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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

"Good Numbers" in Game Design

Speaker: Alexander King  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

"CODE RED!": How We Organized a Game Jam From Bomb Shelters

Speaker: Elena Lobova  (GDBAY)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

"Soft" Skills Are Hard! Acing the Non-Technical Interview Questions

Speaker: Sonia Michaels  (DigiPen Institute of Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Pass

Topic: Game Career Development

Format: Lecture

'Cris Tales' Postmortem: Innovation, Global Expectations, and Global Disasters

Speaker: Carlos Rocha  (Dreams Uncorporated)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

'DEATHLOOP': Designing Trinkets for Freedom, Choice, and Emergence

Speaker: David McClure  (Crytek)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Dead Space': Harnessing the Power of Light and Darkness

Speaker: Guillaume Goudreault  (Electronic Art)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

'Expeditions: Rome' vs. History

Speaker: Fasih Sayin  (Campfire Cabal)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'God of War Ragnarök': Designing AAA Low Vision Game Accessibility

Speaker: Mila Pavlin  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'God of War: Ragnarok' - Building the UI for a AAA Sequel

Speaker: Zach Bohn  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

'Gotham Knights': Using Systemic Audio Tools to Build a Vibrant Gotham City

Speakers: Dustin Reid  (WB Games Montreal), Stéphane Beauchemin  (WB Games Montreal)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

'Moss: Book II': Toward Powerful and Authentic Voice Performance

Speakers: Stephen Hodde  (Polyarc), Morla Gorrondona  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

'Need for Speed': Hyperreal Sound Design

Speaker: Nathaniel Daw  (Criterion Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

'Outcast 2': Developing the Audio of the Future

Speakers: Lennie Moore  (3l33t Music), Pablo Diaz  (Demute)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

'Overcrowded: Tycoon' Postmortem: A Tycoon with Emotions

Speaker: Jorge Rosado  (Zeptolab)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

'Stray Gods': The Challenges of Creating an Interactive Musical

Speakers: Austin Wintory  (Independent), Troy Baker  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

'TUNIC': This Was Here the Whole Time

Speaker: Andrew Shouldice  (ISOMETRICORP Games Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'The Looker': The Art of Parody Against the Menace of Goofiness

Speaker: Bradley Lovell  (Subcreation Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'The Sims': Process and Learnings for Developing DEI Content

Speaker: Phillip Ring  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Us vs. Them' and the LaserDisc Debacle of 1984

Speaker: Warren Davis  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

'Wordle': One Year Later

Speaker: Zoe Bell  (New York Times)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

'Wordscapes': How Design and Analytics Keep a Blockbuster Game Growing

Speakers: Theodore McCormick  (PeopleFun), Demmie Apte  (PeopleFun)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077'

Speaker: Paweł Sasko  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

10 Live-Service Lessons: Launch Day Is Only the Beginning

Speaker: Jordan Power  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

100-Million Holobux: Transitioning 'Knockout City' to Free-to-Play

Speaker: Zack Hiwiller  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

200-Million Players Can't Be Wrong: Lessons Learned From 10 Years of 'Beach Buggy Racing'

Speaker: Matt Small  (Vector Unti Inc)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

4 Games in 4 Years. Horror Stories From 'Dark Pictures: Season One'

Speaker: Barney Pratt  (Supermassive Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

A Complex and Fantastic Battlefield: The 'Conqueror's Blade' Map System

Speakers: Xinyi Tao  (Booming Tech & NetEase), Xi Wang  (Booming Tech & NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

A Moderation Guide for Successful Brand Livestreams and Digital Events

Speakers: Victoria Tran  (Innersloth), Kat Lo  (Center for Responsible, Ethical, and Accessible Technology, University of California, Irvine)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

A Narrative Multiverse: The Branching Structure of 'As Dusk Falls'

Speaker: Brad Kane  (Interior Night)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

A Practical Design Playbook for Digital Thriving in Games

Speakers: Kimberly Voll  (Brace Yourself Games), Natasha Miller  (Blizzard Entertainment), Weszt Hart  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

AAA Vehicle Audio

Speaker: Ed Walker  (Sounding Sweet Ltd)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

AI Roundtable

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

AI Summit: 'Shatterline': Practical AI in a Fast-Paced Shooter

Speakers: Matthew Jack  (Kythera AI), Vladimir Kapustin  (Fraglab Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

AI Summit: AI for Testing at EA: From Star Wars to Apex and Beyond

Speaker: Jonas Gillberg  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

AI Summit: Beyond WaveFunctionCollapse: Constraint-Based Tile Map Generation and Editing

Speaker: Seth Cooper  (Northeastern University)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

AI Summit: Developing Adventure Game with Free Text Input using NLP

Speaker: Yusuke Mori  (Square Enix Co, Ltd.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

AI Summit: How To Develop Bots To Help Players In Battle Royale Games

Speaker: Einsphoton Ren  (Timi Studios,Tencent)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

AI Summit: Living in Procedural Worlds: Creature Movement and Spawning in 'Nightingale'

Speakers: Arta Seify  (Inflexion Games Inc.), Nathan Sturtevant  (University of Alberta, Inflexion Games Inc)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

AI Summit: The Dimensional Curse of AAA Game Balancing: Data-Efficient and Robust Reinforcement Learning

Speaker: Edgar Handy  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Accessibility Roundtable: Proven Techniques and Healthy Navigations (Presented by the IGDA)

Speaker: Tara Voelker  (Xbox Game Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Accessible, Not Utilitarian: Design for Everyone in 'Cosmonious High'

Speakers: Jazmin Cano  (Owlchemy Labs), Peter Galbraith  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Achieving High-Quality 90fps Realism in a Mobile Game, Technically and Visually

Speakers: Zhi Liang  (Netease), Baoyong Cao  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Acquiring Game Design Skills Beyond Entertainment

Speaker: Noah Falstein  (The Inspiracy)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Add Senior to That Title: Real Career Talk

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Lecture

Advanced Graphics Summit: Open-World Water Rendering and Real-Time Simulation

Speakers: Zhenyu Mao  (LightSpeed Studios), Kui Wu  (LightSpeed Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Advanced Graphics Summit: Re-inventing the Wheel for Snow Rendering

Summit Speaker: Paolo Surricchio  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Advanced Graphics Summit: Realistic Real-Time Sky Dome Rendering in 'Gran Turismo 7'

Speakers: Kentaro Suzuki  (Polyphony Digital Inc.), Kenichiro Yasutomi  (Polyphony Digital Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Advanced Graphics Summit: Two-level Radiance Caching for Fast and Scalable Real-time Dynamic Global Illumination in Games

Summit Speaker: Guillaume Boisse  (AMD)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Advocacy Microtalks: Cultivate Your Karass

Speakers: Mark DeLoura  (Level Up Games), Sophie Artemigi  (Sophie Artemigi Ltd.), Paul Fischer  (U.S. Department of State), Anangookwe Hermes-Roach  (Grassroots Indigenous Multimedia), Danijela Steinfeld  (WAY OUT), Greg Trefry  (Gigantic Mechanic), Steven Dupon  (Institute of Games), Mary  Hermes  (University of Minnesota), Nick Fortugno  (Way Out Game)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Alternative Controller Game Design: From Game Design to Controller Design

Speaker: Tatiana Vilela dos Santos  (MechBird)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

An 'IMMORTALITY' Project: Creating the Ultimate Interactive Movie

Speaker: Sam Barlow  (Drowning a Mermaid Productions, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

An Innovative UA Model: Live-Streaming Traffic-Buying

Speaker: Weitao Zhang  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Analytics and Data Science Roundtable (Presented by the IGDA)

Speaker: Guenter Wallner  (Johannes Kepler University Linz, Austria)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Animation Roundtable

Speakers: Euna Park  (That's No Moon), Juno Suever  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Animation Summit: 'Gotham Knights': Simultaneous and Immersive Cinematic Storytelling for the Batman Family

Speaker: Wilson Mui  (Warner Bros Games Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Animation Summit: Making Faces: A Masterclass of Facial Animation

Speaker: Chris Landreth  (JALI Research)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Animation Summit: Motion Matching at EA—Five Years Later

Speaker: JC Delannoy  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Animation Summit: The Tricks of the Trade

Summit Speakers: Maebe Sewell  (Naughty Dog), Sabrina Phillips  (Naughty Dog), Estelle Tigani  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Applying Blizzard's Core Design Principles To Create Genre-Defining Games

Speaker: Allen Adham  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Art Direction Summit: Artist vs. Manager

Speaker: Kacper Niepokólczycki  (CD PROJEKT RED)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Art Direction Summit: Building a Visual Identity: An Art Direction Framework

Speaker: Geneviève Routhier  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Art of 'The Last Clockwinder': Visual Cohesion

Speaker: Anita Tung  (Pontoco)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Assessment Games

Speaker: Thomas Smith  (Roblox)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Lecture

Audio Programming Roundtable

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Audio, Programming

Format: Roundtable

Audio Summit: An Important Conversation About Conversations

Speakers: Maize Wallin  (Ghost Pattern), Tfer Newsome  (Ghost Pattern)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Audio Summit: Building Audio Careers, Together

Summit Speaker: ZW Buckley  (Plant Based Audio)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Audio Summit: Embracing Audio Technology for Enhanced Creativity

Speaker: Paolo Armao  (34BigThings)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Audio Summit: Sounds as Intended: Quality Assurance in Game Audio

Summit Speaker: Amanda Laven  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Audio Summit: The Art of the Theme

Summit Speakers: Brendon Williams  (Riot Games), Jason Walsh  (Riot Games)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Audio Summit: The Value of Play in Interactive Audio

Summit Speaker: Daniel Nielsen  (Gminorscale Studios)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Automated Testing Roundtable

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Being a Unicorn: Multiclassing in an Industry That Wants Specialization

Speakers: Alexis De Girolami  (Electric Manta), Theresa Duringer  (Temple Gates Games), Kimberly Unger  (Oculus VR), Virginia Smith  (Unknown Worlds), Kate Compton  (Northwestern University)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Panel

Being an Effective Ally Roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Black Developers Matter Roundtable: The Workplace and Workforce Development (Presented by the IGDA)

Speaker: Dennis Mathews  (Revelation Interactive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Black Excellence in Game Development: The Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Jarory DeJesus  (Housemarque), Jabari Ali  (Skydance Studios), Kimberly Belair  (Sweet Baby Inc), Pamela Illuore  (Electronic Arts)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Panel

Breaking Barriers: Combat Accessibility in 'God of War: Ragnarök'

Speaker: Adam Oliver  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Breaking Down Barriers: How Great Mentors Become Even Greater Leaders

Speaker: Andy Schmoll  (Ubisoft Toronto)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Breathing Life Into 'The Last of Us': Part I and II

Speakers: Beau Jimenez  (PlayStation Studios, Sound), Jesse Garcia  (Naughtydog)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

BroadLeaf: Real-Time Cinematic Rendering of Large-Scale Forests

Speaker: Yixin Hu  (Tencent America)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Building Champions: Character Art Pipeline for 'Rumbleverse'

Speaker: Steven Kosanovich  (Iron Galaxy Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Building Night City: The Technology of 'Cyberpunk 2077'

Speaker: Charles Tremblay  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Building Soundscapes: Creative Direction for Audio Roundtable

Speakers: Star Power  (Slide20XX), Katelyn Isaacson  (Freelance), D'Anthoni Wooten  (Freelance), Danny Baranowsky  (Brace Yourself Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Building a Next Gen World with a Small Environment Team

Speaker: Aasim Zubair  (Striking Distance Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Lecture

Building a Well-Rounded Party: Wizards' Everyday Commitment to Representation in Games

Speakers: Cynthia Williams  (Wizards of the Coast), Min Kim  (Bonfire Studios)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Cards, Dice, and RNGs: Using Randomness Intentionally

Speaker: Randy Smith  (Waves All Day)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Career Progression and Value: Set Your Teams Up for Success

Speaker: Hannah Mackintosh  (Cerebralfix)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Caring for Togetherness: Nurturing Hybridity in the Cross-Platform Game Community

Speaker: Bingjie Yu  (Thunderfire UX)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Case Study: Creating Realistic Facial Motion for 'The Quarry'

Speakers: Aruna Inversin  (Digital Domain), Peter Rabel  (Digital Domain), Rickey Cloudsdale  (Digital Domain)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Chaos Theory in Game Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Classic Game Postmortem: 'Tamagotchi': The Original Virtual Pet

Speaker: Nobuhiko Momoi  (BANDAI Co., Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Climate Crisis Workshop: Use Your Game Developer Superpowers to Fight

Summit Speakers: Grant Shonkwiler  (Shonkventures), Trevin York  (Mindblown Labs), Chance Glasco  (Good Dog Studios), Arnaud Fayolle  (Ubisoft, Positive Play), Paula Angela Escuadra  (Xbox Game Studios Cloud Publishing)

Pass Type: All Access Pass, Summits Pass

Topic: Advocacy

Format: Workshop

Climate Games: The Developer's Field Guide

Speaker: Arnaud Fayolle  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Closing the Gap: Chasing Effective Level Design Processes in 'Rollerdrome'

Speaker: Jacob Mills  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Closing the Gender Gap Roundtable (Presented by the IGDA)

Speaker: Dana Ware  (The VOID)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Co-Designing a Climate Resilient Video Game Industry: Game Devs, Researchers, and Indigenous Communities (Presented by the IGDA)

Speakers: Paula Angela Escuadra  (Microsoft/Abertay University), Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Roundtable

Collaborative Curiosity: Crafting the Pre-Release Community for 'TUNIC'

Speaker: Harris Foster  (Finji Co, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Community Management Summit: A Discourse on Discourse: Understanding Fandom and Online Communities

Summit Speaker: Bria Davis  (The Game Band)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Community Management Summit: Community Sentiment Reports: Quantifying Feelings

Summit Speaker: Karen Lee  (Respawn/EA)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Community Management Summit: Give Your Players a Voice, They'll Give You a Game

Speaker: Celia Zimmermann  (SYBO)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Community Management Summit: How a 'Three-Eyed Horse' Changed Meme Marketing Forever

Speaker: Nathalie Puchalski  (Behaviour Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Community Management Summit: How to Use Niche Audiences to Create Brand Evangelists

Speaker: James Bartholomeou  (ICO Partners)

Pass Type: All Access Pass

Topic: Business & Marketing

Format: Lecture

Community Management Summit: Play With Your Audience: Enhancing Your Social Strategy Through Theater

Speaker: Catherine Litvaitis  (Armor Games Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Lecture

Companion Traversal in 'God of War: Ragnarök'

Speaker: Salaar Kohari  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Constrain Your Content: Generating Better Content with Constraint Programming

Speaker: Marc Taylor  (Big Duck Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Creating Context Art in the Open World of 'Saint's Row's' Santo Ileso

Speaker: James Taylor  (DS Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Creating Friends for 'We Are OFK'

Speaker: Nafisah Tung  (Teddy Dief)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Lecture

Creating Playable Horror in 'The Dark Pictures Anthology'

Speaker: Tom Heaton  (Supermassive Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Creating the Art World of 'Harry Potter: Magic Awakened'

Speaker: Qingfeng Zeng  (NetEase)

Topic: Design, Visual Arts

Format: Lecture

Creative Direction 101: Improve Your Creative Direction and Feedback

Speaker: Evan Nikolich  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Creature Craft: Animating a Giant Wolf for 'God of War Ragnarök'

Speaker: Jack Ebensteiner  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Cross-Platform Mobile and PC Rendering in 'Earth: Revival'

Speaker: Chao Wang  (Nuverse, JNG Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Cultivating a Positive Work Culture

Speaker: Renee Gittins  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Lecture

Defiant in Life and Death: What Happens After You Fail?

Speaker: Morgan Jaffit  (Defiant Development)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Define Your Audience Now, Not Later

Speaker: Cassandra Hoglund  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion

Speaker: Sam Alfred  (Free Lives)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Developing Together: Game Audio and Game Development Roundtable (Presented by the IGDA)

Speaker: Steve Horowitz  (Nickelodeon Digital)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Developing a User-Generated Content Platform Ecosystem (Presented by Clicli Interactive)

Sponsor Speakers: Ryan Kinports  (Clicli Interactive), Joseph Anderson  (Clicli Interactive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Business & Marketing, Design

Format: Sponsored Session

Developing the Stylized VFX of 'Need For Speed Unbound'

Speaker: Adonis Stevenson  (Criterion Games, EA)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Differentiated Management Communities: Centralized vs. Decentralized Communities

Speaker: Keyu Wu  (Thunderfire UX)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Educators Summit: Essential Game UX Every Student Should Know

Speakers: Katherine Isbister  (UC Santa Cruz), Celia Hodent  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Educators Summit: From Rosy-Eyed to Dissatisfied: What Game Education Is Missing

Speakers: Cristina Amaya  (Latinx in Gaming), Kenzie Gordon  (University of Alberta)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Educators Summit: Games That Cell: Teaching Spreadsheets in Art School

Speaker: Alexander King  (NYU Game Center)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Educators Summit: Incorporating Black Game Studies in the Classroom: Benefits to Everyone

Speakers: Lindsay Grace  (University of Miami & Higher Education Video Game Alliance), Kishonna Gray  (University of Kentucky), Aaron Trammell  (UC Irvine), Latoya Peterson  (Glow Up Games)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Panel

Educators Summit: Making Graphics Programmers

Speaker: Dave Shreiner  (Unity Technologies)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Educators Summit: Next Level Arcade: Course Case Study

Speaker: Jessie Contour  (University of Texas at Austin)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Educators Summit: One Quarter, One Game: Approaches to Teaching a Single Game Seminar

Speakers: Patrick LeMieux  (University of California, Davis), Stephanie Boluk  (University of California, Davis)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Lecture

Educators Summit: Teaching Sustainability and Game Design: From the Low-Hanging Fruits to the Root of the Problem

Speakers: Patrick Prax  (Uppsala University), Clayton Whittle  (The Sustainable Forestry Initiative), Trevin York  (Mindblown Labs), Sonia Fizek  (Cologne Game Lab at TH Köln)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Panel

Efficient Software Occlusion Culling on Mobile Platform in 'Life After'

Speaker: Wenhui Tao  (Netease Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Embrace the "Dark Side": Demystifying Game Venture Capital

Speaker: Moritz Baier-Lentz  (Lightspeed Venture Partners)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Empowerment Playbook: Making and Measuring Change in the Games Industry

Speakers: Stephanie Fisher  (Pixelles), Alison Harvey  (York University)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Engine Optimization Powered by Big Data

Speakers: Vladimir Katchadourian  (Ubisoft), Vincent Leclercq  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Equity and Project Investment for Indies to AAA and Everything In Between: Leveraging New Models of Funding in Games

Speakers: Kelly Wallick  (1Up Fund), Ed Fries  (1Up Fund)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Experimental Game Workshop

Speakers: Jack Hart  (Independent), Mariano Mariscal  (PapaCorps), Paula Rogers  (Independent), Nicole He  (Independent), Joseph Mansfield  (Astra Games), Joannes Truyens  (Independent), Alastair Low  (Lowtek Games), Jacob Knipfing  (Pressy Games), Atley Loughridge  (Pressy Games), Sebastián Blanco  (PapaCorps), Yiyi Zhang  (Gumbo Collective, Inc & Death By Audio Arcade), Emilia Lazer-Walker  (Microsoft), Isabelle Adena Kestrel  (No Goblin), Hang Wu  (University of Chicago), Joel Jordon  (Time Bandit), Teagan Cynthia Morrison  (Oleander Garden), Jeremy Couillard  (Independent), Kasrah Ghobadi  (Independent), Jake Weidner  (Independent), Liz Ryerson  (Ella Guro)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Panel

Extending In-Game Textures Using CDNs for 'Call of Duty: Modern Warfare 2'

Speaker: Chris Fowler  (Sledgehammer Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Fair Play Summit: Crowdhealing: Founding a Company and Community Around Kindness

Speaker: Amanda Vandenburg  (Lumi Interactive)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Fair Play Summit: Douglass Knew it and Now You Do, Too

Speaker: Farley Chery  (Worcester Polytechnic Institute)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Fair Play Summit: Fostering Positive Self-Esteem and Mental Health in the Metaverse

Speakers: Tami Bhaumik  (Roblox), Angelic Vendette  (Alo Yoga), Firdaous El Honsali  (Unilever), Anat Shperling  (Toya)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Fair Play Summit: Implementing a Mental Health and Wellbeing Research Study in Games

Speaker: James Butlin  (FuturLab Ltd)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Fair Play Summit: Level Up: Nurturing Safe Spaces in Games

Speakers: Benn Wiebe  (Safe in Our World), Sarah Sorrell  (Safe in Our World), Rosie Taylor  (Safe in Our World), Sky Tunley-Stainton  (Safe in Our World)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Educators

Format: Panel

Fair Play Summit: Promoting Growth Through Games Is Simply Good Game Design

Speakers: Elizabeth Kilmer  (Game to Grow), Jared Kilmer  (Game to Grow)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Fair Play Summit: Why Care About Wholesome Games Anyway?

Speakers: Victoria Tran  (Innersloth), Jenny Windom  (Kepler Interactive), Matthew Taylor  (Wholesome Games), James Tillman  (Catch & Release, LLC), Esmeé van’t Hoff  (Tidbits Play)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Fair Play Summit: Why True Inclusion Matters: A Framework for Addressing Employee Harassment

Speaker: Eve Crevoshay  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Fall Foliage in 'Redfall': Creating the Essence of Northeast America

Speaker: Ehsan Ebrahimzadeh  (Arkane Austin Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Fantastic Audio Algorithms and Where to Find Them

Speaker: Guy Somberg  (Echtra Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Finding Your Voice on TikTok

Speaker: Grace Curtis  (Future Friends Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Fixing the Unfixable: Techniques that Improved Stability for 'Elder Scrolls Online'

Speaker: Péter Barabás  (Nemesys Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Flopping Successfully: How to Run a Studio Without a Huge Hit

Speaker: Yngvill Hopen  (Henchman & Goon AS)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Free-to-Play Summit: 'Roblox' Economics: A Fireside Chat with Gamefam CEO Joe Ferencz

Speakers: Ethan Levy  (Any Wonder), Joe Ferencz  (Gamefam)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Panel

Free-to-Play Summit: Digital Trading Card Games: 25 Years of Design Lessons Learned

Speaker: Thandrie Davis  (Thandrie Games)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Free-to-Play Summit: Meaningful Marketability Testing: Avoiding Pitfalls and Preventing Costly Mistakes

Speaker: Diana Maher  (Independent Contractor; ex-Dots(T2); ex-Melsoft)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Free-to-Play

Format: Lecture

Free-to-Play Summit: Playtesting your Game Economy on 'Marvel Strike Force'

Speaker: Haider CW  (Scopely)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Free-to-Play Summit: Sugary Statistics: 'Candy Crush' Lessons After 10 Years and 10,000 Levels

Speakers: Xavier Guardiola  (King), Jan Wedekind  (King)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Free-to-Play Summit: The Road Less Traveled in F2P Player Research

Speakers: Dmitri Williams  (Annenberg School for Communication), Jeremy Ballenger  (Wargaming.Net)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Free-to-Play Summit: Unwinding Core Loops: Detecting These Patterns Early Can Avert a Failed Launch

Speaker: Dave Cross  (Crosshatch Games)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Free-to-Play Summit: Wordscapes Search Highlighters Event: A Successful Vanity Collectible Feature to Drive Engagement

Speakers: Carol Miu  (PeopleFun), Jonathan Lindsay-Rivera  (PeopleFun)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Lecture

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite

Speaker: Julien Keable  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

From Pitch to Pancakes: How 'Bear and Breakfast' Blended Genres To Succeed

Speaker: Rares Cinteza  (Gummy Cat Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

Future Realities Summit: A Case for Relaxing VR

Speakers: Shawn Patton  (Schell Games), Melanie Harke  (Fred Rogers Productions)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: A Match Made in Bullet Hell: Bringing 'Mothergunship' to VR

Speakers: Joe Mirabello  (Terrible Posture Games, Inc.), Chris Zuko  (Terrible Posture Games, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: Art Direction for VR: Designing for Spatial Perspectives

Speaker: Shahriar Shahrabi Farahani  (Realities IO)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: Building Better Digital Ethics and Laws: Meatspace meets Metaverse

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Gaetano Dimita  (Queen Mary University, QMUL School of Law)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Panel

Future Realities Summit: Building Big Games on Little Headsets

Speaker: Ben Hopkins  (Owlchemy Labs)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: Clinical Virtual Reality: A Brief Review of the Future

Speaker: Albert Rizzo  (USC-Institute for Creative TechnologiesT)

Pass Type: All Access Pass, Summits Pass

Topic: Educators, VR/AR

Format: Lecture

Future Realities Summit: Designing a More Immersive AR Strategy Game in 'Operation Living Room'

Speakers: Dustin Kochensparger  (DB Creations), Blake Gross  (DB Creations)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: Extending Extended Reality: Beyond the Head Mounted Display in Young People

Speakers: Kimberly Hieftje  (XRPeds, Yale), Asher Marks  (XRPeds, Yale)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: Iteration in Isolation: Finding Success as a Solo VR Developer During a Global Pandemic

Speaker: Niel Widy  (Andromeda Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: VR/AR

Format: Lecture

Future Realities Summit: The Avatar Manifesto

Speaker: Dino Ignacio  (Roblox)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Lecture

G.A.N.G. Demo Derby: Music

Chairperson: Brian Schmidt  (GameSoundCon)

Speakers: Nick Hartman  (Game Audio Network Guild), Wilbert Roget  (Independent), Jason Graves  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: 2-Hour Panel

G.A.N.G. Demo Derby: Sound Design

Moderator: Nick Hartman  (Game Audio Network Guild)

Chairperson: Brian Schmidt  (GameSoundCon)

Speaker: Shannon Potter  (Formosa Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Panel

GDC 101

Speaker: Brandon Sheffield  (Necrosoft Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

GDC Main Stage: The Future of Play

Speakers: Chandana Ekanayake  (Outerloop Games), Jen Oneal  (Independent), Robert Anderberg  (ControlZee)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

GDC Pitch: Day 1

Speakers: Rebekah Saltsman  (Finji), Jason Della Rocca  (Execution Labs), Anlu Liu  (Kowloon Nights), Stefan Metaxa  (Maximum Games & Modus Games)

Pass Type: All Access Pass, Core Pass

Topic: Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Jason Della Rocca  (Execution Labs), Justin Woodward  (Media Indie Exchange), Becky Sayers  (Humble), Bobby Wertheim  (Curve Games)

Pass Type: All Access Pass, Core Pass

Topic: Special Event

Format: Special Event

Game Art in the Age of AI Roundtable (Presented by the IGDA)

Speaker: Chris Solarski  (Solarski Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Career Seminar: Boss Mode: Making the Most of Your Manager

Speaker: Jennie Lees  (Zynga)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Pass

Topic: Game Career Development

Format: Lecture

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Pass

Topic: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass, Friday Only Pass

Topic: Game Career Development

Format: Panel

Game Curriculum Framework Roundtable (Presented by the IGDA)

Speaker: Julija Jeremic  (Vantage Point)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Game Design for Inclusion Beyond Representation

Speakers: Tanya X. Short  (Kitfox Games), Emily Short  (Failbetter Games), Réjon Foster-Taylor  (Soft Not Weak, Maximum Crash), Jon Remedios  (Actual Humans), Jill Murray  (Discoglobe Interactive Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Panel

Game Developers Building a Climate Resilient Industry Roundtable (Presented by the IGDA)

Speaker: Paula Angela Escuadra  (Xbox Game Studios Publishing)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Game Narrative Roundtable

Speaker: Richard Dansky  (Crytek)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Game Narrative Summit: AAA-TYPICAL: Character and Story Arcs in Open Gameplay Structures

Speakers: Brendan Hennessy  (Ubisoft Toronto), Heli Kennedy  (Ubisoft Toronto)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: Building Rome in a Day: A Sociological Storytelling Primer

Speaker: Jennifer Allaway  (Monolith Productions)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: Creating a Living World in 'Horizon: Forbidden West'

Speaker: Espen Sogn  (Guerrilla)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators

Speakers: Alexa Ray Corriea  (Electronic Arts), Lis Moberly  (Obsidian)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: IP Development: Methodologies and Strategies

Summit Speaker: Mike Laidlaw  (Yellow Brick Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Panel

Game Narrative Summit: Learning From Loss: Designing the Experimental Narrative of 'Before Your Eyes'

Speaker: Graham Parkes  (GoodbyeWorld Games)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: Pitching and Workshopping Side Quests for 'Horizon Forbidden West'

Speaker: Tim Stobo  (Guerrilla)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: Respecting Player Fantasies in 'Lovelink': A Dating Sim Guide

Speaker: Betty Robertson  (Survios)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: Storied Bodies: DEI Topics Through Immersive Narrative Design

Speaker: Miko Reyes  (Praxis Labs)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Game Narrative Summit: The Best and Most Stealable Mechanics from Table Top RPGs

Speaker: Evan Hill  (Obsidian)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Lecture

Games Research and User Experience Roundtable: Foundations, Past, Present, & Future (Presented by the IGDA)

Speaker: Hannah Murphy  (Activision)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Games as Cultural Representation Roundtable

Speaker: Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Giving Credit Where Credit Is Due: IGDA Game Credits Policy Feedback Roundtable (Presented by the IGDA)

Speakers: Nazih Fares  (The 4 Winds Entertainment), Trento von Lindenberg  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Global Game Jam Roundtable

Speakers: Tim Cullings  (Global Game Jam), Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

God of War Ragnarök's Visual Scripting Solution

Speaker: Sam Sternklar  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Grappling with Performance: Rendering Optimization Strategies in 'Rumbleverse'

Speaker: Jon Moore  (Iron Galaxy Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Growing an internet Cult: 'Cult of the Lamb's' Social Strategy

Speaker: Jared J. Tan  (Devolver Digital)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

Hit Features Across the PeopleFun Portfolio: Training New Feature Owners

Speakers: Carol Miu  (PeopleFun), Jonathan Lindsay-Rivera  (PeopleFun)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Hot Desks to Sweatpants: Hybrid Work Roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

How To Make AAA Looking Games with 20 Artists.

Speaker: Gregoire BINETRUY  (ASOBO STUDIO)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

How We Almost Wrecked Our Second Game, 'The Wreck'

Speaker: Florent Maurin  (The Pixel Hunt)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

How a Small Developer Landed Some Really Big IPs

Speaker: Dustin Adair  (Scary Robot Productions)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

How a Three-Eyed Horse Changed Meme Marketing Forever

Speaker: Natalie Puchalski  (Behaviour Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

How to Build a Home: Designing Narrative for Sindri's House in 'God of War Ragnarök'

Speaker: Harleigh Awner  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

How to Release 15 Skins a Month Without Losing Your Mind?

Speakers: Kellen Malone  (Hi-Rez), Pablo Schwilden Diaz  (Demute)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Lecture

Hunting with Hits: Tempo-Slaying Monsters in 'Harmony'

Speaker: Chase Bethea  (Chase Bethea)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

I'm Wrong and So Are You! Breaking Though Cognitive Dissonance

Speaker: Mark Stuart  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Identifying Indie: A Study of Who Plays What and Why

Speaker: Phil Hofman  (Humble Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Implementing Accessibility Across a Studio: Year One

Speaker: Cari Watterton  (Rebellion)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Lecture

Improving Game Credits at Your Studio

Speaker: Katie Golden  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Independent Games Summit: 'Unpacking' Fan Expectations and Driving Engagement Post-Launch

Speaker: Emily Hummel  (Witch Beam Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: 30 Marketing Mistakes in 30 Minutes

Speaker: Chris Zukowski  (How To Market A Game)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Building the World of 'Webbed': A Painter's Approach to Level Design

Summit Speaker: Noah Seymour  (Sbug Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Business Development for Self-Publishing Studios and Developers

Speakers: Lucas Pessoa de Freitas  (Robot Teddy), Richie de Wit  (Bear Knuckle, Raw Fury)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Developing Your Studio and Your Sense of Self

Speaker: Son M.  (Perfect Garbage Studios Co.)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Developing a Live Game That Never Truly Left Early Access

Summit Speaker: Mikhail Akopyan  (Ghost Ship Games ApS)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Finding Inspiration and Planning Luck: A Story of a Solo Dev-Dad of Color

Speaker: Adam Kareem  (Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: First Person Talker: Six Rules for Voice-controlled Game Design

Speaker: Thomas Keane  (Godolphin Games)

Pass Type: All Access Pass, Summits Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Fixing Bugs by Cloning Them in 'The Last Clockwinder'

Speaker: Matthew Blair  (Pontoco)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Get Your Money! An Indie Dev's Guide to OST Profitability

Speaker: Neha Patel  (Freelance)

Pass Type: All Access Pass, Summits Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio, Independent Games

Format: Lecture

Independent Games Summit: Gorillaz, Monkees, K/DA, and OFK: Creating Virtual Identity

Speaker: Teddy Dief  (OFK)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Here There Be Dragons: Demystifying Content Warning Systems

Speakers: Claris Cyarron  (Silverstring Media), Lindsay Ishihiro  (Independent)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Hitting the Right Notes: Tying Gameplay to Music in 'Soundfall'

Speaker: Nick Cooper  (Drastic Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Indie VO Toolbox Start to Finish: Professional, Affordable, Optimized

Summit Speaker: Khris Brown  (Vox Point LLC)

Pass Type: All Access Pass, Summits Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Make Games Like a Horse: The Design of 'Bugsnax'

Summit Speaker: John Murphy  (Young Horses)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Never Skip Playtest Day! 5 Tips for Running Better Playtests

Speakers: Mike Salyh  (Coin Crew Games), Wyatt Bushnell  (Coin Crew Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: No Publisher Necessary: Releasing Premium Titles on PC and Mobile

Speaker: Luke Spierewka  (Afterburn)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: No-budget DIY Marketing for Indie Games

Speaker: Michelle Lega  (Armor Games)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Porting on a Budget: There and Back Again

Speaker: Lucas Farina  (DX Gameworks)

Pass Type: All Access Pass, Summits Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: Sorry Not Sorry: Game Devs Are Content Creators

Speakers: Nick Kaman  (Aggro Crab), Paige Wilson  (Aggro Crab)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Business & Marketing, Independent Games

Format: Lecture

Independent Games Summit: Tech Toolbox: Custom Tool Microtalks

Speakers: Clifton B  (Kitewing Studio), Jarryd Huntley  (Freelance), Star St.Germain  (Aconite), Chase Bethea  (Freelance), Xalavier Nelson Jr.  (Strange Scaffold), Henning Steinbock  (Triband)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: The Secret Lives of NPCs: 'Wayward Strand'

Summit Speakers: Georgia Symons  (Ghost Pattern), Jason Bakker  (Ghost Pattern)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit: This is Why We Fight: Designing Meaningful Combat

Speaker: Shawn Alexander Allen  (NuChallenger)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Independent Games Summit; Expanding the 'Miniverse': Designing Deep, Minimalist Games

Speaker: Tana Tanoi  (Dinosaur Polo Club)

Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass

Topic: Independent Games

Format: Lecture

Indie Starter Kit: Founding Games Company Basics

Speaker: Dino Patti  (coherence)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Is Beauty Emotional or Rational: Cosmetics and Consumer Choice in 'NARAKA: BLADEPOINT'

Speaker: Xinwei Chang  (NetEase)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

It Takes A Village: Building a Gaming and Disability Program

Speakers: Tara Voelker  (Xbox Game Studios), Brannon Zahand  (Microsoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Lecture

Joint-Based Skin Deformation in 'God of War: Ragnarök'

Speaker: Tenghao Wang  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Latine in Games Roundtable (Presented by the IGDA)

Speaker: Joseph Magallanes  (Latinx in Gaming)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Layered Battles: Generating Multiple Qualitative Tactical Battles for 'Mario + Rabbids: Sparks of Hope'

Speaker: Frédéric Giraud  (Ubisoft Paris)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Leaders Working at the Heart of the Team in 2023

Speakers: Grant Shonkwiler  (Shonkventures), Erika Olsen  (Xbox Game Studios Publishing), Richard Atlas  (Clever Endeavour Games), Roger Collum  (Creative Assembly), Carolina Mastretta  (Original Fire Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Learn How VIP Management Can Change Your Company's Revenue Footprint

Speaker: Gemma Doyle  (Zynga , T2)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Learning Education Games Discussion (Presented by the IGDA)

Speaker: Elena Bertozzi  (Quinnipiac University)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Lessons Learned in the Trenches: Turnaround Stories Running 'Star Wars: The Old Republic,' 'Star Wars Galaxies,' and 'Ultima Online'

Speaker: Richard Vogel  (Certain Affinity)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Level Design Summit: A Visual Approach to Level Design in 'Gotham Knights'

Speaker: Simon-Albert Boudreault  (Warner Bros. Games Montréal)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Level Design Summit: Benefits of Missing Out: What Cyberpunk 2077 Taught Us About Non-linear Level Design

Summit Speaker: Miles Tost  (CD PROJEKT RED)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Level Design Summit: Designing Cauldrons for 'Horizon Forbidden West'

Speaker: Dennis Micka  (Guerrilla Games)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Level Design Summit: Moving Mountains: Speedy Level Creation as a Desperate Indie Dev

Summit Speaker: Edward Kay  (DinoBoss)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Level Design Summit: Player as Performer: Setting the Stage for Your Audience

Speaker: Evan Hill  (Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Level Design Summit: The Pandemic Production of Tiny Tina's Wonderlands

Speaker: Katelyn Pitstick  (Gearbox Software)

Pass Type: All Access Pass, Summits Pass

Topic: Design, Game Narrative

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Marlena Abraham  (Bit Bridge Indies), Daniel Lin  (Schell Games), Michael Lee  (Schell Games), Tim Cullings  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Localization Roundtable (Presented by the IGDA)

Speaker: Katrina Leonoudakis  (Deluxe Media Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Localization of 'Cyberpunk 2077': Technology, Tools, and Approach

Speakers: Tommi Nykopp  (CD Projekt Red), Mikolaj Szwed  (CD Projekt Red)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Lost XP: Why Junior Game Developers Quit and How to Help

Speakers: Johanna Weststar  (Western University), Jakin Vela  (International Game Developers Association (IGDA)), Sarah Spiers  (International Game Developers Association Foundation), Pierre-Luc Labbée  (rhum.hr)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Panel

Love and Sex In Games: A Rousing Roundtable (presented by the IGDA)

Speaker: Monica Fan  (Pipworks Studio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Machine Learning Summit: Advanced Heightmap Compression Using Deep Learning in 'Dune: Awakening'

Speakers: Clemens Rögner  (Tencent Games), Calle Lejdfors  (Tencent Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Differentiable Rendering for Scalable Asset Pipeline in 'Honor of Kings'

Speakers: Fei Ling  (Tencent Technology Inc.), Frei Zhang  (Tencent Technology Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: GPT-3 Powered Text to Lifelike Speech and Animation for NPCs

Speaker: Dao Si  (NUVERSE)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Natural Language Generation for Games Writing

Speaker: Ben Swanson  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Parameter Selection for ASTC Mapping Compression Using Machine Learning

Speaker: Wunong Li  (Thunderfire Universe X Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Real-Time Neural Texture Upsampling in 'God of War: Ragnarök'

Summit Speaker: Xuanyi Zhou  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Simulating Teamfight Tactics Using Deep Learning for Fast Reinforcement Learning AI Training

Speaker: Ran Cao  (Riot Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Machine Learning Summit: Wobbledoll: ML powered self-balancing synthesis ragdoll

Speaker: Nan Ma  (LightSpeed Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Making Chaotic Great, Tiny Tina's Wonderlands: Finding Precedent in Unprecedented Times

Speakers: Kayla Belmore  (Gearbox Software), Matt Cox  (Gearbox Software)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Making Games for Kids Roundtable

Speaker: Carla Engelbrecht  (Literati)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Making Jewish Games Roundtable (Presented by the IGDA)

Speaker: Amanda Sharkey  (USC Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Making Waves for 'Skull and Bones': Advancements in Water Tech

Speaker: Kris Kirkpatrick  (Ubisoft Singapore)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Making the Invisible Visible: Devs with Kids Roundtable (Presented by the IGDA)

Speaker: Bret Staudt Willet  (Florida State University)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Math in Game Development Summit: Heat Is Magic

Summit Speaker: Squirrel Eiserloh  (SMU Guildhall)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Matte Painting in Games

Speaker: Patrik Rosander  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Mentorship Cheat Code: Raising Diverse Talent in the Games Industry

Speakers: Jim Huntley  (USC Games), Alan Lewis  (Take-Two Interactive), Jenn Panattoni  (Xbox, Microsoft), Latoya Peterson  (Glow Up Games), Kahlief Adams  (Spawn On Me), Meggan Scavio  (Academy of Interactive Arts and Sciences (AIAS))

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Design

Format: Panel

Mitigating Harm in Design: Extremism and the Gamification of Violence

Speakers: Alex Newhouse  (Center on Terrorism, Extremism & Counterterrorism), Rachel Kowert  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Modernizing Rendering at Supercell

Speaker: Timo Heinäpurola  (Supercell)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Moving the Needle: Microtalks on Data-backed Design Changes

Speakers: Kaixi Chen  (LeoCool Game), Shun Bao  (Thunderfire UX), Yan Jiang  (Netease Game)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Multi-Agent Reinforcement Learning with 'Roller Champions'

Speaker: Eva Raggini  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Music Design Is Composition: Interactive Music in 'Back 4 Blood'

Speaker: Martin Stig Andersen  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Music Systems and Live Recording

Speaker: Jon Everist  (Everist Sound LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Lecture

Narrative Moments on a Budget: Stretching Storytelling "Dollars" Across the Moments That Matter

Speaker: Venessa Nyarko  (The Coalition, Xbox Game Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Navigating Gender-Based Discrimination in the Industry Roundtable: You're Not Alone (Presented by the IGDA)

Speaker: Javiera Cordero  (Meta)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Occupational Burnout in Games: Causes, Impact, and Solutions

Speakers: Raffael Boccamazzo  (Take This), Alicia Fortier  (Spry Fox), Osama Dorias  (Blizzard Entertainment), Anna Brandberg  (The Outsiders (Funcom))

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Panel

Online Game Technology Summit: Creating Scalable, Engaging User Generated Content in 'Saints Row Boss Factory'

Speaker: Ispanji Pratama  (AccelByte)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: Hallucinations: Baiting Cheaters Into Self-Identifying by Reversing Detection

Speakers: David Durst  (Stanford University), Carly Taylor  (Activision Publishing, Inc.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: How Online Games Get Hacked

Speaker: Adrian Bednarek  (Overflow Labs)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: How to Design an Expressive and Efficient Matchmaking System

Speaker: Chris Molozian  (Heroic Labs)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: Optimizing Live Gameservers with Continuous Profiling

Speaker: Jordan Schidlowsky  (Winterpixel Games Inc)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: Predicted Physics-Based Multiplayer in 'Space Engineers'

Speaker: Jan Hlousek  (Keen Software House)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: Reaching 100-Million Registrations on WinZO with Micro-Influencers Network

Speakers: Saumya Singh Rathore  (WinZO Games), Paavan Nanda  (WinZO Games Private Limited)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Online Game Technology Summit: XPR Model: Building a Truly Scalable Virtual World

Speaker: Richard Li  (LightSpeed Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Salaries: Ensuring Equitable Pay Through Pay Transparency

Speaker: Matt Schembari  (Lightforge Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

Open Source Game Development Summit: Agones and Quilkin: OSS Multiplayer Game Server Service Mesh on Kubernetes

Speaker: Mark Mandel  (Google Cloud)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Render Graph, a Data-Oriented Approach

Speakers: Zhenglong ZHOU  (Cocos Technologies), Huabin LING  (Cocos Technologies)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source Game Development Summit: Simple DirectMedia Layer: Past, Present, and Future

Speakers: Sam Lantinga  (Valve Corporation), Ryan Gordon  (icculus.org)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Open Source and Disruption in the Game Industry Roundtable (Presented by the IGDA)

Speaker: Stephen Jacobs  (Rochester Institute of Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Open World Audio in 'Dying Light 2 Stay Human'

Speaker: Edyta Mosińska-Duralska  (Techland)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Pacing, Puzzles, and Perseverance: Designing 'The Last Clockwinder'

Speaker: John Austin  (Pontoco)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Pain and Gain: Obtained from Applying a Reinforcement Learning Game Bot to 'BarbarQ 2'

Speaker: Xiaohang Xu  (Electronic Soul)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Picking A Good Spot: Naughty Dog's Post System

Speaker: Ming-Lun "Allen" Chou  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Planning Marketing Beats That Increase Wishlists and Won't Disrupt Development

Speaker: Alex Van Lepp  (Graffiti Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Plays Like You Remember: Adapting Classics for TMNT Shredder's Revenge

Speaker: Frederic Gemus  (Tribute Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Populating the World With an Acoustic Graph in 'Cyberpunk 2077'

Speaker: Marek Bielawski  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Practical High-Performance Rendering On Mobile Platforms

Speaker: Xiaoxin Guo  (Tencent Holdings Ltd)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Practical Tools Transitioning Into Leadership Roles

Speaker: Goksu Ugur  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Preparing for 'God of War: Ragnarök'

Speaker: Göksu Uğur  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Prioritizing Roadmaps for Growth: Simplified Framework for Small and Growing Teams

Speaker: Constantin Calavrezos  (Trailmix Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Production Essentials Summit: Engaging Game Developers to Do Great Work, Happily

Speaker: Scott Crabtree  (Happy Brain Science)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Production Essentials Summit: Get Comfortable Being Uncomfortable

Speaker: Mikey Soden  (Microsoft, Turn 10 Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Production Essentials Summit: Studio Tales: Roadmaps of the Risk Management Hero

Speaker: Marcieb Balisacan  (Embersail Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Production Essentials Summit: The Art of Closing

Speaker: Fleur Marty  (WB Games Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Production Essentials Summit: The Producer's Role in Fostering Cultural Inclusion

Speaker: Tina Merry  (Tina Merry Consulting)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership

Format: Lecture

Realizing Tunic's Design Goals Through Audio World-Building

Speaker: Kevin Regamey  (Power Up Audio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Rendering 'God of War: Ragnarök'

Speaker: Stephen McAuley  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Rendering Lights and Shadows on Mobile in 'Diablo Immortal'

Speaker: Hao Wu  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Rolling with the Punches: Reinventing Fighting Games for Mobile

Speaker: Charley Price  (Hidden Variable Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Rules of the Game 2023: Deep Techniques from Distinctive Designers

Speakers: Richard Rouse III  (FarBridge), Tanya X. Short  (Kitfox Games), Beth LaPensée  (Twin Suns), Richard Lemarchand  (USC Games), Jamie Cheng  (Klei Entertainment Inc.), Aleissia Laidacker  (Open Meta)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Scaling Tools for Millions of Assets

Speaker: David Marcelis  (Guerrilla)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Sensory Overload: Accessibility Best Practices

Speaker: Karen Stevens  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Design

Format: Lecture

Serious Games Roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (IGDA Serious Games SIG)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Shape and Shadow: Creating Horror in the 'Callisto Protocol'

Speakers: Demetrius Leal  (Striking Distance Studios), Atsushi Seo  (Striking Distance Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Sharpening Your Toolset Roundtable: Evaluating Production Tools and Processes (Presented by the IGDA)

Speaker: Renee Gittins  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

Ship This Ship! Art Direction on the Ships of 'Skull and Bones'

Speaker: Andie Sulistio  (Ubisoft Singapore)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Ship This Ship! Building the Ships of 'Skull and Bones'

Speaker: Jewell Koh  (Ubisoft Singapore)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Sink or Swim: How to Build and Validate AA Games Fast

Speaker: Carina Kom  (MixMob)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

So, You've Made a Video Game. Now What? Promoting Your Game in the Modern Marketplace Roundtable (Presented by the Igda)

Speaker: Arthur Milano  (Black In Gaming)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Sounds of Night City: Audio Technology in 'Cyberpunk 2077'

Speaker: Colin Walder  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Space-efficient Content Packaging for 'Horizon Forbidden West'

Speaker: Jan-Jaap Fahner  (Guerrilla B.V.)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Speed Networking: Career Development

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Speed Networking: Devs and Backers

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Speed Networking: General

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Speed Networking: New to GDC

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Speed Networking: Supporting DEI

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Special Event

Format: Special Event

Squeezing Meta Quest 2 with Unreal Engine: A Tech Art Talk

Speaker: Adam Andrzejczak  (Black Drakkar Games)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Squelching Harassment in the Ecosystem

Speakers: Neil Schwartzman  (Unit 221B), Steven Guris  (Unit 221B), Maria Thomas  (Unit 221B)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Storytelling Fundamentals Workshop

Summit Speaker: Evan Skolnick  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Workshop

Supporting Mental Health in the Workplace Roundtable (Presented by the IGDA)

Speaker: Joel Gonzales  (Firaxis)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tabletop Summit: 'Deadbolt': A 10-Year Retrospective

Speaker: Elizabeth Sampat  (Electric Square / Lively)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tabletop Summit: 'SolForge Fusion': Creating the World's First Hybrid Deck Game

Speakers: Justin Gary  (Stone Blade Entertainment), Richard Garfield  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tabletop Summit: Building an Accessible Board Game

Speakers: Carol Mertz  (Exploding Kittens), Morgan Baker  (Electronic Arts), Jesse Martinez  (University of Washington)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tabletop Summit: Encouraging Emergent Narratives with Puzzle Design in 'Décorum'

Speaker: Charlie Mackin  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Design, Game Narrative

Format: Lecture

Tabletop Summit: Reimagining Historical Settings in Game Design

Speaker: Cole Wehrle  (Leder Games, Wehrlegig Games)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tabletop Summit: Script Murders: The Form and Design of the Most Popular Tabletop Genre in China

Speakers: Ming Liu  (Thunderfire UX), Xinhui Yang  (NetEase)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tabletop Summit: Shifting Perspective of Disability: Fighting Ableism One Table at a Time

Speaker: Rachel Voss  (Forge Ahead: A Party To Access)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Tabletop Summit: Tabletop Liveplay Development and Immersive Narratives in the Age of Digital Games

Speaker: Noxweiler Ignatius Berf  (Hunters Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Panel

Tabletop Summit: The State and Future of Board Games

Summit Speakers: Elizabeth Sampat  (Electric Square / Lively), Carol Mertz  (Exploding Kittens), Noxweiler Ignatius Berf  (Hunters Entertainment), Ming Liu  (Thunderfire UX), Cole Wehrle  (Leder Games, Wehrlegig Games), Charlie Hall  (Polygon)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Taking a Procedural Approach to Texturing the Machines of 'Horizon: Forbidden West'

Speaker: Tom Delboo  (Guerrilla)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Talent Shortage and New Ways To Rethink Hiring: How Do You Fit In

Speakers: Cami Smith  (ggLocators.com), Alejandro Rodriquez  (Probably Monsters), Miquel Calderon  (Netflix / Game Studios), Iris Moon  (ggLocators.com), Niccole Minka  (Crystal Dynamics), Keith Guerrette  (Beyond-FX)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Panel

Tech Art Game Adjacency: A Panel of TAs Share Their Stores About Moving From Games to High Tech

Moderator: Mary Denman  (Electronic Arts)

Panelists: Jeff Hanna  (NVIDIA Corporation), Steve Theodore  (Undead Labs), Bob White  (Volition), Kelly Snapka  (Volition), Andrew Maximov  (Promethean AI)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Panel

Technical Artist Roundtable

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

Technical Artist Summit: "Non-Destructible Workflows": Re-Inventing Content Production for the 'Forza Motorsports' Franchise

Speaker: Diego Garzon  (Microsoft)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Technical Artist Summit: 'Lego® Star Wars™: Castaways': Building an All-Brick World

Speakers: Andrei Ichim  (Gameloft), Frederick Taillon  (Gameloft)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Technical Artist Summit: 'Mix Universe': The Tech Behind Bringing Music to the Universe

Speaker: Chris Zuko  (Terrible Posture Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Technical Artist Summit: 3 Cities, 2 TAs, 1 Day: Techniques to Empower Artists

Speakers: Thomas Tobin  (Unity), Thibault Prin  (Unity)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Technical Artist Summit: Approaching Technical Art techniques unconventionally using Unreal Engine's Niagara

Speaker: Daniel Elliott  (Epic Games)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Technical Artist Summit: Building a DCC and Project Agnostic Animation Pipeline

Speaker: Frieder Erdmann  (Ubisoft Entertainment Sweden AB)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Lecture

Technical Leadership Roundtable: Soft Skills for Hard Problems (Presented by the IGDA)

Speaker: Zak Whaley  (PlayEveryWare)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Tell Me What to Say: Active Feedback Techniques for Teams

Speakers: JP Kellams  (Epic Games Inc.), Drew Kugler  (The Kugler Company, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Testing with Building Blocks: A Modular Approach for Quality Assurance

Speaker: Christopher Rios  (Bungie)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

The Art Direction of 'Saints Row'

Speaker: Frank Marquart  (Deep Silver Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

The Character Rendering Art of 'The Callisto Protocol'

Speakers: Jorge Jimenez  (Striking Distance Studios), Glauco Longhi  (Striking Distance Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

The Cinematics of Horizon Forbidden West

Speaker: Ismaël Auray  (Guerrilla)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

The Current and Future Ethical Challenges in Games: XR and the Metaverse

Speakers: Micaela Mantegna  (Berkman Klein Center for Internet and Society, Harvard University), Celia Hodent  (independent), Gaetano Dimita  (Centre for Commercial Law Studies, Queen Mary University of London), Dylan Urquidi  (Unity Labs, Research Division of Unity Technologies), Albert Fox Cahn  (Surveillance Technology Oversight Project)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Panel

The Final Battle: Techniques for delivering high stakes sequences

Speaker: Victoria Smith  (Sony Santa Monica)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

The Future of Game Communities, and How We Avoid It

Speaker: Kelsey Gamble  (League of Geeks)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

The Future of Narrative Design and Game Writing Roundtable (Presented by the IGDA)

Speaker: Alexander Bevier  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

The Golden Rule of Game Promotion: No One Cares About Your Game

Speaker: Thomas Reisenegger  (Future Friends Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

The Happy, Engaged Game Developer Game

Speaker: Scott Crabtree  (Happy Brain Science)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

The History of Latinx Characters in Games

Speaker: Joe Tirado  (System Era Softworks)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

The Language of Gameplay and How to Speak It

Speaker: Jakub Stokalski  (11 Bit Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

The Language of Leveling Up: Crafting Your Unapologetic Career Stories

Speaker: Jean Leggett  (Jean Leggett Consulting Inc)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Game Career Development

Format: Lecture

The Level Design Evolution of A Plague Tale

Speaker: Laura Mas Maury  (Asobo Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

The Making of Zoo Tycoon

Speaker: Henry Howie  (Modulate)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

The Many Dimensions of Kirby

Speakers: Shinya Kumazaki  (HAL Laboratory, Inc.), Tatsuya Kamiyama  (HAL Laboratory, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

The Most Important Question in Game Design

Speaker: Carrie Patel  (Obsidian Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

The Multi-Platform Gamer: Understanding the Complexity of Today's Game Habits

Speaker: Piers Harding-Rolls  (Ampere Analysis)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

The Production Secrets of Return to Monkey Island

Speaker: Jenn Sandercock  (Inquisiment & Terrible Toybox)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

The Professional Closet: On Being "Out" in the Game Industry

Speaker: Matt Turnbull  (Xbox Game Studios Publishing)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Production & Team Leadership

Format: Lecture

The Science of Managing Transitions During Crisis

Speaker: Scott Crabtree  (Happy Brain Science)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

The State of the Games Industry

Speaker: Jayant Uppal  (Newzoo)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

The Trap of Marketing "Authentic" Games: Lessons from South-East Asia

Speaker: Brian Kwek  (Ysbryd Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

Thirty Years Later: Scoring 'Return to Monkey Island'

Speakers: Clint Bajakian  (Clint Bajakian Music), Michael Land  (Little Big Note Music), Peter McConnell  (Little Big Note Music)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Panel

Thousands of Soldiers Battle on One Mobile Screen: Applications of Unity's DOTS in 'Return to Empire'

Speakers: Jian Xiao  (Tencent), Cangjian Hou  (Tencent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Three Musketeers of Narrative Design in 'Cyberpunk 2077'

Speaker: Kajetan Kasprowicz  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

To the Beat Y'all: What Designers Can Learn From Hip Hop

Speaker: Jarory de Jesus  (Housemarque)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Tool Design Roundtable

Speaker: Robin-Yann Storm  (Freelance)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Tools Roundtable

Speaker: Geoff Evans  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Tools Summit: Designers Making Tools: How 'Fortnite' Used Blueprints To Make Quest Tools

Speaker: Eric Carter  (Epic Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tools Summit: Managing Source Content for 'Overwatch 2'

Summit Speaker: Rowan Hamilton  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tools Summit: Seret: The 'Cosmonious High' Custom VO System

Speaker: Daniel Perry  (Owlchemy Labs)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tools Summit: TestMonkey: Automated Testing At Santa Monica Studio

Summit Speaker: Ben Hines  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tools Summit: Tools to Build a World in One Day

Speaker: Thomas Tobin  (Unity)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

Tools Summit: Using Speecheditor on 'Diablo Immortal': A Versatile Tool To Edit Speech With Low Resources

Speakers: Haitong Zhang  (NetEase), XiangYi Wang  (Netease)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Lecture

UI Engineering Patterns from 'Marvel's Midnight Suns'

Speaker: Joel Gonzales  (Firaxis)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

UX Summit: Accessibility by Design: Finding Our Way on the Path Less Traveled

Speaker: Aderyn Thompson  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

UX Summit: Biometrics: Novel Tools, Methodologies, and Practices

Speakers: John E. Muñoz  (J&F Alliance & University of Waterloo), Ifigeneia Mavridou  (EmteqLab), Romain Trachel  (Eidos Sherbrooke)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

UX Summit: Creating Stakeholder Buy-in for Accessibility in Game Design

Speaker: Jameil Johnson  (AbleGamers Charity)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

UX Summit: From Chaos to Clarity: The 'Battlefield 2042' Front End Redesign

Speakers: Aerin Artessa  (Ripple Effect Studios), Courtney Libby  (Ripple Effect Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

UX Summit: Step Into Your Player's Shoes: Making the Most of Team Playtests on 'Skate'

Speaker: Andreia Gonçalves  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

UX Summit: The Journey of Playtesting 'God of War: Ragnarök' Accessibility at Scale

Speaker: Sue Pacete  (Sony Interactive Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Lecture

Understanding the Audio Needs of the Game and Its Audience

Speaker: Adele Cutting  (Soundcuts Ltd)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Unity Application and Techniques Roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Roundtable

Unlocking the Power of Neurodiversity in Game Development

Speakers: Pierre Escaich  (Ubisoft), Aris Bricker  (Redstorm, Ubisoft)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Unpacking Zen: Designing a Game Without Fail States or Scores

Speaker: Wren Brier  (Witch Beam)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

User Interface in 'Cyberpunk 2077': Challenges and Optimizations

Speaker: Arkadiusz Antonik  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Using Vertices Over Pixels: Achieving Cartoon Graphics on Standalone VR

Speaker: Stefan Hell  (Salmi Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Validate, Hype, Release: A Strategic Approach To Reduce Your Next Game's Risk to Flop

Speaker: Philomena Schwab  (Stray Fawn Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Video Games and Science in a World with Gaming Addiction

Speaker: Andrew Przybylski  (University of Oxford)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

Visual Effects Roundtable

Speakers: Jason Keyser  (VFX Apprentice LLC), Keith Guerrette  (Beyond-FX, Inc & RealtimeVFX.com, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

VoRACE: Tools for Automating Dialogue Processing

Speaker: Jean-Philippe Letendre  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

What Is Normal? Real-World Numbers from Hundreds of Indies Marketing Their Games

Speaker: Chris Zukowski  (HowToMarketAGame.com)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

What It's Like for Muslims Working in Games Roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture

What the F-UX is UX?

Speaker: Samus Wolfe  (AbleGamers Charity)

Pass Type: All Access Pass, Core Pass

Topic: Game Career Development

Format: Lecture

Workflow Improvement Methods for Frostbite

Speaker: Tanjulia Akter  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

You Have No Idea How Hard It Is To Run A Sweatshop

Speaker: Soren Johnson  (Mohawk Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

You're Probably Wrong About the VR Games Market

Speaker: Patrick O'Luanaigh  (nDreams)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Your Architecture Designs You: How Architectural Principles Impact Gameplay and Experience

Speakers: Sandra Youkhana  (You+Pea), Luke Caspar Pearson  (You+Pea)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Your DEI Initiatives Are Making Your Culture Worse

Speaker: Anita Sarkeesian  (Feminist Frequency)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy

Format: Lecture