GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

"Alexa, Give Your Game a Voice" (Presented by Amazon)

Sponsor Speaker: Alexa Games Team

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

#1ReasonToBe

Speakers: Rami Ismail (Vlambeer), Ehsan Ebrahimzadeh (Arkane Studios), Lual Mayen (Junub Games), Camila Gormaz (BURA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)

Sponsor Speakers: Jon Story (NVIDIA Corporation), Michiel Roza (Nixxes), Holger Gruen (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

'09 to '19: A Decade of Approachability in Fighting Games

Speaker: Noah Sasso (Iron Galaxy Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Battlefield V' AI Dialogue

Speakers: Simon Lindskog (EA DICE), Justin Langley (EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Cultist Simulator': Designing an Experimental Game for Commercial Success

Speaker: Alexis Kennedy (Weather Factory)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Dead Cells': What the F*n!?

Speaker: Sebastien Benard (Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

'Devil May Cry 5': Creating a Standout Action Game

Speakers: Michiteru Okabe (Capcom), Hideaki Itsuno (Capcom), Matt Walker (Capcom)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Escape The Lost Pyramid': Larger than Home, Larger than Life

Speakers: Cyril Voiron (Ubisoft Blue Byte Gmbh), Thorsten Leimann (Ubisoft Blue Byte Gmbh)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

'Into the Breach' Design Postmortem

Speaker: Matthew Davis (Subset Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Kingdoms and Castles' Postmortem

Summit Speakers: Peter Angstadt (Lion Shield, LLC), Michael Peddicord (Lion Shield, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Life is Strange': Music in a Narrative Driven Game

Speakers: Raoul Barbet (Dontnod Entertainment, Capsule Animation Studio), Sebastien Gaillard (Dontnod Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Marvel's Spider-Man': A Technical Postmortem

Speaker: Elan Ruskin (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

'Marvel's Spider-Man': Procedural Lighting Tools

Speaker: Xray Halperin (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

'Marvel's Spider-Man' AI Postmortem

Summit Speaker: Adam Noonchester (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

'Mooncrash': Resetting the Immersive Simulation

Speaker: Rich Wilson (Arkane Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Moss': Design Before Sound

Speaker: Stephen Hodde (Polyarc)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Pode', a Rose Painted Adventure

Speaker: Yngvill Hopen (Henchman & Goon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

'Reigns: Game of Thrones': A Song of Fire and License

Speakers: Nigel Lowrie (Devolver Digital), Francois Alliot (Nerial), Jeff Peters (HBO), Wilson Price (HBO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Tutorials: N/A

'Slay the Spire': Metrics Driven Design and Balance

Speaker: Anthony Giovannetti (Mega Crit Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

'Slay the Spire': Success through Marketability

Summit Speaker: Casey Yano (Mega Crit Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Subnautica' Postmortem

Summit Speaker: Jonas Boetel (Unknown Worlds Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo

Speaker: Chris Tang (Hitsparks Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

'The Choice VR': Volumetric Documentary Filmmaking

Summit Speakers: Joanne-Aska Popinska (Tribe of Pan), Tom C. Hall (Tribe of Pan)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative

Speakers: Luke Van Osch (Secret Location), Steve Miller (Secret Location), Stephen Bosco (Secret Location)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

'The MISSING': An Attempt at Complete Cohesion of Gameplay and Narrative

Speaker: Mr. SWERY (White Owls, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Torn': Music Inside a Virtual Movie

Speaker: Garry Schyman (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers

Summit Speaker: Robert Morgan (Playlines)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'

Speaker: Noah Alzayer (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Production & Team Management

Format: Session

1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality

Speakers: Alex Schwartz ([unnamed next venture]), Ziba Scott (Popcannibal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

10 Lessons Learned About Establishing an Academic Group as Students

Speaker: Daniel Oliveira (RPG - Rio PUC Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

10 Most Common Mistakes from Top Mobile Games & Game Developers (Presented by ironSource)

Speaker: Yevgeny Peres (ironSource)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

10 Rules to Build the Next Great Esport Game

Speaker: Ilja Rotelli (Amazon Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

120 Days: Bring the PUBG Mobile to Players Worldwide (Presented by Tencent Games)

Sponsor Speakers: Gunther Gong (Tencent Technology(Shenzhen) Co,Ltd), Brandon Liu (Tencent Technology(Shenzhen) Co,Ltd), Yue Wang (Tencent Technology(Shenzhen) Co,Ltd), Shiwei Zhang (Tencent Technology(Shenzhen) Co,Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Session

2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse

Summit Speaker: Jason Rohrer (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

25 Years of Building Community at Wizards of the Coast

Summit Speakers: Aland Failde (Wizards of the Coast), Michelle Sutterfield (Wizards of the Coast)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

25th Annual IASIG Town Hall

Speakers: Owen Peterson (Utah Valley University), Kurt Heiden (Interactive Audio Special Interest Group), Tom White (MMA, IASIG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event, Audio

Format: Special Event

3ds Max: What's New and What's to Come (Presented by Autodesk)

Sponsor Speaker: Laurent Gibert (Autodesk)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

5 Cross-Class Skills to Better Community Management

Summit Speaker: Greg Lane (Big Huge Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

60 Games in 6 Years: Lessons from the Modern Mobile Market

Summit Speaker: Peter Eykemans (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

A Blend of GCN Optimization and Color Processing (Presented by AMD)

Sponsor Speakers: Timothy Lottes (AMD), Jordan Logan (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'

Summit Speaker: Jongwoo Kim (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

A Dark Mind: The AI of "The Dark" in 'BELOW'

Speaker: Robin Vierich (Capy Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers

Speaker: Nick Yee (Quantic Foundry)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)

Sponsor Speakers: Alex Dunn (NVIDIA Corporation), Pawel Kozlowski (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

A Fast Forward through _Ray Tracing Gems_(Presented by NVIDIA)

Sponsor Speaker: Eric Haines (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Presented by Xsolla)

Sponsor Speaker: Anton Zelenin (Xsolla, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Tutorials: N/A

A Great Saga Needs Different Heroes: Unlocking Diversity's Potential

Speaker: Sabrina Carmona (King)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

A Historian's Guide to Researching Your Historical Game

Summit Speaker: James Coltrain (Historiated Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

A House Built on Sand: Engineering Stable and Reliable AI

Summit Speaker: Ben Sunshine-Hill (Havok)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

A Living Painting: The Rendering and Art of '11-11 Memories Retold'

Speaker: Alexander Birke (Aardman Animations)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

A New Era of Performance Capture with Machine Learning

Speaker: Daniel Holden (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

A QA Perspective on Live Game Production

Speaker: Michael Vork Larsen (RETO MOTO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)

Sponsor Speakers: Hyo Keun Lee (Samsung Electronics), Junsik Kong (Samsung Electronics)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

A Survival Guide for Game Developers

Speaker: Richard Vogel (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

A Thinking Culture: The Foundations of Success for 'CSR Racing 2'

Speaker: Julian Widdows (NaturalMotion)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Tutorials: N/A

AI Roundtable Day 1: Expert

Speaker: Neil Kirby (The Ohio State University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Roundtable

AI Roundtable Day 3: Everyone

Speaker: Neil Kirby (The Ohio State University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Roundtable

AI Roundtables Day 2: Beginner

Speaker: Neil Kirby (The Ohio State University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Roundtable

AI for Testing: The Development of Bots that Play 'Battlefield V'

Summit Speaker: Jonas Gillberg (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

AMD GPU Performance Revealed (Presented by AMD)

Sponsor Speakers: Amit Ben-Moshe (AMD), Rodrigo Urra (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

AMD Ryzen™ Processor Software Optimization (Presented by AMD)

Sponsor Speaker: Ken Mitchell (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Accessibility as a 1st-Class Input for Games (Presented by Microsoft)

Sponsor Speakers: Evelyn Thomas (Microsoft), Bryce Johnson (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games

Speakers: Christopher Power (The AbleGamers Charity/The University of York), Mark Barlet (The AbleGamers Charity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Accessible Voice & Text Chat with PlayFab (Presented by Microsoft)

Sponsor Speakers: Christopher Palmer (Microsoft), Evelyn Thomas (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Adapting Linear Audio Techniques to Improve Emotional Nuance and Voyeurism in Horror Games

Speaker: Barney Pratt (Supermassive Games, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and Rising Storm 2'

Speaker: Mark Muraski (Tripwire Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Radeon GPU Profiler" & "Debugging and Profiling DXR & Vulkan Ray Tracing"

Speakers: Dominik Baumeister (AMD), Aurelio Reis (NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introduction to GPU Synchronization

Speaker: Matt Pettineo (Ready at Dawn)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'

Speakers: Calle Lejdfors (Ubisoft Massive), Raul Aguaviva (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'

Speaker: Alen Ladavac (Croteam)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics

Speakers: Anton Krupkin (Saber Interactive), Denis Sladkov (Saber Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'

Speakers: Mark Mihelich (Studio Wildcard), Tim Tcheblokov (NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advancing Audio Roundtable

Speakers: Lennie Moore (3l33t Music), John Byrd (Gigantic Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

Adventures in III Audio: 'Yoku's Island Express'

Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Advocacy Microtalks: 20 Slides for Healing and Growing in 2019

Speakers: Mitu Khandaker (Spirit AI), Heidi McDonald (Disruptor Beam), Leah Miller (Independent), Jarryd Huntley (Polytundra, LLC), Karinya Song (Independent), Brie Code (TRU LUV), Latoya Peterson (The Undefeated), Evva Kraikul (GLITCH)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Agones: Scaling Multiplayer Game Servers with Open Source (Presented by Google Cloud)

Sponsor Speakers: Mark Mandel (Google Cloud), Carl Dionne (Ubisoft), Ed Chin (Supersolid)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Aimbots to Wallhacks: The Top 3 Most Clever Cheats of 2018! (Presented by Denuvo by Irdeto)

Sponsor Speaker: Lau Zuydervelt (Irdeto)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

All-in-One Guide to Vulkan on Mobile (Presented by Samsung and Arm)

Sponsor Speakers: Jose Emilio Munoz Lopez (Arm), Michael Parkin-White (Samsung Electronics)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

An Introduction to Situational Game Design

Summit Speaker: Brian Upton (Upton Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Android Games for Larger Screens and Foldables (Presented by Google)

Sponsor Speakers: Shahid Hussain (Google), Ben Gable (Google), Ash Sharma (Samsung Electronics America)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Android Optimization Findings from the Field (Presented by Google)

Speaker: Francesco Carucci (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker: Bruno Velasquez (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animating Memorable Characters that Communicate Without Words

Speakers: Atsuko Fukuyama (Amata K.K.), Alexis Broadhead (Amata K.K.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' (or "What, I'm Rigging HOW Many Legs?!")

Speaker: Sophie Brennan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Microtalks

Speakers: Lana Bachynski (Blizzard Entertainment), John Paul Rhinemiller (Vicarious Visions), Gwen Frey (Chump Squad), Kristin Palach (Harmonix Music Systems), Yussef Cole (Patriot Act with Hasan Minhaj), Heather Alexandra MacIntyre (Kotaku), Nikita Taranduke (NexonOC), Mike Jungbluth (Bioware), Brandon Nason (Pocket Games), Nikki Roth (Google Daydream), Ryan Duffin (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Tricks of The Trade

Speakers: Melissa Shim (Sony Santa Monica Studio), Zack Wolfe (OddBird), Raul Ibarra (Moon Studios), Jake Clark (Studio MDHR, 'Cuphead'), Sophie Evans (The Molasses Flood), Sylvia Chong (League of Geeks)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Freelancing for Animators

Speaker: John Malaska (Wild & Wooly, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Rocket Man: Creating Flight and Underwater Movement for 'Anthem'

Speakers: David Hoang (Bioware Austin), Daniel Nordlander (Bioware Edmonton)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'

Speaker: Brian Wyser (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Roundtable Day 1: Anticipation

Speakers: Tim Borrelli (Thekla, Inc.), Esther Ko (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

Animation Roundtable Day 2: Staging

Speakers: Tim Borelli (Thekla, Inc.), Esther Ko (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

Animation Roundtable Day 3: Follow-Through

Speakers: Tim Borelli (Thekla, Inc.), Esther Ko (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

App Store Optimization (ASO) & Mobile Traffic Monetization (Presented by Lab Cave)

Sponsor Speaker: Enric Pedro (Lab Cave)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Tutorials: N/A

Applying AI in Games with DeNA (Presented by Google Cloud)

Sponsor Speakers: Ikki Tanaka (DeNA), Ankur Kotwal (Google Cloud), Jun Okumura (DeNA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Are Games Art School? How to Teach Game Development When There Are No Jobs

Summit Speaker: Brendan Keogh (Queensland University of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Art Direction Bootcamp: Building Worlds Through Shape Language

Speaker: Patrick Faulwetter (Patrick Faulwetter Studio, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: Building a Creative Future with Artificial Intelligence

Speaker: Andrew Maximov (Promethean AI,LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development

Speaker: Alessandro Taini (Luma Pictures)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: Don't Forget the Team: Directing Careers

Speaker: Keith Self-Ballard (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marvel's Spider-Man'

Speaker: Jacinda Chew (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons for First Time Leads

Speaker: Erica Pinto (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Leadership Roundtable Day 1: Early Career Session

Speaker: Keith Self-Ballard (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Production & Team Management

Format: Roundtable

Art Leadership Roundtable Day 2: Veteran Session

Speaker: Keith Self-Ballard (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Production & Team Management

Format: Roundtable

Assisted Artistry: Applying Deep Learning to Games Content Creation

Speaker: Natasha Tatarchuk (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Asteroids Mesh Shading with DX12 (Presented by NVIDIA)

Sponsor Speaker: Manuel Kraemer (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Attaining Maximum Performance with Automated Tests (Presented by Space Ape Games and Arm)

Sponsor Speakers: Pete Harris (Arm), Chelsea Jones (Arm), Stoyan Dimitrov (Space Ape Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything

Speaker: Filip Conic (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Developing Voices

Speaker: DB Cooper (DB Cooper VO, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Creativity and Productivity for 'Assassin's Creed Odyssey'

Speaker: Lydia Andrew (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collaboration

Speaker: Josie Brechner (Visager)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Speaker: Gerard Marino (G-Musique)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Lunchtime Surgeries

Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze (Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music

Speaker: John Robert Matz (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Directors Roundtable: Audio Department Best Practices Day 2

Speakers: Jason Kanter (Avalanche Studios), Lydia Andrew (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

Audio Directors Roundtable: Audio Department Best Practices Day1

Speakers: Jason Kanter (Avalanche Studios), Lydia Andrew (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Roundtable

Autodesk & Unity: Powering Immersive Experiences with Connected Workflows (Presented by Autodesk)

Sponsor Speakers: Laurence Cymet (Autodesk), Laurent Gibert (Autodesk)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Automated Testing Roundtable Day 1: Process

Speaker: Andrew Fray (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Roundtable

Automated Testing Roundtable Day 2: Legacy

Speaker: Andrew Fray (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Roundtable

Automated Testing Roundtable Day 3: Implementation

Speaker: Andrew Fray (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Roundtable

Automated Testing of Gameplay Features in 'Sea of Thieves'

Speaker: Robert Masella (Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Automated Testing: Using AI Controlled Players to Test 'The Division'

Speakers: Jose Paredes (Ubisoft), Pete Jones (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Autonomous Driving Simulation with Unity (Presented by Baidu USA)

Sponsor Speakers: Jaewon Jung (Baidu USA), Turner Sinopoli (Baidu USA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Back to the Future! Working with Deterministic Simulation in 'For Honor'

Speaker: Jennifer Henry (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Balance of Power: F2P Game Design vs. Product Management

Speaker: Lucas Gonzalez (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Balancing Community and Business: Walking the Tightrope of Needs

Summit Speaker: Nick van Vugt (Uken Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data

Speaker: Kazuko Manabe (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Beating the Burnout: Finding Success Under Stress

Speakers: Raffael Boccamazzo (Take This), Kate Edwards (Geogrify), Mike Wilson (Devolver Digital and Good Shepherd Entertainment), David Edery (Spry Fox), Tommy Refenes (Team Meat)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Been There, Done That: Lessons from Developing >1 Game Program

Summit Speakers: Katherine Isbister (UC Santa Cruz), Eric Zimmerman (NYU Game Center), Mia Consalvo (Concordia University)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Behind the Streams: A Technical Look into the Developer Broadcasts of 'Warframe'

Speaker: Dean Bergmann (Digital Extremes)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Being Pro at Being a Noob

Summit Speaker: Vivian Wong (Independent)

Speakers: Chris Morris (Blizzard Entertainment), Rachel Leiker (Hardsuit Labs), Andrew Witts (343 Industries), Roger Altizer (University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

Best Practices for Building Resilient, Scalable, Game Services in Microsoft Azure (Presented by Microsoft)

Sponsor Speakers: Matthew Snider (Microsoft), Eric LaPlatney (Wizards of the Coast)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Beyond Game Design

Speaker: Richard Carrillo (Ubisoft Toronto)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Beyond Gamification: Embodied Cognition for VR Games

Speaker: Claudio Pedica (Solfar)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Beyond NPCs: AI for Game Operations

Summit Speaker: Luke Dicken (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Beyond Spreadsheets: Building a Metagame Simulator for Balance and Prototyping

Speaker: David Morris (Spryfox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Beyond Subway Surfers: SYBO Sets Sights on Augmented Reality and More (Presented by SYBO Games)

Sponsor Speakers: Murari Vasudevan (SYBO), Mathias Gredal Norvig (SYBO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth

Speaker: Kim Pallister (Intel Corporation)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

Speaker: Peter Dalton (Bluepoint Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Blockchain Game Development and ERC-1155 (Presented by Enjin)

Sponsor Speaker: Witek Radomski (Enjin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Bloody Design: Gameplay, Fluid Physics and Rendering From the Inside-Out (Presented by Level Ex, Inc.)

Sponsor Speakers: Sam Glassenberg (Level Ex, Inc.), Itay Keren (Level Ex, Inc.)

Topic: Design

Format: Sponsored Session

Board Game Design Day: "King Me": A Defense of King-Making in Board Game Design

Speaker: Cole Wehrle (Leder Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: 'KeyForge': Creating the World's First Unique Deck Game

Speaker: Brad Andres (Fantasy Flight Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Better Board Games Through Cultural Engagement

Speakers: Mikael Jakobsson (MIT), Richard Eberhardt (MIT)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Designing Great UX into Your Game Board and Pieces

Speaker: Jason Schklar (UX is Fine!)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate

Speaker: Jenn Sandercock (Inquisiment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: The State and Future of Board Games

Speakers: Paul Dean (Independent), Jenn Sandercock (Inquisiment), Jonathan Ying (Independent), Susan McKinley Ross (Idea Duck)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Twists and Turns: How the Speed Cubing Community Turned Rubik's Cube into a Competitive Genre

Speaker: Andrew Fray (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great

Speaker: Gil Hova (Formal Ferret Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Brain-Computer Interfaces: One Possible Future for How We Play

Speaker: Mike Ambinder (Valve)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

Bringing Fortnite to Mobile with Vulkan and OpenGL ES (Presented by Khronos)

Sponsor Speakers: Jack Porter (Epic Games), Kostiantyn Drabeniuk (Samsung Electronics)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Bringing Orphea to 'Heroes of the Storm'

Speaker: Lana Bachynski (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Bringing VR Experiences to Life with the Magic of Music

Summit Speaker: Daniel Perry (Owlchemy Labs)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Bringing Virtual Audio into the Real World with 'Create'

Speaker: Dave Shumway (Magic Leap)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Build Your Own Fan Club: How to Use Your Email List

Summit Speaker: Chris Zukowski (Return To Adventure Mountain, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building "SAM" The First AI Chatbot for Players

Speaker: Charles Huteau (Ubisoft Barcelona)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Building Abusive Chat Detection Systems with Deep Learning

Speaker: Ryan Brackney (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Building Better Mobile Gaming Experiences With Firebase (Presented by Google Cloud)

Sponsor Speakers: Patrick Martin (Google Cloud), Sumit Chandel (Google Cloud)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Building Buy-In: Creating Design Tools for Better Player Experiences at EA

Speakers: Peter Vesti Frendrup (EA DICE), Krista Parham (EA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)

Sponsor Speakers: John Smedley (Amazon Game Studios), Louis Castle (Amazon Game Studios), Patrick Gilmore (Amazon Game Studios), Rich Hilleman (Amazon Game Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Dev Day

Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'

Summit Speaker: Grace Bruxner (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building Headquarters: The Social Hub in 'Call of Duty WWII'

Speaker: Riley Pietsch (Sledgehammer Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Building Interactive Streams: A Technical Primer Using Genvid (Presented by Genvid Technologies, Inc.)

Sponsor Speaker: Fabien Ninoles (Genvid Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Tutorials: N/A

Building Successful Monetization and Growth Strategies (Presented by Google, Inc)

Sponsor Speaker: Google Speaker (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Building Unreal Worlds with SpatialOS (Presented by Improbable)

Sponsor Speakers: Herman Narula (Improbable), Aaryn Flynn (Improbable), Josh Holmes (Midwinter Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Building a Community with Development and Playtesting Streams

Summit Speaker: Rainer Angermann (Rarebyte)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'

Speakers: Benjamin Hall (Ubisoft Quebec), Thierry Dansereau (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Building a Mixing Sandbox for 'Just Cause 4'

Speaker: Dominic Vega (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Building a Unified Cross-Project UI Framework

Speaker: Natalia Rebrova (SYBO games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Building an Inclusive Game Studio Culture

Speakers: Alexandra M. Lucas (Microsoft Cortana), Osama Dorias (WB Games Montreal), Chris Wright (Bungie), David Luong (Blizzard Entertainment), Emily Knief (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Production & Team Management

Format: Session

Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by HTC VIVE)

Speaker: Guest Speakers (HTC VIVE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Building on Android (Presented by Google, Inc)

Sponsor Speaker: Google Speaker (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

Summit Speaker: Marie Jasmin (Bethesda)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Bungie's Force Multipliers: Production Engineers

Speaker: Jo King-Yost (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Can You Make a Good Game Without Good Play Mechanics?

Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Causing Chaos: The Future of Physics and Destruction in Unreal Engine (Presented by Epic Games)

Speakers: Matthias Worch (Epic Games Special Projects), Jim Van Allen (Epic Games), Michael Lentine (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Format: Sponsored Session

Celebrating Introverts in the Workplace

Speaker: Cecile Hemery (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Session

Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile

Summit Speaker: James Lipscomb (Pocket Gems)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Changing the Game: Measuring and Influencing Player Emotions Through Meta AI

Summit Speakers: Daiki Satoi (Square Enix Co., Ltd.), Yuta Mizuno (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'

Speaker: Toby Hynes (Sony London Studio)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Clarisse iFX: The Revolutionary Environment Creation Tool for Concept Artists and Art Directors. (Presented by Isotropix)

Sponsor Speaker: Sam Assadian (Isotropix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Session

Classic Game Design Postmortem: Swinging with Spider-Man

Speaker: Jamie Fristrom (Happion Laboratories, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Classic Game Postmortem: 'Command & Conquer'

Speakers: Louis Castle (Amazon Games), Eric Yeo (Independent), Frank Klepacki (Independent), Steve Wetherill (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Lemmings'

Speaker: Mike Dailly (Ogre Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'Panzer Dragoon Saga'

Speakers: Kentaro Yoshida (Grounding, Inc.), Yukio Futatsugi (Grounding, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Paperboy'

Speaker: John Salwitz (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Gaming (Presented by Clinc)

Speakers: Dr. Jason Mars (Clinc, Inc.), Brian Yang (Clinc, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Collaborative Approaches to Getting Great VO Performances

Speakers: Eve Eschenbacher (ArenaNet), Julie Nathanson (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Common Pitfalls of F2P Development and How to Avoid Them

Speaker: Mael Novat (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Community Driven Discoverability for Indies

Summit Speaker: Patrick Corrieri (Dry Cactus)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative

Speaker: Jon Manning (Secret Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Speaker: Doug Sheahan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Connecting Millions with GCP and Open Match in a Google Doodle Multiplayer Game (Presented by Google Cloud)

Sponsor Speakers: Joseph Holley (Google Cloud), Brian Murray (Google Doodles)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Conquering the Creative Challenges in 'Marvel's Spider-Man'

Speaker: Bryan Intihar (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Content Design & Marketing Tactics for Successful Pre-Order Campaigns (Presented by Xsolla)

Sponsor Speaker: Alexander Menshikov (Xsolla, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Content Fueled Gameplay Programming in 'Frostpunk'

Speaker: Aleksander Kauch (11 bit studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Controller to Display Latency in 'Call of Duty'

Speaker: Akimitsu Hogge (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content

Summit Speaker: Lisy Kane (League of Geeks)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Costume in Games: Integrating a Costume Designer into the Character Pipeline

Speaker: Heli Salomaa (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Cracking Collaboration: Insights and Best Practices for Effective Co-Devs

Speaker: Liko-Paul Pinsonnault (Wargaming)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Create, Connect, and Scale with Google (Presented by Google, Inc)

Sponsor Speaker: Google Speaker (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Creating 'Dr. Grordbort's Invaders' for Magic Leap One

Speaker: James Everett (Magic Leap/Weta Workshop)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Creating Captivating and Simple Visuals: The Power of Intentional Design

Speaker: Dan Cox (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Creating Customized Game Events with Machine Learning (Presented by Amazon)

Sponsor Speaker: Africa Perianez (Yokozuna Data)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Creating Hard Surface Materials in Substance Designer (Presented by Substance)

Sponsor Speaker: Jonathan Benainous (WB Games Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Creating High Performing Teams: Cast an Ensemble

Speaker: Heini Kaihu (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Creating Instant Games with DOTS – Project Tiny (Presented by Unity Technologies)

Sponsor Speakers: Etienne Whittom (Unity Technologies), Vlad Vukicevic (Unity Technologies), Ralph Huawert (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK (Presented by HTC VIVE)

Speaker: Guest Speakers (HTC VIVE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Creating Player Engagement Through Content, Competition, and Conversation (Presented by Amazon)

Sponsor Speakers: Reggie Martin (Amazon), Mike Hines (Amazon), Michael Minton (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)

Sponsor Speakers: Carl Schissler (Facebook), Robert Heitkamp (Facebook)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Audio

Format: Sponsored Session

Creating a Deeper Emotional Connection: The Cinematography of 'God of War'

Speaker: Dori Arazi (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Creating a Scalable and Destructible World in Hitman* 2 (Presented by IO Interactive, in association with Intel)

Sponsor Speakers: James Vango (IO Interactive), Leigh Davies (Intel Coporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Critiquing Game Visuals: Common Problems and How to Solve Them

Summit Speaker: Ally Overton (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Cursed Problems in Game Design

Speaker: Alex Jaffe (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Daily Active Humans: Finding the Balance Between Data and Human Nature

Speaker: Ben Webley (Facebook)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Data Informed Decisions with the Champions of 'League of Legends'

Speaker: Nathan Blau (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Data-Driven Inverse Kinematics via Intel® Deep Learning Deployment Toolkit (Presented by NCsoft, in association with Intel)

Sponsor Speakers: Han-yong Jang (NCsoft), Dongwon Yoon (Game AI Team, NCSOFT)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Deconstructor of Fun: Breaking Down Top Mobile Games

Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Decorticating 'Dead Cells': A Business and Marketing Deep Dive

Speaker: Steve Filby (IndieCatapult & Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Defying Expectations: 7 Lessons from 'The Sims FreePlay'

Speaker: Mavis Chan (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Demo Derby: Music

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Demo Derby: Sound Design

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Design Philosophies and Lessons from Developing 'Merge Dragons!'

Speaker: Ray Mazza (Gram Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Design by the Numbers: Using Data for Good

Summit Speaker: Evan Losi (Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room

Summit Speaker: Marianne Hayden (Naughty Dog, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Design, Play, Disrupt: Curating the V&A's Videogame Exhibition

Speaker: Marie Foulston (V&A)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Designing 'Path of Exile' to Be Played Forever

Speaker: Chris Wilson (Grinding Gear Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Designing 'Six Ages', a Storytelling Strategy Game

Speaker: David Dunham (A Sharp, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Designing Gambit Mode in 'Destiny 2: Forsaken'

Speaker: Peter Sarrett (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

Speaker: Antti Summala (Supercell)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

Speakers: Alex Previty (Insomniac Games), Blake Johnson (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)

Speakers: Rikard Steiber (HTC VIVE), Vinay Narayan (HTC VIVE), Bjorn Book-Larsson (HTC VIVE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Developer Success in the Era of New Competing Digital Platforms (Presented by HTC VIVE)

Speaker: Bjorn Book-Larsson (HTC VIVE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Developing with Purpose: How Community is Integral to the Success of 'Covet Fashion'

Speaker: Sarah Fuchs (Glu Mobile)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Did You Have Fun? Analytics In Call Of Duty

Speaker: Dylan Rogerson (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Digging for Fire: Virtual Reality Gaming 2018

Speaker: Adam Orth (Gaming Corps)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge

Speaker: Genevieve Johnson (Roblox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Session

DirectX 12 Optimization Techniques on BIOHAZARD RE:2 and Devil May Cry 5 (Presented by AMD)

Sponsor Speakers: Ojiro Tanaka (Capcom), Ash Smith (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

DirectX Spatial Sound: Bringing Immersive Game Audio to Millions of New Devices and New Formats (Presented by Microsoft)

Sponsor Speaker: Steven Wilssens (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Audio

Format: Sponsored Session

DirectX: Boost Rendering Performance with Hardware Accelerated Variable Rate Shading (VRS) (Presented by Microsoft)

Sponsor Speaker: Shawn Hargreaves (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Session

DirectX: Variable Rate Shading, a Deep Dive, Deriving Screen Space Shading Rate, Implementation Tips and Sparse Lighting (Presented by Microsoft)

Speaker: Microsoft Speaker (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Disintegrating Meshes with Particles in 'God of War'

Speaker: Rupert Renard (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Diversity Advocates Roundtable Day 1: Strategies, Success and Inclusion Beyond Women-in-Games

Speakers: Rebecca Cohen-Palacios (Pixelles), Tanya Depass (I Need Diverse Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Diversity Advocates Roundtable Day 2: Safety, Caring for Burn Out and Coming Back Stronger

Speakers: Rebecca Cohen-Palacios (Pixelles), Tanya Depass (I Need Diverse Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Diversity and Inclusion Starter Kit

Speaker: Joahanna Thomas (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Presented by Amazon)

Sponsor Speakers: Robert Breckinridge (Amazon), Chris Byskal (Amazon), Yahav Biran (Amazon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Down the Rabbit Hole with Oculus Quest (Presented by Oculus)

Sponsor Speaker: Chris Pruett (Oculus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online

Summit Speaker: Leighton Gray (Fullbright)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Effective Feedback and Critique Roundtable Day 1

Speaker: Jeff Hesser (Harmonix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Roundtable

Effective Feedback and Critique Roundtable Day 2

Speaker: Jeff Hesser (Harmonix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Roundtable

Embracing Chaos: Designing for Emergent Gameplay in VR

Speaker: Chris Wade (Owlchemy Labs)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Embracing the Co-Op Studio Model in Indie Games

Summit Speakers: Scott Benson (Night In The Woods), Ted Anderson (Pixel Pushers Union 512), Steve Fillby (Motion Twin), Ian Thomas (Talespinners), Bethany Hockenberry (Night in the Woods)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Emotional Storytelling Through Music in 'Moss'

Speaker: Jason Graves (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Enabling Real-Time Light Baking Workflows in Saber Engine with AMD RadeonRays Library (Presented by AMD)

Sponsor Speakers: Dmitry Kozlov (AMD), Max Gridnev (Saber Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Enabling a Microservices Constellation with Edge Messaging (Presented by Akamai Technologies)

Sponsor Speaker: Jonathan Singer (Akamai Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Engaging VR Storytelling: A 'Moss' Postmortem

Speaker: Corinne Scrivens (Polyarc)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions

Speaker: Gautier Boeda (Square Enix Co., Ltd.)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Entertain the Players You Must: Live Ops in 'Star Wars: Galaxy of Heroes'

Summit Speaker: Nicolas Reinhart (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Environment Design as Spatial Cinematography: Theory and Practice

Speaker: Miriam Bellard (Rockstar North)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud

Summit Speaker: Laura E. Hall (Timberview Productions & Meridian Adventure Co.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Epic Games Store: An Update and Q&A (Presented by Epic Games)

Speakers: Steve Allison (Epic Games), Sergey Galyonkin (Epic Games), Joe Kreiner (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Epic Games: State of Unreal (Presented by Epic Games)

Speakers: Tim Sweeney (Epic Games), Kim Libreri (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Format: Sponsored Session

Esports Day: Coaching Good Sportsmanship in Esports: Teaching Players Better Ways to Compete Together

Speaker: Morgan Romine (AnyKey)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing, Design

Format: Tutorial

Tutorials: Esports Day

Esports Day: Course Correcting the Runaway Valuation of Esports

Speaker: Frank Fields (CORSAIR)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's Going, and How It's Being Done

Speakers: Phill Alexander (Miami University), Amanda Cullen (University of California, Irvine), Matt Knutson (University of California, Irvine)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design, Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Internationalizing Esports: How to Engage Players Across the World

Speakers: Walter Padilla (Intersport), Pablo Montero (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Stop Living on 1HP: Health and Wellness in Esports

Speaker: Caitlin McGee (1HP)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design, Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data

Speakers: James Murff (Rosemary Branch), Adam Savidan (LoadingReadyRun)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Esports Day

Esports Day: WiFi Warriors: How Developers and Organizers Can Improve Online Tournaments

Speaker: Ryan Stevenson (Super Bit Machine)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Esports Day

Ethics in Artificial Intelligence

Summit Speakers: Timoni West (Unity Technologies), Luke Dicken (Zynga), Emily Short (Spirit AI), Celia Hodent (Independent), Aleissia Laidacker (Magic Leap)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Ethics in the Game Industry

Speaker: Celia Hodent (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Every Sound in the Universe: New Frontiers for Audio UX

Speaker: Brett Shipes (Magic Leap)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Everyone Watching This Is Fired

Speaker: Mike Acton (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Tutorials: N/A

Evolving Combat in 'God of War' for a New Perspective

Speaker: Mihir Sheth (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Evolving Emotional Storytelling in thatgamecompany's 'Sky'

Summit Speaker: Jennie Kong (thatgamecompany)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Evolving Mixed Reality: Designing on the Real World

Summit Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Friends Saga'

Summit Speakers: Robert Mackenzie (King), Jeremy Kang (King), Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Experimental AI for Games

Summit Speakers: Nicole He (Independent), Max Kreminski (UC Santa Cruz), Imre Jele (Bossa Studios), Phoenix Perry (Goldsmiths University), Gabriella Barros (modl.ai), David Dodero (Lyrebird.ai)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Experimental Gameplay Workshop

Speakers: Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Steph Caskenette (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Presented by Ubisoft)

Sponsor Speaker: Nicolas Pouard (Ubisoft)

Speakers: Robert Falce (Ubisoft), Pierre-Armand Nicq (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing, Programming

Format: Sponsored Session

Tutorials: N/A

Exploring the Raytraced Future in Metro Exodus (Presented by NVIDIA)

Sponsor Speakers: Oles Shyshkovtsov (4A Games), Ben Archard (4A Games), Dmitry Zhdan (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Exploring the Tech and Design of 'Noita'

Summit Speaker: Petri Purho (Nolla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Extreme Makeover Game School Edition: Do It with or without a Grant

Summit Speaker: Toni Pizza (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Facebook and Snapchat AR: Beyond Lenses and Effects

Summit Speaker: Ralph Barbagallo (FLARB, LLC)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Faceroll to Victory: A Look into the World of Accessible Gaming

Summit Speaker: Keith Knight (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Failure Workshop 2019

Summit Speakers: Jon Remedios (Actual Humans), Juan de la Torre (Team Gotham), Charley Price (Hidden Variable Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Faking Mixed Reality: Building Reality Simulators

Summit Speaker: John Austin (Funomena)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'

Speaker: Olivia Wood (Failbetter Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'

Summit Speakers: Drew Rechner (Ubisoft Massive), Philip Dunstan (Ubisoft Massive)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Fixing the Internet for Games (Presented by Network Next)

Sponsor Speaker: Glenn Fiedler (Network Next)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Follow the DOTS – Presenting the 2019 Roadmap (Presented by Unity Technologies)

Sponsor Speaker: Martin Gram (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Tutorials: N/A

Fostering an Online Community: A Beginner's Guide to Success

Speaker: Andrew Stalbow (Seriously)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Frag You, Pay Me: Getting Started with Salary Negotiation

Speakers: Tara Brannigan (5CA), Robin Yang (CodeCombat), Elizabeth Sampat (Future Games of London)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

Freelance Music Design and Beyond

Speaker: Guy Whitmore (Foxface Rabbitfish, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Freelance and Independent Contractors Roundtable Day 1: Starting the Freelancing Journey

Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Muse Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Freelance and Independent Contractors Roundtable Day 2: Improving Your Freelancing Hustle

Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Muse Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Freelancing: How to Live the Dream and Avoid the Nightmare

Speaker: Greg Buchanan (Independent, 'No Man's Sky: Atlas Rises' & others)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

From Amateur to Professional: Building an Interactive Experience for Players (Presented by Skillz)

Sponsor Speakers: Andrew Paradise (Skillz Inc.), Tatiana Tacca (Momentum Worldwide), Aron Garst (Freelance)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing, Design

Format: Sponsored Session

From Trumpets to Transients: A Composer's Guide to Sound Design

Speakers: Emmanuel Lagumbay (Lagumbay Music), John Robert Matz (Independent), Bonnie Bogovich (BlackCatBonifide, LLC), Matthew Marteinsson (Klei Entertainment), Penka Kouneva (Independent), Erika Escamez (Echtra Games, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Business & Marketing

Format: Session

From Zero to Hero: Visualizing Player Progression within UI/UX

Summit Speaker: Steph Chow (XAMA Creative)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

From the Trenches: Moving the Diversity Needle in Community Management

Summit Speakers: Regina Walton (Toyota Motor North America/SFTech4Good), Linda Carlson (Visionary Realms, ModSquad), Kyle Gaddo (Escapist Magazine, Enthusiast Gaming), Winter Mullenix (Giant Space Monster), Deborah Oyeyinka (Multiplay/Unity)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

G.A.N.G. Town Hall

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event, Audio

Format: Special Event

GDC 101

Speaker: Brandon Sheffield (Necrosoft Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event

Format: Special Event

GDC Main Stage: The Developer's Journey

Speakers: Siobhan Reddy (Media Molecule), Sean Murray (Hello Games), Laralyn McWilliams (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event

GDC Microtalks 2019: Lightning Fast Game Design

Speakers: Richard Lemarchand (University of Southern California), Douglas Wilson (Die Gute Fabrik), Katherine Isbister (UC Santa Cruz), Jennifer Scheurle (ArenaNet), Lauren Scott (Double Fine), Nicky Case (Independent), Matthew S. Burns (Shade Grown Games), Mohini Freya Dutta (Antidote Games), Ryan Smith (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

GDC Pitch: Day 1

Speakers: Jason Della Rocca (Execution Labs), Jay Chi (Makers Fund), Sunny Dhillon (Signia Venture Partners), Harri Manninen (Play Ventures)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Special Event

GDC Pitch: Day 2

Speakers: Jason Della Rocca (Execution Labs), Mark Hickey (Devolver Digital), Rebekah Saltsman (Finji), Marek Ziemak (11 bit studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Special Event

GPU Driven Rendering and Virtual Texturing in 'Trials Rising'

Speaker: Oleksandr Drazhevskyi (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Galaxy GameDev : Bringing Maximum Boost to Mobile Games (Presented by Samsung)

Sponsor Speakers: Jungwoo Kim (Samsung Electronics), Dohyun Kim (Samsung Electronics), Sangmin Lee (Samsung Electronics)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Game Audio Culture Roundtable Day 1: How Cultural Diversity Could Be the Key to Success

Speakers: Damian Kastbauer (Arena Net), Atsushi Suganuma (Square Enix, Ltd.), Gwen Guo (Imba Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

Game Audio Culture Roundtable Day 2: How Culturally Appropriate Audio Could Save Your Game

Speakers: Damian Kastbauer (ArenaNet), Colin Walder (CD Projekt Red), Naila Burney (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

Game Audio Programming Roundtable Day 1: Game Integration

Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Programming, Audio

Format: Roundtable

Game Audio Programming Roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Programming, Audio

Format: Roundtable

Game Audio Programming Roundtable Day 3: Free-for-all

Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Programming, Audio

Format: Roundtable

Game Design Workshop Day 1

Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Design Workshop Day 2

Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Design in AR Roundtable

Speaker: Michael Fitch (Backflip Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Roundtable

Game Discoverability Day: Building a Community for Your Game from Scratch

Speaker: Mike Rose (No More Robots)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Crowdfunding Your Video Game in 2019

Speaker: Thomas Bidaux (ICO Partners)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Discoverability from Day Zero

Speaker: Felix Kramer (Fellow Traveller)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games

Speaker: Luke Schneider (Radiangames)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Getting Your PC/Console Game Noticed: A Comprehensive How-To Guide

Speaker: Joel Dreskin (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: NOTICE ME: The Grind Behind the $272K Funding Success of 'Boyfriend Dungeon'

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide

Speaker: Michael Gordon (Iron Horse Games, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Why Forums Can Be Great for Indie Community and Discoverability

Speaker: Philomena Schwab (Stray Fawn Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Preservation Best Practices: A Real Life EA Case Study

Speaker: Garrett Fredley (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Presented by Xsolla)

Sponsor Speaker: Brooke Van Dusen (Xsolla, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Tutorials: N/A

Game in Samsung Galaxy - Galaxy Store and Game Launcher (Presented by Samsung)

Sponsor Speaker: Thomas Ko (Samsung Electronics Co. Ltd.)

Topic: Business & Marketing

Format: Sponsored Session

Tutorials: N/A

Games that Change Lives: Social Impact Done Right

Summit Speaker: Elizabeth Maler (Abiding Bridge)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Getting Multicore Differentiation and Great Integrated Graphics Performance on Total War: Three Kingdoms (Presented by Creative Assembly with Intel)

Sponsor Speaker: Tamas Rabel (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Getting Started with Machine Learning and Artificial Intelligence (Presented by Amazon)

Sponsor Speakers: Chris Finch (Amazon), Yahav Biran (Amazon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility (Presented by HTC VIVE)

Speaker: Guest Speakers (HTC VIVE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Getting The Most From Your Vulkan Applications with NVIDIA Nsight Graphics (Presented by NVIDIA)

Sponsor Speaker: Jeffrey Kiel (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Giving Back to the Community as a Game Developer: A Case Study

Speaker: Milos Paunovic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Global Game Jam Roundtable

Speaker: Jo Summers (Global Game Jam)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Gone in 15 Seconds: Acquiring Sticky Players in an Instant World (Presented by Unique Influence)

Sponsor Speakers: Eleanor Haeg (Unique Influence), Taylor Lundgren (Unique Influence), Conrad McGee-Stocks (Uken Games), Rose Agozzino (Ludia), Alex Pan (Seriously Digital Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Mobile Summit

Format: Sponsored Session

Graphics Reinvented: RTX Update (Presented by NVIDIA)

Sponsor Speaker: Martin Stich (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Grow Your Game with Twitch (Presented by Amazon)

Sponsor Speakers: Michael Harbut (Amazon), Peter Chapman (Amazon), Travis Brown (Twitch), JT Gleason (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Growing Your Gaming Business with Ads (Presented by Google)

Sponsor Speaker: Sissie Hsiao (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Have Laptop, Will Telecommute: Working Globally in Games

Speakers: Alexandra M. Lucas (Independent), Heidi McDonald (Disruptor Beam), Michelle Clough (Freelance), Toiya Kristen Finley (Schnoodle Media, LLC), Patrick Coursey (Freelance)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

Hey, I've Been There! Education, History, and Tourism in VR

Summit Speaker: Taylor Gates (FarBridge)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

How 'Killer Queen' Built an Esports Scene on an Indie Budget

Summit Speaker: Alan Dang (Funktronic Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

How Do You Make VR for Everyone?

Summit Speakers: Doug North Cook (Chatham University), Robin Hunicke (Funomena), Cy Wise ([unnamed next venture]), Kat Harris (Microsoft)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

How Gaming Communities Drive Downloads, Play, and Monetization (Presented by Facebook Gaming)

Sponsor Speaker: Jeremy Williams (Facebook IQ)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

How Music Enhances Virtual Presence

Speaker: Winifred Phillips (Generations Productions, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

How To Get Your VR Game in 2,500+ Arcades (Presented by Survios, Inc.)

Speakers: Mike McTyre (Survios, Inc.), Mike Domaguing (Survios, Inc.), Michael Festa (Survios, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Format: Sponsored Session

How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity (Presented by Improbable)

Sponsor Speakers: Herman Narula (Improbable), Bill Roper (Improbable), Rob Whitehead (Improbable), Jessica Falk (Improbable)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Tutorials: N/A

How to Build a VIP Department to Drive Engagement and Revenue in Social Gaming

Speaker: Gemma Doyle (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

How to Get a Job Writing for Games

Speakers: Zak Garriss (Deck Nine Games), Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Career Development

Format: Session

How to Make Games and Influence People: Leading Your Team Effectively and Healthily

Summit Speaker: Jennifer Hazel (CheckPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

How to Represent Mental Illness in Games

Summit Speaker: Jennifer Hazel (CheckPoint Organisation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

How to Run a Studio Without a Surprise Hit

Summit Speakers: Christopher Langmuir (Anemone Hug Interactive, Inc.), Jongwoo Kim (Kitfox Games), Theresa Duringer (Temple Gates Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

How to Talk About Games, Today

Speakers: Lindsay Grace (University of Miami), Mia Consalvo (Concordia University), Roger Altizer (University of Utah), Andy Phelps (Rochester Institute of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

How to Teach Game Design: A Fundamentals Class

Summit Speaker: Eric Zimmerman (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

How to Win Chinese Mobile App Market (Presented by Mintegral)

Speakers: Erick Fang (Mintegral), Tiffany Ou (NativeX)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Humanity: Beyond Data in Communities

Summit Speaker: Linda Carlson (Visionary Realms, ModSquad)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

I Can't Hear You: Considering Deaf Gamers

Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

IGDA "We Are More" Roundtable: Intersectionality and Women in Games

Speaker: Jennifer Scheurle (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Addicted to Moral Panics Roundtable

Speaker: Callen Shaw (Media Rez)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Annual General Meeting

Speakers: Tristin Hightower (IGDA), Jen MacLean (IGDA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event

Format: Special Event

IGDA Being an Ally Roundtable

Speaker: Josh Samuels (Raindrop Games/IGDA Allies SIG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Black Developers Still Matter Roundtable: Black to the Future

Speaker: Carl Varnado (Rancho Solano)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Breaking Down Socioeconomic Boundaries to Ubiquitous AR/VR Roundtable

Speaker: Jamie Telford (Aurecon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Bridging the Open Source and Game Industries Roundtable

Speaker: Stephen Jacobs ([email protected], RIT's MAGIC Spell Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Bringing the Human Back to HR Roundtable

Speaker: Noel Krohn (IGDA Human Resources SIG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA Business and Legal Issues Facing the Industry Roundtable

Speaker: Brandon Huffman (Odin Law and Media)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Designers and Economists Roundtable: How Do Game Economies Affect Mechanical Design

Speaker: Dr. Ibrahim Yucel (SUNY Polytechnic Institute)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Discover Your Chutzpah Roundtable: A Discussion on Jewish Life in the Industry

Speaker: Aviva Schecterson (Lone Shark Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Empower Your Child to Become a Designer or Developer Roundtable

Speaker: Dennis Mathews (Revelation Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA Evaluating Storefronts in 2019 Roundtable

Speaker: Vlad Micu (VGVisionary)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA Games Research and User Experience Roundtable: Bringing Experts and Beginners Together

Speaker: Ben Lewis-Evans (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA Games for Health: Doing Well by Doing Fun Roundtable

Speaker: Daniel Greenberg (Media Rez)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Getting Your Name Back in the Credits Roundtable

Speaker: Thomas Allen (NAVGTR Awards/IGDA Developer Credit SIG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Keeping Up with Advances in Game Accessibility Roundtable

Speaker: Chad Philip Johnson (Anacronist Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA LGBTQ+ and Broader Queer Community Roundtable

Speaker: Alayna Cole (Queerly Represent Me)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Latinx in Gaming Roundtable: You Belong Here

Speaker: Cristina Amaya (IGDA Latinx in Games SIG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Localization Roundtable

Speaker: Simone Crosignani (Jinglebell)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Mental Health Roundtable

Speaker: Jason Docton (Anxiety Gaming)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Muslims in Games Roundtable

Speaker: Osama Dorias (WB Games Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Real Money Game Design Roundtable: Leveraging Chance and Skill in Pay-to-Play Games When the Stakes Are Real

Speaker: Jamison Selby (b spot)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA Romance and Sex Roundtable

Speaker: Zsuzsa James (Dreamatik Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA School Clubs and Student Community Organizers Roundtable

Speaker: Tim Cullings (Oculus VR/Seattle Indies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA Serious Games Roundtable

Speaker: Matthew Lee (IGDA Serious Games SIG)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

IGDA The Future of Narrative Design and Game Writing Roundtable

Speaker: Alexander Bevier (Earplay)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Topics in QA Roundtable

Speaker: Nathan Stoddard (Harmonix Music Systems)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

IGDA Unity Game Dev Paradigms for 2019 Roundtable

Speaker: Mike Croswell (Colorado Game Coders)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'

Speaker: Lucas Slominski (ZeniMax Online Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Image-to-Image Translation for Content Creation (Presented by NVIDIA)

Sponsor Speaker: Ming-Yu Liu (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by NVIDIA)

Sponsor Speaker: Adam Marrs (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

In the Long Run

Speakers: Henrik Jonsson (Goodbye Kansas), Tom Hall (Glu Mobile), Brie Code (TRU LUV), Nicole Lewis (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

Indie Soapbox

Summit Speakers: Liz Ryerson (ella guro), Kelly Wallick (Indie MEGABOOTH), Kara Stone (Independent), Dylan Cuthbert (Q-Games, Ltd.), Mr. SWERY (White Owls, Inc.), Michelle Juett (Ska Studios), Mwaaba Mugala (EpicArts), Alan Hazelden (Draknek), Catt Small (Etsy), Chris Bourassa (Red Hook Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Indie Success Stories: With Love, From Montreal (Presented by Montreal International)

Sponsor Speakers: Jason Della Rocca (Execution Labs), Reid Schneider (Typhoon Studios), Saleem Dabbous (KO_OP), Tanya X. Short (Kitfox Games), Richard Atlas (Clever Endeavour Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Instant Games Finding Instant Success: Discussions with Zynga, Knock-Knock, Moonfrog, and SundayToz (Presented by Facebook Gaming)

Sponsor Speakers: Bob Slinn (Facebook), Chris Hawkins (Facebook), Andrew Rose (Zynga), Minjung Son (Sunday Toz), Andrew Green (Knock Knock), Ankit Jain (Moonfrog)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Instant Games Monetization with Publisher SOFTGAMES + Data Insights for Success (Presented by Facebook Gaming)

Sponsor Speakers: Jim Liu (Facebook), Marisa Gilmore (Facebook), Timothy Chan (Facebook), Alexander Krug (SOFTGAMES)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Integrating Live Actors into Non-Location Based Immersive Theater VR Experiences

Summit Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Danny Cannizzaro (Tender Claws)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Intel® Open Image Denoise in Unity*—Open Source Denoising for Lightmaps (Presented by Unity and Intel)

Sponsor Speakers: Carson Brownlee (Intel), Jesper Mortensen (Unity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'

Speaker: Chris Remo (Valve)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Interactive Streaming and the Future of Media (Presented by Genvid Technologies)

Sponsor Speaker: Jacob Navok (Genvid Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Tutorials: N/A

Interactive Wind and Vegetation in 'God of War'

Speaker: Sean Feeley (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Introducing DirectML: How to Move Machine Learning from Research into Production (Presented by Microsoft)

Sponsor Speakers: Cassie Hoef (Microsoft), Kevin Cogger (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Introducing the New Animation Rigging Features (Presented by Unity Technologies)

Sponsor Speakers: Olivier Dionne (Unity Technologies), Jean-Sebastien Campagna (Unity Technologies), Dave Hunt (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Introduction to DirectX Raytracing [3-Hour Tutorial Session] (Presented by NVIDIA)

Sponsor Speakers: Chris Wyman (NVIDIA Corporation), Adam Marrs (NVIDIA Corporation), Juha Sjöholm (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Introduction to Machine Learning for Game Audio

Speaker: John Byrd (Gigantic Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Investing in the Future: Narrative Mentorship

Summit Speakers: Bobby Stein (ArenaNet), Novera King (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Is Location Based Entertainment Right for Your VR Title? (Hint: YES!)

Speakers: John Coleman (Vertigo Games), Jenna Seiden (Beat Games), Brad Herman (SPACES), Mike Domaguing (Survios)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

It Just Works: Ray-Traced Reflections in 'Battlefield V'

Speakers: Yasin Uludag (EA DICE), Johannes Deligiannis (EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Tutorials: N/A

It's Not in the Writer's Manual: A Q&A Session for New Writers

Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Whitney "Strix" Beltran (E-Line Media), Bobby Stein (ArenaNet), Evan Skolnick (Independent), Dave Grossman (Earplay), Carrie Patel (Obsidian Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

It's Still Emulation: Saving Video Game History Before It's Too Late

Speaker: Frank Cifaldi (Digital Eclipse)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Session

Tutorials: N/A

Jams, Clubs, Shows and More: An Overview of Institutional Support for Game Students

Summit Speaker: Jose Zagal (University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Keeping It Real: Authenticity, Anthropology and Artistry in Interactive Narrative

Summit Speakers: Kathleen Yin (Serious Games Australia & New Zealand), Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Michael Angst (Eline Media)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Keeping Your Free-to-Play Game Fresh Through Live Operations

Speaker: Veronique Lallier (Hi-Rez Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'

Speaker: Erica Pinto (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Keynote – Video Games as Punk Rock: A History of Innovation (Presented by Amazon)

Sponsor Speaker: Rich Hilleman (Amazon Game Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Dev Day

Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Speakers: Greg Foertsch (Independent), Alison Kelly (Alison Kelly Consulting), Wyeth Johnson (Epic Games), Moby Francke (Riot Games), Claire Hummel (Valve), Gavin Goulden (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speakers: Greg Foertsch (Independent), Alison Kelly (Alison Kelly Consulting), Wyeth Johnson (Epic Games), Shawn Robertson (Ghost Story Games), Gavin Goulden (Insomniac Games), Darren Bacon (343 Industries), David Johnson (Undertone FX), Matthew Kean (Firaxis Games), Lisette Titre-Montgomery (Double Fine), Moby Francke (Riot Games), Peet Cooper (Riot Games), Claire Hummel (Valve)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

LUTious Color: Grading for Games

Speaker: Izzy Gramp (Geeiz)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Leadership: Working at the Heart of the Team 2019

Speakers: Grant Shonkwiler (Shonkventures), Steve Superville (Big Huge Games), Kim Swift (EA Motive), Brian Sharp (Oculus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Learn How to Up Your Game: Empowering Developers Everywhere (Presented by Xsolla)

Sponsor Speakers: Nathalie Lubensky (Xsolla, Inc.), David Daniels (Xsolla, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Legal Battle Royale: Not Boring Edition

Speakers: Christopher Reid (Tilting Point), Gregory Boyd (Frankfurt Kurnit Klein & Selz PC), Mona Ibrahim (IE Law Group), Stephen McArthur (The McArthur Law Firm)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy, Business & Marketing

Format: Session

Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced Interactions for Room-Scale VR

Speakers: Devin Reimer (Owlchemy Labs), Andrew Eiche (Owlchemy Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Lessons Learned in the Trenches Developing Games as a Service

Speaker: Richard Vogel (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Business & Marketing

Format: Session

Lessons for Narrative Design from Modern Tabletop RPG

Summit Speaker: Kathryn Hymes (Thorny Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Lessons from 'Duolingo': How to Make Learning Hard Things Easy

Speaker: Karin Tsai (Duolingo, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Lessons from Labor Union Organizers

Speakers: Emma Kinema (Game Workers Unite International), Kevin Gregory Agwaze (Game Workers Unite UK), Linda Dao (SAG-AFTRA), Justin Molito (Writers Guild of America, East)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Session

Letting Go: A 'Florence' Postmortem

Summit Speaker: Ken Wong (Mountains)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Level Design Workshop: "Nothing is Original: Leveraging Existing Assets" & "Lessons from the Puzzle-a-Day Design Challenge"

Speakers: Simon-Albert Boudreault (The Flop Collective), Cesar Dominguez Garza (Wesay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: "Real World Level Design" & "Playgrounds and Level Design"

Speakers: Jerry Belich (Miami University), Andrew Yoder (Digital Extremes)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anthropology of Level Design

Speaker: Mette Podenphant Andersen (IO Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's Still Just Level Design

Speaker: Josue Benavidez (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Designing Radically Non-Linear Single Player Levels

Speaker: Aubrey Serr (12 East Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables

Speaker: Leah Miller (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: The Level Design of 'God of War'

Speaker: Rob Davis (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: World Design for Different Player Types

Speaker: Raylene Deck (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Up Your Jenkins Reporting

Speaker: Adrian Yu (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Live Demo: Developing Ethereum Games with the Enjin Platform (Presented by Enjin)

Sponsor Speaker: Witek Radomski (Enjin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Living with a Legacy 2.0 - 20 years of EverQuest (Presented by Daybreak Game Company)

Sponsor Speakers: Holly Longdale (Daybreak Games), Jonathan Caraker (Daybreak Games), Jennifer Chan (Daybreak Games), Alan VanCouvering (Daybreak Games), Adam Schmidt (Daybreak Games), Luke Sigmund (Daybreak Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Local Game Community Organizers Roundtable

Speaker: Tim Cullings (Seattle Indies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Looking Past the Waterfall — Maximizing Mobile Growthand LTV for UA Marketers and Monetizing Publishers Alike (Presented by AdColony)

Sponsor Speakers: David Pokress (AdColony), Jarkko Rajamaki (Rovio), Adam Corrado (Fyber), Kavitha Gadde (Twitter)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Looking for Success in All the Wrong Places

Speaker: Robin Scannell (Hutch)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Loot Boxes: Legal Pitfalls and Loopholes

Speaker: Will Bucher (Debevoise & Plimpton)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'

Speaker: Matt Heiniger (Undead Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Resources

Speaker: Junsik Hwang (Nexon Korea)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between

Speaker: Fabio Zinno (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: Machine Learning for Everyday Programming

Speaker: Angelo Pesce (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels

Speaker: Antti Herva (Remedy Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in Production

Speaker: Olivier Delalleau (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: Toward Deep Generative Models in Game Development

Speaker: Jorge del Val (EA SEED)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

Machine Zone: Operating Free-To-Play with Rapid Release Cycles (Presented by Machine Zone)

Speakers: Nathan Spencer (Machine Zone), Thomas Wells (Machine Zone), Ryan Jacobson (Machine Zone)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Session

Macroeconomics of a Game Economy

Speaker: Daryna Yemeliantseva (Room 8 Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Magic Leap: Enhancing Gameplay Experiences with Character AI

Summit Speakers: Andrew Moran (Magic Leap), Jordan Carlton (Magic Leap / Weta Workshop)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Magic Markers

Speaker: Max McCoy (Disney Games and Interactive Experiences)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Main Stage Pre-show Entertainment: DREAMS Live Concert

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event

Making 'Tetris Effect'-ive

Speakers: Tetsuya Mizuguchi (Enhance, Inc.), Mark MacDonald (Enhance, Inc.), Takashi Ishihara (Enhance, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Making Big Decisions with Big Data (Presented by Amazon)

Sponsor Speakers: Mike Hines (Amazon), Alex Peterson (Amazon), Tarun Gangwani (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Making Games That Stand Out and Survive

Speaker: Nick Popovich (Monomi Park)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Making Games for Kids Roundtable Day 1: Game Mechanics and Usability for Kids

Speaker: Carla Engelbrecht Fisher (Netflix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Roundtable

Making Games for Kids Roundtable Day 2: Mobile Development for Kids

Speaker: Carla Engelbrecht Fisher (Netflix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Roundtable

Making Games for Kids Roundtable Day 3: Marketing, User Testing, and Other General Topics

Speaker: Carla Engelbrecht Fisher (Netflix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Roundtable

Making Use of New Vulkan Features (Presented by Khronos)

Sponsor Speakers: Dr. Matthäus Chajdas (AMD), Tiemo Jung (Gaijin Entertainment), Lewis Gordon (Samsung Electronics)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Tutorials: N/A

Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR

Speaker: Nicolas Doucet (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Marketing Stories: Multiplayer Soft Launch and Playable Ads

Summit Speakers: Tim Shepherd (Wooga), Peter Fodor (AppAgent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Marvel's New York: A Case Study in Empowering Your Artists

Speaker: Jason Hickey (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Marvel's Spider-Man: A Deep Dive into the Look Creation of Manhattan (Presented by Substance)

Sponsor Speakers: Brian Mullen (Insomniac Games), Ryan Benno (Insomniac Games), Matthew MacAuliffe (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Matchmaking Innovation & Best Practices with Unity (Presented by Google Cloud)

Sponsor Speakers: Micah Baker (Google Cloud), Brandi House (Unity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Math for Game Developers: Curves Revisited

Speaker: Squirrel Eiserloh (SMU Guildhall)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: Dynamic Bounding Volume Hierarchies

Speaker: Erin Catto (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: End-to-End Procedural Generation in 'Caves of Qud'

Speakers: Brian Bucklew (Freehold Games), Jason Grinblat (Freehold Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: Generating and Using Navigation Meshes

Speaker: Ben Sunshine-Hill (Havok)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: Inside Neural Networks

Speaker: Michael Buttner (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms

Speaker: Michael Austin (Hidden Path Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'

Speakers: Brian Bucklew (Freehold Games), Jason Grinblat (Freehold Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Math for Game Developers: Understanding and Tracing Numerical Errors in C++

Speaker: Gino van den Bergen (Dtecta)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Developers

Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'

Speaker: Brian Venisky (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Maximizing the Influencer Potential for Your Game (Presented by Xsolla)

Sponsor Speaker: Brooke Van Dusen (Xsolla, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Tutorials: N/A

Maya 2019: Faster Animation, Artist Workflows, and the Future (Presented by Autodesk)

Sponsor Speaker: TJ Galda (Autodesk)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Tutorials: N/A

McLaren Fast-Tracks Supercar Design Using VR

Speakers: Mark Roberts (McLaren Automotive), Neil Johnston (Vector Suite)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Men are From Earth, Women are From Earth: Understanding Key Leadership Principles

Speakers: Kathryn Rawson (Secret Location), Noora Abu Eitah (Secret Location)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Mental Models and Systems for Spatial Computing

Speaker: Timoni West (Unity Technologies)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Micro Postmortems

Speakers: Tim Staton-Davis (343 Industries), Kai Nyame (Gameheads), Milo Smiley (USC), William Pugh (Crows, Crows, Crows), Jan Stroetmann (Crows, Crows, Crows), Brandon Sheffield (Insert Credit)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

Mind Your Tone: Creating a CX Content Strategy for Talking to Real People

Speaker: Rus McLaughlin (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Mobile Game Designers Notebook 2019

Summit Speakers: Alexander King (Independent), Eric Zimmerman (NYU Game Center), Kenny Dinkin (King), Nicholas Fortugno (Playmatics), Fawzi Mesmar (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Mobile Games: Launch Strategies and What's New in Mobile Creative (Presented by Facebook Gaming)

Sponsor Speakers: Meg Youngblood (Facebook), William Lee (Facebook)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Mobile Indie Game Dev Stories

Summit Speakers: Jeff Laird (Runaway), Serban Serafimescu (Dream Primer), Graham Pentheny (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Monetization Design: The Dark Side of Gacha

Speaker: Vladimir Krasilnikov (Pixonic)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Monetization Strategies that Drive Revenue & A Publisher's Journey to Success (Presented by Facebook Gaming)

Sponsor Speakers: Anala Prabhu (Facebook), Orly Schwartzman (Facebook)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video

Summit Speakers: Derek Lieu (Independent), Dana Trebella (Spoke and Wheel Strategy)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Moving with the Android Ecosystem Towards a 64-Bit World (Presented by Google and Arm)

Sponsor Speakers: Attilio Provenzano (Arm), Francesco Carucci (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Multiplayer Made Easy: How to Deliver Fast, Fluid, and Friction-less Experiences (Presented by Amazon)

Sponsor Speakers: Reggie Martin (Amazon), Bruce Brown (Amazon), Yahav Biran (Amazon), Divya Sreekumar (Amazon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Multiplayer Roundtable Day 1

Speaker: Edward Pereira (Naughty Dog, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Roundtable

Multiplayer Roundtable Day 2

Speaker: Edward Pereira (Naughty Dog, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Roundtable

Multiplayer Roundtable Day 3

Speaker: Edward Pereira (Naughty Dog, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Roundtable

Music in a Sandbox: The Dynamic Music of 'Just Cause 4'

Speaker: Ronny Mraz (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Summit Speaker: Gautier Boeda (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

NVIDIA Adaptive Shading Overview (Presented by NVIDIA)

Sponsor Speakers: Dmitry Zhdan (NVIDIA Corporation), Matthew Johnson (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Naked Robots: Confessions of the Gacha Fanatic

Summit Speaker: Vladimir Krasilnikov (Pixonic)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Narrative Nuances on Free-to-Play Mobile Games

Speaker: Ryan Kaufman (Jam City)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Nature vs. Nurture: Unpacking Player Spending in F2P Games

Speaker: Tammy Levy (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Networking Etiquette for the Modern Games Industry Professional

Speaker: Jarryd Huntley (Polytundra, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

New Animation Features in Unreal Engine (Presented by Epic Games)

Speakers: James Golding (Epic Games UK), Laurent Delayen (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Format: Sponsored Session

New Ideas for Any-Angle Pathfinding

Summit Speaker: Daniel Harabor (Monash University)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

No Time, No Budget, No Problem: Finishing 'The First Tree'

Summit Speaker: David Wehle (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Not Always by the Book: Successful Against the Odds

Summit Speaker: Alexander Pavelek (Pixel Federation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays

Speaker: Kevin Todisco (Vicarious Visions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Now You See Me: Representation as Innovation

Speaker: Kim Belair (Sweet Baby, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

One Hundred Versions of 'Losswords'

Summit Speaker: Eric Zimmerman (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

One Year of Sokpop Games Subscription on Patreon

Summit Speakers: Tijmen Tio (Sokpop Collective), Aran Koning (Sokpop Collective)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Open-Ended Puzzle Design at Zachtronics

Speakers: Zach Barth (Zachtronics), Drew Messinger-Michaels (Everybody’s Talking At Once)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

OpenXR: The State of the Union (Presented by Khronos)

Sponsor Speaker: Brent Insko (Intel)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Tutorials: N/A

Optimizing DX12/DXR GPU Workloads Using Nsight GPU Trace and the Peak-Performance-Percentage Method (Presented by NVIDIA)

Sponsor Speaker: Louis Bavoil (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Optimizing Gaming Experience for Global Players on One Global Server (Presented by Tencent Cloud)

Speaker: Davy Wang (Tencent Cloud International)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

PR Success.gif: How to Get Your Game Across in 5 Seconds

Speaker: Thomas Reisenegger (Future Friends Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Pain Medication Reimagined: VR for Chronic Pain

Speaker: David Putrino (Icahn School of Medicine at Mount Sinai)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Path Tracing in Quake 2 Remastered (Presented by NVIDIA)

Sponsor Speakers: Christoph Schied (Karlsruhe Institute of Technology), Alexey Panteleev (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Personal Experiences as Games

Summit Speakers: Nathalie Lawhead (alienmelon), Jingyu Sui (NYU), Priscilla Snow (Bravemule & Ghoulnoise), Kevin Snow (Bravemule & Ghoulnoise), Jenny Jiao Hsia (Hexecutable), Nina Freeman (Fullbright)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

PhysX 4: Raising the Fidelity and Performance of Physics Simulation in Games (Presented by NVIDIA)

Sponsor Speakers: Keir Storey (NVIDIA Corporation), Michelle Lu (NVIDIA Corporation), Gordon Yeoman (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Physically-Based Calibration: Accurate Material Production in 'Forza Horizon 4'

Speaker: Yibo Liu (Playground Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Piecing Together 'Starlink: Battle for Atlas' Ships: Bringing Physical Toys to Digital Life

Speaker: Michael Wasilewski (Ubisoft Toronto)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Pipeline Support for Feature Branches in 'Destiny'

Speaker: Pete Kugler (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Platforms Are People Too: The Importance of Finding Your Champion

Speaker: Nick Suttner (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors

Speaker: Jarrod Doherty (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

PlayFab: New Tools and Services to Take Your LiveOps to the Next Level (Presented by Microsoft)

Sponsor Speaker: James Gwertzman (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Session

Playing in the Real World with 'Project Create': Characters and UI with Spatial Awareness

Speakers: David Wilson (Magic Leap), Jonathan Brodsky (Magic Leap)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Playing with Magic: Interactive Worlds and Walt Disney Imagineering

Speakers: Brent D. Strong (Walt Disney Imagineering), Sara Thacher (Walt Disney Imagineering)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

Playtesting 'God of War'

Speakers: Ed Dearien (Sony Santa Monica Studio), Kevin Keeker (Sony Interactive Entertainment), Jeet Shroff (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines

Summit Speaker: Ayesha Khan (Splash Damage, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Powering Spatial Audio on GPUs Through Hardware, Software, and Tools (Presented by AMD)

Sponsor Speakers: Lakulish Antani (Valve), Carl Wakeland (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Audio

Format: Sponsored Session

Preventing Bugs: The Dark Matter of Early QA Day 1: Definition and Execution

Speaker: Chris Rando (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Roundtable

Preventing Bugs: The Dark Matter of Early QA Day 2: Communication

Speaker: Chris Rando (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Roundtable

Pro Tips for Making the Most of Google's Latest Innovations for Strategy and Casual Games (Presented by Google)

Sponsor Speakers: Jen Lui (Google), Ali Pasha (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'

Speaker: Francois Paradis (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Procedurally Crafting Manhattan for 'Marvel's Spider-Man'

Speaker: David Santiago (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivated Teams

Speakers: Anne Cunningham (Netflix), Alyssa Finley (Telltale)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: Fix Your Broken Meetings

Speaker: Keith Self-Ballard (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: Tough Questions to Improve Your Leadership

Speaker: Richard Atlas (Clever Endeavour Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management, Business & Marketing

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: What the Heck is Process?

Speaker: Ruth Tomandl (Facebook Reality Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: What, When and How? Managing Information in a Positive and Productive Way

Speaker: Veronica Peshterianu (System Era Softworks)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Profiling Mobile Graphic Applications: From Code to Hardware (Presented by Imagination Technologies)

Sponsor Speaker: Omar Zohdi (Imagination Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Project Acoustics: Fast and Accurate Physically-Based Rendering for Acoustic Design (Presented by Microsoft)

Sponsor Speakers: Hakon Strande (Microsoft), Noel Cross (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Audio

Format: Sponsored Session

Project xCloud: The Future of Streaming Xbox Games on Mobile Devices and Beyond (Presented by Microsoft)

Sponsor Speakers: Gus Apostol (Microsoft), Brandon Riffe (Microsoft), Shawn Farkas (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Push the Limits of Real-World Gaming

Summit Speaker: Serena Chang (Google Maps Platform)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

Summit Speakers: Bennett Foddy (NYU Game Center), Zach Gage (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Puzzle Game Magic Secrets

Speaker: Brett Taylor (My Dog Zorro)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

RTX in Justice (Presented by NVIDIA)

Sponsor Speakers: Haiyong Qian (Netease), Xueqing Yang (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Raising Atreus for Battle in 'God of War'

Speaker: Hayato Yoshidome (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Ray Tracing in Unreal Engine 4.22 (Presented by Epic Games)

Speakers: Juan Canada (Epic Games), Patrick Kelly (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Format: Sponsored Session

Ray Tracing in Vulkan (Presented by NVIDIA)

Sponsor Speaker: Nuno Subtil (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Ray-Traced Irradiance Fields (Presented by NVIDIA)

Sponsor Speaker: Morgan McGuire (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Ray-Traced Water Caustics with DXR (Presented by NVIDIA)

Sponsor Speaker: Holger Gruen (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Real-World Techniques and Best Practices for Optimizing Android Games (Presented by Google)

Sponsor Speakers: Francesco Carucci (Google), Yoshio Hanawa (KLab), Sho Hosoda (KLab), Suguru Oho (KLab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Red Pill Blue Pill: Narrative AI for Deep Emotions

Summit Speaker: Nicole Lazzaro (XEODesign, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 (Presented by Epic Games)

Speaker: Marcus Wassmer (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Format: Sponsored Session

Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul'

Summit Speakers: Jinyun Chung (NCSOFT), Seungeun Rho (NCSOFT)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Reinventing 'God of War'

Speaker: Cory Barlog (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Relative Perfection: Finding the Balance Between Flawed and Flawless

Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Penka Kouneva Studios, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Research Methods to Improve Live Game Retention, D1 to D100

Speakers: Sebastian Long (Player Research), Sarah Romoslawski (Glu Mobile, Inc.), Alexander Kohorst (Glu Mobile, Inc.), Molly Sirota (Sony Playstation), Jennifer Torson (Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Rethinking Your Performance Capture Pipeline with Machine Learning

Speaker: Stephen Shaw (ALICE Studios, Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Roads Less Traveled: Specialized Careers in Game Dev

Speakers: Tara Brannigan (5CA), Jill Murray (Discoglobe Interactive, Inc), Jane Cocks (Independent), Jayde Marter (PikPok), Louie Roots (Bar SK), Johanna Pirker (Graz University of Technology), Angelo Alcid (Ludic Legal), Victoria Dorn (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Game Career Seminar

Format: Session

Rules of the Game 2019: Five New Techniques from Especially Astute Designers

Speakers: Richard Rouse III (Paranoid Productions), Daniel Cook (Spry Fox), Lisa Brown (Bungie), Jesse Schell (Schell Games), Deborah Hendersen (Microsoft), Brian Upton (Game On The Rails)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Save Time for Creativity: Unlocking the Potential for your Game's Data with Microsoft Azure (Presented by Microsoft)

Sponsor Speaker: Brian Peek (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games and Intel)

Sponsor Speakers: Rolando Caloca (Epic Games), Jeff Rous (Intel Corp.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Scalable Real-time Global Illumination for Large Scenes

Speaker: Anton Yudintsev (Gaijin Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Scaling Multiplayer Worlds for Success (Presented by Unity Technologies)

Sponsor Speaker: Larry Rye (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Sculpting and Simulations with 6DoF Controllers

Speaker: David Farrell (Oculus)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Serious Profiling with Intel® Graphics Performance Analyzers (Presented by Intel)

Sponsor Speakers: Carlos Dominguez (Intel Corporation), Dietmar Suoch (Intel Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Sexy Microtalks: Making Intimacy, Romance, and Sex in Games

Speakers: Aubrey Isaacman (USC), Michelle Clough (Freelance), Christine Love (Love Conquers All Games), Robert Yang (NYU Games Center), Jennifer Hepler (Pixelberry Studios), Saf Davidson (Independent), Joe Cox (Seemingly Pointless), Naomi Clark (Deadpixel.co), Kim Allom (Blushbox Collective)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Session

Shading the World of 'Anthem'

Speaker: Ben Cloward (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Shaping Culture in Social VR: Lessons from the Wild

Speaker: Joshua McVeigh-Schultz (Social & Emotional Technology Lab, UCSC)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Ship Faster, Crash Less, and Retain Players: A Story from QC Games and Backtrace (Presented by Backtrace)

Sponsor Speakers: Abel Mathew (Backtrace), Dallas Dickinson (QC Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Session

Tutorials: N/A

Shipping Greatness: Practical Lessons from Audio Production on 'God of War'

Speaker: Shayna Moon (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

Shotgun for Production Management in Games (Presented by Autodesk)

Sponsor Speaker: Don Parker (Autodesk)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Production & Team Management

Format: Sponsored Dev Day

Simple Single Instruction Multiple Data (SIMD) Using the Intel® SPMD Program Compiler (Presented by Intel)

Sponsor Speakers: Pete Brubaker (Intel), Jon Kennedy (Intel)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Simplifying Game Development and Building Great Player Experiences (Presented by Google Cloud)

Sponsor Speakers: Sunil Rayan (Google Cloud), Micah Baker (Google Cloud)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

So You're Ready to Pitch to a Publisher? You're Not

Summit Speaker: Rebekah Saltsman (Finji)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Social Depth of Location-Based Play in 'The Walking Dead: Our World'

Summit Speakers: Markus Montola (Next Games), Sulka Haro (Next Games/Nightscout)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Social Systems Design, Implementation, and Impacts in 'Overwatch'

Speaker: Natasha Miller (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Soft Launch Planning and Management

Speaker: Dylan Tredrea (Zeptolab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Business & Marketing

Format: Session

Solving an Invisible Problem: Designing for Color-Blindness in Games

Speaker: Douglas Pennant (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Sony Santa Monica Presents: God of War (Presented by Autodesk)

Sponsor Speaker: Axel Grossman (Sony Computer Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Spatial Audio in 'Budget Cuts': A VR Stealth Game

Speakers: Jonas Kjellberg (Gestrument), Lakulish Antani (Valve Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by NVIDIA)

Sponsor Speakers: Russ Kerschner (NVIDIA Corporation), Jeff Kiel (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Squeezing into the Industry: How a Couple African Kids Made a Video Game

Summit Speakers: Ben Myres (Nyamakop), Cukia Kimani (Nyamakop)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Steam Business Update (Presented by Valve)

Speaker: Tom Giardino (Valve)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design

Summit Speaker: AP Thomson (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Stop Fighting! Systems for Non-Combat AI

Summit Speaker: Rez Graham (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Stories that Haunt and Heal: Mental Health and Game Narrative

Summit Speakers: Jean Leggett (One More Story Games), Jessica Fong (Lonely Egg Studio), Gabriella Lowgren (Infinity+2)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Storytelling in Small Spaces: Practical Narrative Design for Mobile Games

Summit Speaker: Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Streamed Cloud Gaming Solutions for Both Android and PC Games (Presented by Tencent and Intel)

Sponsor Speakers: Evan Zou (Tencent), Xinda Zhao (Tencent), Zhihong Yu (Intel Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Studio Design: Building a Foundation for Success and Avoiding Business Disaster

Speaker: Jason Della Rocca (Execution Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Substance Days Keynote (Presented by Substance)

Sponsor Speaker: Sebastien Deguy (Adobe)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Subtitles Are Changing, Don't Be Left Behind

Speaker: Ian Hamilton (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Super Powering Technical Artists Using Deep Learning

Speaker: Cesar Romero (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

TOP 8 SUBSTANCE PAINTER TIPS (Presented by Substance)

Sponsor Speaker: Nikie Monteleone (Surfacing Artist)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

Tackling Audience Experiences in Games

Summit Speakers: Johanna Pirker (Graz University of Technology), Rainer Angermann (Rarebyte)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Taking an Axe to 'God of War' Gameplay

Speaker: Jason McDonald (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Taming Technologies Behind 'ASTRO BOT Rescue Mission'

Speaker: Yuki Miyamae (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Teaching Modern Graphics: A Shader-First Approach

Summit Speaker: Sajid Farooq (Champlain college)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Teaching Puzzle Design

Summit Speakers: Ira Fay (Hampshire College), Jesse Schell (Schell Games), Jichen Zhu (Drexel University), Naomi Clark (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Tech Toolbox

Summit Speakers: Jonatan Van Hove (Independent), Nicole He (Independent), Erik Rydeman (Doborog Games), David Mershon (Universal Happymaker), Em Lazer-Walker (Independent), Max Kreminski (UC Santa Cruz), Jon Manning (Secret Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Technical Artist Bootcamp: "Understanding Constraints: A Framework for Tech Art Decision Making" & "Tech Art at Scale: Supporting 2,000 Users"

Speakers: Alexander Zotikov (Remedy Entertainment), Luiz Kruel (SideFX Software)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools

Speaker: Mattias Van Camp (The Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks

Speaker: Ryan Brucks (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists

Speaker: Garrett Stevens (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Speaker: Sophie Brennan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: The Dual Power of Metanodes in Maya

Speaker: Andrew Christophersen (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Roundtable Day 1

Speaker: Jeff Hanna (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

Technical Artist Roundtable Day 2

Speaker: Jeff Hanna (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

Technical Artist Roundtable Day 3

Speaker: Jeff Hanna (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Roundtable

Technical Challenges of Developing Multiplayer Shooters (Presented by Pearl Abyss)

Speaker: Minh Le (Pearl Abyss)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Technical Designers: The Master Link Between Engineering and Design

Speaker: Cedric Hauteville (DeepMind)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Career Development

Format: Session

Technical Issues in Tools Development Roundtable Day 1: Pipeline

Speaker: Geoff Evans (Infinity Ward)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Roundtable

Technical Issues in Tools Development Roundtable Day 2: Tools

Speaker: Geoff Evans (Infinity Ward)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Roundtable

Technical Issues in Tools Development Roundtable Day 3: Assets

Speaker: Geoff Evans (Infinity Ward)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Roundtable

Technical Tools for Authoring Branching Dialogue

Summit Speakers: Carrie Patel (Obsidian Entertainment), David Szymczyk (Obsidian Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Ten Years with Thoreau: What a Hermit Can Teach About Game Design

Summit Speaker: Tracy Fullerton (USC Game Innovation Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Test Plans for Video Games: Visual and Versatile

Speaker: Chelsea Curran Adams (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Texturing the World of Assassin's Creed Odyssey (Presented by Substance)

Sponsor Speakers: Vincent Derozier (Ubisoft Quebec), Pierre Fleau (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

The "Pile of Sand" Development Methodology for 'Anthem'

Speaker: Alain Baxter (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

The 'Banner Saga' Franchise: Making Indie Sound AAA

Speaker: Austin Wintory (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual

Summit Speaker: David Fox (Double Coconut)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The Alchemy and Science of Machine Learning for Games

Speaker: Yves Jacquier (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

The Animation of 'Spider-Man PS4'

Speaker: Robert Coddington (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Architecture of Intel® Processor Graphics Gen11 (Presented by Intel)

Sponsor Speakers: Antoine Cohade (Intel Corporation), Michael Apodaca (Intel Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

The Art of 'Afterparty': The Devil's in the Details

Speaker: Ruel Pascual (Night School Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Art of 'FAITH': Horror at 192x160 Pixels

Speaker: Mason Smith (Airdorf Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

The Art of Global Launching

Speaker: Matej Lancaric (BoomBit)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

The Bidder the Better - How Bidding Is Transforming In-App Advertising (Presented by Fyber, featuring Facebook Audience Network)

Sponsor Speaker: Fyber featuring Facebook Audience Network (Fyber)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Tutorials: N/A

The Business of Game Music: Expert Panel

Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Sarah Kovacs (Kraft-Engel Management), Brian Schmidt (Brian Schmidt Studios), Sebastian Wolff (Materia Collective, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Care and Feeding of Your Player Experience Team(s)

Summit Speakers: Tara Brannigan (5CA), Richard Kiernan (Wooga), Stephanie Bayer (Blizzard Entertainment), Stephen Reid (Viveport at HTC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

The Dao of VFX Animation

Speaker: Jeremy Griffith (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Design of 'Subnautica'

Speaker: Charlie Cleveland (Unknown Worlds)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

The Division 2: A World of Materials (Presented by Substance)

Sponsor Speakers: Jon Lauf (Ubisoft Redstorm), Andrew Dixon (Red Storm Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Visual Arts

Format: Sponsored Dev Day

The Future of Experiential Design: Lessons from Westworld to Bollywood

Speaker: Fri Forjindam (Mycotoo, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

Tutorials: N/A

The Future of Scene Description on 'God of War'

Speaker: Koray Hagen (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by HTC VIVE)

Speaker: Guest Speakers (HTC VIVE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs

Summit Speakers: Andrew Phelps (Rochester Institute of Technology), Lindsay Grace (Miami University), Mia Consalvo (Concordia University), Roger Altizer (University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

The Gangs Bite Back: Music and Sound of 'Crackdown 3'

Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Guy Who Ruined 'Angry Birds'

Speaker: Mans Wide (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

The Indirect Lighting Pipeline of 'God of War'

Speaker: Josh Hobson (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'

Speakers: Rob Bridgett (Eidos Montreal), Brian D'Oliveira (La Hacienda Creative)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

The Invisible Escape Room: Adapting Jack Ryan for Alexa

Summit Speaker: Dave Grossman (Earplay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The MATH OF SKINS: Tools & Formulas To Build A Strong In-Game Items Economy (Presented by DMarket)

Sponsor Speaker: Vlad Panchenko (DMarket)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

The Making of 'Divinity: Original Sin 2'

Speaker: Swen Vincke (Larian Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Tutorials: N/A

The Making of the Xbox Adaptive Controller

Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Vision

Format: Session

The Music of 'BATTLETECH': Big Sound on a Budget

Speaker: Jon Everist (Everist Sound, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Musical Brush: The Interactive Music of 'Concrete Genie'

Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

The Narrative Innovation Showcase 2019

Summit Speakers: Clara Fernandez Vara (NYU Game Center), Matthew Weise (Empathy Box), Tanya X. Short (Kitfox Games), Mark Backler (Sketchbook Games), Whitney "Strix" Beltran (E-Line Media), Dave Gilbert (Wadjet Eye), Allen Turner (Council Of Fools, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' and 'Assassin's Creed Origins: The Curse of the Pharaohs'

Speaker: Elitsa Alexandrova (Ubisoft Sofia)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems

Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

The Science of Desirability

Speaker: Beth Altringer (Harvard University Desirability Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The Simplest AI Trick in the Book

Summit Speakers: Steve Rabin (DigiPen Institute of Technology), Luke Dicken (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

The Sound Design for 'God of War'

Speaker: Mike Niederquell (Sony PlayStation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The State & Future of AR Games: Rose-Colored Glasses

Speaker: John Hanke (Niantic, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The State of Mobile Games: Robust Growth in 2019 and Beyond

Speaker: Danielle Levitas (App Annie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Programming

Format: Session

The Tech Driving the Future of Multiplayer (Presented by Hadean)

Sponsor Speakers: Craig Beddis (Hadean), Rashid Mansoor (Hadean)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Design

Format: Sponsored Session

Tutorials: N/A

The VFX Process Behind 'Battleborn'

Speaker: Ashley Lyons (Gearbox Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Year in Mobile Games: 2019 Edition

Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Mobile Game Doctor), Juan Gril (FlowPlay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone

Speaker: Patrick Seibert (Too Indie To Fail)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Theme Oriented Design: The Case of 'Phantom Doctrine'

Summit Speaker: Kacper Szymczak (Creative Forge Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

This is Amazing! Writing the Supportive Space Coach in 'Destiny'

Speaker: Jonathan To (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Three Technology Trends That Will Shape the Next Generation of Gaming (Presented by Arm Treasure Data)

Sponsor Speaker: Erik Smith (Arm Treasure Data)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Session

Three-Way VR Audio Postmortem

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success

Summit Speaker: Chris King (Batterystaple Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Time IS on Your Side: Personal Time Management Strategies for Crunch

Speaker: Amanda Gardner (The Deep End Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Tips from the Trenches: An Indie Guide to Contracting

Summit Speaker: Amy Dallas (ClutchPlay Games, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market

Summit Speaker: Ishai Smadja (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Tobii Eye Tracking Integration in Both VR and PC Applications (Presented by Tobii)

Speaker: Henrik Eskilsson (Tobii)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Tools Design Roundtable Day 1: Design

Speaker: Robin-Yann Storm (Apple)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Roundtable

Tools Design Roundtable Day 2: Production

Speaker: Robin-Yann Storm (Apple)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Roundtable

Tools Tutorial Day: 3D Asset Recognition with Deep Learning

Speaker: Francois Nadeau (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinematics Tools

Speaker: Ludovic Chabant (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero

Speaker: Philip Bloom (Machine Zone)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: It's Coming from Inside the Studio: User Research to Improve Tools Development

Speaker: Caroline Colon (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower Designers

Speaker: Linda Kruse (the Good Evil GmbH)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Shipping Features Responsibly

Speaker: Geoff Evans (Infinity Ward)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow

Speaker: Laura Teeples (343 Industries)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Tooling for Small Team Workflows

Speaker: Irina Zaugolnikova (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools and Best Practices to Improve Discovery and Game Quality (Presented by Google, Inc)

Sponsor Speaker: Google Speaker (Google)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Business & Marketing

Format: Sponsored Dev Day

Tools for 'Marvel's Spider-Man': Editing with Immutable Data

Speaker: Ronald Pieket (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Top 3 Mistakes of 'Angry Birds 2'

Summit Speaker: Mans Wide (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Trailer Made: What Makes a Successful and Memorable Game Trailer

Speaker: Derek Lieu (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Visual Arts

Format: Session

Tutorials: N/A

Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by NVIDIA)

Sponsor Speakers: Andrew Edelsten (NVIDIA Corporation), Paula Jukarainen (NVIDIA Corporation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Session

Trust Your Students: Frameworks and Techniques for an Autonomous Classroom

Summit Speaker: Marcelo Viana Neto (University of California, Santa Cruz)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Turing Tantrums: AI Devs Rant!!

Summit Speakers: Luke Dicken (Zynga), Steve Rabin (Digipen Institute of Technology), Rez Graham (Independent), Ben Sunshine-Hill (Havok), Brian Schwab (Magic Leap), Emily Short (Spirit AI)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Twitch for Games Playbook (Presented by Amazon)

Sponsor Speaker: Michael Lewis (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

UX Roundtable Day 1: UX Design in the Industry

Speaker: Jennifer Ash (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Roundtable

UX Roundtable Day 2: Methods

Speaker: Jennifer Ash (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Roundtable

UX Roundtable Day 3: Tools

Speaker: Jennifer Ash (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Roundtable

Ubisoft's Experience Developing with Vulkan (Presented by Khronos)

Sponsor Speaker: Jean-Noe Morissette (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Programming

Format: Sponsored Dev Day

Unionizing the Game Industry: Next Steps and How Do We Get There? Day 1

Speaker: Emma Kinema (Game Workers Unite International)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Roundtable

Unionizing the Game Industry: Next Steps and How Do We Get There? Day 2

Speaker: Emma Kinema (Game Workers Unite International)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo

Topic: Advocacy

Format: Roundtable

Unity AI and Machine Learning Tools for Behavior Creation (Presented by Unity Technologies)

Sponsor Speakers: Nicolas Meuleau (Unity Lab), Vincent-Pierre Berges (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie