Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.
Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.
Wake-Up/Wrap-Up with GDC (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Speaker: Brenda Romero (Romero Games)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Ask Me Anything: Funding & Investment Q&A with David Gardner
Speaker: David Gardner (LVP)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Interactive Session
Blockers: Analyzing Difficulty Drivers in Candy Crush Games
Speaker: Lucien "Yen-Chu" Chen (King)
Pass Type: Conference Pass
Topic: Design
Format: Session
Destructible Environments in 'Control': Lessons in Procedural Destruction
Speaker: Johannes Richter (Remedy)
Pass Type: Conference Pass
Topic: Visual Arts, Programming
Format: Session
Relaxation Live Feed (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Meditation from WITHIN (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Accessibility Best Practices: In-Game Communication
Speaker: Karen Stevens (EA Sports)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
Speaker: Peter Fodor (AppAgent)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Mobile Games: Growth Opportunities (Presented by Omdia)
Sponsor Speaker: Louise Shorthouse (Omdia)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing
Format: Sponsored Session
Roundtable: Progression Systems
Speaker: Casey Bradley (Army Game Studio)
Pass Type: Conference Pass
Topic: Design
Format: Interactive Session
Six Pillars of Impactful Onboarding
Speaker: Lindsay Thacker (Riot Games)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
CANCELLED: From Malicious to Delicious: The Story of Designing 'Grindstone'
Speakers: Kris Piotrowski (Capy Games), Kenneth Yeung (Capy Games)
Pass Type: Conference Pass
Topic: Design
Format: Session
David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass
Speaker: Davionne Gooden (Studio Zevere)
Pass Type: Conference Pass
Topic: Business & Marketing, Career & Studio Development
Format: Session
Designing Game Communities for Kindness
Speaker: Victoria Tran (Kitfox Games)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Freelance Roundtable: Hustling During a Pandemic
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Freelance)
Pass Type: Conference Pass
Topic: Career & Studio Development
Format: Interactive Session
Hiring Learnings: Audio Career Paths and Competencies
Speaker: Andrea Chang (Hi-Rez Studios)
Pass Type: Conference Pass
Topic: Audio, Career & Studio Development
Format: Session
Reinforcement Learning for Collaboration in Modern Video Games (Presented by Microsoft)
Sponsor Speakers: Katja Hofmann (Microsoft), Raluca Georgescu (Microsoft), Adrian O’Grady (Microsoft)
Pass Type: Conference Pass, Discovery Pass
Topic: Advocacy, Programming
Format: Sponsored Session
Yoga with Satori Yoga Studio (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
'Erica': How and How Not to Score a Film-Game Hybrid
Speaker: Austin Wintory (Wintory Global Engineering)
Pass Type: Conference Pass
Topic: Audio
Format: Session
Funding 20/20: A Vision for Game Investing (Presented by Xsolla)
Sponsor Speakers: Justin Berenbaum (Xsolla), Ivan Carrillo (Joystick Ventures), David Martinez (Raw Fury), Gwen Foster (Robot Teddy), Liu Anlu (Kowloon Nights)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Career & Studio Development
Format: Sponsored Session
Inspiring 249 Million Strangers: Art Direction for a Global Audience
Speaker: Riana McKeith (King)
Pass Type: Conference Pass
Topic: Visual Arts
Format: Session
Skill-Building Series: Building the Metaverse through User Generated Content and the Cloud
Speaker: Deepak Chandrasekaran (Roblox)
Pass Type: Conference Pass
Topic: Programming
Format: Interactive Session
Skill-Building Series: Emotion in Game Design (A UX Perspective)
Speaker: Celia Hodent (Independent)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Taming the Chaos: Lessons in Project Management
Speaker: Clinton Keith (Clinton Keith Consulting)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Sponsor Speaker: Anand Misra (Tipalti)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Advocacy
Format: Sponsored Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Allyship: Building a Culture of Belonging (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Developing AI to Motivate Game Players: The Case of MARVEL Future Fight (Presented by TENTUPLAY)
Sponsor Speaker: Hyeyon Kwon (TENTUPLAY)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Programming
Format: Sponsored Session
Speakers: Jason Della Rocca (Execution Labs), Cassia Curran (WINGS Interactive), Michael Cheung (Makers Fund), Kendall Deacon Davis (Kowloon Nights)
Pass Type: Conference Pass, Discovery Pass
Topic: Career & Studio Development
Format: Session
Let the Data Speak: Using Analytics to Guide Every Stage of Your Game (Presented by Sisu)
Sponsor Speakers: Peter Bailis (Sisu), Stephan Sherman (Bazooka Tango)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing
Format: Sponsored Session
GDC Podcast Live! hosted by Gamasutra (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Iterate Faster With Improved Artist Workflows in Unity (Presented by Unity Technologies)
Sponsor Speakers: Housein Cornell (Unity), Mike Geig (Unity)
Pass Type: Conference Pass, Discovery Pass
Topic: Design, Visual Arts
Format: Sponsored Session
Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh
Speaker: Squirrel Eiserloh (SMU Guildhall)
Pass Type: Conference Pass
Topic: Programming
Format: Interactive Session
California's New Privacy Law: Five Steps for Updating Your Privacy Practices
Speaker: Will Bucher (Debevoise & Plimpton)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Gaming for Good: Philanthropy as a Business Strategy
Speakers: Derrick Morton (Flowplay), Daniel Widner (American Cancer Society)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy, Business & Marketing
Format: Community Content
Live Your Story: Immersive Storytelling at 'Star Wars: Galaxy's Edge'
Speaker: Anisha Deshmane (Walt Disney Imagineering)
Pass Type: Conference Pass
Topic: Design
Format: Session
GDC Podcast - Great Game Production Tips with Grant Shonkwiler
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Don’t Judge a Book by Its Cover: Value Analysis of Interactive Creatives (Presented by ironSource)
Speaker: Frank Dawson (ironSource)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing
Format: Sponsored Session
Getting Real with Real-World Games: Adjusting Gameplay of 'Pokémon GO' in the Time of COVID-19
Speakers: Matt Slemon (Niantic), Laura Warner (Niantic)
Pass Type: Conference Pass
Topic: Design
Format: Session
Imitation Learning: Building Practical Agents to Test and Explore a First-Person Shooter
Speaker: Igor Borovikov (EA)
Pass Type: Conference Pass
Topic: Programming
Format: Session
Roundtable: Marketing & Discoverability
Speaker: Victoria Tran (Kitfox Games)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Interactive Session
The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life During Quarantine
Speakers: Mike Bilder (Jackbox Games), Brooke Hofer (Jackbox Games)
Pass Type: Conference Pass
Topic: Production & Team Management, Business & Marketing
Format: Session
Qigong - Tai Chi Exercises with Rebecca Grossbard (Tuesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Ask Me Anything: Mental Health Q&A with Eve Crevoshay
Speaker: Eve Crevoshay (Take This)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE AR Audio-First AR Game
Speaker: Nicole Lazzaro (XEODesign, Inc.)
Pass Type: Conference Pass
Topic: Audio
Format: Session
Is This Publishing Agreement Fair? The 2020 Publishing Agreement Market Report
Speaker: Kellen Voyer (Voyer Law)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Roundtable: Production in a World of Social Distancing
Speaker: Donald Harris (FarBridge)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Interactive Session
Why Google-SHAREit Partnered to Serve 1 Billion Users Not on Play Store (Presented by SHAREit)
Sponsor Speaker: Karam Malhotra (SHAREit)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Advocacy
Format: Sponsored Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Battling Burnout: The Side Project Ritual
Speaker: Laralyn McWilliams (Microsoft)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
How I Built a Healthy and Engaged QA Team from Scratch
Speaker: Kari Toyama (Private Division)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Mining Your Own Design: Crafting the Crafting System in 'Astroneer'
Speakers: Aaron Biddlecom (System Era Softworks), Elijah O'Rear (System Era Softworks)
Pass Type: Conference Pass
Topic: Design
Format: Session
Roundtable: Women and Under-represented Genders in Game Audio
Speakers: Penka Kouneva (Independent), Caron Weidner (Eight Ball Sound), Shauny Jang (Microsoft Game Studios), Gina Zdanowicz (Serial Lab Sound)
Pass Type: Conference Pass
Topic: Audio
Format: Interactive Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
GDC After Hours - insaneintherain
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Wake-Up/Wrap-Up with GDC (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Ask Me Anything: Composer Q&A with Winifred Phillips
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: Conference Pass
Topic: Audio
Format: Interactive Session
Evolution of Gacha Systems in Mobile Free to Play Games
Speaker: Jakub Remiar (TrapLight)
Pass Type: Conference Pass
Topic: Design
Format: Session
Incorporating Subscription to Increase Overall In-Game Revenue
Speaker: Maggy Larouche (Ludia)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers
Speaker: Karin Tsai (Duolingo)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy, Production & Team Management
Format: Community Content
Relaxation Live Feed (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Meditation from WITHIN (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Speakers: Laura Warner (Niantic), Kirsten Koa (Niantic)
Pass Type: Conference Pass
Topic: Design
Format: Session
CANCELLED: Turpentine Fumes and Shaders: Art Tech in 'Disco Elysium'
Speaker: Siim Raidma (ZA UM Studio)
Pass Type: Conference Pass
Topic: Visual Arts
Format: Session
Connecting the Dots Between Games and Next-Gen Tech (Presented by Omdia)
Sponsor Speaker: George Jijiashvili (Omdia)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing
Format: Sponsored Session
Game Dev Archeology: Unearthing and Preserving Japanese Game History
Speaker: Brandon Sheffield (Creative Director)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Roundtable: User Acquisition in 2020: What works, What doesn't, What's coming next?
Speakers: Dave Ranyard (Dream Reality Interactive), Tom Page (Dream Reality Interactive)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Interactive Session
The Early Days of Id Software: Programming Principles
Speaker: John Romero (Romero Games)
Pass Type: Conference Pass
Topic: Programming
Format: Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
CANCELLED: Building a World Class UA Program in Today's Landscape
Speaker: Brian Jacobs (Kongregate)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Canary in the Coal Mine: Warning Signs for Accessibility During Production
Speaker: Cherry Thompson (Ubisoft)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Changing the Game: Cultivating Female Talent in AAA Studios
Speaker: Victoria Setian (Avalanche Studios)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Roundtable: Interviewing for Design
Speaker: Casey Bradley (Army Game Studio)
Pass Type: Conference Pass
Topic: Design
Format: Interactive Session
Smart Guns: Building a Modular Weapon System Using Behavior Trees
Speaker: Ramon Viladomat (Ubisoft)
Pass Type: Conference Pass
Topic: Programming
Format: Session
UA Marketing Predictions: How to Prepare for Radical Change (Presented by N3TWORK, Inc.)
Sponsor Speaker: Dan Barnes (N3TWORK, Inc.)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing
Format: Sponsored Session
Yoga with Satori Yoga Studio (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Speaker: Neil Kirby (The Ohio State University)
Pass Type: Conference Pass
Topic: Programming
Format: Interactive Session
Designing for Multiple Minds: Crafting the Craft of Player Dynamics
Speakers: Kimberly Voll (Stray Bombay), Weszt Hart (Riot Games)
Pass Type: Conference Pass
Topic: Design
Format: Session
Playing for the Planet: How Video Games Can Tackle the Climate Crisis
Speakers: Trista Patterson (UN Environment/GRID-Arendal), Mathias Norvig (Sybo)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Seed-Stage Game Company Investors: What Are They Looking For?
Speakers: Teppei Tsutsui (GFR Fund), Shanti Bergel (Transcend Fund), Harri Manninen (Play Ventures), David Lau-Kee (London Venture Partners)
Pass Type: Conference Pass
Topic: Career & Studio Development
Format: Session
Synchronizing Your Game Data With NoSQL (Presented by MongoDB)
Sponsor Speakers: Jim Blackhurst (MongoDB), Nic Raboy (MongoDB), Adrienne Tacke (MongoDB)
Pass Type: Conference Pass, Discovery Pass
Topic: Programming
The Audio Technology of 'Torchlight 3' Part 2
Speaker: Guy Somberg (Echtra Games, Inc.)
Pass Type: Conference Pass
Topic: Audio, Programming
Format: Session
Strategies for Fast Releases With Minimal Bugs. (Presented by Bugsnag)
Speaker: James Smith (Bugsnag)
Pass Type: Conference Pass, Discovery Pass
Topic: Programming
Format: Sponsored Session
Yooka-Laylee and the Impossible Lair - Live Speed Run
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Allyship: Building a Culture of Belonging (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Launching Global Games With Google Cloud (Presented by Google Cloud)
Sponsor Speakers: Mark Mandel (Google Cloud for Games), Rob Martin (Google Cloud for Games)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Production & Team Management
Format: Sponsored Session
Speakers: Jason Della Rocca (Execution Labs), Rebekah Saltsman (Finji), Fernando Rizo (Modern Wolf), Vic Bassey (Raw Fury)
Pass Type: Conference Pass, Discovery Pass
Topic: Career & Studio Development
Format: Session
Unbotify Fair Play: Fighting Bots in Mobile Games (Presented by Adjust)
Sponsor Speaker: Alon Dayan (Unbotify)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Programming
Format: Sponsored Session
GDC Podcast Live! hosted by Gamasutra (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Unpacking the Mobile Cheater’s Toolbox (Presented by Denuvo by Irdeto)
Sponsor Speaker: Christian Koidl (Denuvo by Irdeto)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Programming
Format: Sponsored Session
The Complete Guide to Dice Making: Sprue Molds
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG
Speaker: Jamie Antonisse (Sirvo Studios)
Pass Type: Conference Pass
Topic: Design
Format: Session
Adapting: Working in Games with Chronic Illness
Speaker: Victoria Dorn (Sony Interactive Entertainment)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Ask Me Anything: Working Together, Apart, In Dynamic Times. Q&A with Robin Hunicke
Speaker: Robin Hunicke (Funomena)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Interactive Session
Speaker: Neil Young (N3TWORK)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Migrating Servers to the Cloud With Ubisoft and Behaviour Interactive (Presented by AWS Game Tech)
Pass Type: Conference Pass, Discovery Pass
Topic: Programming
Format: Sponsored Session
Physical Animation in 'Star Wars Jedi: Fallen Order'
Speaker: Bartlomiej Waszak (Respawn Entertainment)
Pass Type: Conference Pass
Topic: Programming
Format: Session
GDC Podcast - Games, Psychology, and UX with Celia Hodent
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Ask Me Anything: Diverse Teams
Speaker: Carl Varnado (Revelation Interactive & IGDA Blacks in Games)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Engage, Retain and Delight Players With LiveOps on AWS (Presented by AWS Game Tech)
Pass Type: Conference Pass, Discovery Pass
Topic: Programming
Format: Sponsored Session
Jumpstarting Your Creativity: From Hobbyist to Professional
Speaker: Charles McGregor (Tribe Games)
Pass Type: Conference Pass
Topic: Career & Studio Development, Production & Team Management
Format: Session
Roundtable: Technical Artists Day 1
Speaker: Jeff Hanna (Volition)
Pass Type: Conference Pass
Topic: Visual Arts
Format: Interactive Session
Shifting from Emotion to Function: Auditory UX/UI Practices for XR
Speakers: Helena McGill (Noctvrnal), Anna Wozniewicz (Noctvrnal)
Pass Type: Conference Pass
Topic: Audio
Format: Session
Qigong - Tai Chi Exercises with Rebecca Grossbard (Wednesday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Art of 'Sky: Children of the Light'
Speaker: Yuichiro Tanabe (ThatGameCompany)
Pass Type: Conference Pass
Topic: Visual Arts, Design
Format: Session
Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs
Speakers: Rory McGuire (Blackbird Interactive), Elliot Hudson (Blackbird Interactive)
Pass Type: Conference Pass
Topic: Design, Production & Team Management
Format: Session
Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers
Speaker: Nick Yee (Quantic Foundry)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Roundtable: Building Your Live Service Team
Speaker: Grant Shonkwiler (Shonkventures)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Interactive Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Handling Network Latency Variation in 'Modern Warfare'
Speaker: Mitchell Sanborn (Infinity Ward)
Pass Type: Conference Pass
Topic: Programming
Format: Session
Pale Blue Pixel: Systems Design and the Real World
Speaker: Jonathan Hamel (Ready At Dawn)
Pass Type: Conference Pass
Topic: Design
Format: Session
R-E-S-P-E-C-T: Practical Tips to Prevent Abuse & Build Team Trust
Speaker: Emily Greer (Double Loop Games)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Skill-Building Series: How Game Studios Should Plan Fundraising - Learning Best Practices
Speaker: Teppei Tsutsui (GFR Fund)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Interactive Session
Skill-Building Series: How to be a Force Multiplier
Speaker: Erika Mariko Olsen (Google)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Interactive Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Wake-Up/Wrap-Up with GDC (Thursday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Ask Me Anything: Design Against the Apocalypse Q&A with Chelsea Howe
Speaker: Chelsea Howe (Owlchemy Labs)
Pass Type: Conference Pass
Topic: Design
Format: Interactive Session
Ask Me Anything: Unionizing the Games Industry Q&A with Kevin Agwaze
Speaker: Kevin Agwaze (Game Workers Unite UK & IWGB)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Diversify Your Kingdom: A Toolkit for More Women in Leadership
Speaker: Sabrina Carmona (King)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Hyper Crash Course in Game Art (Presented by Rollic)
Sponsor Speaker: İnci Alper (Rollic)
Pass Type: Conference Pass, Discovery Pass
Topic: Design, Visual Arts
Format: Sponsored Session
Increasing the Interview Odds Through Skill Set Diversification
Speaker: Garrett Fredley (Phoenix Labs)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Session
Relaxation Live Feed (Thursday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
The Decoy Games Journey: From Gaming Brothers to Console Devs
Speakers: Khalil Abdullah (Decoy Games), Ahmed Abdullah (Decoy Games)
Pass Type: Conference Pass
Topic: Career & Studio Development, Business & Marketing
Format: Session
Meditation from WITHIN (Thursday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Speaker: Neil Kirby (The Ohio State University)
Pass Type: Conference Pass
Topic: Programming
Format: Interactive Session
Speaker: Diego Garzon (Microsoft)
Pass Type: Conference Pass
Topic: Visual Arts, Programming
Format: Session
Disrupt the Game Industry Culture for Good: Starting from Square One
Speaker: Trinidad Hermida (Niantic, Inc.)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Game Devs WFH Microtalk: State of the Industry: Work from Home Edition Analysis
Speaker: Dom Tait (Omdia)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Get It Write: Portfolio Advice for Narrative Designers & Game Writers
Speaker: Chanel Dawnee (Netflix)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Session
Introduction to AWS for Game Development PT. 1 (Presented by AWS Game Tech)
Pass Type: Conference Pass, Discovery Pass
Topic: Production & Team Management, Programming
Format: Sponsored Session
Pre-Marketing Marketing: A Guide to Games Market and Competitor Research
Speakers: Dana Trebella (Spoke & Wheel Strategy), Victoria Tran (Kitfox Games)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Session
Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collective Care for Remote Teams
Speaker: Brandon R. Smith (Electronic Arts)
Pass Type: Conference Pass
Topic: Production & Team Management, Business & Marketing
Format: Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Ask Me Anything: Accessibility Q&A with Karen Stevens
Speaker: Karen Stevens (EA Sports)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Designing Social Play for 'Sky: Children of the Light'
Speaker: John Hughes (thatgamecompany)
Pass Type: Conference Pass
Topic: Design
Format: Session
Speaker: Yaprak DeCarmine (Game Jolt)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program, Career & Studio Development
Format: Session
Game Devs WFH Microtalk: Leading, Maintaining Quality, and Enhancing Culture
Speaker: Chelsea Blasko (Iron Galaxy)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Introduction to AWS for Game Development PT. 2 (Presented by AWS Game Tech)
Pass Type: Conference Pass, Discovery Pass
Topic: Production & Team Management, Programming
Format: Sponsored Session
Roundtable: The New Normal: How Companies Are Evolving & Reacting to Distributed Working
Speaker: Allison Francis (Hyper Hippo)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Interactive Session
Yoga with Satori Yoga Studio (Thursday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Addressing Ethics & Content Responsibility as Game Developers
Speakers: Celia Hodent (Independent), Kate Edwards (Geogrify), Carlos Figueiredo (Two Hat), Kat Lo (University of California, Irvine)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Experimental Gameplay Workshop
Speakers: Maria Mishurenko (Synesthetic Echo), Patrick Traynor (Independent), Rachel Theil (Puzzsoft), Matt Stark (Independent), Justin Sales (National Student Leadership Conference), Anselm Pyta (Studio Seufz), Sam Polglase (Schell Games), Olive Perry (Wickworks), Shawn Patton (Schell Games), Daniel Benmergui (Storyteller), Christopher Cinq-Mars Jarvis (Cinq-Mars Media), Michal Hupka (Breda University of Applied Sciences, Creative Media & Game Technologies), Robin Hunicke (Funomena), Michael Guattery (Puzzsoft), Guy-Gianno Garcia Hoelen (Breda University of Applied Sciences, Creative Media & Game Technologies), Gwen Frey (Chump Squad), Josh Delson (Independent), Gordey Chernyy (Synesthetic Echo)
Pass Type: Conference Pass
Topic: Design
Format: Session
Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'
Speaker: Rulon Raymond (Infinity Ward)
Pass Type: Conference Pass
Topic: Programming
Format: Session
Roundtable: Game Music Business Essentials
Speakers: Penka Kouneva (Independent), Brian Schmidt (Brian Schmidt Studio & GameSoundCon), Richard Ludlow (Hexany Audio)
Pass Type: Conference Pass
Topic: Audio
Format: Interactive Session
Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists
Speaker: Mike Rose (No More Robots)
Pass Type: Conference Pass
Topic: Business & Marketing
Format: Interactive Session
Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age
Speaker: Tyriq Plummer (Independent)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Interactive Session
The Complete Taxonomy of Multiplayer Game Cheats (Presented by Denuvo by Irdeto)
Sponsor Speaker: Michail Greshishchev (Denuvo by Irdeto)
Pass Type: Conference Pass, Discovery Pass
Topic: Programming
Format: Sponsored Session
Star Wars: Republic Commando - Live Speedrun
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Sponsor Speakers: Alan Chapell (Chapell & Associates), Jonathan Harrop (AdColony)
Pass Type: Conference Pass, Discovery Pass
Topic: Business & Marketing, Production & Team Management
Format: Sponsored Session
GDC Podcast Live! hosted by Gamasutra (Thursday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
The Complete Guide to Dice Making: Cap Molds
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
'Teamfight Tactics' Design Lessons
Speaker: David Abecassis (Riot Games)
Pass Type: Conference Pass
Topic: Design
Format: Session
Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with Zaire Lanier
Speaker: Zaire Lanier (Freelancer)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Interactive Session
Ask Me Anything: Production Q&A with Rod Fergusson
Speaker: Rod Fergusson (Blizzard Entertainment)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Interactive Session
Speaker: Weszt Hart (Riot Games)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'
Speaker: Richard Harrison (Blackbird Interactive)
Pass Type: Conference Pass
Topic: Programming
Format: Session
GDC Podcast - Working and Playing from Home with Jackbox Games' Mike Bilder
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Format: Special Event
Ask Me Anything: Whiteboard Interviewing Q&A with Ellen Beeman & Cal Reinhard
Speakers: Ellen Beeman (Digipen Institute of Technology), Cal Reinhard (Popcap Games)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Interactive Session
Colorful Characters: Working with Different Personalities in Game Development
Speaker: Erin Reynolds (Flying Mollusk)
Pass Type: Conference Pass
Topic: Production & Team Management
Format: Session
Resurrecting Dan: The Art of MediEvil PS4
Speaker: Norm Badillo (OtherOcean)
Pass Type: Conference Pass
Topic: Visual Arts
Format: Session
Roundtable: Leveraging Design Thinking in Game Design
Speaker: Brian Carr (NYU Game Center & Game Devs of Color Expo & JPMorgan Chase)
Pass Type: Conference Pass
Topic: Design
Format: Interactive Session
What Online Games Can Learn from the Failures of Social Media
Speaker: Daniel Kelley (ADL's Center for Technology and Society)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Qigong – Tai Chi Exercises with Rebecca Grossbard (Thursday)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
CANCELLED: HR's Guide to Preventing Harassment, Abuse and Racism
Speaker: Andrew Hilson (Expansion Pack Search and Selection)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Killer Portfolio or Portfolio Killer: Advice from Industry Artists
Speakers: Greg Foertsch (Unannounced), Gavin Goulden (Insomniac Games), Claire Hummel (Valve), Gwen Frey (Chump Squad), Magnus Lehmann (Riot Games)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Session
Random Is the Enemy: Collating Collectible Card/Board Games
Speaker: Eric Engelhard (WizKids Games)
Pass Type: Conference Pass
Topic: Design
Format: Session
Roundtable: Technical Artists Day 2
Speaker: Jeff Hanna (Volition)
Pass Type: Conference Pass
Topic: Visual Arts
Format: Interactive Session
The Year in Mobile Free-To-Play Games
Speakers: Steven Meretzky (Independent), Juan Gril (Game Tapas), David Rohrl (Mobile Games Director)
Pass Type: Conference Pass
Topic: Business & Marketing, Design
Format: Session
Until You Fall: Building Satisfying VR Combat on a Budget Part 2
Speakers: Dave Bennett (Schell Games), Patrick Jalbert (Schell Games)
Pass Type: Conference Pass
Topic: Production & Team Management, Design
Format: Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'
Speaker: Wilbert Roget (Independent)
Pass Type: Conference Pass
Topic: Audio
Format: Session
Games for Health: A 2020 Update
Speaker: Noah Falstein (The Inspiracy)
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Advocacy
Format: Community Content
Skill-Building Series: Making The Designer-Writer Collaboration Work
Speaker: Susan O'Connor (Susan O'Connor Writing Studio)
Pass Type: Conference Pass
Topic: Design
Format: Interactive Session
Stay on Target: Game Creation the Gameheads Way
Speakers: Marcus Montgomery (Gameheads), Michelle Bae (Camino & Gameheads), Rebecca Taylor (Te Amo Mama), Jordan Timm (Crystal Dynamics), Jude Hebert (Gameheads)
Pass Type: Conference Pass, Discovery Pass, Student Pass
Topic: Student Program
Format: Session
The State of Funding: A Game Publisher Perspective
Speakers: John Polson (Humble Bundle), Julien Wera (Paradox Interactive), Ted Regulski (505 Games), Andreea Chifu (Raw Fury), Rebekah Saltsman (Finji)
Pass Type: Conference Pass
Topic: Career & Studio Development
Format: Session
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event
Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass
Topic: Special Event
Format: Special Event