rindo (King)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Viewing Experience: In-Person
Visual Effects Summit: Animating Pixels
Summit Speakers: Shaoyong (Abel) Zhang (Funplus Games), Chuandi Zhang (Funplus games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Visual Effects Summit: Restoring the Forest: Capturing the Themes of 'Kena' Through VFX
Summit Speaker: Nolan Carnahan (Ember Lab)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
Advanced Graphics Summit: 'Cyberpunk 2077': Bringing Light to Night City
Summit Speakers: Jakub Knapik (CD Projekt RED), Dave Yablonsky (CD Projekt RED), Poo Voon Kent (CD Projekt RED)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: Sustained Animation Excellence in 'Apex Legends'
Summit Speaker: Alejandro Potter (Respawn Entertainment)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Community Management Summit: Let's Redefine User Generated Content for a New Era
Summit Speaker: Dean Anderson (Playerstate)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Free-to-Play Summit: Capturing the Merge Games Market at Hyper Speed
Summit Speaker: Amy Choi (Lion Studios)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Comedy-Driven Interaction Design with 'Floor Plan 2'
Summit Speakers: Holden Link (Turbo Button), Nic Vasconcellos (Turbo Button)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Summit Speaker: Dan Gabriel (Learning Yogi)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person/Virtual
Independent Games Summit: 'Goblins of Elderstone': 5 Lessons From 6 Years in Development
Summit Speaker: Gustav Seymore (Outerdawn)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Indie Marketing How-Not-To: Review Breaker, G2A, and the $1.9M Steam Bug
Summit Speaker: Danny Day (QCF Design)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Making Beautiful Cross-Platform Content With URP - Part 2 (Presented by Unity)
Sponsor Speakers: Jonas Mortensen (Unity Technologies), Felipe Lira (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Online Game Technology Summit: From Development to Production: Building Game Servers for the Cloud
Summit Speakers: Harry Stevenson (Electronic Arts), Ben Burghaus (Electronic Arts)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Summit Speaker: Juan Linietsky (Godot Engine)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Production Essentials Summit: Anti-Crunch: Patterns and Practices
Summit Speaker: Chris Cobb (Pragma Platform, Inc.)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Tools Summit: File System Tricks for Safe Incremental Builds
Summit Speaker: John Austin (Pontoco)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Visual Effects Summit: FX in 'Lost Survivors': From Vision to Production
Summit Speaker: Emre Duran (InnoGames)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
AI Summit: Language Models on Rails: ML-Assisted Narrative Games
Summit Speakers: Suma Bailis (Google), Jane Friedhoff (Google)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: The Tricks of the Trade
Summit Speakers: Emily Katske (Heart Machine), Joel Finney (Giant Squid), James Ham (Insomniac Games), Max Kaufmann (Heart Machine), Benjamin Lee DeGuzman (Treyarch Corp), Jeremy Pantoja (Airship Syndicate)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Summit Speaker: Wenjia Lin (Netease Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Community Management Summit: Trust & Safety as a Revenue Driver
Summit Speaker: Matthew Soeth (Spectrum Labs)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: Top Gaming Features and Empowering the People Behind Them
Summit Speaker: Carol Miu (PeopleFun)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Keep Redlining OUT of the Metaverse
Summit Speakers: Kellee Santiago (Niantic, Inc), John King (Niantic, Inc)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Summit Speaker: Evan Hill (Obisidan)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Game Dev Communities from Home
Summit Speaker: Mario Carballo Zama (Amano Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Independent Games Summit: The Art of 'The Big Con'
Summit Speaker: Saffron Aurora (Mighty Yell Studios)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Version Control for Game Developers (Presented by Unity)
Sponsor Speakers: Michael Saver (Unity Technologies), Neha Khalwadekar, Marie-Christine Babin
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Visual Effects Summit: How to Think like a Scripted Particle
Summit Speaker: Phillip James (Firewalk Studios)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
AI Summit: Buffing Bots with Imitation Learning
Summit Speakers: Niels Justesen (modl.ai), Chris Carvelli (modl.ai)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Advanced Graphics Summit: Kickstart RT: Easy Open Source Ray Tracing
Summit Speaker: Bryan Dudash (NVIDIA)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: The Facial Animation Pipeline of 'Marvel's Guardians of The Galaxy'
Summit Speaker: Simon Habib (Eidos Montreal)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Community Management Summit: How to Launch a Game With Influencers
Summit Speaker: Emilee Helm (Gamesight)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
Summit Speaker: Alex Coulombe (Agile Lens: Immersive Design)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person/Virtual
Game Narrative Summit: Narrative Tools as Powerful as 'Marvel's Guardians of the Galaxy's'
Summit Speaker: Rayna Anderson (Eidos Montreal)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Love, Affection, and Relationships in Design
Summit Speaker: Lindsay Grace (University of Miami)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Making Indie Games with Public Domain Content
Summit Speaker: Chris Totten (Kent State University/Pie for Breakfast Studios)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Online Game Technology Summit: Real-Time Anomaly Monitoring in Multiplayer Online Games
Summit Speaker: Lei Xia (Thunderfire UX)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Open Source Game Development Summit: Open Source Strategy for Game Studios
Summit Speakers: Jon Manning (Secret Lab), VM (Vicky) Brasseur (Wipro, Ltd.)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Production Essentials Summit: Congratulations You've Become a Lead: Now What?
Summit Speaker: Jeff Litchford (Deck Nine Games)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
The Future of .NET and Unity (Presented by Unity)
Sponsor Speakers: Josh Peterson (Unity Technologies), Andrew Parsons (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Tools Summit: Help Game Designers Analyze Data: How to Develop an Online Pivot Table Tool
Summit Speakers: Yongyuan Deng (Thunderfire UX), Zijie Cheng (NetEase)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
UX Summit: Research on Visual Fatigue When Playing Games
Summit Speakers: Yuling Su (Netease Games), Jue (Jade) Wang (Netease)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Viewing Experience: In-Person
Visual Effects Summit: Can We Do It with Particles?: VFX Learnings from 'Returnal'
Summit Speakers: Risto Jankkila (Housemarque & Playstation Studios), Sharman Jagadeesan (Housemarque & Playstation Studios)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
AI Summit: Controlled Chaos: The Combat of 'Marvel's Guardians of the Galaxy'
Summit Speakers: Rodrigo Barros Lima (Eidos Montreal), Olivier Tremblay-Ross (Eidos Montreal)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Advanced Graphics Summit: Render Pipeline Shaders
Summit Speaker: Zhuo Chen (AMD)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: 'FIFA 22's' Hypermotion: Full-Match Mocap Driving Machine Learning Technology
Summit Speakers: Ryan Cardinal (Electronic Arts), Luke Shier (Electronic Arts), David Wong (Electronic Arts)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Summit Speakers: Ashley Blake (Andromeda Entertainment), Antony Stevens (Archiact VR)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Summit Speaker: Hunter Bulkeley (Tilting Point)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: UX for Holograms
Summit Speaker: Nicole Lazzaro (XEODesign, Inc.)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Summit Speaker: Michelle Clough (Talespinners)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
How Unity Gaming Services Addresses Unsolved Problems in Gaming (Presented by Unity)
Sponsor Speakers: Joanna Van Gansen (Unity Technologies), Khaled Abdel Rahman (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Independent Games Summit: Big in Japan, Not in the West: The Difficulties of Cross-Cultural Appeal
Summit Speaker: Anne Ferrero (Asobu)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Independent Games Summit: Sacrifices Were Made: The 'Inscryption' Post-Mortem
Summit Speaker: Daniel Mullins (Daniel Mullins Games)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person/Virtual
Tools Summit: An Easy-to-Use Cutscenes Preview Tool with Low Resources
Summit Speaker: Wenjie Ou (NetEase Games AI Lab)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Summit Speaker: Mike Mariano (Roblox)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: UX
Format: Session
Viewing Experience: In-Person/Virtual
AI Summit: Innovations in Procedural Narrative
Summit Speakers: Emily Short (Failbetter Games), Borut Pfeifer (WolfEye Studios), Stephen Ware (University of Kentucky, Department of Computer Science)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark Area'
Summit Speakers: Ka Ming Chan (MoreFun Studios of Tencent Games), Ruochen Ying (MoreFun Studios of Tencent Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Animation Summit: Microtalks 2022
Summit Speakers: Brandon Nason (Blizzard Entertainment), Lana Bachynski (Riot Games), Jonathan Marshall (Ubisoft), Desiree Cassidy (Bonfire Studios), Jerome (Hexworks), David Wilson (Microsoft), Pamela Barrera (ICON Creative Studios), Yin Mendoza (Rocksteady Studios), Hollie Newsham (Lucid Games), Maebe Jay Sewell (Naughty Dog Inc)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Art Direction Summit: Designing the Settlements in the World of 'Horizon Forbidden West'
Summit Speaker: Roland IJzermans (Guerrilla)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: The F2P Designers Notebook
Summit Speakers: Kenny Dinkin (King), Toiya Kristen Finley (Schnoodle Media, LLC), Christopher Foster (Hidden Door), Michelle Woods (Haiku Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
From Creation to Connection: What's New for Multiplayer Gaming at Unity (Presented by Unity)
Sponsor Speakers: Caleb Atwood (Unity Technologies), Dan Richards (Unity Technologies), Stuart Macfarlane (Unity Technologies), Samuel Bellomo (Unity)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Future Realities Summit: Cross-Platform XR Development Use Case: 'Zombieland VR' with OpenXR
Summit Speakers: Bobby Thandi (XR Games), Jamie Healey (XR Games), Brent Insko (Intel & Khronos Group)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: Leveraging Player Psychology in 'Bluebeard's Bride'
Summit Speaker: Whitney Beltrán (Hidden Path Entertainment)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Unpacking a Narrative Through 1,000 Household Items
Summit Speakers: Wren Brier (Witch Beam), Tim Dawson (Witch Beam)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Online Game Technology Summit: 'Sky's' Journey to 1MM CCU: A Cloud Native Approach To Scaling
Summit Speaker: Kunal Lanjewar (thatgamecompany)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
Production Essentials Summit: Production in Media Res
Summit Speaker: Sarah Spiers (PUBG Corporation)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Tools Summit: Immutable Data for Editors for 'EVE Echoes'
Summit Speaker: Kai Zhang (Netease Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
UX Summit: Empirical Study: How to Use Electrodermal Activity in Games
Summit Speaker: Natali Panic-Cidic (Ubisoft Düsseldorf)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Session
Viewing Experience: In-Person
Visual Effects Summit: How Parameters Drive the Particle Effects of 'Forza Horizon 5'
Summit Speaker: Valentyn Minytskyi (Playground Games)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Special Event
Format: Special Event
Viewing Experience: Virtual
Adobe Substance 3D Keynote (Presented by Adobe)
Sponsor Speakers: Sébastien Deguy (Adobe), Wes McDermott (Adobe)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Audio Summit: Actively Building Trust: Creating the Voices of 'We Are OFK'
Summit Speakers: Khris Brown (Vox Point LLC), Teddy Dief (We Are OFK)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
Audio Summit: Designing Audio Based Game Mechanics
Summit Speaker: Giori Politi (Lo-Fi People)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
CANCELED: Fair Play Summit: Safe and Responsible Gaming: Three Dimensions of Ambition and Change
Summit Speaker: Niina Ojala (Rovio Entertainment Corporation)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual
Educators Summit Session: Abolish Points: Using Specifications Grading in Game Courses
Summit Speaker: Sanjay Madhav (University of Southern California)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Fair Play Summit: Mission Driven Games: Developing a Better World
Summit Speakers: Karla Reyes (Niantic & Code Coven), Deborah Mensah-Bonsu (DMB Crew), Jennifer Estaris (Ustwo Games), Lual Mayen (Junub Games, Lual Mayen Foundation), Susanna Pollock (Games for Change)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual
Free-to-Play Summit: From Identity to Innovation: The Keys to Creation on 'Roblox'
Summit Speakers: Matthew Curtis (Roblox), Bjorn Book-Larsson (Roblox), Janzen Madsen (Splitting Point Studios), Matthew Hufton (Splitting Point Studios), Mary Rukavina (Sonar Studios)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Accessibility in VR: Lessons Learned and Best Practices
Summit Speakers: Andrew Eiche (Owlchemy Labs Inc), Alexis Miller (Schell Games), Chris Groux (Inverse)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: How to Run (and Survive) a Writers' Room
Summit Speaker: Antony Johnston (Freelance)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Going Global, Staying Local: Helping Game Developers Succeed (Presented by Xsolla)
Sponsor Speaker: Chris Hewish (Xsolla)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Independent Games Summit: Building The 'SkateBIRD' Brand In Layers
Summit Speaker: Megan Fox (Glass Bottom Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Summit Speakers: Kim Belair (Sweet Baby Inc), David Bedard (Sweet Baby Inc)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'
Summit Speaker: Blake Rebouche (Guerrilla)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Machine Learning Summit: 4 Years of Bringing Characters to Life with Computer Brains
Summit Speaker: Sebastian Starke (Electronic Arts, The University of Edinburgh)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Technical Artist Summit: Bringing the World to Your Shaders
Summit Speaker: Matt Oztalay (Epic Games)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 216, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 208, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Summit Speakers: Marc LeBlanc (Riot Games), Andy Ashcraft (Giantsdance Games, Inc. & New York Film Academy), Kellee Santiago (Niantic), Stone Librande (Riot Games), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Elizabeth Swensen (University of California, Santa Cruz), Marcus Montgomery (Microsoft), Laura Warner (Niantic Inc.)
Location: Room 215, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Viewing Experience: In-Person
Storytelling Fundamentals Workshop
Summit Speaker: Evan Skolnick (Independent)
Location: Room 301, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Workshop
Viewing Experience: In-Person
"Play and Earn": Transforming Games with the Blockchain Economy (Presented by Wemade)
Sponsor Speaker: Henry Chang (Wemade)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Art Direction Summit: Building Night City
Summit Speaker: Kacper Niepokólczycki (CD Projekt Red)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
Summit Speaker: Joshua Davidson (Gearbox Software)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass, All Access Online Only Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person/Virtual
Educators Summit: Teaching Games with Games 7: Changing the Game
Summit Speakers: John Sharp (Parsons The New School for Design), Colleen Macklin (Parsons School of Design at The New School), Kishonna Gray (University of Kentucky), Dr. Edmond Y. Chang (Ohio University), Shawn Pierre (Independent), Lien Tran (DePaul University), TreaAndrea Russworm (UMass Amherst)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: Subscriptions: Challenges and Opportunities
Summit Speaker: George Jijiashvili (Omdia)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Future Realities Summit: 'Visitations': VR for Ketamine Infusion Therapy
Summit Speaker: David Lobser (Light Clinic)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: The Narrative Guide to Surviving the Monetization of Games
Summit Speaker: Lucien Soulban (Tuque Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Making Room for Accessibility & Health
Summit Speakers: V Buckenham (Downpour Limited), Emily Flynn-Jones (Killjoy Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: The 2022 Failure Workshop
Summit Speakers: Adrián Novell (Electronic Arts), Ido Yehieli (Stellar Cartography Interactive UG), Keith Burgun (Keith Burgun Games), Dave Proctor (Mighty Yell Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Inside the Walled Payment Garden: A Guide to Mobile Market Freedom (Presented by Xsolla)
Sponsor Speakers: Anthony Mendoza (Xsolla), Miikka Luotio (Xsolla)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Level Design Summit: 'Deathloop': How We Designed Four Maps Four Times
Summit Speaker: Sébastien Meghan Hannier (Arkane Studios Lyon)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Summit Speaker: Jorge del Val Santos (Embark Studios)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Math In Game Development Summit: Visualizing Math
Summit Speakers: Shaoyong (Abel) Zhang (Funplus games), Chuandi Zhang (Funplus games)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Panel: Experimenting with USD in Game Pipelines (Presented by Autodesk)
Sponsor Speakers: Francois Devic (Eidos Montreal), Bruno Vaillancourt (Eidos Montreal), TJ Trently (NetEase Games), Aliza Carpio (Autodesk)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Technical Artist Summit: Human Perception of Motion and Animation
Summit Speaker: Sergei Savchenko (Bethesda Game Studios)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (Presented by Adobe)
Sponsor Speakers: Clay Shanks (EA DICE), Priyabrata Biswal (EA DICE)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
Audio Summit: Live Q&A Lunchtime Surgeries
Summit Speakers: Khris Brown (Vox Point LLC), Megan Carnes (Freelance), Joshua Davidson (Gearbox Software), Teddy Dief (We Are OFK)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers
Summit Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Michelle Clough (Talespinners), Antony Johnston (Freelance), Whitney Beltrán (Hidden Path Entertainment), Xalavier Nelson Jr. (Strange Scaffold)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
AI Summit: Virtual Happiness and How to Measure It: Utility AI Revisited
Summit Speaker: Aaron C Gaudette (aaronsee.media)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Accelerating Creative Workflows with Epic Games (Presented by Autodesk)
Sponsor Speakers: Steven Roselle (Autodesk), Daryl Obert (Epic Games), Warren Trezevant (Autodesk)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Art Direction Summit: Creating Casual Art at Hyper-Casual Speed in a Multicultural Team
Summit Speaker: Aline Krebs (Voodoo)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Educators Summit: Teaching Escape Room Design
Summit Speakers: Ira Fay (MIT), Emilie Butt (University of Illinois at Urbana Champaign)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Fair Play Summit: Review of Player Dynamic's Systems
Summit Speaker: Natasha Miller (Blizzard Entertainment)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Fast and Easy Character Creation with Substance 3D Modeler Beta (Presented by Adobe)
Sponsor Speaker: Ryan Corniel
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Free-to-Play Summit: Don't Pass on Battle Pass: Best Practices for F2P Design
Summit Speaker: David Fox (Double Coconut)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: How NOT to Build a VR Arcade Game
Summit Speaker: Michael Bridgman (MajorMega)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: The New Phone Format Turning Netflix Watchers into "Accidental Gamers"
Summit Speaker: Nihal Tharoor (ElectricNoir)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Game of Funds: Success is Coming (Presented by Xsolla)
Sponsor Speakers: Justin Berenbaum (Xsolla), Lily Goldner (Xsolla), Ken Seto (Massive Damage Games), David Martinez (Raw Fury)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Independent Games Summit: The Resolve of the Latin American Gaming Industry
Summit Speaker: David Lucio (El David y Estefi Show)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Writing Personal Experiences Without Sacrificing Your Health
Summit Speaker: Emma Kidwell (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person/Virtual
Level Design Summit: Just Me & My Pitch: The Confused Art of Showing a Layout
Summit Speaker: Simon-Albert Boudreault (Warner Brothers Games)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Machine Learning Summit: It's Complicated: Getting ML inside a AAA Engine
Summit Speakers: Adrien Logut (Ubisoft Montreal), Colin Gaudreau (Ubisoft Winnipeg)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
Summit Speaker: Yoshifumi Kawai (Cysharp, Inc.)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and Don'ts
Summit Speaker: Taylor Wright (Stray Kite Studio)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
AI Summit: Meta-Character-Spatial AI Dynamic Cooperative Model in Digital Game AI
Summit Speaker: Youichiro Miyake (SQUARE ENIX)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Art Direction Summit: When Inspiration Goes on Strike
Summit Speaker: Adam Volker (Flight School Studio)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Audio Summit: Ambisonics and the Great Outdoors
Summit Speaker: Blair Devereaux (Team Audio)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass, All Access Online Only Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person/Virtual
Beyond Credit: Taking Advantage of Emerging Payment Methods Worldwide (Presented by Xsolla)
Sponsor Speakers: Jurgen Avina (Xsolla), Zachary Srot (Xsolla), Sebastian Zechel (Xsolla)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Educators Summit: Strategies for Creating Productive, Healthy Student Teams
Summit Speaker: Erika Mesh (Rochester Institute of Technology)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Enlist Three Allies to Drive Revenue Growth with Out-of-App Purchases (Presented by Codashop)
Sponsor Speaker: Guillaume Noé (Codashop)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By Addressing Player Motivation
Summit Speakers: Clint Sereday (Byfron Technologies), Nemanja Mulasmajic (Byfron Technologies)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Fair Play Summit: How to Talk About Positive Behavior
Summit Speaker: Weszt Hart (Riot Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual
Free-to-Play Summit: Building Lifetime Value Through Quality Ad Placements
Summit Speaker: Noelia López Molina (Tilting Point Media)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: Virtual Reality and Game Design is Reimagining Enterprise Applications
Summit Speaker: Gregg Katano (HOLOGATE)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: Players or Virtual Tourists? Video Games and Tourism Psychology
Summit Speaker: Marcin Makaj (The Moonwalls & Academy of Art in Szczecin)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: A Game from a GIF: How 'Button City' Was Made
Summit Speakers: Ryan Woodward (Subliminal), Shandiin Woodward (Subliminal)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Releasing an Indie Game Looks More like a Marathon than a Sprint
Summit Speaker: Elisa Farinetti (Broken Arms Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
Summit Speaker: Taha Rasouli (AvaGames)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
Math In Game Development Summit: Deep Dive: Quaternion Springs
Summit Speaker: John Austin (Pontoco)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite
Summit Speaker: Kedong Ma (Epic Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Sponsor Speaker: Genci Buxheli (Eidos Montreal)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Trim my Starship: Building Flexible, Modular Hero Assets in 3ds Max (Presented by Autodesk)
Sponsor Speaker: Thomas Marrone (Cryptic Studios)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
"Things I Wish I Knew Sooner" About the Game Industry (Presented by Xsolla)
Sponsor Speakers: Michael Lewis (Take-Two Interactive Software), Sam Gaglani (Xsolla), Kara Bilkiss (Rogue Games Inc.)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data
Summit Speaker: Ben Sunshine-Hill (Havok)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Art Direction Summit: Costume + Body = Character
Summit Speaker: Heli Salomaa (Victoria University of Wellington)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Summit Speaker: Matthias Worch (Epic Games)
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Summit Speaker: Farley Chery (Worcester Polytechnic Institute)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Summit Speakers: Alexander Gee (Oterlu), Jane Skullman (Star Stable), Paulina Olsson (Peppy agency)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: Understanding NFTs: A Sea-Change for F2P Games
Summit Speaker: Jordan Blackman (Bright Black)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person/Virtual
Future Realities Summit: Designing for the Real World in a Pandemic
Summit Speakers: Kellee Santiago (Niantic, Inc), Matt Slemon (Niantic, Inc.), Danbi Lee (Niantic Inc.), Michael Steranka (Niantic Inc.)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Game Narrative Summit: Making Player Choices Feel like They Matter in Your Narrative
Summit Speaker: Tony Howard-Arias (Black Tabby Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Independent Games Summit: An Approach to Game Art for Solo Devs, Small Teams, and Non-Artists
Summit Speaker: Matthew Brelsford (Giant Light Studios, LLC)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Indie Games and Our Queer, Sex-Positive Revolution
Summit Speaker: Sharang Biswas (Independent)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Machine Learning Summit: Multi-Modal Based Frame Rate Prediction
Summit Speaker: Ruidong Feng (Booming Tech & Netease)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Open Source Game Development Summit: 'Space Station 13': Behind one of the Largest Open Source Games
Summit Speaker: Nathan Riemer (Independent)
Location: Room 209, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Technical Artist Summit: Finding Harmony in Anime Style and Physically Based Rendering
Summit Speaker: Chen Zhou (NetEase Games)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
AI Summit: 'Hide N' Seek': A Social Deduction Game Using Controllable Language Models
Summit Speakers: Suma Bailis (Google), Jane Friedhoff (Google)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presented by PTW)
Sponsor Speaker: Jessica Kent (SIDE)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Audio
Format: Sponsored Session
Viewing Experience: In-Person
Art Direction Summit: Leading by Learning: An Introvert's Discoveries in Art Leadership
Summit Speaker: Xiaochang Liu (Monomi Park)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
Audio Summit: Style Wars: Variety In Scoring While Maintaining A Singular Voice
Summit Speaker: C Andrew Rohrmann (Scntfc)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
Educators Summit: An Aesthetic Approach to a Virtual Reality Education
Summit Speaker: Jared Bendis (The Cleveland Institute of Art)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Fair Play Summit: Using AI for Trust & Safety
Summit Speaker: Katie Zigelman (Spectrum Labs AI)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Free-To-Play Summit: How Web 3.0 Can Transform Free to Play Games: A 'Habbo Hotel' Case Study
Summit Speaker: Mika Timonen (Sulake)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Future Realities Summit: What FMV Can Teach Us about Volumetric Videogames
Summit Speaker: Cindy Poremba (OCAD University)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Summit Speaker: James Coltrain (Historiated Games)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Sponsor Speaker: Kirill Tokarev (80 Level)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Viewing Experience: In-Person
Independent Games Summit: Prioritizing Accessible Player Experiences
Summit Speaker: Christopher Power (AbleGamers Canada & UPEI)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Reimagining the Corporate Hellscape: The Art Direction of Going Under
Summit Speaker: Nick Kaman (Aggro Crab)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Level Design Summit: Designing the Museum Flashback: 'The Last of Us Part II'
Summit Speaker: Evan Hill (Obisidan)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Summit Speaker: Romain Trachel (Eidos Sherbrooke)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Open Source Game Development Summit: Being Successful with Open Source in Game Development
Summit Speakers: Mark Mandel (Google Cloud), April Kyle Nassi (Google Cloud)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Psychonauts 2: Bringing Classic Characters into the Modern Era (Presented by Adobe)
Sponsor Speakers: David Russell (Double Fine Productions), Zahra Amirabadi (Double Fine Productions)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
AI Summit: Cities at Scale: Simulating Street Life on a Budget
Summit Speaker: Sandy MacPherson (Kythera AI)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design, Programming
Format: Session
Viewing Experience: In-Person
Audio Summit: Game Composer's Toolbox: Interactive Music Composition Tips & Tricks
Summit Speaker: Megan Carnes (Freelance)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
Educators Summit: Tools Dev in Game Edu
Summit Speakers: Jeremy Bond (Michigan State Univ. / ExNinja), Brian Winn (Michigan State University / Will Winn Games Inc.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Free-to-Play Summit: Ethical Play To Earn Businesses for Decent Human Beings
Summit Speaker: Patrick Moran (Kongregate)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person
Game Narrative Summit: Dynamic Narrative Systems in 'Elsinore'
Summit Speaker: Connor Fallon (Golden Glitch)
Location: Room 3007, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation System in NetEase Games
Summit Speaker: Yunbo Peng (NetEase Games AI Lab)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Summit Speaker: Edgar Handy (SQUARE ENIX CO., LTD, AI Division)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Summit Speakers: Yiheng Zhou (LeoCool Games), Qidan Chen (Thunderfire UX)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Technical Artist Summit: Lighting the Way: Efficient Dynamic Lighting & Shadows on Mobile
Summit Speakers: Chensi Li (Netease Games), Chaohui Shen (Netease Games)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
Speaker: Brandon Sheffield (Necrosoft Games)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
Art Direction Summit: Hair Art in Games: Aesthetics Difference between Eastern and Western
Summit Speakers: Hao Luo (NetEase), Xiaoying Fu (Netease)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
CANCELED: Game Narrative Summit: Interactive Cinema
Summit Speakers: Simay Dinc (Recontact Games), Eray Dinc (Recontact Games)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Session
Viewing Experience: In-Person
Educators Summit: Changing Industry for the Better
Summit Speakers: Bo Ruberg (University of California, Irvine), Leena van Deventer (Team Fanclub), Richard Lemarchand (University of Southern California)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Session
Viewing Experience: In-Person
Free-To-Play Summit: Blockchain, NFTS, Play-To-Earn…Is It Real or a Farce?
Summit Speakers: Seth Sivak (Proletariat Inc.), Lars Doucet (Level Up Labs, LLC), Holly Liu (PKO Investments & Kabam), Dave Ranyard (Dream Reality Interactive), Katrina Wolfe (Laguna Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Free-to-Play
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Future Realities Summit: Seven Ways VR Will Change the World of Mental Healthcare!
Summit Speaker: Skip Rizzo (USC-ICT)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Session
Viewing Experience: In-Person
Independent Games Summit: 2022 Soapbox
Summit Speakers: Chris Zukowski (Return To Adventure Mountain LLC), Emmett Nahil (Perfect Garbage Studios), Son M. (Perfect Garbage Studios), Dani Dee (Split Fate Studios), Amber-Leigh Blake (Sweet Baby Inc.), Folmer Kelly (Nopopo)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Independent Games Summit: Making Room for Climate Justice
Summit Speaker: Dr Benjamin Abraham (UTS Climate Justice Research Centre)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Session
Viewing Experience: In-Person
Level Design Summit: Torchbearers: New Generation Immersive Sim Developers
Summit Speakers: Harvey Smith (Arkane Austin), Paris Stacy (Arkane Austin), Dillon Rogers (New Blood Interactive), Suzanne Will (Blendo Games), Snaketicus . (Ninth Exodus)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Machine Learning Summit: AI Animator : A Real Time Motion Completion System
Summit Speaker: Yinglin Duan (NetEase Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Making Game Production Tools with Bifrost (Presented by Autodesk)
Sponsor Speaker: Maxime Jeanmougin (Platinum Games)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Math In Game Development Summit: Practical Automation: A Guide to Random Game Content Generation
Summit Speakers: Yiheng Zhou (LeoCool Games), Shuai Xu (LeoCool Games)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever
Summit Speakers: Kurt Diegert (343 Industries), Mikael Nellfors (343 Industries)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person
'Dreamscaper': Killer Combat on an Indie Budget
Speaker: Ian Cofino (Afterburner Studios)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
A Guided Tour of Blackreef: Rendering Technologies in Deathloop (Presented by AMD)
Sponsor Speakers: Gilles Marion (Arkane Lyon), Lou Kramer (AMD)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
A Platform of Platforms – Bringing the G3x Handheld to Life (Presented by Qualcomm)
Sponsor Speakers: Micah Knapp (Qualcomm), Justin Cooney (Razer)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsored Session
Viewing Experience: In-Person
Adventures with Deferred Texturing in 'Horizon Forbidden West'
Speaker: James McLaren (Guerrilla)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Audio Directors Roundtable Day 1: Audio Department Best Practices
Speakers: Jason Kanter (Avalanche Studios), Lydia Andrew (Ubisoft)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass
Topic: Audio, Production & Team Management
Format: Roundtable
Viewing Experience: Virtual
Building a Multi-Region Arcade Platform with CockroachDB on AWS (Presented by Cockroach Labs)
Sponsor Speakers: Dan Goodman (Ultimate Gaming), Jim Walker (Cockroach Labs), Dan Carpenter (AWS)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Classic Game Postmortem: 'Wolfenstein 3D' (Achtung!)
Speaker: John Romero (Romero Games Ltd.)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Creating the World of 'Riders Republic': A Declarative Pipeline
Speaker: Frederic Saclier (Ubisoft)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Viewing Experience: In-Person
Effective Feedback and Critique Roundtable Day 1
Speaker: Jeff Hesser (Epic Games)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Viewing Experience: Virtual
Global Insights for a New Era of Games Advertising (Presented by Meta)
Sponsor Speakers: Tim Lion (Meta), Chloé Gingrich (Meta), Stephen Gray (Meta), Peleg Israeli (Meta), Cheryl Savage (Meta)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: Virtual
Introducing Unity's Newest Game Sample (Presented by Unity)
Sponsor Speakers: Ben Mcilmoyle (Unity Technologies), Juan Puerta (Unity Technologies), Ciro Continisio (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Lessons Learned From Two Decades of Audio Programming
Speaker: Guy Somberg (Echtra Games, Inc.)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
Viewing Experience: In-Person
Leveling up for Climate: 3 Ways Gaming Companies Can Take Action for the Planet
Speakers: Sam Barratt (Playing for the Planet Alliance/UNEP), Maria Sayans (ustwo games), Deborah Mensah-Bonsu (Games for Good), Nicolas Hunsinger (Ubisoft), Nic Walker (Space Ape Games), Tommi Lappalainen (Rovio Entertainment Corp.), Yin Mengjia (TiMi Studio Group), Trista Patterson (Microsoft)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual
Localization Roundtable (Presented by the IGDA)
Speakers: Julia Gstoettner (Freelance Localization Specialist & IGDA Localization SIG Co-Chair), Aurélie Perrin (Freelance Localization Specialist & IGDA Localization SIG)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
My First Game Credit Roundtable (Presented by the IGDA)
Speakers: Katie Golden (Riot Games), Nazih Fares (The 4 Winds Entertainment), Raj Patel (Relic Entertainment), Ian Schreiber (Independent), Tarja Porkka-Kontturi (Global Game Jam)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
Practical Vulkan - From API to Applications (Presented by NVIDIA)
Sponsor Speaker: Martin-Karl Lefrancois (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Pulling Together A Business Case
Speaker: Rami Ismail (Independent)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Viewing Experience: In-Person
The Many Challenges of Making 'Baldur's Gate 3'
Speaker: Swen Vincke (Larian Studios Games Ltd.)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Special Event
Format: Special Event
Viewing Experience: Virtual
Voices in the Machine: Making Space for Yourself in AAA
Speaker: Navid Khavari (Ubisoft)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Viewing Experience: In-Person
What the Fungible? A Developer Discussion on NFTs
Speakers: Louis Castle (GreenPark Sports), Dr. Dave Ranyard (Dream Reality Interactive Ltd.), Susan Cummings (Petaverse Network / Tiny Rebel Games Ltd.), Nicholas Lovell (GAMESbrief), Andy Armstrong (Frogland.io)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Zwift: The World's Biggest Esports Metaverse (Presented by Zwift)
Sponsor Speakers: Steve Beckett (Zwift), Stephen Waits (Zwift)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
'PAYDAY 2': Leveraging Game Telemetry to Increase Engagement and Replayability
Speaker: Irene Hjorth (Starbreeze)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
A Digital Identity Fit for the NextGen Web (Presented by Perkins Coie LLP)
Sponsor Speakers: Charlyn Ho (Perkins Coie LLP), Ankur Patel (Microsoft), Zac Rich (Meta), Tobias Batton (EX POPULUS)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
AWS for Games Keynote (Presented by Amazon Web Services)
Sponsor Speakers: Tabithia Graves (Amazon Web Services), Chris Lee (Amazon Web Services), Antony Passemard (Amazon Web Services), John Kennedy (Amazon Web Services), Chris Byskal (Amazon Web Services), Toufeeq Hussain (Amazon Web Services)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Authoring Efficient Shaders for Optimal Mobile Performance (Presented by Arm)
Sponsor Speakers: Zandro Fargnoli (Arm), David Sena (NaturalMotion)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Roll7)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Programming
Format: Roundtable
Viewing Experience: Virtual
Black Developers Matter Roundtable (Presented by the IGDA)
Speakers: Carl Varnado (Black in Gaming), Dennis Mathews (Revelation Interactive)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Building a Game Audio Community in Latin America Roundtable
Speakers: Carlos Egas (Game Audio Latam & Serenity Forge & Teravision Games), Ricardo Cervantes (Game Audio Latam), Rodrigo Ferzuli (Game Audio Latam & Amber Studio), Maria Jose Felix Vega (Game Audio Latam & Independent), Maria Jazmin Giolito (Game Audio Latam & Independent)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass
Topic: Audio
Format: Roundtable
Viewing Experience: Virtual
Business & Legal Roundtable (Presented by the IGDA)
Speaker: Will Bucher (Fenwick & West LLC & Business & Legal SIG)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
Composing for 'Lineage M': Modular Construction in Game Music
Speaker: Winifred Phillips (Generations Productions LLC)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person/Virtual
Design Sandbox: Analog vs Digital Systems
Speaker: Gregory Peng (Bungie)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
External Development (Outsourcing) Roundtable
Speaker: Carl Schmidt (Zynga)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Viewing Experience: In-Person
FidelityFX Super Resolution 2.0 (Presented by AMD)
Sponsor Speakers: Thomas Arcila (AMD), Colin Riley (AMD)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Game Narrative Roundtable Day 1: Professional
Speaker: Richard Dansky (Red Storm & Ubisoft)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Roundtable
Viewing Experience: Virtual
Gearing Up Millions of Armor Combinations in 'Dauntless'
Speaker: Jean-Marc Belloncik (Phoenix Labs)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Viewing Experience: In-Person
Global Game Jam Roundtable Day 1
Speaker: Tim Cullings (Global Game Jam)
Location: Room 208, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Hand tracking: How can lessons in LBE help at home gaming? (Presented by Ultraleap)
Sponsor Speakers: Chris Burgess (Ultraleap), Pip Turner (Ultraleap)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
How Can Accelerators Best Facilitate for New Game Studios?
Speaker: Linn Sovig (Trygge Rammer)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Session
Viewing Experience: In-Person/Virtual
How Games Developers Should Treat Advertising In 2022 (Presented by Anzu.io)
Sponsor Speaker: Lev Kommisarchik (Anzu.io)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
How Meta Quest Became a Billion Dollar Ecosystem (Presented by Meta)
Sponsor Speaker: Chris Pruett (Meta)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Sponsor Speaker: Jacob Navok (Genvid Holdings, Inc)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Orchestrating Next-Gen Graphics With Nsight Systems (Presented by NVIDIA)
Sponsor Speaker: Uri Shomroni (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Pathing in 'Age of Empires IV': Flow Fields and Steering Behaviors
Speaker: Frank Cheng (Microsoft, World's Edge)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Social Media Deep Dive: 'Among Us' TikTok Strategy
Speaker: Victoria Tran (Innersloth)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Sponsor Speaker: Jinwen Hu (Leiting Games)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: Virtual
The Design of 'HoloVista': Crafting Mechanics for Immersive Storytelling
Speaker: Scott Siegel (Harmonix)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person
The Key Role of Internal Production Communities of Practice at Ubisoft
Speaker: Vicky Lagarre (Ubisoft)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Three Opportunities to Improve Character Design in the Games Industry
Speaker: Jessica Tompkins (Electronic Arts)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Session
Viewing Experience: In-Person/Virtual
Tools Roundtable Day 1: Workflow
Speaker: Geoff Evans (Epic Games)
Location: Room 216, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Viewing Experience: In-Person
What the UK Games Industry Learned from Its Census
Speaker: Mark Taylor (University of Sheffield)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Winning the Launch with Google Ad Solutions (Presented by Google)
Sponsor Speakers: Jen Lui (Google), Katie Funk (Google)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: Virtual
Velocity & Luminance Adaptive Rasterization (Presented by Intel)
Sponsor Speakers: Adam Lake (Intel Corporation), Marissa DuBois (Intel Corporation)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Build RTX graphics like a Pro using Nsight Graphics & NVIDIA DevTools (Presented by NVIDIA)
Sponsor Speaker: Aurelio Reis (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
CANCELED: Making 'Temtem' Gender-Inclusive Across Languages: Case Study
Speaker: Diana Monton (Native Prime)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Developing and Retaining Diverse Talent (Presented by Xbox)
Sponsor Speakers: Jen MacLean (Xbox), Annette Gonzalez (Xbox)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Sponsored Session
Viewing Experience: Virtual
Figuring Out How Things Work in an Unfamiliar Codebase
Speaker: Molly Jameson (Spry Fox)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Games Subscriptions: Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?
Speaker: Piers Harding-Rolls (Ampere Analysis)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Gamifying Creativity in 'Chicory': A Colorful Tale
Speaker: Greg Lobanov (Independent)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Sponsor Speaker: Brian Pontarelli (FusionAuth)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
How to Grow Your Game Faster with TikTok for Business and Pangle (Presented by Pangle)
Sponsor Speakers: Jason Wang (Pangle), Brian Kim (TikTok For Business), Sabrina Chen (Rec Room)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Modern Accessibility in 'Diablo II: Resurrected,' Because Hell Welcomes All
Speaker: Drew McCrory (Vicarious Visions)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
Optimizing Mobile Gameplay With Adaptive Performance (Presented by Arm)
Sponsor Speakers: Joe Rozek (Arm), David Berger (Unity Technologies)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Physiological Effects of Crunch: A Look at the Science
Speaker: Ian Schreiber (Independent)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Professional Growth: Growing You, Not Just Your Skills
Speaker: Bernard Yee (Oculus)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
The Art of 'Sable': Imperfection, Limitation and Worldbuilding through Visual Design
Speaker: Gregorios Kythreotis (Shedworks)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design, Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
The Art of Online Game Hacking (Presented by Cyrex)
Sponsor Speakers: Mathieu Huysman (Cyrex), Tim De Wachter (Cyrex)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
Ads As Your Asset: Improving the Player Experience (Presented by Unity)
Sponsor Speakers: Bryan Streit (Unity Technologies), Shazad Mohamed (Unity Technologies), Kelly Kang (Big Fish Games)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Sponsor Speakers: Aimee Meehan (ironSource), Matan Shaham (ironSource), Adam Stevens (ironSource)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Building the Future of Competition (Presented by Skillz Inc.)
Sponsor Speakers: Andrew Paradise (Skillz Inc.), Mark Val (Photon Engine), George Petro (Play Mechanix), David Bloom (Forbes)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Deep Dive: One Click Animation Retargeting in Omniverse (Presented by NVIDIA)
Sponsor Speaker: Lina Halper (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: Virtual
GDC Main Stage: The Developer's Renaissance
Speakers: David Anfossi (Eidos-Montréal), Davina Mackey (PlayStation Studios QA & [email protected]), Mike Wilson (Devolver Digital)
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person/Virtual Livestream
Speakers: Rebekah Saltsman (Finji), Steph Darrah (Playtonic Friends), Bobby Wertheim (Curve Games), Jason Della Rocca (Execution Labs)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
How Payments Have Changed In-Store and In-Game Purchases (Presented by ACI Worldwide)
Sponsor Speaker: Chase Zhang (ACI WorldWide)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
How SYBO runs the decade's most downloaded mobile game (Presented by Unity)
Sponsor Speakers: Mathias Gredal Nørvig (SYBO), Dustin Burg (Unity Technologies)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Intel XeSS – an AI based Super Sampling solution for Real-time Rendering (Presented by Intel)
Sponsor Speakers: Hisham Chowdhury (Intel Corporation), Robert Kawiak (Intel Corporation), Rense de Boer (Art by Rens), Gabriel Ferreira (Massive Work Studio), Lucas Xavier (Massive Work Studio)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Performant Reflective Beauty: Hybrid Raytracing with Far Cry 6 (Presented by AMD)
Sponsor Speakers: Stephanie Brenham (Ubisoft Toronto), Ihor Szlachtycz (AMD)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
The Future of Ad Monetization and Mediation for Mobile Games (Presented by InMobi)
Sponsor Speakers: Olivier de Peretti (Meson), Michael Ruffin (MobilityWare), Rajin Madahar (Meson)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
1000 Hours of Difficulty: How 'Destiny' Builds Systemic Challenge
Speaker: Alan Blaine (Bungie)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
A Quick Guide to Intel's Ray Tracing Hardware (Presented by Intel)
Sponsor Speaker: Holger Gruen (Intel Corporation)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Speaker: Neil Kirby (The Ohio State University)
Location: Room 216, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Viewing Experience: In-Person
Aligning Marketing with Players In-Game Experience Roundtable Day 1
Speaker: Andrew Pappas (RenGen Marketing)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Roundtable
Viewing Experience: In-Person
An Epic Journey through the Audio Universe that is 'Marvel's Guardians of the Galaxy'
Speaker: Steve Szczepkowski (Eidos Montreal)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
Sponsor Speaker: Sarojini McKenna (Dacoco (Alien Worlds))
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Blockchain and Games: What Every Developer Should Know (Presented by WAX)
Sponsor Speakers: David Kim (WAX), Michael Rubinelli (WAX)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Speakers: Celestia Koh (Zynga), Hannah Murphy (Activision), Jimmy Zhou (Riot Games)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
F*** Disruptive Ads: How to Monetize Without Losing Your Audience (Presented by Relentlo, Inc.)
Sponsor Speakers: Neil Tewari (Relentlo), James Jiao (Relentlo)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Knowing Me, Knowing You: Finding the Right Game Pitch in an Ever Changing Landscape
Speaker: Agostino Simonetta (Thunderful Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Leaders Working at the Heart of the Team 2022
Speakers: Grant Shonkwiler (Shonkventures), Zoë Curnoe (Timbre Games), Anne Blondel Jouin (Ubisoft)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
Level the Playing Field With Highly-Accurate Clocks for Multiplayer Games (Presented by Clockwork)
Sponsor Speakers: Vig Sachidananda (Stanford University), Dan Zheng (Clockwork Systems), Balaji Prabhakar (Clockwork Systems)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Making Games for Kids Roundtables Day 1
Speaker: Carla Engelbrecht (No Crusts Interactive)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Business & Marketing, Design
Format: Roundtable
Viewing Experience: Virtual
Mobile Games are Living Organisms, Too (Presented by Sentry)
Sponsor Speakers: Bruno Garcia (Sentry), Armin Ronacher (Sentry)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Near-Zero Game Network Downtime and How to Get to It (Presented by Telstra)
Sponsor Speakers: Steven Mundt (Telstra), Carlos Morell (Zenlayer), Yash Patel (Telstra Ventures), Chris Cobb (Pragma Platform, Inc.), Raymond Arifianto (Accelbyte)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Speaker: Daniele Giannetti (343 Industries - Microsoft)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual
Sponsor Speakers: Chris Hesik (AMD), Can Alper (AMD)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Serious Games Roundtable (Presented by the IGDA)
Speaker: Matthew Lee (IGDA Serious Games SIG)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Solo Development, Myths, Reality and Survival Strategies
Speakers: Tomas Sala (tomas Sala), Megan Fox (Glass Bottom Games LLC), Neil Jones (Aerial Knight LLC), Joe Winter (Resting Relic), Eric Bartelson (PreMortem Games)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Production & Team Management
Format: Session
Viewing Experience: In-Person
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (NVIDIA)
Location: Room 208, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Viewing Experience: In-Person
The Art Direction of 'Psychonauts 2'
Speaker: Lisette Titre-Montgomery (Double Fine Productions)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
The Burden of Proof: Narrative Deduction Mechanics for Detective Games
Speaker: Jon Ingold (inkle)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual Livestream
The Fine Line Between Difficult and Impossible: Adventures in VR Development
Speakers: Devin Reimer (Owlchemy Labs), Andrew Eiche (Owlchemy Labs)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
The Importance of Digital Humans for Industries (Presented by NVIDIA)
Sponsor Speakers: Simon Yuen (NVIDIA), Markus Gross (Walt Disney Studios), Sarah Bacha (Cedrus Digital), Vladimir Mastilovic (Epic Games), Matt Workman (Cine Tracer), John Martin II (Reallusion), Tadas Baltrusaitis
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: Virtual
The Real-Time Volumetric Superstorms of 'Horizon Forbidden West'
Speaker: Andrew Schneider (Guerrilla Games)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Viewing Experience: In-Person
Tips From the Trenches: How To Help Recruiters and Hiring Managers Get You In The Door
Speakers: Nellie Hughes (Xbox Game Studios Publishing), Niccole Minka (Crystal Dynamics Studio), Iris Moon (ggLocators), Alejandro Rodriguez (Probably Monsters), Cami Smith (ggLocators)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Session
Viewing Experience: In-Person/Virtual
Tools Design Roundtables Day 1: Design
Speaker: DAVID LIGHTBOWN (Ubisoft)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design, Programming
Format: Roundtable
Viewing Experience: Virtual
Unity Art Tools: A New Era of Creativity (Presented by Unity)
Sponsor Speakers: Natasha Tatarchuk (Unity Technologies), James Jacobs (Unity Technologies), Chris King (SpeedTree Games SDK), Joe Marks (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Creating Games and Monetizing in Asia as an American Publisher (Presented by Pangle)
Sponsor Speakers: Jason Parmar (Pangle), Chun-Kai (CK) Wang (Kooapps)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
AMD Ryzen™ Processor Software Optimization (Presented by AMD)
Sponsor Speaker: Ken Mitchell (AMD)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
An Overview of the 'Diablo II: Resurrected' Renderer
Speaker: Kevin Todisco (Blizzard Entertainment)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
Blockchain Gaming Centered Around MIR4 and WEMIX (Presented by Wemade)
Sponsor Speaker: Shane Kim (Wemade)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Building Beautiful Worlds with Gaia ML® and Intel OpenVINO® (Presented by Intel)
Sponsor Speakers: Adam Goodrich (Procedural Worlds Pty Ltd), Peter Cross (Intel Corporation)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Early Stage Game Evaluation: Lessons Learned and Best Practices
Speakers: Jiasheng Hu (NetEase), Yongcheng Liu (NetEase)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
Emotion Based Creation Pipeline
Speaker: Sebastien Ebacher (Smilegate Barcelona)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person
Equal Opportunity Fanservice: Creating Attractive Characters of & for All Genders
Speakers: Sandra "Maxi" Molina (Rho Labyrinths & SandraMJdev), Radiant G (Radiant G! Studios & Pro Game Guides), Monica Fan (Schell Games), GabeJamesGames (Roll20)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Visual Arts
Format: Session
Viewing Experience: In-Person
Exploring the Future of AI and Entertainment (Presented by Genvid Technologies)
Sponsor Speakers: Remi Driancourt (Genvid Technologies Japan KK), Solomon Sliwinski (Pipeworks Studios)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Game Audio Programming Roundtable Day 1
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 208, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Viewing Experience: In-Person
Game Economies: An Economist's Perspective (Presented by Metanomic)
Sponsor Speaker: Christopher Smith (Metanomic Ltd.)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
How To Keep Your Team From Destroying Your Game
Speaker: Susan O’Connor (The Narrative Department)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
Sponsor Speaker: Sebastien Borget (Blockchain Gaming Alliance)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Sponsor Speakers: Omar Zohdi (Imagination Technologies), Alekos Caporali (Imagination Technologies), Jonny Galloway (Amazon), Anton Michels (Amazon)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Summit Speaker: Dan Buckstein (Infinity Ward)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass
Topic: Game Career Development
Format: Session
Viewing Experience: In-Person
My Elephant in the Room: An 'Old World' Postmortem
Speaker: Soren Johnson (Mohawk Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
NVIDIA DLSS Overview & Game Integrations (Presented by NVIDIA)
Sponsor Speaker: Andrew Edelsten (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
New GPU, the Ultimate Reality! (Presented by Samsung Electronics)
Sponsor Speaker: Gary Keen (Samsung)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Push Start Button: The New Amazon GameSparks (Presented by Amazon Web Services)
Sponsor Speakers: Rahul Naryani (Amazon Web Services), Rohan Dubal (Amazon Web Services)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Shifts and Rifts: Dimensional Tech in 'Ratchet and Clank: Rift Apart'
Speaker: Peter Kao (Insomniac Games)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
The Art and Worldbuilding of 'Lost in Random'
Speaker: Olov Redmalm (Zoink - A Thunderful Studio)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Viewing Experience: In-Person
The Progressive Art of Game Character Design Roundtable (Presented by the IGDA)
Speakers: Chris Solarski (Solarski Studio & SIG Co-Founder), Natasha Skult (MiTale / Game Art SIG)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
Thriving in Game Audio Panel: A Post-Pandemic Future
Speakers: Gina Zdanowicz (Serial Lab Sound), Bonnie Bogovich (BlackCatBonifide), Neha Patel (Casa Rara Studio Inc.), Tom Salta (Persist Music), Akash Thakkar (Heart Machine), Darren Korb (Supergiant Games), Wilbert Roget, II (Roget Music)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person
Visual Effects Roundtable Day 1
Speaker: Jason Keyser (VFXApprentice)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Roundtable
Viewing Experience: Virtual
Speaker: Anne Toole (The Write Toole)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Our remote future: Game creation and collaboration with AWS (Presented by Amazon Web Services)
Sponsor Speaker: Antony Passemard (Amazon Web Services)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
'NARAKA: BLADEPOINT' From Prototype to Release: Melee Combat and Battle Royale Games
Speakers: Zhigang Zhang (Netease), Jinghan Lin (Netease)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Sponsor Speaker: Yiming Gao (Tencent AI Lab)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Breaking Down the World of Athia: The Technologies of Forspoken (Presented by AMD)
Sponsor Speakers: Aurelien Serandour (AMD), Teppei Ono (Luminous Productions)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Building a Strong Studio Culture Microtalks
Speakers: Christopher McGeorge (Wild Blue Studios), Carl Kwoh (Phoenix Labs), Yesenia Cisneros (Brass Lion Entertainment), Irene Scholl-Tatevosyan (Nixon Peabody LLP)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Session
Viewing Experience: In-Person
Climate & Indigenous Advocacy and Awareness Roundtable (Presented by the IGDA)
Speakers: Charly Harbord (Abertay University), Paula Angela Escuadra (Microsoft & IGDA Climate Special Interest Group)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Expanding an IP: 'Clash of Clans' Universe Case Study
Speaker: John Cipriani (Supercell)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design, Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Location: Expo Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
Future Strategy of a Successful Blockchain Platform (Presented by Wemade)
Sponsor Speaker: Edgar Lee (Wemade)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Speaker: Christopher Barney (Pearson)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
How Web3 Games Work (and Sadly Don't)
Speaker: William Robinson (Alliance)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
Viewing Experience: In-Person
RTX SDKs: The Foundation of Next-gen Lighting for Games (Presented by NVIDIA)
Sponsor Speaker: Alexey Panteleev (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Resurrecting a Classic: Bringing 'Diablo II' into the 3rd Dimension
Speaker: Kevin Todisco (Blizzard Entertainment)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Viewing Experience: In-Person
Studio 'Top Trumps': A Producer's Guide to Comparing Games Studios
Speaker: Charu Desodt (Interior Night)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Speakers: John Smith (Slide20XX), Kyle Martin (Kylydian Music), Akash Thakkar (Thakkar Audio), Ryan Ike (Freelancer)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass
Topic: Audio, Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
The Business of Game Audio Roundtable Day 1: Agreements & Contracts
Speakers: Richard Ludlow (Hexany Audio), Brian Schmidt (Brian Schmidt Studios)
Location: Room 208, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Business & Marketing
Format: Roundtable
Viewing Experience: In-Person
The Design Direction of 'I Expect You To Die 2'
Speaker: Francisco Souki (Schell Games)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person
Sponsor Speakers: Alexander Fletcher (TransPerfect Gaming Solutions), Annie Eaton (Amebous Labs), Xavier Marot (Focus Home Interactive), Ninel Anderson (Devoted Studios)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person
What if Your Phone's Avatar Is in the Game or Metaverse? (Presented by Samsung Electronics)
Sponsor Speakers: Jinho Lim (Samsung Electronics), Jeoungju Kim (Samsung Electronics), Sanglae Kim (Samsung Electronics)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision Making
Speaker: Yu Xiong (Netease)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Viewing Experience: In-Person
Game Level Generation using AI Bot (Presented by Tencent AI Lab)
Sponsor Speaker: Zhining Xie (Tencent AI Lab)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
GDC Main Stage: Independent Games Festival and Game Developers Choice Awards
Location: GDC Main Stage, West Hall, Street Level
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person/Virtual Livestream
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Special Event
Format: Special Event
Viewing Experience: Virtual
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
'Unpacking': The Fun Behind the Foley
Speaker: Jeff van Dyck (Witch Beam)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass
Topic: Audio
Format: Session
Viewing Experience: In-Person/Virtual
AI Roundtable Day 2: Beginner Q&A
Speaker: Neil Kirby (The Ohio State University)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Viewing Experience: In-Person
Breaking the Cycle: The Making of 'Returnal'
Speaker: Harry Krueger (Housemarque)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
Bringing Players Together: Building Cross Play for 'Destiny 2'
Speaker: Jon Chu (Bungie)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual Livestream
CANCELED: How Accelerators Best Facilitate for New Game Studios Roundtable
Speaker: Linn Sovig (Trygge Rammer)
Pass Type: All Access Pass, Core Pass, Career Development Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Roundtable
Viewing Experience: Virtual
Can We Experience Compassion through Play?
Speaker: Jenova Chen (thatgamecompany Inc.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Changes in the use of NFTs in games (Presented by Wemade)
Sponsor Speaker: Arya Choi (Wemade)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Sponsor Speakers: Mike Lucero (Samsung), Andrew Dickerson (Samsung), Joanna Nelius (Reviewed / USA Today)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: Virtual
Designing Augmented Reality Games with Snapdragon Spaces (Presented by Qualcomm)
Sponsor Speakers: Steve Lukas (Qualcomm), Katie McCort
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Getting Noticed: Tips for Making Your Pitch Stand Out
Speaker: Lindsey Rostal (Kowloon Nights)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Hot Desks to Sweatpants: Hybrid Work Roundtable Day 1
Speaker: Jessica Damerst (Unknown Worlds Entertainment)
Location: Room 208, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Roundtable
Viewing Experience: In-Person
How a Time Loop Influenced 'Deathloop's' Narrative Design
Speaker: Pawel Kroenke (Arkane Lyon)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Inside Unity's new flagship demo (Presented by Unity)
Sponsor Speaker: Mark Schoennagel (Unity Technologies)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
It's Been 10 Years Since Tropes vs Women in Video Games: What's Changed?
Speaker: Anita Sarkeesian (Feminist Frequency)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person/Virtual
Latinx in Gaming Roundtable (Presented by the IGDA)
Speakers: Cristina Amaya (Latinx in Gaming), Juan M Vaca (Netflix / Latinx in Gaming), Zoram Mercado (Latinx in Gaming)
Location: Room 203, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Learning, Education, & Games Roundtable (Presented by the IGDA)
Speakers: Elena Bertozzi (Quinnipiac University), Tobi Saulnier (1st Playable Productions)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Speakers: Brooke Davies (Ubisoft), Venessa Nyarko (Xbox Game Studios)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Sponsor Speakers: Louis Bavoil (NVIDIA), Dana Elifaz (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Recalibrating Our Limits: Lighting on 'Ratchet and Clank: Rift Apart'
Speakers: Brian Mullen (Insomniac Games), Anna Roan (Insomniac Games)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Session
Viewing Experience: In-Person
Redefining Online Multiplayer Experiences on PlayStation 5 (Presented by Amazon Web Services)
Sponsor Speaker: Benedikt Neuenfeldt (Sony Interactive Entertainment)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Simulating Tropical Weather in 'Far Cry 6'
Speakers: Colin Weick (Ubisoft Toronto), Emily Zhou (Ubisoft Montreal)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Programming, Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
The Developer Journey: How Intel and EXOR implemented XeSS in Riftbreaker (Presented by Intel)
Sponsor Speakers: Bartosz Boczula (Intel Corporation), Pawel Lekki (EXOR Studios), Andrzej Czajkowski (EXOR Studios)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
The Sandbox Talks New Gaming Metaverse Values (Presented by The Sandbox)
Sponsor Speaker: Sebastien Borget (The Sandbox)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Visual Effects Roundtable Day 2: Artistic Lens
Speaker: Jason Keyser (VFXApprentice)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Roundtable
Viewing Experience: Virtual
Welcome to the Shift Show! (Presented by Digital.ai Software, Inc.)
Sponsor Speaker: Amir Amitai (Digital.ai Software, Inc.)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
What Being Neurodivergent Means in Game Development
Speakers: Monica Fan (Schell Games), Radiant G (Radiant G! Studios & Pro Game Guides), Ezekiel Hauge (Eztheory & Wise Serpent Studios), Patrick Sheegog (Viatic Design), Cameron Hopkinson (Freelance), Emily Stell (Fabrik games), Alanna Linayre (Toadhouse Games), Samara-Jade Sendek (Freelance)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Viewing Experience: In-Person/Virtual
What's New with the Android Game Development Kit (Presented by Google)
Sponsor Speaker: Scott Carbon-Ogden (Google)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
What's Next for Gaming? Trends To Expect in 2022 (Presented by Unity)
Sponsor Speaker: Emory Irpan (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Zwift: The World's Biggest Esports Metaverse (Presented by Zwift)
Sponsor Speakers: Stephen Waits (Zwift), Steve Beckett (Zwift)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Summit Speaker: Dan Violet Sagmiller (Thought World)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Session
Viewing Experience: In-Person/Virtual
Sponsor Speaker: Lionel Sellam (Ubisoft Montréal)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Supercharge your Mobile Game Stability with Crashlytics for Unity (Presented by Google)
Sponsor Speakers: Marc Richards (Google), Sam Edson (Google)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
'Blaseball': Game Development as Performance
Speakers: Gabe McGill (The Game Band), Joel Clark (The Game Band)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person
'Knockout City's' Parallel, Deterministic, and Rewindable Entity System
Speaker: Chris McEvoy (Velan Studios)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
A Good Guerilla Is a Hidden Guerilla: Improving Stealth in 'Far Cry 6'
Speaker: Rich Welsh (Ubisoft Toronto)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Viewing Experience: In-Person
App Monetization Priorities for 2022 and Beyond (Presented by Meta)
Sponsor Speakers: Scott Willoughby (Brainium), Amit Bhojwani (Meta), Greg Carroll (Activision Blizzard)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Application of AI Technology and Organizational Design to Improve Game Quality and Productivity
Speaker: Katsuhiko Sato (DeNA Co., Ltd.)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
Viewing Experience: In-Person
Benefits of a Customized Reaper Pipeline for Dialogue at Naughty Dog
Speakers: Julius Kukla (Naughty Dog), Thomas Barrett (Naughty Dog), Grayson Stone (Naughty Dog)
Location: Room 3004, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Management
Format: Session
Viewing Experience: In-Person
Black Characters Matter Roundtable (Presented by the IGDA)
Speakers: Carl Varnado (Black in Gaming), Dennis Mathews (Revelation Interactive)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Sponsor Speakers: Charna Parkey (Kaskada), Davor Bonaci (Kaskada)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Speaker: Elliott Mahler (Giant Squid)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person
CANCELED: Analytics and Data Science Roundtable (Presented by the IGDA)
Speaker: John Hopson (FunPlus)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Classic Game Postmortem: 'Q-bert'
Speaker: Warren Davis (Independent)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual Livestream
DOTS Authoring and Debugging Workflows in the Unity Editor (Presented by Unity)
Sponsor Speaker: Damian Campeanu (Unity Technologies)
Location: Room 3001, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Effective Feedback and Critique Roundtable Day 2
Speaker: Jeff Hesser (Epic Games)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Production & Team Management, Visual Arts
Format: Roundtable
Viewing Experience: Virtual
Elevate Game Profiling on Intel CPUs & GPUs using Advanced Graphics Analyzers (Presented by Intel)
Sponsor Speakers: Pamela Harrison (Intel Corporation), Eugene Krasichkov (Intel Corporation), Stanislav Volkov (Intel Corporation)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Game Mocap by SuperAlloy with Xsens Mocap (Presented by Movella | Xsens)
Sponsor Speakers: Chris Adamson (SuperAlloy Interactive), Katie Jo Turk (Movella | Xsens)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person
Sponsor Speakers: Moritz Maurer (GRID esports GmbH), Chris King (GRID esports GmbH), J Moses (Take-Two Interactive)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
How Rigid Limitations Can Be Liberating, Developing Art Without Textures for 'The Falconeer'
Speaker: Tomas sala (T.L Sala Holding Amsterdam)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Viewing Experience: In-Person
Inclusive Leadership @ Xbox Game Studios (Presented by Xbox Game Studios)
Sponsor Speakers: Fiona Cherbak (Xbox Game Studios), Mary McGuane (Xbox Game Studios), Kate Rayner (The Coalition), Shannon Loftis (World’s Edge), Helen Chiang (Minecraft Franchise), Kim Swift (Xbox Game Studios Publishing), Bonnie Ross (343 Industries)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Sponsored Session
Viewing Experience: Virtual
Lessons from 'Duolingo': From Startup to IPO
Speaker: Karin Tsai (Duolingo)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person
Leveraging Games in the Fight to Protect Local Cultures
Speakers: Catherine P. Foster (Cultural Antiquities Task Force, U.S. Department of State), Kate Edwards (Geogrify / Global Game Jam), Paul J. Fischer (Cultural Antiquities Task Force, U.S. Department of State)), Victor Bankler (University of Skövde / An Otter Team), Vania Castagnino (Sweden Game Arena / An Otter Team), Joaquin Concha (Kay Pacha Studio), Mateo Alayza (Hermanos Magia / University of Lima)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Motherhood in the Games Industry
Speakers: Charlène Le Scanff (Phoenix Labs), Jeanne-Marie Owens (Phoenix Labs), Jennie Lees (BossAlien), Latoya Peterson (Glow Up Games), Georgina Havelka (Relic)
Location: Room 2005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Play to Earn Entertainment & Economy (Presented by Splinterlands)
Sponsor Speaker: Richard Adleta (Splinterlands)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Research Advances Toward Real-time Path Tracing (Presented by NVIDIA)
Sponsor Speaker: Petrik Clarberg (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Starbreeze: Rebuilding the Studio after the Crash
Speaker: Tobias Sjögren (Starbreeze)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Tackling Toxicity: How To Build a Thriving Player Community (Presented by Unity)
Sponsor Speakers: Ludivine Munch (Unity Technologies), Nico Perony (Unity Technologies), Dr Alok Kanojia (MD, MPH - cofounder of Healthy Gamer)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (NVIDIA)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Roundtable
Viewing Experience: In-Person
The NextGen In-game Voice Chat Experience and Solution (Presented by Tencent Cloud)
Sponsor Speaker: Anthony Siu (Tencent Cloud)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Audio
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Women Building the Metaverse (Presented by Meta)
Sponsor Speakers: Rachel Cross (Meta), Amanda Jefson (Meta), Aigerim Shorman (Meta), Mari Kyle (Meta)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Speakers: Jason Della Rocca (Execution Labs), Lindsey Rostal (Kowloon Nights), David Martinez (Raw Fury), Justin Woodward (Media Indie Exchange)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass
Viewing Experience: In-Person
Speakers: Kurt Heiden (IASIG), Steve Horowitz (Nickelodeon Digital & IASIG), Athan Billias (The MIDI Association), Scott Looney (Game Audio Institute), Jim Hedges (Zynga), Becky Allen (Twin Suns Corporation), Chase Bethea (Independent)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: Virtual
From Indie to AAA: Using Data to Drive Engagement in Your Games (Presented by MongoDB)
Sponsor Speakers: Jim Blackhurst (MongoDB), Sig Narvaez (MongoDB)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Design
Format: Sponsored Session
Viewing Experience: In-Person
Fulfilling your Multiplayer Game's Potential: Launch and Live with Confidence (Presented by Unity)
Sponsor Speakers: Larry Rye (Unity Technologies), Jay Pecho (Industrial Toys), Daniel Stansens (Eleventh Hour Games)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Speaker: Jakin Vela (IGDA)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
Instant Neural Graphics Primitives (Presented by NVIDIA)
Sponsor Speaker: Thomas Müller (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Not Another ATT Session: How to win on iOS in 2022 (Presented by ironSource)
Sponsor Speaker: Yevgeny Peres (ironSource)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Performance Tuning Games for Hybrid Architectures (Presented by Intel)
Sponsor Speaker: Pete Brubaker (Intel Corporation)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Location: Room 303, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Special Event
Format: Special Event
Viewing Experience: In-Person
'SKYWEAVER': Learnings from Launching a Trading Card Game on Web3
Speaker: Philippe Castonguay (Horizon Blockchain Games)
Location: Room 209, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person
A Journey of Bridging Gaming with Blockchain and NFTs (Presented by LUCKMON)
Sponsor Speaker: MC Tang (LUCKMON)
Location: Room 3022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Speakers: Jason Kanter (Avalanche Studios), Lydia Andrew (Ubisoft)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Audio Pass, All Access Online Only Pass
Topic: Audio, Production & Team Management
Format: Roundtable
Viewing Experience: Virtual
Basics of Marketing Your Games with Streamers
Speaker: Anna Buenafe (Voicemod)
Location: Room 3005, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Build NFTs & Metaverses into any Game with Web3Auth (Presented by Web3Auth)
Sponsor Speaker: Elisha John Koh (Web3Auth)
Location: GDC Industry Stage, Expo Floor, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Building Next-Gen Games for PlayStation VR2 with Unity (Presented by Unity)
Sponsor Speakers: Fabien Houlmann (Unity Technologies), Bria Williams (Unity Technologies), David Ruddell (Unity Technologies), Jono Forbes (Unity Technologies)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
CANCELED: Magic Media: The Magic in Game Services (Presented by Magic Media)
Sponsor Speaker: Julien Ludwig (Magic Media)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
Challenging Supercell's Sacred Cows: The Importance of Evolving Culture as You Grow
Speaker: Lesley Mansford (Supercell)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Production & Team Management
Format: Session
Viewing Experience: In-Person
Cloud Playtest: Complete Virtualization of User Testing on Pre-release Games (Presented by NVIDIA)
Sponsor Speakers: Jim Van Welzen (NVIDIA), Chris Allen (Red5 Pro)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: Virtual
Creating the Many Faces of 'Horizon Forbidden West'
Speaker: Arno Schmitz (Guerrilla Games)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Visual Arts
Format: Session
Viewing Experience: In-Person/Virtual
Designing for Inclusivity in 'The Sims'
Speaker: Catharina Mallet (EA)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Viewing Experience: In-Person
Everything I Learned About Community Management I Learned From 'Neopets'
Speaker: Catherine Litvaitis (Armor Games Studios)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person/Virtual
Facebook Gaming: Building People-First Games (Presented by Meta)
Sponsor Speakers: Oliver Messenger (Meta), Andrew Mo (Meta)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Fear of Scope: The #1 Reason We Make Ludicrous Production Decisions
Speaker: Blazej Zywiczynski (Madfinger Games)
Location: Room 3014, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Session
Viewing Experience: In-Person/Virtual
Game Audio Programming Roundtable Day 2
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Location: Room 208, South Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Roundtable
Viewing Experience: In-Person
Global Game Jam Roundtable Day 2
Speaker: Tim Cullings (Global Game Jam)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
Happy Engineers AND Happy Players: The Recipe for Effective Teams (Presented by Honeycomb.io)
Sponsor Speaker: Charity Majors (Honeycomb)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person
Speaker: Nicholas Fortugno (Playmatics)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Viewing Experience: In-Person
Improving Design on 'Dauntless' through Community Engagement
Speaker: Kristen Schanche (Phoenix Labs)
Location: Room 3016, West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Mobile Post-Processing Effects Using ML Style Transfer (Presented by Arm)
Sponsor Speaker: Roberto Lopez Mendez (Arm)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
New Face of Gaming (Presented by Xbox)
Sponsor Speakers: Brittney Pettway (Mojang Studios), Calicia Johnson (Xbox), Keirten Nivol (Gaming Publisher eXperience), Ron Brown (343 Industries), Austin Joseph (Xbox)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Game Career Development
Format: Sponsored Session
Viewing Experience: Virtual
Sponsor Speaker: Michael Wagner (Star Atlas)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: Virtual
Stop Wasting Your Game Art! (Presented by Perforce Software)
Sponsor Speakers: Katie Cole (Perforce Software, Inc), Gerhard Kruger (Perforce)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
The Future of Game Writing and Narrative Design Roundtable (Presented by the IGDA)
Speaker: Alexander Bevier (IGDA Game Writing SIG & Facebook)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: Virtual
The MAW: Safely Multithreading the Deterministic Gameplay of 'Age of Empires IV'
Speaker: Joel Pritchett (Microsoft)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Programming
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Tools Roundtable Day 2: Assets
Speaker: Geoff Evans (Epic Games)
Location: Room 215, South Hall
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Roundtable
Viewing Experience: In-Person
Where To Next? Accessibility Roundtable (Presented by the IGDA)
Speaker: Tara Voelker (Xbox Game Studios)
Location: Room 211, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Roundtable
Viewing Experience: In-Person
Sponsor Speaker: Peter Abilla (Harmony)
Location: Room 2024, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
'Wordle': Doing the Opposite of What You're Meant To
Speaker: Josh Wardle (MSCHF)
Location: Room 2006 West Hall
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Acceleration Structures in Ray Traced Open World Games (Presented by NVIDIA)
Sponsor Speaker: Peter Morley (NVIDIA)
Location: Virtual GDC Platform
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: Virtual
Accountability & Repair in Games: Healing Harm
Speakers: Eve Crevoshay (Take This Org), Jae Lin (Feminist Frequency), Cassie Walker (Take This Org)
Location: Room 202, South Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Viewing Experience: In-Person
Arm and Anbox Cloud – Making Android Game Deployment Easy (Presented by Arm)
Sponsor Speakers: Robbie Williamson (Arm), Sean Varley (Ampere Computing), Cameron Sampson (Canonical)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
CANCELED: 'Cooking Diary': Deep Dive Into the Ugly Advertising Creatives
Speaker: Olga Koryakina (MYTONA)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Viewing Experience: In-Person
Sponsor Speaker: Brian Trunzo (Polygon Studios)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person
From Lag to Churn: Connecting the Dots (Presented by Edgegap)
Sponsor Speaker: Mathieu Duperré (Edgegap)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Programming
Format: Sponsored Session
Viewing Experience: In-Person
Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Business & Marketing, Design
Format: Session
Viewing Experience: In-Person/Virtual
Speakers: Zak Garriss (Telltale Games), Jonathan Zimmerman (Deck Nine Games)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Core Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
How Out of App Purchases are a Win-Win for You and Your Players (Presented by Codashop)
Sponsor Speaker: Zach Nass (Codashop)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Viewing Experience: In-Person