GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Animation Bootcamp

Speakers: Lana Bachynski (Blizzard Entertainment), Mike Jungbluth (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Art Direction Bootcamp

Speakers: Andrew Maximov (Promethean AI, LLC), Keith Self-Ballard (Deep Silver Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Audio Bootcamp XVIII

Speakers: Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data

Speaker: Kazuko Manabe (Square Enix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Behind the Streams: A Technical Look into Warframe's Developer Broadcasts

Speaker: Dean Bergmann (Digital Extremes)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Board Game Design Day

Speakers: Soren Johnson (Mohawk Games), Geoff Engelstein (Mars International)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Building a Mixing Sandbox for 'Just Cause 4'

Speaker: Dominic Vega (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Bungie's Force Multipliers: Production Engineers

Speaker: Jo King-Yost (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Classic Game Postmortem: 'Command & Conquer'

Speaker: Louis Castle (Amazon Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Common Pitfalls of F2P Development and How to Avoid Them

Speaker: Mael Novat (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Cracking Collaboration: Insights and Best Practices For Effective Co-Devs

Speaker: Liko-Paul Pinsonnault (Wargaming)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Deconstructor of Fun: Breaking Down Top Mobile Games

Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Decorticating Dead Cells: A Business and Marketing Deepdive

Speaker: Steve Filby (IndieCatapult & Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Defying Expectations: 7 Lessons from The Sims Free Play

Speaker: Mavis Chan (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Demo Derby: Music

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Demo Derby: Sound Design

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Design, Play, Disrupt: Curating The V&A's Videogame Exhibition

Speaker: Marie Foulston (V&A)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Designing the Bustling Soundscape of Spider-Man's New York City

Speakers: Alex Previty (Insomniac Games), Blake Johnson (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Did You Have Fun? Analytics In Call Of Duty

Speaker: Dylan Rogerson (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Dinosaurs & Volcanos: Roblox Education's Jurassic World Challenge

Speaker: Genevieve Johnson (Roblox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Esports Day

Speaker: Patrick Miller (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing, Design

Format: Tutorial

Tutorials: Esports Day

Fostering an Online Community: A Beginner's Guide to Success

Speaker: Andrew Stalbow (Seriously)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Game Design Workshop

Speaker: Marc LeBlanc (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Discoverability Day

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Preservation Best Practices: A Real-Life EA Case Study

Speaker: Garrett Fredley (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Programming

Format: Session

Giving Back to the Community as a Game Developer: A Case Study

Speaker: Milos Paunovic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

How to Build a VIP Department to Drive Engagement & Revenue in Social Gaming

Speaker: Gemma Doyle (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

I Can't Hear You: Considering Deaf Gamers

Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Legal Battle Royale: Not Boring Edition

Speakers: Christopher Reid (Tilting Point), Gregory Boyd (Frankfurt Kurnit Klein & Selz PC), Mona Ibrahim (IE Law Group), Stephen McArthur (The McArthur Law Firm)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Business & Marketing

Format: Session

Level Design Workshop

Speakers: Clint Hocking (Ubisoft Toronto), Jim Brown (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Making Games That Stand Out and Survive

Speaker: Nick Popovich (Monomi Park)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Math for Game Developers

Speaker: Squirrel Eiserloh (SMU Guildhall)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Design

Format: Tutorial

Tutorials: Math for Game Developers

Nature vs Nurture: Unpacking Player Spending in F2P Games

Speaker: Drew Levin (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Physically-Based Calibration for Automotive Paints in Forza Horizon 4

Speaker: Yibo Liu (Playground Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Producer Bootcamp

Speakers: Angie Smets (Guerrilla Games), Caryl Shaw (Double Fine Productions), Jessica Brunelle (Ember Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Raising Atreus for Battle in 'God of War'

Speaker: Hayato Yoshidome (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Reinventing 'God of War'

Speaker: Cory Barlog (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Solving an Invisible Problem: Designing for Color-Blindness in Games

Speaker: Douglas Pennant (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Spatial Audio in Budget Cuts: A VR Stealth Game

Speakers: Jonas Kjellberg (Gestrument), Lakulish Antani (Valve Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools

Speaker: Mattias Van Camp (The Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists

Speaker: Garrett Stevens (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Speaker: Sophie Brennan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

The Gangs Bite Back: Music and Sound of Crackdown 3

Speakers: Brian Trifon (Finishing Move Inc.), Brian White (Finishing Move Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Making of the Xbox Adaptive Controller

Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

The Science of Desirability

Speaker: Beth Altringer (Harvard University Desirability Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone

Speaker: Patrick Seibert (Too Indie To Fail)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Three-Way VR Audio Postmortem

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Tools Tutorial ​Day

Speakers: Geoff Evans (Infinity Ward), David Lightbown (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Production & Team Management

Format: Tutorial

Tutorials: Tools Tutorial Day

Using Lean Analytics to Make Better Games

Speaker: Aviv Stern (SocialPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Vehicle Recordings for Modern Games

Speakers: Max Lachmann (Pole Position Production), Bernard Lohr (Pole Position Production)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in VFX

Speaker: Jeremy Griffith (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Growing as a VFX Artist

Speaker: Wirginia Romanowska (id Software)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Player Interactions Visualized

Speaker: Joakim Mellergard (Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruction Techniques

Speaker: Fred Hooper (Nvidia)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Why Fashion in (Most) Games Sucks, and Why You Should Care

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session