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Browse and sort the growing list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time. Check out GDC Summer’s Event Details for more information related to the event schedule.

Tuesday | 7:00 am

// Hidden Histories

Speaker: Brenda Romero  (Romero Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Ask Me Anything: Funding & Investment Q&A with David Gardner

Speaker: David Gardner  (LVP)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Blockers: Analyzing Difficulty Drivers in Candy Crush Games

Speaker: Lucien "Yen-Chu" Chen  (King)

Pass Type: Conference Pass

Topic: Design

Format: Session

Destructible Environments in 'Control': Lessons in Procedural Destruction

Speaker: Johannes Richter  (Remedy)

Pass Type: Conference Pass

Topic: Visual Arts, Programming

Format: Session

Tuesday | 8:00 am

Accessibility Best Practices: In-Game Communication

Speaker: Karen Stevens  (EA Sports)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs

Speaker: Peter Fodor  (AppAgent)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Mobile Games: Growth Opportunities and the Impact of COVID-19 (Presented by Omdia)

Sponsor Speaker: Louise Shorthouse  (Omdia)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Roundtable: Progression Systems

Speaker: Casey Bradley  (Army Game Studio)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

Six Pillars of Impactful Onboarding

Speaker: Lindsay Thacker  (Riot Games)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

What Makes Us Tick: Inferring Players' Motivation from Gameplay Behavior to Foster Long-Term Engagement

Speaker: Alessandro Canossa  (Modl.ai)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Tuesday | 9:00 am

David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass

Speaker: Davionne Gooden  (Studio Zevere)

Pass Type: Conference Pass

Topic: Business & Marketing, Career & Studio Development

Format: Session

Designing Game Communities for Kindness

Speaker: Victoria Tran  (Kitfox Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Freelance Roundtable: Hustling During a Pandemic

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Interactive Session

From Malicious to Delicious: The Story of Designing 'Grindstone'

Speakers: Kris Piotrowski  (Capy Games), Kenneth Yeung  (Capy Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Hiring Learnings: Audio Career Paths and Competencies

Speaker: Andrea Chang  (Hi-Rez Studios)

Pass Type: Conference Pass

Topic: Audio, Career & Studio Development

Format: Session

Tuesday | 10:00 am

'Erica': How and How Not to Score a Film-Game Hybrid

Speaker: Austin Wintory  (Wintory Global Engineering)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Inspiring 258 Million Strangers: Art Direction for a Global Audience

Speaker: Riana McKeith  (King)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Skill-Building Series: Building the Metaverse through User Generated Content and the Cloud

Speaker: Deepak Chandrasekaran  (Roblox)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

Skill-Building Series: Emotion in Game Design (A UX Perspective)

Speaker: Celia Hodent  (Independent)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Taming the Chaos: Lessons in Project Management

Speaker: Clinton Keith  (Cllinton Keith Consulting)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Tuesday | 12:30 pm

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), Cassia Curran  (WINGS Interactive), Michael Cheung  (Makers Fund)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Special Event

Format: Special Event

Tuesday | 3:00 pm

Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh

Speaker: Squirrel Eiserloh  (SMU Guildhall)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

California's New Privacy Law: Five Steps for Updating Your Privacy Practices

Speaker: Will Bucher  (Debevoise & Plimpton)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Gaming for Good: Philanthropy as a Business Strategy

Speakers: Derrick Morton  (Flowplay), Daniel Widner  (American Cancer Society)

Pass Type: Conference Pass

Topic: Advocacy, Business & Marketing

Format: Community Content

Live Your Story: Immersive Storytelling at 'Star Wars: Galaxy's Edge'

Speaker: Anisha Deshmane  (Walt Disney Imagineering)

Pass Type: Conference Pass

Topic: Design

Format: Session

Tuesday | 4:00 pm

Getting Real with Real-World Games: Adjusting Gameplay of 'Pokémon GO' in the Time of COVID-19

Speakers: Matt Slemon  (Niantic), Laura Warner  (Niantic)

Pass Type: Conference Pass

Topic: Design

Format: Session

Imitation Learning: Building Practical Agents to Test and Explore a First-Person Shooter

Speaker: Igor Borovikov  (EA)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Roundtable: Marketing & Discoverability

Speaker: Victoria Tran  (Kitfox Games)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life During Quarantine

Speakers: Mike Bilder  (Jackbox Games), Brooke Hofer  (Jackbox Games)

Pass Type: Conference Pass

Topic: Production & Team Management, Business & Marketing

Format: Session

Tuesday | 5:00 pm

Ask Me Anything: Mental Health Q&A with Eve Crevoshay

Speaker: Eve Crevoshay  (Take This)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE AR Audio-First AR Game

Speaker: Nicole Lazzaro  (XEODesign, Inc.)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Is This Publishing Agreement Fair? The 2020 Publishing Agreement Market Report

Speaker: Kellen Voyer  (Voyer Law)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Roundtable: Production in a World of Social Distancing

Speaker: Donald Harris  (FarBridge)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Tuesday | 6:00 pm

Battling Burnout: The Side Project Ritual

Speaker: Laralyn McWilliams  (Microsoft)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

How I Built a Healthy and Engaged QA Team from Scratch

Speaker: Kari Toyama  (Private Division)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Mining Your Own Design: Crafting the Crafting System in 'Astroneer'

Speakers: Aaron Biddlecom  (System Era Softworks), Elijah O'Rear  (System Era Softworks)

Pass Type: Conference Pass

Topic: Design

Format: Session

Roundtable: Women and Under-represented Genders in Game Audio

Speakers: Penka Kouneva  (Independent), Caron Weidner  (Eight Ball Sound), Shauny Jang  (Microsoft Game Studios), Gina Zdanowicz  (Serial Lab Sound)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Wednesday | 7:00 am

Ask Me Anything: Composer Q&A with Winifred Phillips

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Evolution of Gacha Systems in Mobile Free to Play Games

Speaker: Jakub Remiar  (Independent)

Pass Type: Conference Pass

Topic: Design

Format: Session

Incorporating Subscription to Increase Overall In-Game Revenue

Speaker: Maggy Larouche  (Ludia)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers

Speaker: Karin Tsai  (Duolingo)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy, Production & Team Management

Format: Community Content

Wednesday | 8:00 am

AR Game Design 101

Speakers: Laura Warner  (Niantic), Kirsten Koa  (Niantic)

Pass Type: Conference Pass

Topic: Design

Format: Session

Connecting the Dots Between Games and Next-Gen Tech (Presented by Omdia)

Sponsor Speaker: George Jijiashvili  (Omdia)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Game Dev Archeology: Unearthing and Preserving Japanese Game History

Speaker: Brandon Sheffield  (Creative Director)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Roundtable: User Acquisition in 2020: What works, What doesn't, What's coming next?

Speaker: Dave Ranyard  (Dream Reality Interactive)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

The Early Days of Id Software: Programming Principles

Speaker: John Romero  (Romero Games)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Turpentine Fumes and Shaders: Art Tech in 'Disco Elysium'

Speaker: Siim Raidma  (ZA/UM Studio)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Wednesday | 9:00 am

Building a World Class UA Program in Today's Landscape

Speaker: Brian Jacobs  (Kongregate)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Canary in the Coal Mine: Warning Signs for Accessibility During Production

Speaker: Cherry Thompson  (Ubisoft)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Changing the Game: Cultivating Female Talent in AAA Studios

Speaker: Victoria Setian  (Avalanche Studios)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Roundtable: Interviewing for Design

Speaker: Casey Bradley  (Army Game Studio)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

UA Marketing Predictions: How to Prepare for Radical Change (Presented by N3TWORK, Inc.)

Sponsor Speaker: Dan Barnes  (N3TWORK, Inc.)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Wednesday | 10:00 am

AI Roundtable: Day 1 Everyone

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

Designing for Multiple Minds: Crafting the Craft of Player Dynamics

Speakers: Kimberly Voll  (Stray Bombay), Weszt Hart  (Riot Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Playing for the Planet: How Video Games Can Tackle the Climate Crisis

Speaker: Trista Patterson  (UN Environment/GRID-Arendal)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Seed-Stage Game Company Investors: What Are They Looking For?

Speakers: Teppei Tsutsui  (GFR Fund), Shanti Bergel  (Transcend Fund), Harri Manninen  (Play Ventures), David Lau-Kee  (London Venture Partners)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

The Audio Technology of 'Torchlight 3'

Speaker: Guy Somberg  (Echtra Games, Inc.)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Wednesday | 12:30 pm

GDC Pitch: Day 2

Speakers: Jason Della Rocca  (Execution Labs), Fernando Rizo  (Modern Wolf), Rebekah Saltsman  (Finji), Vic Bassey  (Raw Fury)

Pass Type: Conference Pass, Discovery Pass

Topic: Special Event

Format: Special Event

Wednesday | 3:00 pm

'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG

Speaker: Jamie Antonisse  (Sirvo Studios)

Pass Type: Conference Pass

Topic: Design

Format: Session

Adapting: Working in Games with Chronic Illness

Speaker: Victoria Dorn  (Sony Interactive Entertainment)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Ask Me Anything: Working Together, Apart, In Dynamic Times. Q&A with Robin Hunicke

Speaker: Robin Hunicke  (Funomena)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Forget Gamification of Industries, Enter the Industrification of Mobile Games: How Mobile Games Become a Trillion Dollar Industry

Speaker: Neil Young  (N3TWORK)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Physical Animation in 'Star Wars Jedi: Fallen Order'

Speaker: Bartlomiej Waszak  (Respawn Entertainment)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Wednesday | 4:00 pm

Jumpstarting Your Creativity: From Hobbyist to Professional

Speaker: Charles McGregor  (Tribe Games)

Pass Type: Conference Pass

Topic: Career & Studio Development, Production & Team Management

Format: Session

Roundtable: Technical Artists Day 1

Speaker: Jeff Hanna  (Volition)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Interactive Session

Shifting from Emotion to Function: Auditory UX/UI Practices for XR

Speakers: Helena McGill  (Noctvrnal), Anna Wozniewicz  (Noctvrnal)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Wednesday | 5:00 pm

Art of 'Sky: Children of the Light'

Speaker: Yuichiro Tanabe  (ThatGameCompany)

Pass Type: Conference Pass

Topic: Visual Arts, Design

Format: Session

Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs

Speaker: Rory McGuire  (Blackbird Interactive)

Pass Type: Conference Pass

Topic: Design, Business & Marketing

Format: Session

Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Roundtable: Building Your Live Service Team

Speaker: Grant Shonkwiler  (Shonkventures)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Wednesday | 6:00 pm

Handling Network Latency Variation in 'Modern Warfare'

Speaker: Mitchell Sanborn  (Infinity Ward)

Pass Type: Conference Pass

Topic: Programming

Format: Session

R-E-S-P-E-C-T: Practical Tips to Prevent Abuse & Build Team Trust

Speaker: Emily Greer  (Double Loop Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Community Content

Skill-Building Series: How Game Studios Should Plan Fundraising - Learning Best Practices

Speaker: Teppei Tsutsui  (GFR Fund)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Skill-Building Series: How to be a Force Multiplier

Speaker: Erika Mariko Olsen  (Google)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Thursday | 7:00 am

Ask Me Anything: Design Against the Apocalypse Q&A with Chelsea Howe

Speaker: Chelsea Howe  (Owlchemy Labs)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

Ask Me Anything: Unionizing the games industry Q&A with Kevin Agwaze

Speaker: Kevin Agwaze  (Game Workers Unite UK & IWGB)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Diversify Your Kingdom: A Toolkit for More Women in Leadership

Speaker: Sabrina Carmona  (King)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Increasing the Interview Odds Through Skill Set Diversification

Speaker: Garrett Fredley  (Phoenix Labs)

Pass Type: Student Pass

Topic: Student Program

Format: Session

The Decoy Games Journey: From Gaming Brothers to Console Devs

Speakers: Khalil Abdullah  (Decoy Games), Ahmed Abdullah  (Decoy Games)

Pass Type: Conference Pass

Topic: Career & Studio Development, Business & Marketing

Format: Session

Thursday | 8:00 am

AI Roundtable: Day 2 Everyone

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of Your CPU Using a Procedural Dependency Graph

Speaker: Diego Garzon  (Microsoft)

Pass Type: Conference Pass

Topic: Visual Arts, Programming

Format: Session

Disrupt the Game Industry Culture for Good: Starting from Square One

Speaker: Trinidad Hermida  (Niantic, Inc.)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Get It Write: Portfolio ​Advice​ for Narrative Designers & Game Writers

Speaker: Chanel Dawnee  (Netflix)

Pass Type: Student Pass

Topic: Student Program

Format: Session

Pre-Marketing Marketing: A Guide to Games Market and Competitor Research

Speakers: Dana Trebella  (Spoke & Wheel Strategy), Victoria Tran  (Kitfox Games)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Thursday | 8:15 am

Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Adaptability Checklist for Remote Teams

Speaker: Brandon R. Smith  (Electronic Arts)

Pass Type: Conference Pass

Topic: Production & Team Management, Business & Marketing

Format: Session

Thursday | 9:00 am

Ask Me Anything: Accessibility Q&A with Karen Stevens

Speaker: Karen Stevens  (EA Sports)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Designing Social Play for 'Sky: Children of the Light'

Speaker: John Hughes  (thatgamecompany)

Pass Type: Conference Pass

Topic: Design

Format: Session

Finding Your Place in Games

Speaker: Yaprak DeCarmine  (Game Jolt)

Pass Type: Student Pass

Topic: Student Program, Career & Studio Development

Format: Session

Game Devs WFH Microtalk: Leading, Maintaining Quality, and Enhancing Culture

Speaker: Chelsea Blasko  (Iron Galaxy)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Roundtable: The New Normal: How Companies Are Evolving & Reacting to Distributed Working

Speaker: Allison Francis  (Hyper Hippo)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Thursday | 10:00 am

Experimental Gameplay Workshop

Speakers: Maria Mishurenko  (Synesthetic Echo), Patrick Traynor  (Independent), Rachel Theil  (Puzzsoft), Matt Stark  (Independent), Justin Sales  (National Student Leadership Conference), Anselm Pyta  (Studio Seufz), Sam Polglase  (Schell Games), Olive Perry  (Wickworks), Shawn Patton  (Schell Games), Daniel Benmergui  (Storyteller), Christopher Cinq-Mars Jarvis  (Cinq-Mars Media), Michal Hupka  (Breda University of Applied Sciences, Creative Media & Game Technologies), Robin Hunicke  (Funomena), Michael Guattery  (Puzzsoft), Guy-Gianno Garcia Hoelen  (Breda University of Applied Sciences, Creative Media & Game Technologies), Gwen Frey  (Chump Squad), Josh Delson  (Independent), Gordey Chernyy  (Synesthetic Echo)

Pass Type: Conference Pass

Topic: Design

Format: Session

Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'

Speaker: Rulon Raymond  (Infinity Ward)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Roundtable: Game Music Business Essentials

Speakers: Penka Kouneva  (Independent), Brian Schmidt  (Brian Schmidt Studio & GameSoundCon), Richard Ludlow  (Hexany Audio)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists

Speaker: Mike Rose  (No More Robots)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age

Speaker: Tyriq Plummer  (Independent)

Pass Type: Student Pass

Topic: Student Program

Format: Interactive Session

Thursday | 12:00 pm

Productizing Privacy Compliance: Best Practices & Philosophies Compliance in Mobile Games (Presented by AdColony)

Sponsor Speakers: Alan Chapell  (Chapell & Associates), Jonathan Harrop  (AdColony)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Production & Team Management

Format: Sponsored Session

Thursday | 3:00 pm

'Teamfight Tactics' Design Lessons

Speaker: David Abecassis  (Riot Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with Zaire Lanier

Speaker: Zaire Lanier  (Freelancer)

Pass Type: Student Pass

Topic: Student Program

Format: Interactive Session

Ask Me Anything: Production Q&A with Rod Fergusson

Speaker: Rod Fergusson  (Blizzard Entertainment)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Business of Fair Play

Speaker: Weszt Hart  (Riot Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'

Speaker: Richard Harrison  (Blackbird Interactive)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Thursday | 4:00 pm

Ask Me Anything: Whiteboard Interviewing Q&A with Ellen Beeman & Cal Reinhard

Speakers: Ellen Beeman  (Digipen Institute of Technology), Cal Reinhard  (Popcap Games)

Pass Type: Student Pass

Topic: Student Program

Format: Interactive Session

Colorful Characters: Working with Different Personalities in Game Development

Speaker: Erin Reynolds  (Flying Mollusk)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Resurrecting Dan: The Art of MediEvil PS4

Speaker: Norm Badillo  (OtherOcean)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Roundtable: Leveraging Design Thinking in Game Design

Speaker: Brian Carr  (NYU Game Center & Game Devs of Color Expo & JPMorgan Chase)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

What Online Games Can Learn from the Failures of Social Media

Speaker: Daniel Kelley  (ADL's Center for Technology and Society)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Thursday | 5:00 pm

'Until You Fall': Building Satisfying VR Combat on a Budget

Speakers: Dave Bennett  (Schell Games), Patrick Jalbert  (Schell Games)

Pass Type: Conference Pass

Topic: Production & Team Management, Design

Format: Session

Killer Portfolio or Portfolio Killer: Advice from Industry Artists

Speakers: Greg Foertsch  (Unannounced), Gavin Goulden  (Insomniac Games), Claire Hummel  (Valve), Gwen Frey  (Chump Squad), Magnus Lehmann  (Riot Games)

Pass Type: Student Pass

Topic: Student Program

Format: Session

Random Is the Enemy: Collating Collectible Card/Board Games

Speaker: Eric Engelhard  (WizKids Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Roundtable: Technical Artists Day 2

Speaker: Jeff Hanna  (Volition)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Interactive Session

The Year in Mobile Free-To-Play Games

Speakers: Steven Meretzky  (Independent), Juan Gril  (Game Tapas), David Rohrl  (Mobile Games Director)

Pass Type: Conference Pass

Topic: Business & Marketing, Design

Format: Session

Thursday | 6:00 pm

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Speaker: Wilbert Roget  (Independent)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Games for Health: A 2020 Update

Speaker: Noah Falstein  (The Inspiracy)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Skill-Building Series: Making The Designer-Writer Collaboration Work

Speaker: Susan O'Connor  (Susan O'Connor Writing Studio)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

The State of Funding: A Game Publisher Perspective

Speakers: John Polson  (Humble Bundle), Julien Wera  (Paradox Interactive), Ted Regulski  (505 Games), Andreea Chifu  (Raw Fury)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session