View, browse and sort the ever-growing list of sessions by pass type, topic, and format. For questions, Contact Us.
"Swiping on the Six Strings": Crafting an Interactive Guitar in 'The Last of Us: Part II'
Speakers: Grant Hoechst (Naughty Dog), Mark Burroughs (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Disco Elysium': Meaningless Choices and Bad Advice from Writing
Speaker: Justin Keenan (ZA/UM Studio)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Final Fantasy VII' Remake: Automating Quality Assurance and the Tools for the Future
Speaker: Fabien Gravot (SQUARE-ENIX)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
'Genshin Impact': Building a Scalable AI System
Speaker: Shuo Xu (miHoYo Co., Ltd.)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
'Genshin Impact': Crafting an Anime Style Open World
Speaker: Haoyu Cai (miHoYo)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
'Marvel's Spider-Man Miles Morales': The Creative Journey
Speaker: Brian Horton (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Marvel's Spider-Man: Miles Morales': A Technical Postmortem
Speaker: Mike Fitzgerald (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Speaker: Nils Deneken (Die Gute Fabrik)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
'Ori Will of the Wisps': Narrative Design and Visual Storytelling
Speakers: Jeremy Gritton (Moon Studios), Chris McEntee (Moon Studios)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
'Pixel Ripped': Using Affective Memory to Increase Immersion on VR Games
Speaker: Ana Ribeiro (ARVORE Immersive Experiences)
Topic: Programming
Format: Session
'Seekers Notes': 5 Key Takeways from 5 Years Experience
Speaker: Diana Weng (MYTONA)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
'Spider-Man Miles Morales': Passing the Baton to a New Hero
Speakers: Ben Arfmann (Insomniac Games), Shane McCloskey (Insomniac Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'Sunless Skies': A Narrative Postmortem
Speaker: Chris Gardiner (Failbetter Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
'The Last Of Us Part II': Creative Dialogue Systems
Speakers: Maged Khalil Ragab (Naughty Dog Inc.), Mike Hourihan (Naughty Dog Inc.)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Design
Format: Session
Independent Games Summit: Ghost in the Machine: Authorial System Design In 'Frostpunk' & Beyond
Summit Speaker: Marta Fijak (11 bit studios)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
1,2,3 Grow: How 'Farm Heroes Saga' Used Mindset Change to Drive Growth in 2020
Speaker: Sabrina Carmona (King)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
30 Minute Steam Page Makeovers
Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
30 Puzzle Design Lessons From The World's Greatest Puzzle Communities
Speaker: Elyot Grant (Lunarch Studios Inc.)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
A Deep Dive into Frostbite's Hair Rendering Tech
Speakers: Yasin Uludag (Electronic Arts), Jon Valdes (Electronic Arts)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
A Recipe for Mixed Reality in 'Mario Kart Live'
Speaker: Ed Tumbusch (Velan Studios)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
AI Action Planning on Assassin's Creed Odyssey and Immortals Fenyx Rising
Speaker: Simon Girard (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
AI Summit: 'Death Stranding': An AI Postmortem
Summit Speaker: Eric Johnson (Kojima Productions)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI Summit: Automated Game Testing Using a Numeric Domain Independent AI Planner
Summit Speaker: Bram Ridder (Rebellion)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI Summit: Beyond Pre-training: Experiences of Applying Imitation Learning in Game AI
Summit Speaker: Meng Wang (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI Summit: Branching Out: 'Watch Dogs Legion's' Architecture for Group AI Behaviours
Summit Speakers: Christopher Dragert, Ph.D. (Ubisoft Toronto), Patrick McKenna (Ubisoft Toronto)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI Summit: Intrigue and Betrayal: Diplomacy AI in 'Total War: Three Kingdoms'
Summit Speakers: Csaba Toth (Creative Assembly), Duygu Cakmak (Creative Assembly)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI Summit: Making the Believable Horses of 'Red Dead Redemption II'
Summit Speaker: Tobias Kleanthous (Rockstar Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI Summit: Missions Played As Anyone in 'Watch Dogs: Legion'
Summit Speaker: Jurie Horneman (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
AI x Game Environment Guardian
Speaker: Wuhe Zou (Netease Game)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Accessibility Best Practices: Mobility Considerations
Speaker: Karen Stevens (Electronic Arts)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Advanced Graphics Summit: A Dynamic Skydome System: 'Ephemeris 2'
Summit Speakers: Wolfgang Engel (The Forge Interactive), Byumjin Kim (The Forge Interactive)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Advanced Graphics Summit: Boots on the Ground: The Terrain of 'Call of Duty'
Summit Speaker: JT Hooker (Treyarch)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Advanced Graphics Summit: Lifting the Fog: Geometry & Lighting in 'Demon's Souls'
Summit Speaker: Bruce Woodard (Bluepoint Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Advanced Graphics Summit: Procedural Grass in 'Ghost of Tsushima'
Summit Speaker: Eric Wohllaib (Sucker Punch Productions)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Animation Summit: Animating a Complex 2D Fighting Game 3 Frames at a Time
Summit Speaker: Shawn Allen (NuChallenger)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Animation Summit: Environmental and Motion Matched Interactions; 'Madden', 'FIFA' and Beyond!
Summit Speaker: Henry Allen (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Animation Summit: From Design: Full Procedural Animations for Mechs
Summit Speakers: Tomohiro Mori (SQUARE ENIX CO., LTD.), Kousuke Namiki (SQUARE ENIX CO., LTD.)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Speaker: Elizabeth Kupfer (Evil Eye Pictures)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Are You Venture Investible: Non-obvious Roadblocks and Red Flags When Pitching Game VCs
Speaker: Jason Della Rocca (Execution Labs)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Art Direction Summit: Building Worlds Through Art and Literature
Summit Speaker: Jakob Tuchten (Might and Delight)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Audio Futures: Technologies for Games
Speaker: Scott Selfon (Facebook Reality Labs)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Audio Summit: Voice Games: Past, Present and Future
Summit Speaker: Jeferson Valadares (Doppio)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Topic: Audio
Format: Summit Session
Avoid an Identity Crisis as a Technical Designer
Speakers: John Diaz (Electronic Arts), Rusty Sempsrott (Arkane Austin), Jerome Parent (WB Games Montreal), Anne Chilldon (Volition), Alan Blaine (Bungie), Alisha Thayer (Crystal Dynamics)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Speakers: John Smith (Games Without Words), Wilbert Roget (Roget Music), Caleb Epps (Spiritwalk Games), Jasmine Cooper (Perennial Sounds LLC), Akash Thakkar (Akash Thakkar Audio)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Audio
Format: Session
Better Live Game Releases with Persona Based Testing
Speaker: Nicholas Joebgen (Pocket Gems)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Beyond Test Servers: How 'For Honor' Made Testing a Celebrated Player Experience
Speakers: Laurent Chouinard (Ubisoft), Audrey Laurent-André (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Big World, Small Team: Designing a Scalable Ambience System for 'Ghost of Tsushima'
Speakers: Rev. Dr. Bradley D Meyer (Sucker Punch Productions), Apoorva Bansal (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Design
Format: Session
Black Games in Review: An Afro Future Flyby
Speaker: Lindsay Grace (University of Miami)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Blowing from the West: Simulating Wind in 'Ghost of Tsushima'
Speaker: Bill Rockenbeck (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Summit Speaker: Gregory Grimsby (George Mason University)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Summit Session
Board Game Design Summit: Creating Resonance with Thematic Design
Summit Speaker: Sarah Shipp (Independent)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Summit Session
Board Game Design Summit: Embodied Play: Lessons for Tabletop Game Designers from LARP
Summit Speaker: Kathryn Hymes (Thorny Games)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Summit Session
Board Game Design Summit: Making Sense of Digital Tools In Modern Board Games
Summit Speaker: Melissa Rogerson (The University of Melbourne)
Pass Type: All Access Pass, Summits Pass
Topic: Board Game Design
Format: Summit Session
Breaking the Ankh: Deterministic Propagation Netcode in 'Spelunky 2'
Speaker: Guillermo NWDD García Romero (BlitWorks)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Breathing Life Into Greek Myth: The Dialogue of 'Hades'
Speakers: Darren Korb (Supergiant Games), Greg Kasavin (Supergiant Games)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Bridging the Great Wall: Success in U.S. & China Collaborations
Speaker: Jill Conto (Warner Bros. Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Bringing Ambient Allies to Life in the 'Last of Us Part II'
Speakers: Bryan Collinsworth (Naughty Dog), Michal Mach (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Bringing the Characters of 'Crusader Kings III' to Life
Speakers: Igor Aleksandrowicz (Paradox Development Studio), Fredrik Toll (Paradox Development Studio)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Building Game Development Communities
Speaker: Linn Sovig (Pineleaf Studio)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Building Pipelines to Find, Grow, and Retain Diverse Talent
Speakers: Sarah Spiers (IGDA Foundation), Nika Nour (IGDA Foundation), Trinidad Hermida (Niantic Inc), Paul Saiedi (Unity Technologies), Davina Mackey (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Call Me on My Cell Phone: The VR UI of 'Dance Central'
Speaker: Mary Yovina (Harmonix)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Census: The Systemic Backbone Behind Play As Anyone in 'Watch Dogs: Legion'
Speaker: Christopher Dragert, Ph.D. (Ubisoft Toronto)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Character Technology of 'The Last of Us Part II'
Speaker: Wasim Khan (Naughty Dog LLC & Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Speaker: Victoria Tran (Innersloth)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Business & Marketing
Format: Session
Community Management Summit: Accessible Community Management
Summit Speakers: Courtney Craven (Can I Play That?), Stacey Jenkins (Freelance)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Summit Session
Community Management Summit: How to Support Multi-Language Communities
Summit Speaker: James Gallagher (Keywords Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Business & Marketing
Format: Summit Session
Completely ReThinking the Music Process: 'Pathless' Postmortem
Speaker: Austin Wintory (Austin Wintory)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Composing for Chinese Instruments
Speaker: Ian Chen (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Connecting Core Gameplay to Progression in Mobile Free to Play Games
Speaker: Jakub Remiar (TrapLight)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Creating Feudal Japan from Across the Pacific
Speaker: Jason Connell (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Creating Newstalgia for 'Crash Bandicoot 4': Modernizing a Classic IP
Speaker: Paul Yan (Toys For Bob)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Creating a Horror Score on a Shoestring Budget
Speakers: Spencer Bambrick (Serial Lab Studios), Gina Zdanowicz (Serial Lab Studios)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Creating a Sustainable Volunteer Game Development Community
Speaker: Justin Chin (Gamevil)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Creating the Soundscape of 'It Takes Two'
Speakers: Anne-Sophie Mongeau (Hazelight Studios), Joakim Enigk Sjöberg (Hazelight Games AB)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Creative and Experimental VFX in 'The Last of Us Part II'
Speaker: Wataru Ikeda (Naughty Dog)
Pass Type: All Access Pass
Topic: Visual Arts
Format: Session
Cross Promotion: The Benefits of Collaborating with Other Developers
Speaker: Philomena Schwab (Stray Fawn Studio)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Design Challenges and Opportunities in Mobile AR: A 'Table Trenches' Retrospective
Speakers: Blake Gross (DB Creations), Dustin Kochensparger (DB Creations)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Designing a Production Process
Speaker: Ryan Darcey (Camouflaj)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Designing the Secret Game that Helped Win World War II
Speaker: Simon Parkin (Independent)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Distilling the World of 'I Am Dead' from Reality: A Discussion about Concept Art
Speakers: Ricky Haggett (Hollow Ponds), Richard Hogg (Richard Hogg Limited)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Driving Innovation: A New Vehicle Pipeline for 'The Last of Us: Part II'
Speaker: Matthew Johns (Naughty Dog, Inc.)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Educators Summit: A Three Course Meal in Graphics Programming Education
Summit Speaker: Dan Buckstein (Champlain College)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Summit Session
Educators Summit: Approaching a Pedagogy of Game Writing
Summit Speaker: Seth Hudson (George Mason University)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Summit Session
Educators Summit: Introducing Beginners to 3D Level Design
Speaker: Katherine Green (CSUMB)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Summit Session
Summit Speakers: Bob De Schutter (Miami University & Lifelong Games LLC), Tracy Fullerton (USC Game Innovation Lab), Christopher Totten (Kent State University at Tuscarawas & Pie For Breakfast Studios), Dave Beck (University of Wisconsin-Stout School of Art & Design & Paverson Games)
Pass Type: All Access Pass, Summits Pass
Topic: Educators
Format: Summit Session
Emotional Systemic Facial of 'Last of Us Part II'
Speakers: Keith Paciello (Naughty Dog), Christian Wohlwend (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Enhancement of Particle Simulation Using Screen Space Techniques in 'The Last of Us Part II'
Speaker: Artem Kovalovs (Naughty Dog, LLC)
Pass Type: All Access Pass, Core Pass
Topic: Programming, Visual Arts
Format: Session
Ensuring a Positive, Collaborative Team Culture
Speaker: Richard Carrillo (Ubisoft Toronto Inc)
Pass Type: All Access Pass, Core Pass
Topic: Design, Production & Team Management
Format: Session
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
Speakers: Jeff Grebe (ILMxLAB (Lucasfilm)), Romain Deciron (ILMxLAB (Lucasfilm))
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Entertainment VR/AR: Postmortem: 'Maroon' an Educational VR Experience
Summit Speaker: Johanna Pirker (Graz University of Technology)
Pass Type: All Access Pass, Summits Pass
Topic: VR/AR
Format: Summit Session
Environment Design as Visual Storytelling: Theory and Practice
Speaker: Miriam Bellard (Rockstar Games)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Esports Summit: Diversity & Inclusion in the Esports Industry
Summit Speakers: Genie Doi (ESG Law), Krista Hiner (ESG Law), Anna Chang (Sideman & Bancroft LLP), Sean Mendez-Catlin (MC & J Law)
Pass Type: All Access Pass, Summits Pass
Topic: Esports
Format: Summit Session
Esports Summit: How Do We Get More Professional Women Players In Esports?
Summit Speaker: Maemi Gabbert (Formerly Cloud9)
Pass Type: All Access Pass, Summits Pass
Topic: Esports
Format: Summit Session
Esports Summit: Living on 1HP: Early Research into Health and Performance in Esports
Summit Speakers: Caitlin McGee (1HP), Elliot Smithson (1HP), Jonathan Chung (1HP)
Pass Type: All Access Pass, Summits Pass
Topic: Esports
Format: Summit Session
Exploration in Ghost of Tsushima: Letting the Island Guide You
Speaker: Parker Hamilton (Sucker Punch)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Exploring Alternative Methods of Web Monetization
Speakers: Sarah Spiers (IGDA Foundation), Nika Nour (IGDA Foundation)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
FUMO Engine: Applying AI to Defeat Cheating in NetEase Games
Speaker: Jianrong Tao (NetEase Fuxi Tech)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Programming
Format: Session
Fair Play Summit: Applying Methods from Other Domains to Identify Gamer Behaviors
Summit Speaker: George Ng (GGWP)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Summit Session
Fair Play Summit: Building Blocks For Policy Development
Summit Speakers: Connie Chung (Twitch), Robert Lewington (Twitch)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Summit Session
Fair Play Summit: Creating Inclusive Content In the Metaverse and Beyond
Summit Speakers: Laura Higgins (Roblox), Robin Hunicke (Funomena), Anat Shperling (Toya), Ashley Scott (Roblox)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Summit Session
Fair Play Summit: Evaluating Game Features for Disruptive and Positive Behavior
Summit Speaker: Weszt Hart (Riot Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Summit Session
Fair Play Summit: Voice Chat Content Moderation System Design
Summit Speaker: George Kennedy (Intel)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Summit Session
Fighting with Data: Learnings from Building the Combat System in 'Assassin's Creed: Valhalla'
Speaker: Ian Holstead (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Find the Right Match: AI Enhanced Matchmaking Practice in Netease Games
Speaker: Linxia Gong (Netease)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Force Multipliers: Longterm Design Careers for Non Leads
Speaker: Brett Norton (Cryptic Studios)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Free to Play Summit: Building a 10 Year Game Economy
Summit Speaker: Ethan Levy (N3TWORK)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Summit Session
Free to Play Summit: Hill Climb Racing: A Decade-long Road to 1 Billion Installs
Summit Speaker: Daniel Rantala (Fingersoft Ltd)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Summit Session
Free to Play Summit: Ludo-Narrative Goldilocks
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access Pass, Summits Pass
Topic: Free to Play
Format: Summit Session
From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music
Speaker: Winifred Phillips (Generations Productions LLC)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
From Inception to Final Delivery: The Making of 'The Walking Dead: Saints & Sinners'
Speakers: Peter Akemann (Skydance Interactive), Todd Adamson (Skydance Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
From Live to Sunset: Automating Live-Ops and Game Services
Speaker: Ignacio Abia Carrasco (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
From West to East: A Small Adjustment in Artistic Style Has Achieved Great Success
Speakers: Yang Suo (NetEase), Xinhui Zhang (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Game Narrative Summit: Connected Worlds: Building Dynamic Storyworlds Using Network Theory
Summit Speaker: Gerben Grave (Multiverse Narratives)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Summit Session
Game Narrative Summit: Everything Means Something: The Creative and Destructive Potential of Themes
Summit Speakers: Kyla Fury (EVC), Michael Sennott (Universal Happymaker)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Summit Session
Game Narrative Summit: Finding Character Voice With Your Voice
Summit Speaker: Cyrus Nemati (Wooga GmbH)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Summit Session
Game Narrative Summit: Weirder Than Usual: Narrative Designing the Oceanview Motel in 'Control'
Summit Speaker: Brooke Maggs (Remedy)
Pass Type: All Access Pass, Summits Pass
Topic: Game Narrative
Format: Summit Session
Games as Radically Accessible Community Driven Care: A Case Study with People with Aphasia
Speaker: Kathryn Hymes (Thorny Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Speaker: Aubrey Scott (Flying Cat Studios)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Visual Arts
Format: Session
Hearing is Believing: Audio Descriptive Trailer Production
Speaker: Shay Goldenberg (Microsoft)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Honoring the Blade: Lethality and Combat Balance in 'Ghost of Tsushima'
Speaker: Theodore Fishman (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
How Great Key Art Can Lead to Doubling Marketing Numbers
Speaker: Alex Van Lepp (Graffiti Games)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
How To Be Human When You're Digital
Speaker: Alice Wroe (Atlantic Institute)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
How the Industry Can Change the "Games Are Bad" Narrative
Speaker: Rachel Kowert (Take This)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Immersing With Music: Approaches To Musical Storytelling in 'Cyberpunk 2077'
Speakers: Marcin Przybylowicz (CD Projekt RED), P.T. Adamczyk (CD PROJEKT RED)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Design
Format: Session
Independent Games Summit: 'Club Picocho': Developing Small Games As an Inexperienced Community
Summit Speakers: Cesar Dominguez Garza (Independent), Antonio Uribe Prado (Independent)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Independent Games Summit: Accessibility on a Shoestring
Summit Speaker: Ian Hamilton (IHDC)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Summit Speaker: Tim Repa-Davies (Sheridans)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Independent Games Summit: Cookin' and Servin': Making a Delicious Trilogy of Games
Summit Speaker: David Galindo (Vertigo Gaming Inc.)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Independent Games Summit: Don't Be a Copycat: Personalized Marketing for Your Game
Summit Speakers: Dana Trebella (Spoke & Wheel Strategy), Derek Lieu (Derek Lieu Creative, LLC)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Independent Games Summit: How to Navigate the Fringes
Summit Speaker: Chad Toprak (Freeplay Independent Games Festival)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Independent Games Summit: Inclusive Marketing for Indies
Summit Speaker: Melissa Chaplin (Game If You Are)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Independent Games Summit: One More Run: The Making of 'Spelunky 2'
Summit Speaker: Derek Yu (Mossmouth)
Pass Type: All Access Pass, Summits Pass, Independent Games Summit Pass
Topic: Independent Games
Format: Summit Session
Intrinsically Motivated Teams: The Science of Motivation
Speaker: Alexandre Moufarek (DeepMind)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Keep Players Busy When They Died: Death System Design in 'Conqueror's Blade'
Speaker: Shuhan Luo (Netease)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Lessons From Theatre That Can Transform XR Experiences
Speaker: James Horn (Pixel Toys Ltd)
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Format: Session
Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft'
Speaker: Henry Golding (Microsoft (Mojang Studios))
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
Level Design Lessons from 'Shovel Knight: Specter of Torment'
Speakers: Sean Velasco (Yacht Club Games), Alec Faulkner (Yacht Club Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Lifetime Value in the Time of Covid
Speaker: Dylan Rogerson (Wizards of the Coast)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Programming
Format: Session
MORTIS 101: 'FAITH's' Horror Design Toolkit
Speaker: Mason Smith (Airdorf Games)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Machine Learning Summit: 3D Parametric Face Model and Its Applications in Games
Summit Speaker: Pei Li (Netease Games AILAB)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Machine Learning Summit: Applying 'AlphaZero' to Develop AI in Turn-Based Card Games
Summit Speaker: Zihan Lei (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Machine Learning Summit: Deep Reinforcement Learning For Navigation
Summit Speakers: Maxim Peter (Ubisoft), Joshua Romoff (Ubisoft)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Machine Learning Summit: Full-Body Animation Generation for Expressive NPCs
Summit Speaker: Yu Ding (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Machine Learning Summit: Identify your Players' Builds from In-Game Data: The BaT Approach
Summit Speaker: David Renaudie (Massive Entertainment)
Pass Type: All Access Pass, Summits Pass
Format: Summit Session
Making Cosmetics Players Didn't Know They'd Love
Speakers: Preeti Khanolkar (Riot Games), Sean Marino (Riot Games)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Master of the Katana: Melee Combat in Ghost of Tsushima
Speaker: Chris Zimmerman (Sucker Punch)
Topic: Design, Programming
Format: Session
Summit Speaker: Gino van den Bergen (Dtecta)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Summit Speaker: Patrick Martin (Google)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Math in Game Development Summit: Even Faster Math Functions
Summit Speaker: Robin Green (Pacific Light & Hologram)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Melee AI in 'The Last of Us Part II'
Speaker: Ming-Lun Chou (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Mixed Reality Racing Fuses Deeper AR Experience with Physical Gameplay
Speaker: Daniel Doptis (Velan Studios)
Topic: Design
Format: Session
Model Collision: Balancing Speed and Size in 'Black Ops Cold War'
Speaker: Andrew Shurney (Activision: Central Tech)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
No Buttons? No Problem: Designing Buttonless VR Games
Speakers: Melanie Harke (Schell Games), Addie Anderson (Schell Games), Miriam Harries (Schell Games), Shawn Patton (Schell Games)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
No One Can Hear You in Space: The Sound of 'Hardspace: Shipbreaker'
Speaker: Ben McCullough (Blackbird Interactive)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Online Game Technology Summit: 'Pokémon GoFest 2020': Global Challenge Arena
Summit Speaker: James Prompanya (Niantic)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Online Game Technology Summit: Data Driven Competitive Matchmaking Over Multiple Continents
Summit Speaker: Andrea Locatelli (W3Champions.com)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Online Game Technology Summit: Exploring Services Architecture at Bungie
Summit Speaker: Michael Williams (Bungie)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Online Game Technology Summit: Leveraging Blockchain in Games to Redefine the Concept of Ownership
Summit Speaker: John Linden (Mythical Games)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Summit Speaker: Duan Zhichao (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Online Game Technology Summit: Queuing: Let Data Guide Your Server Opening Strategy
Summit Speaker: Lu Shuo (Netease)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Orchestrating 'Hexagroove's' Junior Talent
Speaker: David Guiseppe Ventura (Ichigoichie)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Pre-Decisional Support: Accurate, Agile and Active Data Delivery
Speakers: Xia Lei (Netease), Zechen Xu (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Programming
Format: Session
Realities of the Hidden Freelance Crunch
Speakers: Austin Wintory (Austin Wintory), Jesse Harlin (Dunderpate Music), Lena Raine (Radical Dreamland)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Management
Format: Session
Remote Leadership: Challenges and Approaches
Speaker: Seth Spaulding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Session
Rope Simulation in 'Uncharted 4' and 'The Last of Us 2'
Speaker: Jaroslav Sinecky (Naughty Dog, Inc.)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Rules of the Game 2021: Five Unique Techniques from Distinguished Designers
Speakers: Richard Rouse III (Paranoid Productions), Brenda Romero (Romero Games), Kate Compton (UC Santa Cruz), Brian Moriarty (Worcester Polytechnic Institute), Celia Hodent (Independent), Lauren Scott (Double Fine)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Samurai Landscapes: Building and Rendering Tsushima Island on PS4
Speaker: Matthew Pohlmann (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Scoring 'Metamorphosis': Music for a Kafkaesque World
Speakers: Garry Schyman (Garry Schyman Productions), Mikolai Stroinski (Mikolai Stroinski)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Scoring the Open World Samurai Epic: 'Ghost of Tsushima'
Speakers: Andrew Buresh (Sony Interactive Entertainment), Peter Scaturro (Sony Interactive Entertainment), Bill Hemstapat (Sony Interactive Entertainment)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Production & Team Management
Format: Session
Scriptable Executable: Core Dump Debugging and Memory Stomp Tracking
Speaker: Artem Kovalovs (Naughty Dog, LLC)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure'
Speakers: Joe Thwaites (SIEE), Jay Waters (Sumo Digital), James Marshall (SIEE)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Sexy Microtalks: Making With Emotion
Speakers: Aubrey Isaacman (USC IMGD), Sabine Harrer (Uppsala University), Kate Gray (Independent), Monica Fan (Depaul University), Lindsay Grace (University of Miami, Higher Education Video Game Alliance), Marina Diez (3ofcups games), Aubrey Scott (Flying Cat Studios), Francesca Carletto-Leon (Fullbright), Josie Robo (jo-robo)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Design
Format: Session
Six Powerful Lessons to Learn From Games Research
Speaker: Mike Schramm (Interpret)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Speaker: Tian Ding (Blizzard Entertainment)
Pass Type: All Access Pass, Core Pass
Topic: Design, Programming
Format: Session
Speech Synthesis in the Context of Video Gaming
Speaker: Marc-André Carbonneau (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
Stop Getting Lost: Make Cognitive Maps, Not Levels
Speaker: Nicolas Oueijan (thatgamecompany)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
Story Points: Upside Down Project Management
Speaker: Cameron Penner (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Strength in Numbers: Empowering Smaller Devs as In Person Collectives
Speakers: Gerben Grave (Multiverse Narratives), Thomas Jager (Freelance)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy, Production & Team Management
Format: Session
Succeeding in Game Audio: Tips from a Global Pandemic
Speakers: Kyle Martin (Independent), John Smith (Games Without Words), Akash Thakkar (Independent), Ryan Ike (Independent)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Systemic Animation of 'The Last of Us Part II'
Speakers: Michal Mach (Naughty Dog, Inc.), Maksym Zhuravlov (Naughty Dog)
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Format: Session
Technical Artist Summit: Better Computer Graphics through understanding of Human Visual System
Summit Speaker: Sergei Savchenko (Bethesda Game Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Technical Artist Summit: Global Development In a Time Of COVID
Summit Speakers: Jennifer Mou (Electronic Arts), Isaac Tian (Electronic Arts)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
The Art of 'Ori and the Will of the Wisps'
Speakers: Jeremy Gritton (Moon Studios), Daniel van Leeuwen (Moon Studios)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management, Visual Arts
Format: Session
The Art of 'Triage' in Online Game Development
Speaker: Richard Vogel (Certain Affinity)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
The Audio of 'The Last of Us Part 2': A System of Systems
Speaker: Robert Krekel (Naughty Dog)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Audio of a New Genre: The Rhythm First Person Shooter 'Metal:Hellsinger'
Speakers: Elvira Björkman (Two Feathers), Nicklas Hjertberg (Two Feathers), Anders Petterson (The Outsiders)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio, Programming
Format: Session
The Calm in the Storm: An Introvert's Guide to Success
Speaker: Joshua Huber (Vicarious Visions)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
The Music of 'Ori and the Will of the Wisps'
Speakers: Guy Whitmore (Formosa Interactive Seattle), Gareth Coker (Gareth Coker), Kristin Naigus (Field of Reeds), David Peacock (David Peacock)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
The Pandora's Box of Modding in 'Arma' Games
Speaker: Karel Mořický (Bohemia Interactive)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
The Power of Introspection: The Fuel That Keeps Teams Resilient
Speaker: Yea Ji Oh (All Pixels by Streamline)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
The Sound for 'Predator: Hunting Grounds': Building on the Movie's Legacy
Speaker: Steve Whetman (Illfonic)
Pass Type: All Access Pass, Core Pass, Audio Pass
Topic: Audio
Format: Session
Through the Storm: Shipping 'Assassin's Creed Valhalla' during a Global Pandemic
Speaker: Julien Laferriere (Ubisoft)
Pass Type: All Access Pass, Core Pass
Topic: Production & Team Management
Format: Session
Tipping Points: Cutting Edge Climate Science to Inspire Your Next Game
Speaker: Ricarda Winkelmann (Potsdam Institute for Climate Impact Research)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Advocacy
Format: Session
Tools Summit: Cryptic Studios' Magic Legends: FX Engine Support for Artists
Summit Speaker: Brent Haley (Cryptic Studios)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Tools Summit: Free Up the Cognitive Load: UX in Animation Workflow
Summit Speaker: Irene Zhu (343 Industries)
Pass Type: All Access Pass, Summits Pass
Topic: Programming
Format: Summit Session
Torch Them All: How I Learned to Stop Worrying and Make Fire
Speaker: Shahin Rabbani (Ubisoft Montreal)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session
UX Maturity at DICE: A Bottom-Up Approach to UX Buy-In
Speaker: Erik Ortman (EA DICE)
Pass Type: All Access Pass, Core Pass
Topic: Design
Format: Session
UX Summit: Approaching Accessibility in Production: A Practical Mindset for Developers
Summit Speaker: Morgan Baker (Independant)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Summit Session
UX Summit: Do No Harm: Ethical Design for Emotionally Heavy Games
Summit Speaker: Kelli Dunlap (American University)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Summit Session
UX Summit: History Shaping Design: Learning UX through the Evolution Of Playing Cards
Summit Speaker: Julia Keren Detar (Untame)
Pass Type: All Access Pass, Summits Pass
Topic: UX
Format: Summit Session
Universals vs. Differentiators: A Tale of Two Motivations
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
Using Advanced Competitive Analysis to Thrive in a Competitive Market
Speaker: Logan Williams (Indie Wolverine)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Visual Effects Summit: An Explosive New Spider-Man: Creating VFX for Miles Morales
Summit Speaker: Bryanna Lindsey (Insomniac Games)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Visual Effects Summit: Creative and Experimental VFX in 'The Last of Us Part II'
Summit Speaker: Wataru Ikeda (Naughty Dog)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Visual Effects Summit: How to Build Complex VFX Systems With Simple Controls
Summit Speaker: Anastasia Sopikova (Creative Assembly)
Pass Type: All Access Pass, Summits Pass
Topic: Visual Arts
Format: Summit Session
Speaker: Chris Zukowski (Return To Adventure Mountain LLC)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing
Format: Session
Speaker: Will Bucher (Fenwick & West)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Design
Format: Session
Why Should We Use 100 Phone Interviews to Solve the Problem
Speaker: Jiasheng Hu (NetEase)
Pass Type: All Access Pass, Core Pass
Topic: Business & Marketing, Production & Team Management
Format: Session
Zen of Streaming: Building and Loading 'Ghost of Tsushima'
Speaker: Adrian Bentley (Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Topic: Programming
Format: Session