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Browse and sort the growing list of GDC Summer sessions by pass type, topic, and format.

'Until You Fall': Building Satisfying VR Combat on a Budget

Speakers: Dave Bennett  (Schell Games), Patrick Jalbert  (Schell Games)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

'Erica': How and How Not to Score a Film-Game Hybrid

Speaker: Austin Wintory  (Wintory Global Engineering)

Pass Type: Conference Pass

Topic: Audio

Format: Session

'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG

Speaker: Harris Antonisse  (Sirvo Studios)

Pass Type: Conference Pass

Topic: Design

Format: Session

'Sea of Solitude': Game Design Based on Human Emotions

Speaker: Cornelia Geppert  (Jo-Mei GmbH)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Session

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Speaker: Wilbert Roget  (Independent)

Pass Type: Conference Pass

Topic: Audio

Format: Session

AR Game Design 101

Speakers: Laura Warner  (Niantic), Kirsten Koa  (Niantic)

Pass Type: Conference Pass

Topic: Design

Format: Session

Accessibility Best Practices: In-Game Communication

Speaker: Karen Stevens  (EA Sports)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Session

Blockers: Analyzing Difficulty Drivers in Candy Crush Games

Speaker: Lucien "Yen-Chu" Chen  (King)

Pass Type: Conference Pass

Topic: Design

Format: Session

Bringing Life to the Reef: 'Undersea' AI in Magic Leap's Spatial Computing Platform

Speaker: Zeno Saviour  (Magic Leap, Inc.)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Building a World Class UA Program in Today's Landscape

Speaker: Brian Jacobs  (Kongregate)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

California's New Privacy Law: Five Steps for Updating Your Privacy Practices

Speaker: Will Bucher  (Debevoise & Plimpton)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Canary in the Coal Mine: Warning Signs for Accessibility During Production

Speaker: Cherry Thompson  (Independent)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Session

Changing the Game: Cultivating Female Talent in AAA Studios

Speaker: Victoria Setian  (Avalanche Studios)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Colorful Characters: Working with Different Personalities in Game Development

Speaker: Erin Reynolds  (Flying Mollusk)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Designing Social Play for 'Sky: Children of the Light'

Speaker: John Hughes  (thatgamecompany)

Pass Type: Conference Pass

Topic: Design

Format: Session

Designing for Multiple Minds: Crafting the Craft of Player Dynamics

Speakers: Kimberly Voll  (Stray Bombay), Weszt Hart  (Riot Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Diversify Your Kingdom: A Toolkit for More Women in Leadership

Speaker: Sabrina Carmona  (King)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Evolution of Gacha Systems in Mobile Free to Play Games

Speaker: Jakub Remiar  (SuperScale)

Pass Type: Conference Pass

Topic: Design

Format: Session

From Malicious to Delicious: The Story of Designing 'Grindstone'

Speakers: Kris Piotrowski  (Capy Games), Kenneth Yeung  (Capy Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Games as a Civil Rights Issue

Speaker: Daniel Kelley  (ADL's Center for Technology and Society)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Session

Get It Write: Portfolio ‚ÄčAdvice‚Äč for Narrative Designers & Game Writers

Speaker: Tracey John  (Netflix)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

Handling Network Latency Variation in 'Modern Warfare'

Speaker: Mitchell Sanborn  (Infinity Ward)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE AR Audio-First AR Game

Speaker: Nicole Lazzaro  (XEODesign, Inc.)

Pass Type: Conference Pass

Topic: Audio

Format: Session

How I Built a Healthy and Engaged QA Team from Scratch

Speaker: Kari Toyama  (Private Division)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Imitation Learning: Building Practical Agents to Test and Explore a First-Person Shooter

Speaker: Igor Borovikov  (EA)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Incorporating Subscription to Increase Overall In-Game Revenue

Speaker: Maggy Larouche  (Ludia)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Increasing the Interview Odds Through Skill Set Diversification

Speaker: Garrett Fredley  (Phoenix Labs)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

Inspiring 258 Million Strangers: Art Direction for a Global Audience

Speaker: Riana McKeith  (King)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Is This Publishing Agreement Fair? The 2020 Publishing Agreement Market Report

Speaker: Kellen Voyer  (Voyer Law)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'

Speaker: Rulon Raymond  (Infinity Ward)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Metrics to Track for Every User Acquisition Campaign

Speaker: Jackie Yuan  (Glu Mobile)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Mining Your Own Design: Crafting the Crafting System in 'Astroneer'

Speakers: Aaron Biddlecom  (System Era Softworks), Elijah O'Rear  (System Era Softworks)

Pass Type: Conference Pass

Topic: Design

Format: Session

Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs

Speaker: Peter Fodor  (AppAgent)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Paint It Black: The Art of 'Sea of Solitude'

Speaker: Cornelia Geppert  (Jo-Mei GmbH)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Physical Animation in 'Star Wars Jedi: Fallen Order'

Speaker: Bartlomiej Waszak  (Respawn Entertainment)

Pass Type: Conference Pass

Topic: Programming

Format: Session

R-E-S-P-E-C-T: Practical Tips to Prevent Abuse & Build Team Trust

Speaker: Emily Greer  (Double Loop Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass

Topic: Advocacy

Format: Session

Random Is the Enemy: Collating Collectible Card/Board Games

Speaker: Eric Engelhard  (WizKids Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Seed-Stage Game Company Investors: What Are They Looking For?

Speakers: Teppei Tsutsui  (GFR Fund), Shanti Bergel  (Games & Digital Entertainment), Harri Manninen  (Play Ventures), David Lau-Kee  (London Venture Partners)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

Shifting from Emotion to Function: Auditory UX/UI Practices for XR

Speakers: Helena McGill  (Noctvrnal), Anna Wozniewicz  (Noctvrnal)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Six Pillars of Impactful Onboarding

Speaker: Lindsay Thacker  (Riot Games)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

The Audio Technology of 'Torchlight 3'

Speaker: Guy Somberg  (Echtra Games, Inc.)

Pass Type: Conference Pass

Topic: Programming

Format: Session

The Future of Virtual Storytellers, as Enabled by AI

Speaker: Andrew Maximov  (Promethean AI)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

The State of Funding: A Game Publisher Perspective

Speakers: John Polson  (Humble Bundle), Julien Wera  (Paradox Interactive), Ted Regulski  (505 Games), Andreea Chifu  (Raw Fury)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

The Year in Mobile Free-To-Play Games

Speakers: Steven Meretzky  (Independent), Juan Gril  (Game Tapas), David Rohrl  (Mobile Games Director)

Pass Type: Conference Pass

Topic: Design

Format: Session

Tools for Automated Testing for 'Mortal Kombat 11'

Speaker: Eldo Jose  (Netherrealm Studios)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Turpentine Fumes and Shaders: Art Tech in 'Disco Elysium'

Speaker: Siim Raidma  (ZA/UM Studio)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

What Makes Us Tick: Inferring Players' Motivation from Gameplay Behavior to Foster Long-Term Engagement

Speaker: Alessandro Canossa  (Modl.ai)

Pass Type: Conference Pass

Topic: Programming

Format: Session