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View, browse and sort the ever-growing list of sessions by pass type, topic, and format. All registered attendees will be able to build their personal schedule in the mobile event app, once live early 2022.

GDC Masterclass courses require a paid pass to attend. Class sizes are kept intentionally small and seats are limited to ensure every student receives one-on-one assistance from the instructor. Pass pricing per course varies, please review the passes and pricing page for more details and secure your spot today!

'Dreamscaper': Killer Combat on an Indie Budget

Speaker: Ian Cofino  (Afterburner Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Knockout City's' Parallel, Deterministic, and Rewindable Entity System

Speaker: Chris McEvoy  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Production Essentials Summit: The Agile vs Waterfall Myth

Summit Speaker: Benjamin Hoyt  (47 Games, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

1000 Hours of Difficulty: How Destiny Builds Systemic Challenge

Speaker: Alan Blaine  (Bungie)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

AI Roundtables

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

AI Summit: Down with Nav Meshes: The Next Generation of Navigation Data

Summit Speaker: Ben Sunshine-Hill  (Havok)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: 'Cyberpunk2077': Bringing Light to Night City

Summit Speakers: Jakub Knapik  (CD Projekt RED), Dave Yablonsky  (CD Projekt RED), Voon Kent Poo  (CD Projekt RED)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Advanced Weather System for Mobile Game: 'Dark Area'

Summit Speaker: Ka Ming Chan  (Tencent Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Designing the Terrain System of 'Flight Simulator': Representing the Earth

Summit Speaker: Lionel Fuentes  (Asobo Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: New Graphics Features for 'Forspoken'

Summit Speaker: Keiji Matsuda  (Luminous Productions Co., Ltd.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Real-Time Ray Tracing in Hitman 3

Summit Speaker: Alessandro Dal Corso  (Io Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Ahistorical Accuracy: Bringing New Myths and Representation to 'Civilization'

Speaker: Anton Strenger  (Firaxis Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

All Roads Lead to Rome: Churn Analysis Applying Methods from Different Domains in 'Naraka: Bladepoint'

Speaker: Zixiao Kang  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

An Epic Journey through the Audio Universe that is 'Marvel's GOTG'

Speaker: Steve Szczepkowski  (Eidos Montreal)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

An Overview of the 'Diablo II Resurrected' Renderer

Speaker: Kevin Todisco  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Animation Summit: 'FIFA' 22's Hypermotion: Full-Match Mocap Driving Machine Learning Technology

Summit Speakers: Ryan Cardinal  (Electronic Arts), Luke Shier  (Electronic Arts), David Wong  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Animation and Customization in 'The Sims 4'

Summit Speaker: Yusun Chung  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: How Hollywood Cinematography Is Employed to Support Games Cinematic Visualization

Summit Speaker: Mitch Gonzalez  (The Third Floor Visualization)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Sustained Animation Excellence in Apex Legends

Summit Speaker: Alejandro Potter  (Respawn Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: The Animated World of Ratchet and Clank: Rift Apart

Summit Speaker: Lindsay Thompson  (Los Angeles)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: The Facial Animation Pipeline of Marvel's 'Guardians of The Galaxy'

Summit Speaker: Simon Habib  (Eidos Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: The Tricks of the Trade

Summit Speaker: Emily Katske  (Heart Machine)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Audio Summit: From Weapons to Wizards: Transforming Aesthetic and Modularity in 'Tiny Tina's Wonderlands'

Summit Speakers: Brian Fieser  (Gearbox Software), Joshua Davidson  (Gearbox Software)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Game Composer's Toolbox: Interactive Music Composition Tips & Tricks

Summit Speaker: Megan Carnes  (Freelance)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Automated Testing Roundtables

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Building Machines for a Better Future

Speakers: Maxim Fleury  (Machine and Weapons Team at Guerrilla Games), Lennart Franken  (Machine and Weapons Team at Guerrilla Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Session

Building an Equitable Future for the Games Industry in Africa

Speaker: Sithe Ncube  (Humble Bundle & Prosearium.net)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Career Session: Chasing the Information Horizon: Designing Information Driven Games

Summit Speaker: Jongwoo Kim  (Studio Imugi)

Pass Type: All Access Pass, Summits Pass

Topic: Game Career Development

Format: Session

Career Session: How Can Accelerators Best Facilitate for New Game Studios?

Speaker: Linn Sovig  (Trygge Rammer)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Career Session: How to Create Rapid Prototypes

Summit Speaker: Brett Taylor  (Playdead)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Career Session: Interview Wizardry

Summit Speaker: Dan Violet Sagmiller  (Thought World)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Career Session: Live Long and Render!

Summit Speaker: Dan Buckstein  (Infinity Ward)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Career Session: Make My Job Easy: Effectively Pitching to Publishers

Summit Speaker: August Brown  (Armor Games Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Career Session: Tips From the Trenches: How To Help Recruiters and Hiring Managers Get You In The Door

Speakers: Nellie Hughes  (Xbox Game Studios Publishing), Niccole Minka  (Crystal Dynamics Studio), Iris Moon  (ggLocators), Alejandro Rodriguez  (ggLocators.com), Renee Diaz  (Certain Affinity Austin)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Cognitively Biased Teams: The Planning Fallacy

Speaker: Alexandre Moufarek  (DeepMind)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Community Management Summit: How to Launch a Game With Influencers

Summit Speaker: Emilee Helm  (Gamesight)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: The Co-creation Loop - How to Motivate Communities for Enhanced Value

Summit Speaker: Eylul Ozekes  (Sarepta studio)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: Trust & Safety as a Revenue Driver

Summit Speaker: Matthew Soeth  (Spectrum Labs)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Perspectives in Product: Truly Knowing Your Audience

Speaker: Ian Tornay  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Community Validated Deployment: Why You Need to Go Earlier than Early Access

Speaker: Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Composing for Lineage M: Modular Construction in Game Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Design Sandbox: Analog vs Digital Systems

Speaker: Gregory Peng  (Bungie)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Designing Bosses For 'Sackboy: A Big Adventure'

Speaker: Ramon Huiskamp  (Roofkat)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Designing for Gen Z and Beyond: New Platforms, New Designs, and New Opportunities in Connected Play

Speaker: Robin Hunicke  (Funomena)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Session

Early Stage Game Evaluation: Lessons Learned and Best Practices

Speakers: Jiasheng Hu  (NetEase), Yongcheng Liu  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Educators Summit: Changing Industry for the Better

Summit Speakers: Bo Ruberg  (University of California, Irvine), Leena van Deventer  (Team Fanclub), Richard Lemarchand  (University of Southern California)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Strategies for Creating Productive, Healthy Student Teams

Summit Speaker: Erika Mesh  (Rochester Institute of Technology)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Tools Dev in Game Edu

Summit Speakers: Jeremy Bond  (Michigan State Univ. / ExNinja), Brian Winn  (Michigan State University / Will Winn Games Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Effective Feedback and Critique

Speaker: Jeff Hesser  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Roundtable

Everything I Learned About Community Management I Learned From Neopets

Speaker: Catherine Litvaitis  (Armor Games Studios)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Roundtable

Fair Play Summit: Disrupting the Disruptors: How To Prevent Cheating By Addressing Player Motivation

Summit Speakers: Clint Sereday  (Byfron Technologies), Nemanja Mulasmajic  (Byfron Technologies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner

Summit Speakers: Alexander Gee  (Oterlu), Jane Skullman  (Star Stable), Paulina Olsson  (Peppy agency)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: How to Talk About Positive Behavior

Summit Speaker: Weszt Hart  (Riot Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Mission Driven Games: Developing a Better World

Summit Speakers: Karla Reyes  (Niantic & Code Coven), Deborah Mensah-Bonsu  (DMB Crew), Jennifer Estaris  (Ustwo Games), Lual Mayen  (Junub Games, Lual Mayen Foundation), Susanna Pollock  (Games for Change)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Review of Player Dynamic's Systems

Summit Speaker: Natasha Miller  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Safe and Responsible Gaming: Three Dimensions of Ambition and Change

Summit Speaker: Niina Ojala  (Rovio Entertainment Corporation)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Using AI for Trust & Safety

Summit Speaker: Katie Zigelman  (Spectrum Labs AI)

Pass Type: All Access Pass, Summits Pass

Topic: Advocacy

Format: Session

Fear of Scope: The #1 Reason We Make Ludicrous Production Decisions

Speaker: Blazej Zywiczynski  (All in! Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Production & Team Management

Format: Session

Figuring Out How Things Work in an Unfamiliar Codebase

Speaker: Molly Jameson  (Spry Fox)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Free-to-Play Summit: The F2P Game Design Challenge

Summit Speakers: Steve Meretzky  (Independent), Abigail Rindo  (King), Fawzi Mesmar  (EA DICE), Bruce Harlick  (Hangar 13 Games)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

GDC Masterclass: Certified Agile Leadership for Game Development: Essentials

Speaker: Clinton Keith  (Clinton Keith Consulting)

Pass Type: GDC Masterclass Pass

Topic: Production & Team Management

Format: Workshop

GDC Masterclass: Certified Agile Leadership for Game Development: Organizations

Speaker: Clinton Keith  (Clinton Keith Consulting)

Pass Type: GDC Masterclass Pass

Topic: Production & Team Management

Format: Workshop

GDC Masterclass: Creating and Designing with Your Own Pattern Language

Speaker: Christopher Barney  (Northeastern University)

Pass Type: GDC Masterclass Pass

Topic: Design

Format: Workshop

GDC Masterclass: Microservice Architecture in Game Design

Speaker: Jeffrey Lent  (Emeritus, Inc.)

Pass Type: GDC Masterclass Pass

Topic: Programming

Format: Workshop

Game Audio Programming Roundtable

Speakers: Guy Somberg  (Echtra Games, Inc.), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Game Narrative Roundtable

Speaker: Richard Dansky  (Red Storm/Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Narrative Summit: 'Blackhaven' Postmortem: Designing Two Centuries of Difficult History in One Free Game

Summit Speaker: James Coltrain  (Historiated Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: How to Run (and Survive) a Writers' Room

Summit Speaker: Antony Johnston  (Freelance)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Interactive Pacing from "The Museum Flashback" Level in the 'Last of Us Part II'

Summit Speaker: Evan Hill  (Singularity 6 (Prev Naughty Dog))

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Making Player Choices Feel like They Matter in Your Narrative

Summit Speaker: Tony Howard-Arias  (Black Tabby Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Narrative Tools as Powerful as Marvel's Guardians of the Galaxy

Summit Speaker: Rayna Anderson  (Eidos Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: New Wave of 'Phone-First' Story Games on Mobile Attracting Non-traditional Audiences

Summit Speaker: Nihal Tharoor  (ElectricNoir)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Gearing up millions of armor combinations in Dauntless

Speaker: Jean-Marc Belloncik  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Global Game Jam Roundtable

Speaker: Tim Cullings  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Hot Desks to Sweatpants: Hybrid Work Roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Roundtable

How Rigid Limitations Can Be Liberating, Developing Art Without Textures for 'The Falconeer'

Speaker: Tomas sala  (T.L Sala Holding Amsterdam)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Improving Design on Dauntless through Community Engagement

Speaker: Kristen Schanche  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Design

Format: Session

Independent Game Summit: These Non-Violent Delights: Designing 'Stonefly's' Combat

Summit Speaker: Mel Ramsden  (Flight School Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Contract Killers Episode 2: What's Wrong with your Publishing Contract?

Summit Speaker: Tim Repa-Davies  (Sheridans)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: If You Build It They Won't Come: Marketing Fallacies & Missed Opportunities

Summit Speakers: Derek Lieu  (Derek Lieu Creative, LLC), Dana Trebella  (Spoke & Wheel Strategy)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Making Indie Games with Public Domain Content

Summit Speaker: Chris Totten  (Kent State University/Pie for Breakfast Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Prioritizing Accessible Player Experiences

Summit Speaker: Christopher Power  (AbleGamers Canada / UPEI)

Pass Type: All Access Pass, Summits Pass

Topic: Independent Games

Format: Session

Independent Games Summit: What [Blank] Taught Me About Game Dev

Summit Speakers: Kinsey Erickson  (Code Coven), Joseph Ruotolo  (Freelance), Cam Perry  (Schell Games), Brieyh'leai Simmons  (Wallride Games), Ave Kaye  (Mundane Magic), Derek Kwan  (NorQuest College & Unannounced Studio & Caldera Interactive Ltd. (former)), Jada Thomas  (CodeCrew)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Landscape of extremist behavior in games

Speakers: Rachel Kowert  (Take This), Alex Newhouse  (Center on Terrorism, Extremism, and Counterterrorism)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Lessons from 'Duolingo': From Startup to IPO

Speaker: Karin Tsai  (Duolingo)

Pass Type: Core Pass, Audio Pass

Topic: Production & Team Management

Format: Session

Level Design Summit: Designing the Museum Flashback: 'The Last of Us Part II'

Summit Speaker: Evan Hill  (Singularity 6 (Prev Naughty Dog))

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Levelling up for Climate: 3 ways gaming companies can take action for the planet.

Speaker: Sam Barratt  (Playing for the Planet Alliance/UNEP)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Local Game Community Organizers Roundtable

Speakers: Tim Cullings  (Seattle Indies), Marlena Abraham  (Bit Bridge Indies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Lombax Lessons: A Ratchet and Clank Rift Apart Design Postmortem

Speaker: Mark Stuart  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Machine Learning Summit: 4 Years of Bringing Characters to Life with Computer Brains

Summit Speaker: Sebastian Starke  (Electronic Arts, The University of Edinburgh)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: AI Animator : A Real Time Motion Completion System

Summit Speaker: Yinglin Duan  (NetEase Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Aegis Engine: Building Multi-modal Moderation System in NetEase Games

Summit Speaker: Yunbo Peng  (NetEase Games AI Lab)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Emotion Detection for Expressive Characters in 'Marvel's Guardians of the Galaxy'

Summit Speaker: Romain Trachel  (Eidos Sherbrooke)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Emotional Neural Style Transfer: Expressing Character AI Emotion through Paintings

Summit Speaker: Edgar Handy  (SQUARE ENIX CO., LTD)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: It's Complicated: Getting ML inside a AAA Engine

Summit Speakers: Adrien Logut  (Ubisoft Montreal), Colin Gaudreau  (Ubisoft Winnipeg)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Walk Lizzie, walk! Emergent physics-based animation through Reinforcement Learning

Summit Speaker: Jorge del Val Santos  (Embark Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Making Temtem Gender-Inclusive Across Languages - Case Study

Speaker: Diana Monton  (Native Prime)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Session

Math In Game Development Summit: Deep Dive: Quaternion Springs

Summit Speaker: John Austin  (Pontoco)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Minority Care: Make Color No Longer a Cognitive Disability

Speaker: Shenli Pang  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Mission Giver: Impossible: How Ten Separate Disciplines Collaborated to Redefine Mission Giving in 'Far Cry 6'

Speakers: Brooke Davies  (Ubisoft), Venessa Nyarko  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Modern Accessibility in 'Diablo 2': Resurrected, Because Hell Welcomes All

Speaker: Drew McCrory  (Vicarious Visions)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

One Frame in 'Halo Infinite'

Speaker: Daniele Giannetti  (343 Industries - Microsoft)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day

Summit Speaker: Chris Cobb  (Pragma Platform, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: From Development to Production: Building Game Servers for the Cloud

Summit Speakers: Harry Stevenson  (Electronic Arts), Ben Burghaus  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Observing Changes: Time-Dependent Social Network Visualization and Community Behavior Pattern Analysis

Summit Speaker: Yiheng Zhou  (LeoCool Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expanding 'EVE' Online's Server Potential with gRPC

Summit Speaker: Nicholas Herring  (CCP Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Real-Time Anomaly Monitoring in Multiplayer Online Games

Summit Speaker: Lei Xia  (Thunderfire UX)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Sky's Journey to 1MM CCU: A Cloud Native Approach To Scaling

Summit Speaker: Kunal Lanjewar  (thatgamecompany)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Open Source Game Development Summit: Being Successful with Open Source in Game Development

Summit Speakers: Mark Mandel  (Google Cloud), April Kyle Nassi  (Google Cloud)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Pathing in Age of Empires IV: Flow Fields and Steering Behaviors

Speaker: Frank Cheng  (Microsoft, World's Edge)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Production Essentials Summit: Anti-Crunch: Patterns and Practices

Summit Speaker: Chris Cobb  (Pragma Platform, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Production Essentials Summit: No Mavericks, No Martyrs: Sustainable, Collaborative Production

Summit Speaker: Carrie Patel  (Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Production Essentials Summit: Production in Media Res

Summit Speaker: Sarah Spiers  (PUBG Corporation)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Reinforcement Learning for Efficient Cars and Tracks Design in Racing Games

Speaker: Minggao Wei  (NetEase Games AI Lab)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Remastering a Classic: 'Diablo II Resurrected'

Speaker: Robert Gallerani  (Blizzard (Vicarious Visions))

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Resurrecting a Classic: Bringing 'Diablo II' into the 3rd Dimension

Speaker: Kevin Todisco  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Rules of the Game 2022: Five Specific Techniques from Discerning Designers

Speakers: Richard Rouse III  (FarBridge), Frank Lantz  (NYU Game Center), Tanya X. Short  (Kitfox Games), Eleanor Todd  (Orange Monkey Games), Osama Dorias  (WB Games Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Serious Games as the Next Level for Your Career

Speaker: Jesse Hacker  (Continental Automotive)

Pass Type: All Access Pass, Core Pass

Topic: Game Career Development

Format: Session

Simulating Tropical Weather in 'Far Cry 6'

Speakers: Colin Weick  (Ubisoft Toronto), Emily Zhou  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

SuperPolish: Indie Game Audio

Speakers: John Smith  (Slide20XX), Kyle Martin  (Kylydian Music), Akash Thakkar  (Akash Thakkar Audio), Ryan Ike  (Freelancer)

Pass Type: All Access Pass, Core Pass

Topic: Audio, Production & Team Management

Format: Session

Technical Artist Roundtable

Speaker: Jeff Hanna  (Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Technical Artist Summit: Bringing the World to Your Shaders

Summit Speaker: Matt Oztalay  (Epic Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Building 'Zeta Halo': Scaling Content Creation for the Largest 'Halo' Ever

Summit Speakers: Kurt Diegert  (343 Industries), Steve Heijster  (343 Industries), Mikael Nellfors  (343 Industries)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Character Outfit Pipeline with Substance 3D Suite

Summit Speaker: Kedong Ma  (Harmonix Music Systems)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Finding Harmony of Anime Style and Physics Based Rendering

Summit Speaker: Chen Zhou  (NetEase Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Freelancing Tech Art Part-Time: A Few Dos and Don'ts

Summit Speaker: Taylor Wright  (Stray Kite Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Human Perception of Motion and Animation

Summit Speaker: Sergei Savchenko  (Bethesda Game Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Lighting the Way: Efficient Dynamic Lighting & Shadows on Mobile

Summit Speakers: Chensi Li  (Netease Games), Chaohui Shen  (Netease Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

The Art Direction of 'Psychonauts 2'

Speaker: Lisette Titre-Montgomery  (Double Fine Productions)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

The Design Direction of 'IEYTD2'

Speaker: Francisco Souki  (Schell Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

The Key Role of Internal Production Communities of Practice at Ubisoft

Speaker: Vicky Lagarre  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

The Many Challenges of Making 'Baldur's Gate 3'

Speaker: Swen Vincke  (Larian Studios Games Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

The Soundscapes of Yara: Audio Innovation and Representation in 'Far Cry 6'

Speaker: Eduardo Vaisman  (Ubisoft Toronto)

Pass Type: All Access Pass, Core Pass

Topic: Audio

Format: Session

Tools Roundtables

Speaker: Geoff Evans  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Tools Summit: Efficiently Shuffling Loads of Data from Place to Place

Summit Speaker: Adrian Astley  (Activision)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

UX Summit: Sensory Overload: Accessibility Best Practices

Summit Speaker: Karen Stevens  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

Use Your Game Developer Super Powers to Fight the Climate Crisis Workshop

Summit Speakers: Grant Shonkwiler  (Shonkventures), Chance Glasco  (Good Dog Studios), Trevin York  (Mind Blown Labs), Arnaud Fayolle  (Ubisoft, Positive Play), Paula Angela Escuadra  (Google)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Workshop

Virtual Sync: Terabytes on Demand

Speaker: Brandon Moro  (Bungie, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

XAI-Enhanced Data Driven Player Churn Analysis for Actionable Decision Making

Speaker: Yu Xiong  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session