GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Bootcamp

Speakers: Lana Bachynski (Blizzard Entertainment), Mike Jungbluth (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Art Direction Bootcamp

Speakers: Andrew Maximov (Promethean AI, LLC), Keith Self-Ballard (Deep Silver Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Audio Bootcamp XVIII

Speakers: Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data

Speaker: Kazuko Manabe (Square Enix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Board Game Design Day

Speakers: Soren Johnson (Mohawk Games), Geoff Engelstein (Mars International)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Classic Game Postmortem: 'Command & Conquer'

Speaker: Louis Castle (Amazon Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Deconstructor of Fun: Breaking Down Top Mobile Games

Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Demo Derby: Music

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Demo Derby: Sound Design

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Did You Have Fun?

Speaker: Dylan Rogerson (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Esports Day

Speaker: Patrick Miller (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing, Design

Format: Tutorial

Tutorials: Esports Day

Game Design Workshop

Speaker: Marc LeBlanc (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Discoverability Day

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Giving Back to the Community as a Game Developer: A Case Study

Speaker: Milos Paunovic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

I Can't Hear You: Considering Deaf Gamers

Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Level Design Workshop

Speakers: Clint Hocking (Ubisoft Toronto), Jim Brown (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Making Games That Stand Out and Survive

Speaker: Nick Popovich (Monomi Park)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Math for Game Developers

Speaker: Squirrel Eiserloh (SMU Guildhall)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Design

Format: Tutorial

Tutorials: Math for Game Developers

Producer Bootcamp

Speakers: Angie Smets (Guerrilla Games), Caryl Shaw (Double Fine Productions), Jessica Brunelle (Ember Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Raising Atreus for Battle in 'God of War'

Speaker: Hayato Yoshidome (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Reinventing 'God of War'

Speaker: Cory Barlog (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Solving an Invisible Problem: Designing for Color-Blindness in Games

Speaker: Douglas Pennant (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Technical Artist Bootcamp

Speaker: Matt Oztalay (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts, Programming

Format: Tutorial

Tutorials: Technical Artist Bootcamp

The Making of the Xbox Adaptive Controller

Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

The Science of Desirability

Speaker: Beth Altringer (Harvard University Desirability Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone

Speaker: Patrick Seibert (Too Indie To Fail)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Tools Tutorial ​Day

Speakers: Geoff Evans (Infinity Ward), David Lightbown (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Using Lean Analytics to Make Better Games

Speaker: Aviv Stern (SocialPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Vehicle Recordings for Modern Games

Speakers: Max Lachmann (Pole Position Production), Bernard Lohr (Pole Position Production)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Visual Effects Bootcamp

Speaker: Mark Teare (Bethesda Game Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Why Fashion in (Most) Games Sucks, and Why You Should Care

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session