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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

#1ReasonToBe

Speakers: Laia Bee  (Pincer Games), Jules Glegg  (VALORANT at Riot Games), Sandra Castro  (Tan Grande y Jugando), Alhvi Balcarcel  (Selva Interactive), Estelle Makhoba  (Independent), Bahiyya Khan  (Independent), Weam Numan  (Independent), Camila Fisher  (Giant Monkey Robot)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Last of Us: Part II'

Speakers: Grant Hoechst  (Naughty Dog), Mark Burroughs  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Disco Elysium': Meaningless Choices and Impractical Advice

Speaker: Justin Keenan  (ZA/UM Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future

Speaker: Fabien Gravot  (SQUARE-ENIX)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Genshin Impact': Building a Scalable AI System

Speaker: Shuo Xu  (miHoYo)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Genshin Impact': Crafting an Anime Style Open World

Speaker: Haoyu Cai  (miHoYo)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

'Marvel's Spider-Man Miles Morales': Beginning a New Adventure

Speakers: Ben Arfmann  (Insomniac Games), Shane McCloskey  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Marvel's Spider-Man Miles Morales': The Creative Journey

Speaker: Brian Horton  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Marvel's Spider-Man: Miles Morales': A Technical Postmortem

Speaker: Mike Fitzgerald  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

'Mutazione' Visualised

Speaker: Nils Deneken  (Die Gute Fabrik)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

'Ori Will of the Wisps': Narrative Design and Visual Storytelling

Speakers: Jeremy Gritton  (Moon Studios), Chris McEntee  (Moon Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

'Resident Evil Village': Our Approach to Game Design, Art Direction, and Graphics

Speakers: Hitoshi Mishima  (CAPCOM), Tomonori Takano  (CAPCOM), Morimasa Sato  (CAPCOM), Yixiong Gong  (CAPCOM)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

'Seekers Notes': 5 Key Takeways from 5 Years Experience

Speaker: Diana Weng  (MYTONA)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

'Spiritfarer's' Journey: Crafting Tenderness

Speaker: Nicolas Guerin  (Thunder Lotus)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Sunless Skies': A Narrative Postmortem

Speaker: Chris Gardiner  (Failbetter Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Sea of Solitude': Game Design Based on Human Emotions

Speaker: Cornelia Geppert  (Jo-Mei GmbH)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

2021 Player Engagement Trends in Mobile (Presented by Vungle)

Speaker: Kalle Heikkinen  (GameRefinery by Vungle)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Business & Marketing

Format: Sponsored Session

30 Minute Steam Page Makeovers

Speaker: Chris Zukowski  (Return To Adventure Mountain LLC)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

30 Puzzle Design Lessons From The World's Greatest Puzzle Communities

Speaker: Elyot Grant  (Lunarch Studios Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

A Community Effort: Community Management Roundtable Day 1: CM as a Career and Best Practices

Speaker: Catherine Litvaitis  (Armor Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Roundtable

A Community Effort: Community Management Roundtable Day 2: The Future of CM and Advocating for Your Work and Well-Being

Speaker: Catherine Litvaitis  (Armor Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Roundtable

A Deep Dive into Frostbite's Hair Rendering Tech

Speaker: Yasin Uludag  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

A Recipe for Mixed Reality in 'Mario Kart Live'

Speaker: Ed Tumbusch  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising

Speaker: Simon Girard  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

AI Impacts on Games: Where, What and How

Speaker: Eden Zoller  (Informa)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Business & Marketing, Game Career Development

Format: Session

AI Summit: 'Death Stranding': An AI Postmortem

Summit Speaker: Eric Johnson  (Kojima Productions)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Advanced Real-Time Hierarchical Task Networks: A New Approach

Summit Speakers: Tomohiro Mori  (SQUARE ENIX CO., LTD.), Kousuke Namiki  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Automated Game Testing Using a Numeric Domain Independent AI Planner

Summit Speaker: Bram Ridder  (Rebellion)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learning in Game AI

Summit Speaker: Meng Wang  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Branching Out: 'Watch Dogs Legion's' Architecture for Group AI Behaviours

Summit Speakers: Christopher Dragert, Ph.D.  (Ubisoft Toronto), Patrick McKenna  (Ubisoft Toronto)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Driving Emotionally Expressive NPC Animations and Behaviors with a Designer Friendly Pipeline

Summit Speaker: Gautier Boeda  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Experimental AI Workshop

Speakers: Tobias Moller  (Independent), Vanessa Volz  (modl.ai), Nick Walton  (Latitude), Prithviraj Ammanabrolu  (Georgia Tech), Matthew Guzdial  (University of Alberta), Rehaf Aljammaz  (UCSC), Elizabeth Oliver  (UCS)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Intrigue and Betrayal: Diplomacy AI in 'Total War: Three Kingdoms'

Summit Speakers: Csaba Toth  (Creative Assembly), Duygu Cakmak  (Creative Assembly)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Making the Believable Horses of 'Red Dead Redemption II'

Summit Speaker: Tobias Kleanthous  (Rockstar Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'

Summit Speaker: Jurie Horneman  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Squad Coordination in 'Days Gone'

Summit Speaker: Tobias Karlsson  (Sony Bend Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Steering, Formations, and a Trail of Blood: AI in 'Wolcen'

Summit Speakers: James Hancox  (Kythera AI), Daniel Dolui  (Wolcen Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Where The [email protected]*&% Are Your Tests?!

Summit Speaker: Kevin Dill  (Kythera AI)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Your Buddy, the Grandmaster: Repurposing Gameplaying AI for Inclusivity

Summit Speaker: Batu Aytemiz  (University of California Santa Cruz)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI x Game Environment Guardian

Speaker: Wuhe Zou  (Netease Game)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Accessibility Best Practices: Mobility Considerations

Speaker: Karen Stevens  (Electronic Arts)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Design

Format: Session

Accessibility: Where To Next? Roundtable (Presented by the IGDA)

Speaker: Améliane Chiasson  (SquareEnix West & IGDA Game Accessibility SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'

Summit Speakers: Wolfgang Engel  (The Forge Interactive), Byumjin Kim  (The Forge Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of Duty'

Summit Speaker: JT Hooker  (Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon's Souls'

Summit Speaker: Bruce Woodard  (Bluepoint Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'

Summit Speaker: Eric Wohllaib  (Sucker Punch Productions)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Shadows of Cold War: A Scalable Approach to Shadowing

Summit Speaker: Kevin Myers  (Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advocacy Microtalks

Speakers: Terry Redfield  (Wizards of the Coast), Simay Dinc  (Recontact Games), William Volk  (Deep State Games), Tanya DePass  (Into the Mother Lands RPG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

An Open Source Foundation for the Game Industry Roundtable (Presented by the IGDA)

Speakers: Stephen Jacobs  (Interactive Games and Media & IGDA Free and Open Source Software SIG), Ruth Suehle  (Red Hat & IGDA Free and Open Source SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time

Summit Speaker: Shawn Allen  (NuChallenger)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!

Summit Speaker: Henry Allen  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: From Design: Full Procedural Animations for Mechs

Summit Speakers: Tomohiro Mori  (SQUARE ENIX CO., LTD.), Kousuke Namiki  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: How to Make Animation Blend More Natural: A Mannequin-Based Multi-Fragment Animation Blend System

Summit Speakers: Xiang Gao  (Netease), Wei Zhang  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Rebuilding the 'Borderlands' Animation Pipeline in Unreal 4

Summit Speakers: Maebe Sewell  (Gearbox Software), Ian Davis  (Gearbox Software)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Take 'CONTROL' of Animation

Summit Speakers: Ilkka Kuusela  (Remedy Entertainment Plc), Ville Ruusutie  (Remedy Entertainment Plc)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation for VR

Speaker: Elizabeth Kupfer  (Evil Eye Pictures)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Are You Venture Investible: Non-obvious Roadblocks and Red Flags When Pitching Game VCs

Speaker: Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Art Direction Summit: Creating Narrative Context for Store Cosmetics

Summit Speaker: Tori Schafer  (Proletariat Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: IKEA: Art Directing the Real World

Summit Speakers: Sam MacDermot  (IKEA Marketing & Communication AB), Tanja Gannon  (IKEA Marketing & Communication AB), Fredrik Karlsson  (IKEA Marketing & Communication AB), Gretchen Broussard  (IKEA Marketing & Communication AB)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: The Natural World of 'Assassin's Creed Valhalla'

Summit Speakers: Vladimir Eskandari  (Ubisoft Montreal), Adrien Paguet-Brunella  (Ubisoft Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Leadership Roundtable Day 1

Speaker: Seth Spaulding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Roundtable

Art Leadership Roundtable Day 2

Speaker: Seth Spaulding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Roundtable

Art Leadership Roundtable Day 3

Speaker: Seth Spaulding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Roundtable

Art vs. Production: The "Battle" to Ship Premium Cosmetics in 'VALORANT'

Speakers: Preeti Khanolkar  (Riot Games), Sean Marino  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Audio Futures: Technologies for Games

Speaker: Scott Selfon  (Facebook Reality Labs)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: 'Genesis Noir': Bringing Jazz Improvisation To Gaming

Summit Speaker: Jeremy Abel  (Feral Cat Den)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: 'Borderlands 3' Modular Weapon Audio: Solving for a Bazillion

Speakers: Brian Fieser  (Gearbox Software), Julian Peterson  (Gearbox Software)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Behind the Scenes of the Audio in 'Say No! More'

Summit Speaker: Julie Buchanan  (Freelance)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: DIY Musical Instruments Using Unity, Wwise and Game Controllers

Summit Speaker: Ressa Schwarzwald  (TinyBuild)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: LIVE Fireside Chat with Anastasia Devana and Scott Selfon

Speakers: Anastasia Devana  (Hear XR), Scott Selfon  (Facebook Reality Labs)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Live Q&A Lunchtime Surgeries

Speakers: Damian Kastbauer  (ArenaNet), Ressa Schwarzwald  (TinyBuild), Julie Buchanan  (Freelance), Jeremy Abel  (Feral Cat Den), Kristian Rømer  (IO Interactive), Jeferson Valadares  (Doppio)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Moving the Needle: Inclusive Audio Production Practices in 'Tell Me Why'

Speaker: Elise Baldwin  (Microsoft)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: The Read Thread: Repetition and Variation in Game Music

Summit Speaker: Sune Kølster  (Triband)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: VR Audio Adaptation of Third Person Gameplay

Summit Speaker: Kristian Rømer  (IO Interactive)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Voice Games: Past, Present and Future

Summit Speaker: Jeferson Valadares  (Doppio)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Automated Testing Roundtable Day 1: Process

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Automated Testing Roundtable Day 2: Legacy

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Automated Testing Roundtable Day 3: Implementation

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Avengers Assemble: Walt Disney Imagineering Empowers Guests at Avengers Campus

Speakers: Brent Strong  (Walt Disney Imagineering), Casey Ging  (Walt Disney Imagineering)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Avoid an Identity Crisis as a Technical Designer

Speakers: John Diaz  (Electronic Arts), Rusty Sempsrott  (Arkane Austin), Jerome Parent  (WB Games Montreal), Anne Chilldon  (Volition), Alan Blaine  (Bungie), Alisha Thayer  (Crystal Dynamics)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

Being Black in Game Audio

Speakers: John Smith  (Games Without Words), Wilbert Roget  (Roget Music), Caleb Epps  (Brass Lion Entertainment), Jasmine Cooper  (Perennial Sounds LLC), Akash Thakkar  (Akash Thakkar Audio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Audio

Format: Session

Better Live Game Releases with Persona Based Testing

Speaker: Nicholas Joebgen  (Pocket Gems)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Experience

Speakers: Laurent Chouinard  (Ubisoft), Audrey Laurent-André  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Big World, Small Team: Designing a Scalable Ambience System for 'Ghost of Tsushima'

Speakers: Rev. Dr. Bradley D Meyer  (Sucker Punch Productions), Apoorva Bansal  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Session

Black Characters Matter Roundtable (Presented by the IGDA)

Speaker: Carl Varnado  (IGDA Black in Games SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Black Developers Matter Roundtable (Presented by the IGDA)

Speaker: Carl Varnado  (IGDA Black in Games SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Black Games in Review: An Afro Future Flyby

Speaker: Lindsay Grace  (University of Miami)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Design

Format: Session

Blasting Through Obstacles of Remote Game Development (Presented by Nasuni)

Speakers: Anne Blanchard  (Nasuni), Shayan Sanyal  (AWS)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Design

Format: Sponsored Session

Blowing from the West: Simulating Wind in 'Ghost of Tsushima'

Speaker: Bill Rockenbeck  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Board Game Design Summit: 'Return to Dark Tower': Designing Compelling Physical-Digital Connected Games

Summit Speaker: Tim Burrell-Saward  (Mother Ultimate)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: 'Root': A Usability Postmortem

Speaker: Joshua Yearsley  (Leder Games)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Art Direction for Board Games: Creating Compelling and Effective Visual Designs

Summit Speaker: Gregory Grimsby  (George Mason University)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Creating Immersion in Tabletop Games

Speaker: Mike Mearls  (Wizards of the Coast)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Creating Resonance with Thematic Design

Summit Speaker: Sarah Shipp  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Don't Hate the Player: Designing Board Games for Divergent Play Experiences

Speaker: Emma Larkins  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Embodied Play: Lessons for Tabletop Game Designers from LARP

Summit Speaker: Kathryn Hymes  (Thorny Games)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Board Game Design Summit: Making Sense of Digital Tools In Modern Board Games

Summit Speaker: Melissa Rogerson  (The University of Melbourne)

Pass Type: All Access Pass, Summits Pass

Topic: Board Game Design

Format: Session

Breaking Design Bottlenecks with Dialogue Stubbing

Speaker: Carrie Patel  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Breaking Down International Borders: Confidently Managing Global Gaming Payments (Presented by Tipalti)

Speakers: Chris Smith  (BIG ESports), Evan Heby  (Tipalti), Allan Phang  (Evos)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Business & Marketing

Format: Sponsored Session

Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'

Speaker: Guillermo NWDD García Romero  (BlitWorks)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Breaking the Silence: The Sound of 'Hardspace: Shipbreaker'

Speaker: Ben McCullough  (Blackbird Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Breathing Life Into Greek Myth: The Dialogue of 'Hades'

Speakers: Darren Korb  (Supergiant Games), Greg Kasavin  (Supergiant Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Bringing Allies to Life in the 'Last of Us Part II'

Speakers: Bryan Collinsworth  (Naughty Dog), Michal Mach  (Naughty Dog), Asher Einhorn  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Bringing Console Gaming to Mobile with Crash Bandicoot: On the Run!™ (Presented by Arm)

Speakers: Ramnath Swamy  (Arm), Peter Ridgway  (King Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Programming

Format: Sponsor Developer Summit

Building Game Development Communities

Speaker: Linn Sovig  (Pineleaf Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Building Pipelines to Find, Grow, and Retain Diverse Talent

Speakers: Sarah Spiers  (IGDA Foundation), Nika Nour  (IGDA Foundation), Trinidad Hermida  (Niantic Inc), Paul Saiedi  (Unity Technologies), Davina Mackey  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Call Me on My Cell Phone: The VR UI of 'Dance Central'

Speaker: Mary Yovina  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Career Development Demystified: A Framework for Career Growth in Video Games

Speaker: Joshua Howard  (Scopely)

Pass Type: All Access Pass, Core Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Case Study: How Minecraft Ported Realms to Azure (Presented by Microsoft)

Speakers: Brian Trevethan  (Microsoft), Mangal Srinivasamurthy  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Programming

Format: Sponsored Session

Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'

Speaker: Christopher Dragert, Ph.D.  (Ubisoft Toronto)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Character Technology of 'The Last of Us Part II'

Speaker: Wasim Khan  (Naughty Dog LLC & Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Charm Your Communities

Speaker: Victoria Tran  (Innersloth)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Business & Marketing

Format: Session

Classic Game Postmortem: 'Quake': The End of the Original Id

Speaker: John Romero  (Romero Games Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Classic Game Postmortem: 'Star Wars Galaxies'

Speakers: Raph Koster  (Playable Worlds), Richard Vogel  (Certain Affinity)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Cloud Gaming: Where Are We Now, Where Are We Going?

Speaker: Adam Billyard  (Polystream)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Collaborate Smarter with Design and Product to Improve Your KPIs (Presented by PeopleFun)

Speakers: Carol Miu  (PeopleFun), Lee Eisenhuth  (PeopleFun), Alexandra Osborn-Jones  (AppLovin)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Design

Format: Sponsored Session

Community Management Summit: Accessible Community Management

Summit Speakers: Courtney Craven  (Can I Play That?), Stacey Jenkins  (Freelance)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: Expanding Single-Player Games to a Multiplayer Experience with Discord

Summit Speaker: Adam Kuta  (Schell Games)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: How to Support Multi-Language Communities

Summit Speaker: James Gallagher  (Keywords Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: The Draw of Social Structures in Online Games during a Pandemic

Summit Speaker: Mars Ashton  (Lawrence Technological University)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: The Ever Increasing Impact of Voice Chat in Games

Summit Speaker: Henry Howiie  (Modulate)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: Trust & Safety Is a Team Sport: A Deep Dive Into Cross Department Collaboration Strategies

Summit Speaker: Justin Davis  (Spectrum Labs, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Safety: What Does It Mean?

Speaker: Angela Hession  (Twitch)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Completely ReThinking the Music Process: 'Pathless' Postmortem

Speaker: Austin Wintory  (Austin Wintory)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Composing for Chinese Instruments

Speaker: Ian Chen  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Concept Art: Tradition, Progression and Practise Roundtable (Presented by the IGDA)

Speakers: Chris Solarski  (IGDA Switzerland & IGDA Game Art SIG), Natasha Skult  (MiTale Games & IGDA Game Art SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Connecting Core Gameplay to Progression in Mobile Free to Play Games

Speaker: Jakub Remiar  (TrapLight)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Conquer Challenges No Matter Your Team Size (Presented by Perforce)

Speaker: Katie Cole  (Helix Core)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Production & Team Management

Format: Sponsored Session

Create Amazing In-Game and Out-of-Game Experiences Faster (Presented by Contentstack)

Speakers: Gal Oppenheimer  (Contentstack), Greg Luciano  (Contentstack)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Production & Team Management

Format: Sponsored Session

Creating Feudal Japan from Across the Pacific

Speaker: Jason Connell  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP

Speaker: Paul Yan  (Toys For Bob)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Creating a Horror Score on a Shoestring Budget

Speakers: Spencer Bambrick  (Serial Lab Studios), Gina Zdanowicz  (Serial Lab Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Creating a Portrait System Based on DNA for 'Crusader Kings III'

Speakers: Igor Aleksandrowicz  (Paradox Development Studio), Fredrik Toll  (Paradox Development Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Creating a Sustainable Volunteer Game Development Community

Speaker: Justin Chin  (Gamevil)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Creating the Soundscape of 'It Takes Two'

Speakers: Anne-Sophie Mongeau  (Hazelight Studios), Joakim Enigk Sjöberg  (Hazelight Games AB)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Creative and Experimental VFX in 'The Last of Us Part II'

Speaker: Wataru Ikeda  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Cross Promotion: The Benefits of Collaborating with Other Developers

Speaker: Philomena Schwab  (Stray Fawn Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Cutting Apart The Diegetic Interface of 'Hardspace: Shipbreaker'

Speaker: Vidhi Shah  (Blackbird Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Cutting Edge Mobile Audio in 'Crash Bandicoot: On the Run!'

Speaker: Vanesa Lorena Tate  (King.com (Activision, Blizzard, King))

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Designing a Production Process

Speaker: Ryan Darcey  (Camouflaj)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Designing for Healing: 'UnearthU'

Speaker: Kara Stone  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Designing the Secret Game that Helped Win World War II

Speaker: Simon Parkin  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Destigmatizing Mental Health in the Games Industry Roundtable (Presented by the IGDA)

Speaker: Kelli Dunlap  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Developing Ray Tracing Content on Mobile (Presented by Arm)

Speakers: Zandro Fargnoli  (Arm), Ying-Chieh Chen  (Mediatek), Dong Dong  (Tencent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass

Topic: Programming

Format: Sponsor Developer Summit

Disability, Neurodiversity, Mental Health and Chronic Illness Roundtable Day 1: Safety, Support, Acceptance

Speakers: Cherry Thompson  (Independent), Raffael Boccamazzo  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Disability, Neurodiversity, Mental Health and Chronic Illness Roundtable Day 2: Practical Plans for the Future

Speaker: Cherry Thompson  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Distilling the World of 'I Am Dead' from Reality: A Discussion about Concept Art

Speakers: Ricky Haggett  (Hollow Ponds), Richard Hogg  (Richard Hogg Limited)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'

Speaker: Matthew Johns  (Naughty Dog, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Educators Summit: A Three Course Meal in Graphics Programming Education

Summit Speaker: Dan Buckstein  (Champlain College)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Approaching a Pedagogy of Game Writing

Summit Speaker: Seth Hudson  (George Mason University)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Introducing Beginners to 3D Level Design

Speaker: Katherine Green  (CSUMB)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Living the Dream or Surviving the Nightmare: Making Commercial Indie Games as a Professor

Summit Speakers: Bob De Schutter  (Northeastern University & Lifelong Games LLC), Tracy Fullerton  (USC Game Innovation Lab), Christopher Totten  (Kent State University at Tuscarawas & Pie For Breakfast Studios), Dave Beck  (University of Wisconsin-Stout School of Art & Design & Paverson Games)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Object Oriented Python Crash Course Using Houdini

Summit Speaker: Chris Roda  (University of Central Florida)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Teaching Games with Games: 6 Lessons from Life Online

Summit Speakers: John Sharp  (Parsons The New School for Design), Colleen Macklin  (The New School), Tracy Fullerton  (USC Game Innovation Lab), Paolo Pedercini  (Carnegie Mellon University), Aaron Trammell  (UC Irvine), C. Thi Nguyen  (University of Utah)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Why My Students Design Escape Rooms

Summit Speaker: Samuel Liberty  (Northeastern University)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Effective Feedback and Critique Roundtable Day 1

Speaker: Jeff Hesser  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Effective Feedback and Critique Roundtable Day 2

Speaker: Jeff Hesser  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Effective Feedback and Critique Roundtable Day 3

Speaker: Jeff Hesser  (Harmonix)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Elevate Your Game with Progressive Delivery (Presented by Bugsnag)

Speaker: James Smith  (Bugsnag, a SmartBear company)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass

Topic: Production & Team Management

Format: Sponsored Session

Emotional Systemic Facial of 'Last of Us Part II'

Speakers: Keith Paciello  (Naughty Dog), Christian Wohlwend  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Enhancement of Particle Simulation Using Screen Space Techniques in 'The Last of Us Part II'

Speaker: Artem Kovalovs  (Naughty Dog, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Ensuring a Positive, Collaborative Team Culture

Speaker: Richard Carrillo  (Sledgehammer Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

Entertainment AR/VR: Design Challenges and Opportunities in Mobile AR: A 'Table Trenches' Retrospective

Speakers: Blake Gross  (DB Creations), Dustin Kochensparger  (DB Creations)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Entertainment VR/AR: 'Insurrection 1944' Mixed Reality Experience: Bringing Interactive Storytelling to a Museum's Audience

Summit Speaker: Nino Sapina  (Realcast)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR

Speakers: Jeff Grebe  (ILMxLAB (Lucasfilm)), Romain Deciron  (ILMxLAB (Lucasfilm))

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Entertainment VR/AR: LIVE Fireside Chat with Curtis Hickman and Dana Ware

Speakers: Dana Ware, Curtis Hickman  (the VOID)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience

Summit Speaker: Johanna Pirker  (Graz University of Technology)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Entertainment VR/AR: Risks and Opportunities Highlighted in Important Recent VR Cases

Speaker: David Hoppe  (Gamma Law)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Environment Design as Visual Storytelling: Theory and Practice

Speaker: Miriam Bellard  (Rockstar Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Esports Summit: Diversity & Inclusion in the Esports Industry

Summit Speakers: Krista Hiner  (ESG Law), Anna Chang  (Sideman & Bancroft LLP), Sean Mendez-Catlin  (MC & J Law), Matt Dobill  (Epic Games)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: From NPC to Main Character: Queer Women of Esports

Summit Speakers: Gillian Linscott  (Queer Women of Esports), Blake Ward  (QWE), Nikki Stout  (Queer Women of Esports), Myleah Lofland  (Queer Women of Esports), Amanda Solomon  (Queer Women of Esports), Rosa Menendez  (Esports Makeup)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: How Do We Get More Professional Women Players In Esports?

Summit Speaker: Maemi Gabbert  (Formerly Cloud9)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: Living on 1HP: Early Research into Health and Performance in Esports

Summit Speakers: Caitlin McGee  (1HP), Elliot Smithson  (1HP), Jonathan Chung  (1HP)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Session

Esports Summit: Race to Compete: Speedrunning and Esports

Summit Speaker: Sabina Hemmi  (Elo Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Esports

Format: Session

Exploration in Ghost of Tsushima: Letting the Island Guide You

Speaker: Parker Hamilton  (Sucker Punch)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Exploring Alternative Methods of Web Monetization Microtalks

Speakers: Sarah Spiers  (IGDA Foundation), Nika Nour  (IGDA Foundation)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Roundtable

F2P Ad Placement Takeaways From Analyzing 150 Creatives and 6 Billion Impressions (Presented by Vungle)

Speaker: Scott Silverman  (Vungle)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

FUMO Engine: Applying AI to Defeat Cheating in NetEase Games

Speaker: Jianrong Tao  (NetEase Fuxi Tech)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Programming

Format: Session

Fair Play Summit: Applying Methods from Other Domains to Identify Gamer Behaviors

Summit Speaker: George Ng  (GGWP)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Building Blocks For Policy Development

Summit Speakers: Connie Chung  (Twitch), Robert Lewington  (Twitch)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Creating Inclusive Content In the Metaverse and Beyond

Summit Speakers: Laura Higgins  (Roblox), Robin Hunicke  (Funomena), Anat Shperling  (Toya), Ashley Scott  (Roblox)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Evaluating Game Features for Disruptive and Positive Behavior

Summit Speaker: Weszt Hart  (Riot Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: LIVE Fireside Chat: Getting Started with the Disruption and Harms in Gaming Framework

Summit Speakers: Kimberly Voll  (Fair Play Alliance), Natasha Miller  (Blizzard Entertainment), Carlos Figueiredo  (Two Hat / Fair Play Alliance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: LIVE Fireside Chat: The Disruption and Harms in Gaming Framework: Six Month Check-In

Summit Speakers: Kimberly Voll  (Fair Play Alliance), Natasha Miller  (Blizzard Entertainment), Carlos Figueiredo  (Two Hat/Fair Play Alliance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Live Q&A Panel

Speakers: Robert Lewington  (Twitch), Connie Chung  (Twitch), George Ng  (GGWP), Weszt Hart  (Riot Games), Michael Pappas  (Modulate), Andrew Hogan  (Intorqa), Kimberly Voll  (Fair Play Alliance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Tackling Cheating In Gaming

Summit Speaker: Andrew Hogan  (Intorqa)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fair Play Summit: Virtual Identities: Opportunities, Ethics and Risks

Speakers: Philip Rosedale  (High Fidelity), Anita Sarkeesian  (Feminist Frequency), Michael Pappas  (Modulate), Eric Goldberg  (Crossover Technologies), Kishonna Gray  (University of Illinois - Chicago)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Fighting with Data: Learnings from Building the Combat System in 'Assassin's Creed: Valhalla'

Speaker: Ian Holstead  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Find the Right Match: AI Enhanced Matchmaking Practice in Netease Games

Speaker: Linxia Gong  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Force Multipliers: Longterm Design Careers for Non Leads

Speaker: Brett Norton  (Cryptic Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Free to Play Summit: Building a 10 Year Game Economy

Summit Speaker: Ethan Levy  (N3TWORK)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Diagnosing, Fixing and Preventing Issues in Free-to-Play Economies

Summit Speaker: Javier Barnes  (Tilting Point)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Game Dev Stories

Speakers: Gabriel Lefebvre  (Hyper Hippo Games), Chun-Kai Wang  (Kooapps LLC)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Hill Climb Racing: A Decade-long Road to 1 Billion Installs

Summit Speaker: Daniel Rantala  (Fingersoft Ltd)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: How to Win Players' Hearts by Personalized Recommendations in the Game 'UNO!'

Summit Speakers: Zixiao Kang  (NetEase), Tiange Yang  (NetEase)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: IDFA's Gone Away: Will Free-to-Play be Okay?

Speakers: Alon Golan  (Fyber), Prajwal Barthur  (inMobi), Matt Brown  (Kongregate), Maggie Mesa  (Chartboost), Ethan Levy  (N3TWORK)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Ludo-Narrative Goldilocks

Summit Speaker: David Fox  (Double Coconut)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Narrative Breadcrumbs: Guiding the Player Experience with Live Events

Summit Speaker: Abigail Rindo  (King)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Smart Speakers: An Overview of an up-and-Coming Category

Summit Speaker: Jeferson Valadares  (Doppio)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Supercharging Game Growth: Playtika's Secret Sauce

Summit Speaker: Amir Yagil  (Playtika)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: The Game Designer's Notebook

Summit Speakers: Valentina Tamer  (Ubisoft), Eva Grillova  (SocialPoint), Tim Nixon  (thatgamecompany)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: The Year in Mobile Free-to-Play Games

Summit Speakers: Steven Meretzky  (Independent), Dave Rohrl  (Mobile Game Doctor, LLC), Juan Gril  (Game Tapas)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

Free to Play Summit: Turning Science into Magic

Summit Speakers: Carmen Hevia Menéndez  (King), Delphine Sassi  (King)

Pass Type: All Access Pass, Summits Pass

Topic: Free to Play

Format: Session

From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

From Inception to Final Delivery: The Making of 'The Walking Dead: Saints & Sinners'

Speakers: Peter Akemann  (Skydance Interactive), Todd Adamson  (Skydance Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

From Live to Sunset: Automating Live-Ops and Game Services

Speaker: Ignacio Abia Carrasco  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

From West to East: A Small Adjustment in Artistic Style Has Achieved Great Success

Speakers: Yang Suo  (NetEase), Xinhui Zhang  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

GDC Main Stage: The Developer's Impact

Speakers: Lyndsay Pearson  (Maxis), Ziba Scott  (Popcannibal), Osama Dorias  (Warner Brothers Games Montreal)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Special Event

Format: Main Stage

Game Audio Programming Roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games, Inc.), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Game Audio Programming Roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games, Inc.), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Game Audio Programming Roundtable Day 3: Free-for-All

Speakers: Guy Somberg  (Echtra Games, Inc.), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Roundtable

Game Career Seminar: "You Want to Do What?" Non-Traditional Pathways to Game Development

Speakers: JC Lau  (Harebrained Schemes), Osama Dorias  (Warner Brothers), Marina Diez  (Three of Cups Games), Erika Olsen  (Humble Bundle)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: 2D Animation for Games: A Primer

Speaker: Tyriq Plummer  (FourbitFriday)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: Building Narrative Games with Yarn Spinner

Speakers: Jon Manning  (Secret Lab), Mars Buttfield-Addison  (University of Tasmania)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: Growing Your Code Library with Each New Project

Speaker: Sherveen Uduwana  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: How the Hell do You Make Money!?

Speakers: Brandon Sheffield  (Necrosoft Games), Mike Tucker  (Bitmap Bureau), Evva Karr  (Glitch), Justin Woodward  (Interabang Entertainment), Megan Fox  (Glass Bottom Games), Robert Podgorski  (Blackmoon Design)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Speakers: Greg Foertsch  (Romero Games), Rachel Day  (Bonfire Studios), Jeff Parrott  (Blizzard Entertainment), Baj Singh  (Creative Assembly)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: Let's make a PICO-8 Game in 30 Minutes!

Speaker: Matthew Lindsay  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: The Resilient Job Hunt: Addressing the "Well of Doubts"

Speakers: Irina Hasanow  (Independent), Carlos Danna  (QVIK), Tatyana Dyshlova  (FuzzyBot), Dana Wuerzburg  (5th Planet Games), Jeremy Lecus  (Cryptic Studios), Sophie Mintz  (Donkey Crew)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Game Developers Take on the Climate Crisis Roundtable (Presented by the IGDA)

Speaker: Paula Angela Escuadra  (Google & IGDA Climate SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Game Narrative Review Competition Winners: Poster Analysis

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Roundtable Day 1: Professional

Speaker: Richard Dansky  (Red Storm Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Narrative Roundtable Day 2: Techniques

Speaker: Richard Dansky  (Red Storm Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Narrative Roundtable Day 3: Conceptual

Speaker: Richard Dansky  (Red Storm Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Using Network Theory

Summit Speaker: Gerben Grave  (Multiverse Narratives)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Everything Means Something: The Creative and Destructive Potential of Themes

Summit Speakers: Kyla Fury  (EVC), Michael Sennott  (Universal Happymaker)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Finding Character Voice With Your Voice

Summit Speaker: Cyrus Nemati  (Wooga GmbH)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: How to Restore Player's Real Inner World in the Virtual Game: Strategies to Satisfy Players' Various Emotional Demands

Summit Speakers: Jingtao Wang  (NetEase), Xi Wang  (Booming Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Playing Is Perceiving: How Games Shape (and Reflect) Your Worldview

Summit Speakers: Iain Dodgeon  (Wellcome Trust (OKRE)), August Aiden Black  (Freelance), Chella Ramanan  (Various Companies)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Press Y to Cry: Generating Emotions in Videogame Narrative

Speaker: Andrew Walsh  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Punching Upwards: A Panel On Satire, Truthtelling, And How A Comedic Premise Goes From Idea To Playable

Summit Speakers: Dave Kornfeld  (Independent), Samantha Gorman  (Tender Claws), Shawn Allen  (NuChallenger), Evan Narcisse  (Independent), Nitai Poddar  (Obsidian)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Storytelling Siblings: The Kindred Connection between Games and Theme Parks

Summit Speakers: Adam Bezark  (The Bezark Company), Lex Rhodes  (The Bezark Company), Vaughn Hannon  (The Bezark Company)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: The Narrative Innovation Showcase 2021

Speakers: Matthew Weise  (Empathy Box), Clara Fernandez-Vara  (NYU Game Center), Carlos Rocha Silva  (Dreams Uncorporated & SYCK), Chella Ramanan  (3-Fold Games), Katharine Neil  (Independent), Mira Dorthé  (Other Tales Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Turn Your Writers Into Programmers: Greyboxing Narrative with Story Languages

Summit Speakers: Jon Manning  (Secret Lab), Ryan North  (Dinosaur Comics)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Voice AI For Game Developers: Optimizing the Narrative Process

Summit Speaker: Shreyas Nivas  (Replica Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Why Would a Gamer Want to Be Of the Other Gender: Gender-Changing In Role-Playing Games

Summit Speaker: Meiqi Gao  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game VR/AR: 'Pixel Ripped': Using Affective Memory to Increase Immersion on VR Games

Speakers: Ana Ribeiro  (ARVORE Immersive Experiences), Bárbara Framil  (ARVORE Immersive Experiences), Pedro Câmara  (ARVORE Immersive Experiences), Rodrigo Blanco  (ARVORE Immersive Experiences), Rafael Langoni  (ARVORE Immersive Experiences)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Game VR/AR: The Magic of Designing Levels...In VR

Summit Speaker: Balthazar Auxietre  (InnerspaceVR)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Games as Radically Accessible Community Driven Care: A Case Study with People with Aphasia

Speaker: Kathryn Hymes  (Thorny Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Design

Format: Session

Genderf*ck 2077

Speaker: Aubrey Scott  (Flying Cat Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Visual Arts

Format: Session

Getting the Most Out of an Entry-Level Games Job

Speaker: Hannah MacLeod  (Crystal Dynamics)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Game Career Development

Format: Session

Google Maps, Not Greyboxes: Digital Location Scouting for 'Untitled Goose Game'

Speaker: Jake Strasser  (House House)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Great Level Design is a Studio Wide Effort

Speaker: Dana Nightingale  (Arkane Studios Lyon)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'

Speaker: Theodore Fishman  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

How Arm is Advancing Android Gaming in the Cloud (Presented by Arm)

Speakers: Nick Cook  (Arm), Rosen Sharma  (Bluestacks)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass

Topic: Business & Marketing

Format: Sponsor Developer Summit

How Distance Has Shaped the Sound of Our Games

Speaker: Matthew Florianz  (Frontier Developments)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

How Great Key Art Can Lead to Doubling Marketing Numbers

Speaker: Alex Van Lepp  (Graffiti Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

How To Be Human When You're Digital

Speaker: Alice Wroe  (Atlantic Institute)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

How the Industry Can Change the "Games Are Bad" Narrative

Speaker: Rachel Kowert  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

How to Empower Your Inner CEO with Mindfulness and Meditation

Speaker: Scott Crabtree  (Happy Brain Science)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

How to Improve your Animation (Presented by Autodesk)

Speaker: Harvey Newman  (Build A Rocket Boy)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Visual Arts

Format: Sponsored Session

Identity & Inclusivity in the Latinx/Latine Community Roundtable (Presented by the IGDA)

Speakers: Cristina Amaya  (IGDA LatinX in Games SIG), Juan Vaca  (IGDA LatinX in Games SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Immersing With Music: Approaches To Musical Storytelling in 'Cyberpunk 2077'

Speakers: Marcin Przybylowicz  (CD Projekt RED), P.T. Adamczyk  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Session

Independent Games Summit: 'Club Picocho': Developing Small Games As an Inexperienced Community

Summit Speakers: Cesar Dominguez Garza  (Independent), Antonio Uribe Prado  (Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: 'Monster Train' Postmortem

Summit Speaker: Mark Cooke  (Shiny Shoe)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Accessibility on a Shoestring

Summit Speaker: Ian Hamilton  (IHDC)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Contract Killers: What Developers Should Eliminate From Their Publishing Agreement

Summit Speaker: Tim Repa-Davies  (Sheridans)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Cookin' and Servin': Making a Delicious Trilogy of Games

Summit Speaker: David Galindo  (Vertigo Gaming Inc.)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Crafting a Magic Circle Around Your Production Process

Summit Speaker: Sarah Scialli  (Tinted Stardust)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Demystifying Indie Publishing Offers

Summit Speaker: August Brown  (Armor Games Studios)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Don't Be a Copycat: Personalized Marketing for Your Game

Summit Speakers: Dana Trebella  (Spoke & Wheel Strategy), Derek Lieu  (Derek Lieu Creative, LLC)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Failure Workshop 2021

Speakers: Nick Yonge  (Curiobot), Ty Taylor  (The Quantum Astrophysicists Guild), Tanya X. Short  (Kitfox Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Ghost in the Machine: Authorial Voice in System Design, 'Frostpunk' & Beyond

Summit Speaker: Marta Fijak  (Anshar Studios)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: How to Navigate the Fringes

Summit Speaker: Chad Toprak  (Freeplay Independent Games Festival)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Inclusive Marketing for Indies

Summit Speaker: Melissa Chaplin  (Game If You Are)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Indie SoapBox

Summit Speakers: Tim Rogers  (Action Button Entertainment), Shawn Allen  (NuChallenger), Nathalie Lawhead  (Alienmelon), Andi McClure  (Mermaid Heavy Industries), Rachel Sala  (Salad Monster Studios), Sarah Scialli  (Tinted Stardust), Latoya Peterson  (Glow Up Games), Sun Park  (Turtle Cream), Alvin Phu  (Hanaji Games), Alejandro Quan Madrid  (Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Launch Day: The Emotional Cost Of Releasing a Game

Summit Speaker: Lucy Morris  (Starcolt)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Making Room

Summit Speakers: Adam Campbell  (POC in Play), Ben Wilson  (Die Gute Fabrik), Kim Belair  (Sweet Baby Inc), Chella Ramanan  (POC in Play), Meagan Byrne  (Achimostawinan Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: One More Run: The Making of 'Spelunky 2'

Summit Speaker: Derek Yu  (Mossmouth)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Regional Distribution Deals: In the Era of Online Events

Speaker: Marcin Makaj  (The Moonwalls & Academy of Art in Szczecin)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Sharing in Success: How to Compensate Your Team Through Revenue Sharing

Summit Speaker: Kellen Voyer  (Voyer Law)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Sparking Curiosity-Driven Exploration Through Narrative in 'Outer Wilds'

Speaker: Kelsey Beachum  (Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Spreadsheet Smarter Not Harder

Summit Speaker: Tyler Coleman  (Retora Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Cultural Impact of 'Hundred Days': A Winemaking Simulator

Summit Speaker: Maddalena Grattarola  (Broken Arms Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: What to Expect With Your Launch? Sharing Concrete Data on Various Marketing Activities When Releasing Your Indie Game

Summit Speaker: Chris Zukowski  (Return To Adventure Mountain LLC)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: You Have to Stop Working, Even When You Can't Stop Working

Summit Speakers: Rebekah Saltsman  (Finji), Céline Veltman  (Independent), Danny Day  (Independent), Chandana Ekanayake  (Outerloop Games), Astrid Refstrup  (Triple Topping)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Session

Indigenous Game Devs Roundtable: Un-Tokened by Us Day 1: Mentor and Colleague Connection

Speakers: Meagan Byrne  (Achimostawinan Games), Sadekaronhes Esquivel  (Achimostawinan Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Indigenous Game Devs Roundtable: Un-Tokened by Us Day 2: Representation and Misrepresentation of Indigenous Themes

Speakers: Nathan Nahina  (Studio Moeā), Carl Petersen  (Northern Plains Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

International Partnerships: Success in U.S & China Collaborations

Speaker: Jill Conto  (Warner Bros. Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Interviewing for Design Roundtable Day 1

Speaker: Casey Bradley  (Army Game Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Interviewing for Design Roundtable Day 2

Speaker: Casey Bradley  (Army Game Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Intrinsically Motivated Teams: The Science of Motivation

Speaker: Alexandre Moufarek  (DeepMind)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Is there a AAA future for Mobile Gaming? (Presented by Imagination Technologies)

Speakers: Stuart DeVille  (Game Dev London), Paul Weir  (Hello Games), Peter Ridgway  (King Studios), Kristof Beets  (Imagination Technologies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Business & Marketing

Format: Sponsored Session

It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speakers: Andrew Walsh  (Independent), Toiya Kristen Finley  (Schnoodle Media, LLC), Xalavier Nelson, Jr  (Strange Scaffold), Matthew Weise  (Empathy Box)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Keep Players Busy When They Died: Death System Design in 'Conqueror's Blade'

Speaker: Shuhan Luo  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

LIVE Ask Me Anything: Q&A with Global Game Jam's Kate Edwards

Speaker: Kate Edwards  (Geogrify / Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Lessons From Theatre That Can Transform XR Experiences

Speaker: James Horn  (Pixel Toys Ltd)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Session

Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft'

Speaker: Henry Golding  (Microsoft (Mojang Studios))

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

Level Design Lessons from 'Shovel Knight: Specter of Torment'

Speakers: Sean Velasco  (Yacht Club Games), Alec Faulkner  (Yacht Club Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Lifetime Value in the Time of Covid

Speaker: Dylan Rogerson  (Wizards of the Coast)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Programming

Format: Session

Local Game Community Organizers Roundtable Day 1: Q&A for Everyone

Speakers: Tim Cullings  (Seattle Indies), Marlena Abraham  (Bit Bridge)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Local Game Community Organizers Roundtable Day 2: Breakout Sessions

Speakers: Tim Cullings  (Seattle Indies), Marlena Abraham  (Bit Bridge)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Localization Roundtable (Presented by the IGDA)

Speakers: Julia Gstoettner  (IGDA Localization SIG), Aurélie Perrin  (IGDA Localization SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Loud Secrets of Game Audio Roundtable (Presented by the IGDA)

Speaker: Steph Nguyen  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Love and Sex In Games: A Rousing Roundtable (presented by the IGDA)

Speaker: Michelle Clough  (Talespinners & Chair of GDA Romance and Sexuality SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

MORTIS 101: 'FAITH's' Horror Design Toolkit

Speaker: Mason Smith  (Airdorf Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Machine Learning Summit: 3D Parametric Face Model and Its Applications in Games

Summit Speaker: Pei Li  (Netease Games AILAB)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Based Card Games

Summit Speaker: Zihan Lei  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Creating Cooperative Character Behaviors Using Deep Reinforcement Learning

Summit Speakers: Marwan Mattar  (Unity Technologies), Vincent-Pierre Berges  (Unity Technologies)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Creating Game AI by Using Mostly English, with Semantic ML

Speaker: Anna Kipnis  (Google)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Deep Reinforcement Learning For Navigation

Summit Speakers: Maxim Peter  (Ubisoft), Joshua Romoff  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Full-Body Animation Generation for Expressive NPCs

Summit Speaker: Yu Ding  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Identify your Players' Builds from In-Game Data: The BaT Approach

Summit Speaker: David Renaudie  (Massive Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: ML for Art and Game Balancing with Project Chimera

Summit Speakers: Richard Wu  (Google), Ji Hun Kim  (Google), Andeep Toor  (Google), Trung Le  (Deviation Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Smart Tech in 'Hearthstone'

Summit Speaker: Tian Ding  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Training and Improvement of Bots in Card Games, and Why Do We Need Them?

Summit Speaker: Yiheng Zhou  (NetEase)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Maintaining Sledgehammer Games’ Studio Culture During Rapid Team Growth

Speaker: Alayna Cole  (Sledgehammer Games)

Topic: Game Career Development, Production & Team Management

Format: Session

Making Witches Talk in 'DON'T WAKE THE NIGHT'

Speaker: Santo Aveiro Ojeda  (Brujeria @ Werk)

Pass Type: All Access Pass, Core Pass

Format: Session

Master of the Katana: Melee Combat in Ghost of Tsushima

Speaker: Chris Zimmerman  (Sucker Punch)

Topic: Design, Programming

Format: Session

Math In Game Development Summit: Conservative Mesh Decimation for Collision Detection and Occlusion Culling

Summit Speaker: Gino van den Bergen  (Dtecta)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Math In Game Development Summit: Getting There in Style: Intro to Interpolation and Control Systems

Summit Speaker: Fletcher Dunn  (Valve)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Math In Game Development Summit: Mathematical Analysis of Classic Card and Board Games

Speaker: Nick Berry  (DataGenetics)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Math In Game Development Summit: Practical Quaternions: An Easy Guide to 3D Rotations for Non-Mathematicians

Summit Speaker: Patrick Martin  (Google)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Math In Game Development Summit: The White Box Black Box: Demystifying BSP

Speaker: Christopher Forseth  (SMU Guildhall)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Math in Game Development Summit: Even Faster Math Functions

Summit Speaker: Robin Green  (Pacific Light & Hologram)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Math in Game Development Summit: New Developments in Projective Geometric Algebra

Speaker: Eric Lengyel  (Terathon Software)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Melee AI in 'The Last of Us Part II'

Speaker: Ming-Lun 'Allen' Chou  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay

Speaker: Daniel Doptis  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Model Collision: Balancing Speed and Size in 'Black Ops Cold War'

Speaker: Andrew Shurney  (Activision: Central Tech)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Motion Matching in 'The Last of Us Part II'

Speakers: Michal Mach  (Naughty Dog, Inc.), Maksym Zhuravlov  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Multi-Model Approach to Hyper-Personalizing Your Game (Presented by TENTUPLAY)

Speaker: Hyeyon Kwon  (TENTUPLAY)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Business & Marketing

Format: Sponsored Session

Networking for Game Developers and Health Researchers Roundtable (Presented by the IGDA)

Speakers: Daniel Greenberg  (Media Rez & IGDA Games for Health SIG), Jenn McNamara  (Breakaway Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Not Everything is On Fire All The Time: Making Healthy Workplace Culture a Reality

Speakers: Anita Sarkeesian  (Feminist Frequency), Mitu Khandaker  (Glow Up Games), Justin Britch  (Obsidian Entertainment), Eve Crevoshay  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Observability Into Game Server Deployment and Performance Through Instrumentation (Presented by Honeycomb.io)

Speakers: Liz Fong-Jones  (Honeycomb.io), Michael Simo  (Honeycomb.io)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Programming

Format: Sponsored Session

Online Game Technology Summit: 'Pokémon GoFest 2020': Global Challenge Arena

Summit Speaker: James Prompanya  (Niantic)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: 'Rocket League': Scaling for Free to Play

Summit Speaker: Matthew Sanders  (Psyonix)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Data Driven Competitive Matchmaking Over Multiple Continents

Summit Speaker: Andrea Locatelli  (W3Champions.com)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Exploring Services Architecture at Bungie

Summit Speaker: Michael Williams  (Bungie)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: From R6 Siege to Ubisoft Connect: How Ubisoft Created a Powerful Online Ecosystem

Summit Speaker: Martin Lavoie  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Leveraging Blockchain in Games to Redefine the Concept of Ownership

Summit Speaker: John Linden  (Mythical Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Live Q&A Panel

Speakers: Michael Williams  (Bungie), Matthew Sanders  (Psyonix), Mark Mandel  (Google Cloud for Games), Edward Pereira  (Naughty Dog, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Providing Decision Support Throughout Games' Lifecycles Leveraging Big Data

Summit Speaker: Duan Zhichao  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Online Game Technology Summit: Queuing: Let Data Guide Your Server Opening Strategy

Summit Speaker: Lu Shuo  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Orchestrating 'Hexagroove's' Junior Talent

Speaker: David Guiseppe Ventura  (Ichigoichie)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

PSA: Games and E-Sports Platforms Need To Be More Social (Presented by Agora)

Speaker: Sid Sharma  (Agora)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Business & Marketing

Format: Sponsored Session

Paint It Black: The Art of 'Sea of Solitude'

Speaker: Cornelia Geppert  (Jo-Mei GmbH)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Pre-Decisional Support: Accurate, Agile and Active Data Delivery

Speakers: Xia Lei  (Netease), Zechen Xu  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Session

Procedural Systems for "Marvel's Spider-Man: Miles Morales" and "Ratchet & Clank: Rift Apart" (Presented by Houdini)

Speakers: David Santiago  (Insomniac Games), Xray Halperin  (Insomniac Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Visual Arts

Format: Sponsored Session

Production Essentials Summit: CQ: Superpowers for Excellence in Game Development

Summit Speakers: Tina Merry  (Cultural Intelligence Center), Esteban Lora  (Microsoft), Jesse Sosa  (Gearbox Software), Kenda Bussing  (Pocket Gems)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Production Essentials Summit: Cluster Structure: Succeeding at Production with a Wide Portfolio

Summit Speaker: Tugay Alyildiz  (Veloxia Technology)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Production Essentials Summit: Optimizing Remote Production For Your Studio

Summit Speaker: Marcieb Balisacan  (Embersail Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Management

Format: Session

Ray Tracing in Your Pocket, Closer Than You Think (Presented by Imagination Technologies)

Speaker: Kristof Beets  (Imagination Technologies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Programming

Format: Sponsored Session

Real-Time ML Inference for Mobile Gaming (Presented by Arm)

Speaker: Pavel Rudko  (Arm)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass

Topic: Programming

Format: Sponsor Developer Summit

Real-Time Short Film 'Windup': Technical Art Production

Speakers: Yibing Jiang  (Unity Technologies), Chris Kang  (Unity Technologies), Jason Keane  (Skydance Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Realities of the Hidden Freelance Crunch

Speakers: Austin Wintory  (Austin Wintory), Jesse Harlin  (Dunderpate Music), Lena Raine  (Radical Dreamland)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Management

Format: Session

Remote Leadership: Challenges and Approaches

Speaker: Seth Spaulding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Session

Rope Simulation in 'Uncharted 4' and 'The Last of Us 2'

Speaker: Jaroslav Sinecky  (Naughty Dog, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Rules of the Game 2021: Five Unique Techniques from Distinguished Designers

Speakers: Richard Rouse III  (Paranoid Productions), Brenda Romero  (Romero Games), Kate Compton  (UC Santa Cruz), Brian Moriarty  (Worcester Polytechnic Institute), Celia Hodent  (Independent), Lauren Scott  (Double Fine)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Samurai Landscapes: Building and Rendering Tsushima Island on PS4

Speaker: Matthew Pohlmann  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Scoring 'Metamorphosis': Music for a Kafkaesque World

Speakers: Garry Schyman  (Garry Schyman Productions), Mikolai Stroinski  (Mikolai Stroinski)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Scoring the Open World Samurai Epic: 'Ghost of Tsushima'

Speakers: Andrew Buresh  (Sony Interactive Entertainment), Peter Scaturro  (Sony Interactive Entertainment), Bill Hemstapat  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Management

Format: Session

Scriptable Core Dump Debugging and Memory Stomp Tracking

Speaker: Artem Kovalovs  (Naughty Dog, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Serious Games Roundtable (Presented by the IGDA)

Speakers: Matthew Lee  (University of Pennsylvania & IGDA Serious Games SIG), Kathleen Yin  (Australian Institute of Health Innovation & Serious Games Australia/New Zealand & Games For Change Asia-Pacific)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'

Speakers: Joe Thwaites  (SIEE), Jay Waters  (Sumo Digital), James Marshall  (SIEE)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Sexy Microtalks: Making with Emotion

Speakers: Aubrey Isaacman  (USC IMGD), Sabine Harrer  (Uppsala University), Kate Gray  (Independent), Monica Fan  (Depaul University), Lindsay Grace  (University of Miami, Higher Education Video Game Alliance), Marina Diez  (3ofcups games), Aubrey Scott  (Flying Cat Studios), Francesca Carletto-Leon  (Code Coven & Independent), Josie Robo  (jo-robo)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Design

Format: Session

Sigmoids for Storytellers: Mathematical Solutions to Narrative Problems

Speaker: Emily Short  (Failbetter Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Six Powerful Lessons to Learn From Games Research

Speaker: Mike Schramm  (Interpret)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Smart Tech in 'Hearthstone'

Speaker: Tian Ding  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

Speech Synthesis in the Context of Video Gaming

Speaker: Marc-André Carbonneau  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Session

Stop Getting Lost: Make Cognitive Maps, Not Levels

Speaker: Nicolas Oueijan  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Story Points: Upside Down Project Management

Speaker: Cameron Penner  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Storytelling Fundamentals Workshop: Session 1

Summit Speaker: Evan Skolnick  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Workshop

Storytelling Fundamentals Workshop: Session 2

Summit Speaker: Evan Skolnick  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Workshop

Strength in Numbers: Empowering Smaller Devs as In Person Collectives

Speakers: Gerben Grave  (Multiverse Narratives), Thomas Jager  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Production & Team Management

Format: Session

Subscriptions as a Games Model

Speaker: George Jijiashvili  (Omdia)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Game Career Development

Format: Session

Succeeding at Mobile User Acquisition in a Post-IDFA World!

Speaker: Jon Grande  (Amazon Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Succeeding in Game Audio: Tips from a Global Pandemic

Speakers: Kyle Martin  (Independent), John Smith  (Games Without Words), Akash Thakkar  (Independent), Ryan Ike  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Success and Scale as a Solo Dev (Presented by Lion Studios)

Speakers: Peter Rutherford  (Beanstar Games), Max Wilk  (Protopia Games), Chris Lefebvre  (Lion Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Business & Marketing

Format: Sponsored Session

Supercharging Mobile Performance With Arm Neon and Unity Burst Compiler (Presented by Arm)

Speakers: Ben Clark  (Arm), Yury Habets  (Unity Technologies)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Programming

Format: Sponsor Developer Summit

Tales from the Transition: Remote Game Production Microtalks

Speakers: Charu Desodt  (Interior Night), Kati Nawrocki  (Dots), Jeremy Bernstein  (Deep Silver Volition), Grant Shonkwiler  (Shonkventures)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Team Culture and New IP: Creating 'Hardspace: Shipbreaker'

Speaker: Jessica Klyne  (Blackbird Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Technical Artist Roundtable Day 1

Speaker: Jeff Hanna  (Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Technical Artist Roundtable Day 2

Speaker: Jeff Hanna  (Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Technical Artist Roundtable Day 3

Speaker: Jeff Hanna  (Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Technical Artist Summit: !Games: Technical Art Outside of Gamedev

Summit Speakers: Matt Oztalay  (Epic Games), Mary Cassin  (Deepmind), Barak Moshe  (Google), Caris Frazier-Baker  (Unity Technologies)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Better Computer Graphics through Understanding of Human Visual System

Summit Speaker: Sergei Savchenko  (Bethesda Game Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Global Development In a Time Of COVID

Summit Speakers: Jennifer Mou  (Electronic Arts), Isaac Tian  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Real Time Level Surface Volumetric Simulation Reductions

Summit Speakers: Russell Campbell  (Vancouver Island University), Eli Landa  (VIU)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: The Art of Not Reinventing the Wheel in 'Wild Rift' Asset Pipeline

Summit Speaker: Sean Low  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Issues in Tools Development Roundtable Day 1: Assets

Speaker: Geoff Evans  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Technical Issues in Tools Development Roundtable Day 2: Pipeline

Speaker: Geoff Evans  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Technical Issues in Tools Development Roundtable Day 3: Workflow

Speaker: Geoff Evans  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

The Art of 'Ori and the Will of the Wisps'

Speakers: Jeremy Gritton  (Moon Studios), Daniel van Leeuwen  (Moon Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Visual Arts

Format: Session

The Art of 'Triage' in Online Game Development

Speaker: Richard Vogel  (Certain Affinity)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

The Business of Game Music & Composing Roundtable

Speakers: Richard Ludlow  (Hexany Audio), Jeffrey Rose  (Law Offices of Jeffrey W. Rose), Brian Schmidt  (Brian Schmidt Studios & GameSoundCon), Wilbert Roget  (Roget Music), Penka Kouneva  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Business & Marketing

Format: Roundtable

The Calm in the Storm: An Introvert's Guide to Success

Speaker: Joshua Huber  (Vicarious Visions)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

The Crypto Model for Gaming and the Metaverse (Presented by IMVU)

Speaker: John Burris  (IMVU)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Business & Marketing

Format: Sponsored Session

The Defining Themes of the Modern Console Market

Speaker: Steven Bailey  (Informa)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Game Career Development

Format: Session

The Future of Game Writing and Narrative Design Roundtable (Presented by the IGDA)

Speakers: Alexander Bevier  (Facebook & Game Writing SIG), Matt Forbeck  (IGDA Writers SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

The Impossible Quest: Getting a Job in Games

Speakers: Ramon Huiskamp  (NoBrakesGames), Adinda van Oosten  (Acreates), Jonas Pastoors  (Gaming Minds Studios), Klaus Scherwinski  (Freelance), Mascha Camino  (Machinen-Mensch), Roni Yosko  (OM London), Diana Boden  (Diana Boden & Gamma Minus & VestGames, Nukklear)

Pass Type: All Access Pass, Core Pass, Career Development Pass

Topic: Game Career Development

Format: Session

The Jackbox Party Pack Unboxed: How and Why We Make a Pack of 5 Games Every Year

Speaker: Evan Jacover  (Jackbox Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Management

Format: Session

The Music of 'Ori and the Will of the Wisps'

Speakers: Guy Whitmore  (Formosa Interactive Seattle), Gareth Coker  (Gareth Coker), Kristin Naigus  (Field of Reeds), David Peacock  (David Peacock)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Pandora's Box of Modding in 'Arma' Games

Speaker: Karel Mořický  (Bohemia Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

The Power of Introspection: The Fuel That Keeps Teams Resilient

Speaker: Yea Ji Oh  (All Pixels by Streamline)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

The Sound for 'Predator: Hunting Grounds': Building on the Movie's Legacy

Speaker: Steve Whetman  (Illfonic)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Wolfpack: Setting Up a Women's Advocacy Group Roundtable

Speakers: Laura Warner  (Niantic), Coraly Rosario  (Niantic)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Through the Storm: Shipping 'Assassin's Creed Valhalla' during a Global Pandemic

Speaker: Julien Laferriere  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Tipping Points: Cutting Edge Climate Science to Inspire Your Next Game

Speaker: Ricarda Winkelmann  (Potsdam Institute for Climate Impact Research)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Session

Tools Design Roundtable Day 1: Design

Speaker: David Lightbown  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Roundtable

Tools Design Roundtable Day 2: Production

Speaker: David Lightbown  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management, Programming

Format: Roundtable

Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists

Summit Speaker: Brent Haley  (Cryptic Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Tools Summit: Embedded Scripting with Zero Overhead in Final Builds

Summit Speaker: Arturo Cepeda  (Deck13 Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow

Summit Speaker: Irene Zhu  (343 Industries)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Tools Summit: How Ubisoft Builds Tools that Are More "Intuitive"

Summit Speaker: David Lightbown  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Tools Summit: LIVE Game Show

Summit Speakers: Viktor Stepanov  (Infinity Ward), Alexander Pirogov  (JetBrains)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Tools Summit: The Rust Programming Language for Game Tooling

Summit Speaker: Dan Olson  (Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Torch Them All: How I Learned to Stop Worrying and Make Fire

Speaker: Shahin Rabbani  (Ubisoft Montreal)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Triumphs in Game Production Roundtable (Presented by the IGDA)

Speakers: Finn-Lily Heartwood  (Lockwood Publishing & IGDA Production SIG), Vincent Nativo  (Grease Monkey Games & IGDA Production SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

UX Summit: Approaching Accessibility in Production: A Practical Mindset for Developers

Summit Speaker: Morgan Baker  (The Odd Gentlemen)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: Do No Harm: Ethical Design for Emotionally Heavy Games

Summit Speaker: Kelli Dunlap  (American University)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: Expanding the Dreamiverse: Making Dreams an Experience for Everyone

Summit Speakers: Joe Florey  (Sony Interactive Entertainment Europe), Alexandra Perry  (Media Molecule)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: History Shaping Design: Learning UX through the Evolution Of Playing Cards

Summit Speaker: Julia Keren Detar  (Untame)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: LIVE State of Game UX

Speakers: Celia Hodent  (Independent), Anouk Ben-Tchavtchavadze  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: Live Q&A Panel

Speakers: Kelli Dunlap  (American University), Joe Florey  (Sony Interactive Entertainment Europe), Alexandra Perry  (Media Molecule), Celia Hodent  (Independent), Anouk Ben-Tchavtchavadze  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

UX Summit: UX Buy In through Trust: Lessons Learned from DICE

Speaker: Erik Ortman  (EA DICE)

Pass Type: All Access Pass, Summits Pass

Topic: UX

Format: Session

Universals vs. Differentiators: A Tale of Two Motivations

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

Using Advanced Competitive Analysis to Thrive in a Competitive Market

Speaker: Logan Williams  (Indie Wolverine)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Using Brain Science to Engage Across Generational and Age Differences

Speaker: Scott Crabtree  (Happy Brain Science)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Using PlayFab Party to Integrate Networking and Voice into Your Game (Presented by Microsoft)

Speaker: Caroline Cai  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Programming

Format: Sponsored Session

VRDC Entertainment QA Panel

Speakers: David Hoppe  (Gamma Law), Blake Gross  (DB Creations), Dustin Kochensparger  (DB Creations), Johanna Pirker  (Graz University of Technology), Dana Ware

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Vicon Motion Systems X Dimension Studios: Metahumans Virtual Production Overview (Presented by Vicon Motion Systems)

Speaker: Andy Ray  (Vicon Motion Systems)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Programming

Format: Sponsored Session

Video Game Preservation Roundtable

Speaker: Frank Cifaldi  (The Video Game History Foundation)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy, Production & Team Management

Format: Roundtable

Visual Effects Roundtable Day 1

Speaker: Jason Keyser  (VFX Apprentice)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Visual Effects Roundtable Day 2: Artistic Lens

Speaker: Jason Keyser  (VFX Apprentice)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Visual Effects Roundtable Day 3: Technical Lens

Speaker: David Shovlin  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Visual Effects Summit: An Explosive New Spider-Man: Creating VFX for Miles Morales

Summit Speaker: Bryanna Lindsey  (Insomniac Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Visual Effects Summit: How to Build Complex VFX Systems With Simple Controls

Summit Speaker: Anastasia Sopikova  (Creative Assembly)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Visual Effects Summit: Shader Sauce: How to Use Shaders to Create Stylized VFX

Summit Speaker: Veer Sharma  (ProbablyMonsters)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Visual Effects Summit: The Subtle Art of Not Making VFX

Speaker: Mandy Morland  (The Coalition)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Visual Effects Summit: Where Are My Particles? Debugging Techniques for VFX in Unreal 4

Summit Speakers: Dan Bruington  (FXVille, Inc), Brittany Hein  (FXVille, Inc)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

War Stories from Azeroth

Speakers: Joseph Cochran  (Blizzard Entertainment), Kurtis McCathern  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

What Can Game Designers Learn from Competitive Reality Shows

Speaker: Yifat Shaik  (York University)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Who Owns Reality?

Speaker: Will Bucher  (Fenwick & West)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

Why Most Game Audio Education Misses the Mark: It's All About the Engine! Roundtable (Presented by the IGDA)

Speakers: Steve Horowitz  (Nickelodeon Digital, GAI, IASIG, SFSU), Scott Looney  (GAI)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

Why Should We Use 100 Phone Interviews to Solve the Problem

Speaker: Jiasheng Hu  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Management

Format: Session

Women in Game Audio Roundtable

Speakers: Lydia Andrew  (Ubisoft Quebec), Adele Cutting  (Soundcuts, Ltd.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Women in Games and Allies: How to Find One, How to Be One Roundtable (Presented by the IGDA)

Speakers: Jennifer Scheurle  (IGDA Women in Games), Anne Toole  (IGDA Women in Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Career Development Pass

Topic: Advocacy

Format: Roundtable

World of Tanks Blitz: The Importance of Data in Automated Performance Testing (Presented by Arm)

Speakers: Vindhya Desai  (Arm), Pavel Busko  (MS-1 at Wargaming)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass

Topic: Programming

Format: Sponsor Developer Summit

Zen of Streaming: Building and Loading 'Ghost of Tsushima'

Speaker: Adrian Bentley  (Sucker Punch Productions)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session