GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'09 to '19: A Decade of Approachability in Fighting Games

Speaker: Noah Sasso (Iron Galaxy Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Battlefield V' AI Dialogue

Speakers: Simon Lindskog (EA DICE), Justin Langley (EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Cultist Simulator': Designing an Experimental Game for Commercial Success

Speaker: Alexis Kennedy (Weather Factory)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Dead Cells': What the F*n!?

Speaker: Sebastien Benard (Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

'Devil May Cry 5': Creating a Standout Action Game

Speakers: Michiteru Okabe (Capcom), Hideaki Itsuno (Capcom), Matt Walker (Capcom)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Escape The Lost Pyramid': Larger than Home, Larger than Life

Speakers: Cyril Voiron (Ubisoft Blue Byte Gmbh), Thorsten Leimann (Ubisoft Blue Byte Gmbh)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

'Into the Breach' Design Postmortem

Speaker: Matthew Davis (Subset Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Kingdoms and Castles' Postmortem

Summit Speakers: Peter Angstadt (Lion Shield, LLC), Michael Peddicord (Lion Shield, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Life is Strange': Music in a Narrative Driven Game

Speakers: Raoul Barbet (Dontnod Entertainment, Capsule Animation Studio), Sebastien Gaillard (Dontnod Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Marvel's Spider-Man': A Technical Postmortem

Speaker: Elan Ruskin (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

'Marvel's Spider-Man': Procedural Lighting Tools

Speaker: Xray Halperin (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

'Pode', a Rose Painted Adventure

Speaker: Yngvill Hopen (Henchman & Goon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

'Reigns: Game of Thrones': A Song of Fire and License

Speakers: Nigel Lowrie (Devolver Digital), Francois Alliot (Nerial), Jeff Peters (HBO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Tutorials: N/A

'Subnautica' Postmortem

Summit Speaker: Jonas Botel (Unknown Worlds Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'The Choice VR': Volumetric Documentary Filmmaking

Summit Speakers: Joanne-Aska Popinska (Tribe of Pan), Tom C. Hall (Tribe of Pan)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative

Speakers: Luke Van Osch (Secret Location), Steve Miller (Secret Location), Stephen Bosco (Secret Location)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

'Torn': Music Inside a Virtual Movie

Speaker: Garry Schyman (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers

Summit Speaker: Robert Morgan (Playlines)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'

Speaker: Noah Alzayer (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Production & Team Management

Format: Session

2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse

Summit Speaker: Jason Rohrer (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

5 Cross-Class Skills to Better Community Management

Summit Speaker: Greg Lane (Big Huge Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

A Crazy Concept: How to Represent Mental Illness in Games

Summit Speaker: Jennifer Hazel (CheckPoint Organisation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'

Summit Speaker: Jongwoo Kim (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

A Deep Dive into the 12 Motivations: Findings from 350,000+ Gamers

Speaker: Nick Yee (Quantic Foundry)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

A Great Saga Needs Different Heroes: Unlocking Diversity's Potential

Speaker: Sabrina Carmona (King)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

A Historian's Guide to Researching Your Historical Game

Summit Speaker: James Coltrain (Historiated Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

A House Built on Sand: Engineering Stable and Reliable AI

Summit Speaker: Ben Sunshine Hill (Havok)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

A Living Painting: The Rendering and Art of '11-11 Memories Retold'

Speaker: Alexander Birke (Aardman Animations)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

A New Era of Performance Capture with Machine Learning

Speaker: Daniel Holden (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

A QA Perspective on Live Game Production

Speaker: Michael Vork Larsen (RETO MOTO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Adapting Linear Audio Techniques to Improve Emotional Nuance and Voyeurism in Horror Games

Speaker: Barney Pratt (Supermassive Games, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and Rising Storm 2'

Speaker: Mark Muraski (Tripwire Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Advanced Graphics Techniques Tutorial: "Surfing the Wave(front)s with Radeon GPU Profiler" & "Debugging and Profiling DXR & Vulkan Ray Tracing"

Speakers: Dominik Baumeister (AMD), Aurelio Reis (NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Breaking Down Barriers: An Introduction to GPU Synchronization

Speaker: Matt Pettineo (Ready at Dawn)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'

Speakers: Calle Lejdfors (Ubisoft Massive), Raul Aguaviva (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in 'Serious Sam 4: Planet Badass'

Speaker: Alen Ladavac (Croteam)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics

Speakers: Anton Krupkin (Saber Interactive), Denis Sladkov (Saber Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'

Speakers: Mark Mihelich (Studio Wildcard), Tim Tcheblokov (NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advancing Audio Roundtable

Speakers: Lennie Moore (3l33t Music), John Byrd (Gigantic Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

Adventures in III Audio: 'Yoku's Island Express'

Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker: Bruno Velasquez (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animating Memorable Characters that Communicate Without Words

Speakers: Atsuko Fukuyama (Amata K.K.), Alexis Broadhead (Amata K.K.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animating the Main Villain in 'Marvel's Spider-Man' (or "What, I'm Rigging HOW Many Legs?!")

Speaker: Sophie Brennan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Microtalks

Speakers: Lana Bachynski (Blizzard Entertainment), John Paul Rhinemiller (Vicarious Visions), Gwen Frey (Chump Squad), Kristin Palach (Harmonix Music Systems), Yussef Cole (Patriot Act with Hasan Minhaj), Heather Alexandra MacIntyre (Kotaku), Nikita Taranduke (NexonOC), Mike Jungbluth (Bioware), Brandon Nason (Pocket Games), Neth Nom (Sonder by SOBA Productions), Ryan Duffin (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Tricks of The Trade

Speakers: Melissa Shim (Sony Santa Monica Studio), Zack Wolfe (OddBird), Raul Ibarra (Moon Studios), Jake Clark (Studio MDHR, 'Cuphead'), Sophie Evans (The Molasses Flood), Sylvia Chong (League of Geeks)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Freelancing for Animators

Speaker: John Malaska (Wild & Wooly, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Rocket Man: Creating Flight and Underwater Movement for 'Anthem'

Speakers: David Hoang (Bioware Austin), Daniel Nordlander (Bioware Edmonton)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'

Speaker: Brian Wyser (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Are Games Art School? How to Teach Game Development When There Are No Jobs

Summit Speaker: Brendan Keogh (Queensland University of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Art Direction Bootcamp

Speakers: Andrew Maximov (Promethean AI, LLC), Keith Self-Ballard (Deep Silver Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything

Speaker: Filip Conic (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Developing Voices

Speaker: DB Cooper (DB Cooper VO, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Creativity and Productivity for 'Assassin's Creed Odyssey'

Speaker: Lydia Andrew (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collaboration

Speaker: Josie Brechner (Visager)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Interactive Music/VR Audio Implementation

Speakers: John Robert Matz (Independent), Emily Ridgway (Valve Software)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Speaker: Gerard Marino (G-Musique)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Automated Testing of Gameplay Features in 'Sea of Thieves'

Speaker: Robert Masella (Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Back to the Future! Working with Deterministic Simulation in 'For Honor'

Speaker: Jennifer Henry (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Balance of Power: F2P Game Design vs. Product Management

Speaker: Lucas Gonzalez (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Balancing Community and Business: Walking the Tightrope of Needs

Summit Speaker: Nick van Vugt (Uken Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data

Speaker: Kazuko Manabe (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Beating the Burnout: Finding Success Under Stress

Speakers: Raffael Boccamazzo (Take This), Kate Edwards (Geogrify), Mike Wilson (Devolver Digital and Good Shepherd Entertainment), David Edery (Spry Fox), Tommy Refenes (Team Meat)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Behind the Streams: A Technical Look into the Developer Broadcasts of 'Warframe'

Speaker: Dean Bergmann (Digital Extremes)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Beyond Game Design

Speaker: Richard Carrillo (Ubisoft Toronto)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Beyond Gamification: Embodied Cognition for VR Games

Speaker: Claudio Pedica (Solfar)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Beyond NPCs: AI for Game Operations

Summit Speaker: Luke Dicken (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Beyond Spreadsheets: Building a Metagame Simulator for Balance and Prototyping

Speaker: David Morris (Spryfox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

Speaker: Peter Dalton (Bluepoint Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Board Game Design Day: "King Me": A Defense of King-Making in Board Game Design

Speaker: Cole Wehrle (Leder Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: 'KeyForge': Creating the World's First Unique Deck Game

Speaker: Brad Andres (Fantasy Flight Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Better Board Games Through Cultural Engagement

Speakers: Mikael Jakobsson (MIT), Richard Eberhardt (MIT)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Designing Great UX into Your Game Board and Pieces

Speaker: Jason Schklar (UX is Fine!)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate

Speaker: Jenn Sandercock (Inquisiment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Twists and Turns: How the Speed Cubing Community Turned Rubik's Cube into a Competitive Genre

Speaker: Andrew Fray (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great

Speaker: Gil Hova (Formal Ferret Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Bringing Orphea to 'Heroes of the Storm'

Speaker: Lana Bachynski (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Bringing VR Experiences to Life with the Magic of Music

Summit Speaker: Daniel Perry (Owlchemy Labs)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Bringing Virtual Audio into the Real World with 'Create'

Speaker: Dave Shumway (Magic Leap)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Build Your Own Fan Club: How to Use Your Email List

Summit Speaker: Chris Zukowski (Return To Adventure Mountain, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building Abusive Chat Detection Systems with Deep Learning

Speaker: Ryan Brackney (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Building Buy-In: Creating Design Tools for Better Player Experiences at EA

Speakers: Ian Livingston (Electronic Arts), Peter Vesti Frendrup (EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'

Summit Speaker: Grace Bruxner (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building Headquarters: The Social Hub in 'Call of Duty WWII'

Speaker: Riley Pietsch (Sledgehammer Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Building a Community with Development and Playtesting Streams

Summit Speaker: Rainer Angermann (Rarebyte)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'

Speakers: Benjamin Hall (Ubisoft Quebec), Thierry Dansereau (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Building a Mixing Sandbox for 'Just Cause 4'

Speaker: Dominic Vega (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Building a Unified Cross-Project UI Framework

Speaker: Natalia Rebrova (SYBO games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait

Summit Speaker: Marie Jasmin (Bethesda)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Bungie's Force Multipliers: Production Engineers

Speaker: Jo King-Yost (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Can You Make a Good Game Without Good Play Mechanics?

Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Celebrating Introverts in the Workplace

Speaker: Cecile Hemery (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile

Summit Speaker: James Lipscomb (Pocket Gems)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'

Speaker: Toby Hynes (Sony London Studio)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Classic Game Design Postmortem: Swinging with Spider-Man

Speaker: James Fristrom (Happion Laboratories, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Classic Game Postmortem: 'Command & Conquer'

Speaker: Louis Castle (Amazon Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Lemmings'

Speaker: Mike Dailly (Ogre Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Paperboy'

Speaker: John Salwitz (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Collaborative Approaches to Getting Great VO Performances

Speakers: Eve Eschenbacher (ArenaNet), Julie Nathanson (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Common Pitfalls of F2P Development and How to Avoid Them

Speaker: Mael Novat (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Community Driven Discoverability for Indies

Summit Speaker: Patrick Corrieri (Dry Cactus)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative

Speaker: Jon Manning (Secret Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Speaker: Doug Sheahan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Conquering the Creative Challenges in 'Marvel's Spider-Man'

Speaker: Bryan Intihar (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Controller to Display Latency in 'Call of Duty'

Speaker: Akimitsu Hogge (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content

Summit Speaker: Lisy Kane (League of Geeks)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Costume in Games: Integrating a Costume Designer into the Character Pipeline

Speaker: Heli Salomaa (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Cracking Collaboration: Insights and Best Practices for Effective Co-Devs

Speaker: Liko-Paul Pinsonnault (Wargaming)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Creating 'Dr. Grordbort's Invaders' for Magic Leap One

Speaker: James Everett (Magic Leap/Weta Workshop)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Creating Captivating and Simple Visuals: The Power of Intentional Design

Speaker: Dan Cox (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Creating High Performing Teams: Cast an Ensemble

Speaker: Heini Kaihu (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Critiquing Game Visuals: Common Problems and How to Solve Them

Summit Speaker: Ally Overton (Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Cursed Problems in Game Design

Speaker: Alex Jaffe (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Data Informed Decisions with the Champions of 'League of Legends'

Speaker: Nathan Blau (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Deconstructor of Fun: Breaking Down Top Mobile Games

Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Decorticating 'Dead Cells': A Business and Marketing Deep Dive

Speaker: Steve Filby (IndieCatapult & Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Defying Expectations: 7 Lessons from 'The Sims FreePlay'

Speaker: Mavis Chan (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Demo Derby: Music

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Demo Derby: Sound Design

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Design Before Sound

Speaker: Stephen Hodde (Polyarc)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Design Philosophies and Lessons from Developing 'Merge Dragons!'

Speaker: Ray Mazza (Gram Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Design by the Numbers: Using Data for Good

Summit Speaker: Evan Losi (Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room

Summit Speaker: Marianne Hayden (Naughty Dog, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Design, Play, Disrupt: Curating the V&A's Videogame Exhibition

Speaker: Marie Foulston (V&A)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Designing 'Path of Exile' to Be Played Forever

Speaker: Chris Wilson (Grinding Gear Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Designing 'Six Ages', a Storytelling Strategy Game

Speaker: David Dunham (A Sharp, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Designing Gambit Mode in 'Destiny 2: Forsaken'

Speaker: Peter Sarrett (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'

Speaker: Antti Summala (Supercell)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

Speakers: Alex Previty (Insomniac Games), Blake Johnson (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Developing with Purpose: How Community is Integral to the Success of 'Covet Fashion'

Speaker: Sarah Fuchs (Glu Mobile)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Did You Have Fun? Analytics In Call Of Duty

Speaker: Dylan Rogerson (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge

Speaker: Genevieve Johnson (Roblox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Disintegrating Meshes with Particles in 'God of War'

Speaker: Rupert Renard (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Diversity and Inclusion Starter Kit

Speaker: Joahanna Thomas (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Production & Team Management

Format: Session

Embracing Chaos: Designing for Emergent Gameplay in VR

Speaker: Chris Wade (Owlchemy Labs)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Embracing the Co-op Studio Model in Indie Games

Summit Speakers: Scott Benson (Night In The Woods), Ted Anderson (Pixel Pushers Union 512), Steve Fillby (Motion Twin), Ian Thomas (Talespinners), Bethany Hockenberry (Night in the Woods)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Emotional Storytelling Through Music in 'Moss'

Speaker: Jason Graves (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Enabled Players: Data on Accessibility Options and Why Players Love Accessible Games

Speakers: Christopher Power (The AbleGamers Charity/The University of York), Mark Barlet (The AbleGamers Charity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Engaging VR Storytelling: A Moss Postmortem

Speaker: Corinne Scrivens (Polyarc)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions

Speaker: Gautier Boeda (Square Enix Co., Ltd.)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Entertain the Players You Must: Live Ops in 'Star Wars: Galaxy of Heroes'

Summit Speaker: Nicolas Reinhart (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Environment Art Is NOT What You Think It Is

Speaker: Jason Hickey (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Environment Design as Spatial Cinematography: Theory and Practice

Speaker: Miriam Bellard (Rockstar North)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud

Summit Speaker: Laura E. Hall (Timberview Productions & Meridian Adventure Co.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Esports Day: Coaching Good Sportsmanship in Esports: Teaching Players Better Ways to Compete Together

Speaker: Morgan Romine (AnyKey)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing, Design

Format: Tutorial

Tutorials: Esports Day

Esports Day: Course Correcting the Runaway Valuation of Esports

Speaker: Frank Fields (CORSAIR)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Diversity and Inclusion in Esports: Where It Is, Where It's Going, and How It's Being Done

Speakers: Phill Alexander (Miami University), Amanda Cullen (University of California, Irvine), Matt Knutson (University of California, Irvine)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design, Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Internationalizing Esports: How to Engage Players Across the World

Speakers: Walter Padilla (Intersport), Pablo Montero (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Stop Living on 1HP: Health and Wellness in Esports

Speaker: Caitlin McGee (1HP)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design, Business & Marketing

Tutorials: Esports Day

Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data

Speakers: James Murff (Rosemary Branch), Adam Savidan (LoadingReadyRun)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Esports Day

Esports Day: WiFi Warriors: How Developers and Organizers Can Improve Online Tournaments

Speaker: Ryan Stevenson (Super Bit Machine)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Esports Day

Every Sound in the Universe: New Frontiers for Audio UX

Speaker: Brett Shipes (Magic Leap)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Evolving Combat in 'God of War' for a New Perspective

Speaker: Mihir Sheth (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Evolving Emotional Storytelling in thatgamecompany's 'Sky'

Summit Speaker: Jennie Kong (thatgamecompany)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Evolving Mixed Reality: Designing on the Real World

Summit Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Friends Saga'

Summit Speakers: Robert Mackenzie (King), Jeremy Kang (King), Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Facebook and Snapchat AR: Beyond Lenses and Effects

Summit Speaker: Ralph Barbagallo (FLARB, LLC)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Faceroll to Victory: A Look into the World of Accessible Gaming

Summit Speaker: Keith Knight (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Faking Mixed Reality: Building Reality Simulators

Summit Speaker: John Austin (Funomena)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'

Speaker: Olivia Wood (Failbetter Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'

Summit Speakers: Drew Rechner (Ubisoft Massive), Philip Dunstan (Ubisoft Massive)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Fostering an Online Community: A Beginner's Guide to Success

Speaker: Andrew Stalbow (Seriously)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Frag You, Pay Me: Getting Started with Salary Negotiation

Speakers: Tara Brannigan (5CA), Robin Yang (CodeCombat), Elizabeth Sampat (Future Games of London)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

Freelance Music Design and Beyond

Speaker: Guy Whitmore (Foxface Rabbitfish, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Freelancing: How to Live the Dream and Avoid the Nightmare

Speaker: Greg Buchanan (Independent, 'No Man's Sky: Atlas Rises' & others)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

From Trumpets to Transients: A Composer's Guide to Sound Design

Speakers: Emmanuel Lagumbay (Lagumbay Music), John Robert Matz (Independent), Bonnie Bogovich (BlackCatBonifide, LLC), Matthew Marteinsson (Klei Entertainment), Penka Kouneva (Independent), Erika Escamez (Echtra Games, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Business & Marketing

Format: Session

From Zero to Hero: Visualizing Player Progression within UI/UX

Summit Speaker: Steph Chow (XAMA Creative)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

GDC Main Stage: The Developer's Journey

Speakers: Siobhan Reddy (Media Molecule), Sean Murray (Hello Games), Laralyn McWilliams (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event

GPU Driven Rendering and Virtual Texturing in 'Trials Rising'

Speaker: Oleksandr Drazhevskyi (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Game Design Workshop

Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Discoverability Day: Building a Community for Your Game from Scratch

Speaker: Mike Rose (No More Robots)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Crowdfunding Your Video Game in 2019

Speaker: Thomas Bidaux (ICO Partners)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games

Speaker: Luke Schneider (Radiangames)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Getting Your PC/Console Game Noticed: A Comprehensive How-To Guide

Speaker: Joel Dreskin (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: NOTICE ME: The Grind Behind the $272K Funding Success of 'Boyfriend Dungeon'

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide

Speaker: Michael Gordon (Iron Horse Games, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Why Forums Can Be Great for Indie Community and Discoverability

Speaker: Philomena Schwab (Stray Fawn Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Preservation Best Practices: A Real Life EA Case Study

Speaker: Garrett Fredley (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Games that Change Lives: Social Impact Done Right

Summit Speaker: Elizabeth Maler (Abiding Bridge)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Giving Back to the Community as a Game Developer: A Case Study

Speaker: Milos Paunovic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Have Laptop, Will Telecommute: Working Globally in Games

Speakers: Alexandra M. Lucas (Microsoft Cortana), Heidi McDonald (iThrive Games), Michelle Clough (Freelance), Toiya Kristen Finley (Schnoodle Media, LLC), Patrick Coursey (Freelance)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

How Do You Make VR for Everyone?

Summit Speakers: Doug North Cook (Chatham University), Robin Hunicke (Funomena), Cy Wise ([unnamed next venture]), Kat Harris (Microsoft)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

How Music Enhances Virtual Presence

Speaker: Winifred Phillips (Generations Productions, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

How to Build a VIP Department to Drive Engagement and Revenue in Social Gaming

Speaker: Gemma Doyle (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

How to Get a Job Writing for Games

Speakers: Zak Garriss (Deck Nine Games), Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

How to Make Games and Influence People: Leading Your Team Effectively and Healthily

Summit Speaker: Jennifer Hazel (CheckPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

How to Run a Studio Without a Surprise Hit

Summit Speakers: Christopher Langmuir (Anemone Hug Interactive, Inc.), Jongwoo Kim (Kitfox Games), Theresa Duringer (Temple Gates Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Humanity: Beyond Data in Communities

Summit Speaker: Linda Carlson (Trion Worlds)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

I Can't Hear You: Considering Deaf Gamers

Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'

Speaker: Lucas Slominski (ZeniMax Online Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Indirect Lighting Pipeline of 'God of War'

Speaker: Josh Hobson (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Integrating Live Actors into Non-Location Based Immersive Theater VR Experiences

Summit Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Danny Cannizzaro (Tender Claws)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'

Speaker: Chris Remo (Valve)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Interactive Wind and Vegetation in 'God of War'

Speaker: Sean Feeley (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Introduction to Machine Learning for Game Audio

Speaker: John Byrd (Gigantic Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Investing in the Future: Narrative Mentorship

Summit Speakers: Bobby Stein (ArenaNet), Novera King (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

It Just Works: Ray-Traced Reflections in 'Battlefield V'

Speakers: Yasin Uludag (EA DICE), Johannes Deligiannis (EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Tutorials: N/A

It's Not in the Writer's Manual: A Q&A Session for New Writers

Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Whitney "Strix" Beltran (E-Line Media), Bobby Stein (ArenaNet), Evan Skolnick (Independent), Dave Grossman (Earplay), Carrie Patel (Obsidian Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

It's Still Emulation: Saving Video Game History Before It's Too Late

Speaker: Frank Cifaldi (Digital Eclipse)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Tutorials: N/A

Jams, Clubs, Shows and More: An Overview of Institutional Support for Game Students

Summit Speaker: Jose Zagal (University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Keeping It Real: Authenticity, Anthropology and Artistry in Interactive Narrative

Summit Speakers: Kathleen Yin (Serious Games Australia & New Zealand), Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Michael Angst (Eline Media)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'

Speaker: Erica Pinto (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

LUTious Color: Grading for Games

Speaker: Izzy Gramp (Geeiz)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Leadership: Working at the Heart of the Team 2019

Speakers: Grant Shonkwiler (Shonkventures), Steve Superville (Big Huge Games), Kim Swift (EA Motive), Brian Sharp (Oculus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Legal Battle Royale: Not Boring Edition

Speakers: Christopher Reid (Tilting Point), Gregory Boyd (Frankfurt Kurnit Klein & Selz PC), Mona Ibrahim (IE Law Group), Stephen McArthur (The McArthur Law Firm)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Business & Marketing

Format: Session

Lessons Learned from 'Job Simulator' to 'Vacation Simulator': Advanced Interactions for Room-Scale VR

Speakers: Devin Reimer (Owlchemy Labs), Andrew Eiche (Owlchemy Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Lessons Learned in the Trenches Developing Games as a Service

Speaker: Richard Vogel (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Business & Marketing

Format: Session

Lessons for Narrative Design from Modern Tabletop RPG

Summit Speaker: Kathryn Hymes (Thorny Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Lessons from 'Duolingo': How to Make Learning Hard Things Easy

Speaker: Karin Tsai (Duolingo, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Lessons from Labor Union Organizers

Speakers: Emma Kinema (Game Workers Unite International), Steve Kaplan (IATSE West Coast Office), Linda Dao (SAG-AFTRA), Justin Molito (Writers Guild of America, East)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Letting Go: A 'Florence' Postmortem

Summit Speaker: Ken Wong (Mountains)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Level Design Workshop

Speakers: Clint Hocking (Ubisoft Toronto), Jim Brown (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'

Speaker: Matt Heiniger (Undead Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Resources

Speaker: Junsik Hwang (Nexon Korea)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between

Speaker: Fabio Zinno (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Session

Tutorials: ML Tutorial Day

ML Tutorial Day: Machine Learning for Everyday Programming

Speaker: Angelo Pesce (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels

Speaker: Antti Herva (Remedy Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in Production

Speaker: Olivier Delalleau (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Session

Tutorials: ML Tutorial Day

ML Tutorial Day: Toward Deep Generative Models in Game Development

Speaker: Jorge del Val (EA SEED)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: ML Tutorial Day

Macroeconomics of a Game Economy

Speaker: Daryna Yemeliantseva (Room 8 Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Magic Leap: Enhancing Gameplay Experiences with Character AI

Summit Speakers: Andrew Moran (Magic Leap), Jordan Carlton (Magic Leap / Weta Workshop)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Magic Markers

Speaker: Max McCoy (Disney Games and Interactive Experiences)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Main Stage Pre-show Entertainment: DREAMS Live Concert

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit

Topic: Special Event

Making Games That Stand Out and Survive

Speaker: Nick Popovich (Monomi Park)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Math for Game Developers

Speaker: Squirrel Eiserloh (SMU Guildhall)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Design

Format: Tutorial

Tutorials: Math for Game Developers

Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'

Speaker: Brian Venisky (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

McLaren Fast-Tracks Supercar Design Using VR

Speakers: Mark Roberts (McLaren Automotive), Neil Johnston (Vector Suite)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Mental Models and Systems for Spatial Computing

Speaker: Timoni West (Unity Technologies)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Mind Your Tone: Creating a CX Content Strategy for Talking to Real People

Speaker: Rus McLaughlin (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Monetization Design: The Dark Side of Gacha

Speaker: Vladimir Krasilnikov (Pixonic)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video

Summit Speakers: Derek Lieu (Independent), Dana Trebella (Spoke and Wheel Strategy)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Music in a Sandbox: The Dynamic Music of 'Just Cause 4'

Speaker: Ronny Mraz (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI

Summit Speaker: Gautier Boeda (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Naked Robots: Confessions of the Gacha Fanatic

Summit Speaker: Vladimir Krasilnikov (Pixonic)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Narrative Nuances on Free-to-Play Mobile Games

Speaker: Ryan Kaufman (Jam City)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Nature vs. Nurture: Unpacking Player Spending in F2P Games

Speaker: Tammy Levy (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

New Opportunities for Visual Storytelling Through Advanced VR/AR Displays

Speaker: Douglas Lanman (Oculus Research)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

No Cuts?! The Cinematography of 'God of War'

Speaker: Dori Arazi (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Not Always by the Book: Successful Against the Odds

Summit Speaker: Alexander Pavelek (Pixel Federation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays

Speaker: Kevin Todisco (Vicarious Visions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Now You See Me: Representation as Innovation

Speaker: Kim Belair (Sweet Baby, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

One Hundred Versions of 'Losswords'

Summit Speaker: Eric Zimmerman (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

One Year of Sokpop Games Subscription on Patreon

Summit Speakers: Tijmen Tio (Sokpop Collective), Aran Koning (Sokpop Collective)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Open-Ended Puzzle Design at Zachtronics

Speakers: Zach Barth (Zachtronics), Drew Messinger-Michaels (Everybody’s Talking At Once)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Optimizing for Epic Battles

Speaker: Bailin An (Tencent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

PR Success.gif: How to Get Your Game Across in 5 Seconds

Speaker: Thomas Reisenegger (Future Friends Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Pain Medication Reimagined: VR for Chronic Pain

Speaker: David Putrino (Icahn School of Medicine at Mount Sinai)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Personal Experiences as Games

Summit Speakers: Nathalie Lawhead (alienmelon), Jingyu Sui (NYU), Priscilla Snow (Bravemule & Ghoulnoise), Kevin Snow (Bravemule & Ghoulnoise), Jenny Jiao Hsia (Hexecutable), Nina Freeman (Fullbright)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Physically-Based Calibration for Automotive Paints in 'Forza Horizon 4'

Speaker: Yibo Liu (Playground Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Pipeline Support for Feature Branches in 'Destiny'

Speaker: Pete Kugler (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors

Speaker: Jarrod Doherty (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Playtesting 'God of War'

Speakers: Ed Dearien (Sony Santa Monica Studio), Kevin Keeker (PlayStation), Jeet Shroff (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines

Summit Speaker: Ayesha Khan (Splash Damage, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'

Speaker: Francois Paradis (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Procedurally Crafting Manhattan for 'Marvel's Spider-Man'

Speaker: David Santiago (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivated Teams

Speakers: Anne Cunningham (Netflix), Alyssa Finley (Telltale)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: Fix Your Broken Meetings

Speaker: Keith Self-Ballard (Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: Tough Questions to Improve Your Leadership

Speaker: Richard Atlas (Clever Endeavour Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management, Business & Marketing

Format: Tutorial

Tutorials: Producer Bootcamp

Producer Bootcamp: What the Heck is Process?

Speaker: Ruth Tomandl (Facebook Reality Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Push the Limits of Real World Gaming

Summit Speaker: Serena Chang (Google Maps Platform)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage

Summit Speakers: Bennett Foddy (NYU Game Center), Zach Gage (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Puzzle Game Magic Secrets

Speaker: Brett Taylor (My Dog Zorro)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Raising Atreus for Battle in 'God of War'

Speaker: Hayato Yoshidome (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Red Pill Blue Pill: Narrative AI for Deep Emotions

Summit Speaker: Nicole Lazzaro (XEODesign, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul'

Summit Speakers: Jinyun Chung (NCSOFT), Seungeun Rho (NCSOFT)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Reinventing 'God of War'

Speaker: Cory Barlog (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Reinventing the Narrative of 'Assassin's Creed': An Odyssey of Choice and Consequences

Speaker: Jonathan Dumont (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Relative Perfection: Finding the Balance Between Flawed and Flawless

Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Penka Kouneva Studios, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Research Methods to Improve Live Game Retention, D1 to D100

Speakers: Sebastian Long (Player Research), Sarah Romoslawski (Glu Mobile, Inc.), Alexander Kohorst (Glu Mobile, Inc.), Molly Sirota (Sony Playstation), Jennifer Torson (Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Rules of the Game 2019: Five New Techniques from Especially Astute Designers

Speakers: Richard Rouse III (Paranoid Productions), Daniel Cook (Spry Fox), Lisa Brown (Bungie), Jesse Schell (Schell Games), Deborah Hendersen (Microsoft), Brian Upton (Game On The Rails)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Scalable Real-time Global Illumination for Large Scenes

Speaker: Anton Yudintsev (Gaijin Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Sculpting and Simulations with 6DoF Controllers

Speaker: David Farrell (Oculus)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Sexy Microtalks: Making Intimacy, Romance, and Sex in Games

Speakers: Aubrey Isaacman (USC), Katie Stegs (Blushbox CLTV/ Lumi Interactive), Michelle Clough (Freelance), Christine Love (Love Conquers All Games), Robert Yang (NYU Games Center), Jennifer Hepler (Pixelberry Studios), Saf Davidson (Independent), Joe Cox (Seemingly Pointless), Naomi Clark (Deadpixel.co)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Shading the World of 'Anthem'

Speaker: Ben Cloward (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Shaping Culture in Social VR: Lessons from the Wild

Speaker: Joshua McVeigh-Schultz (Social & Emotional Technology Lab, UCSC)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Shipping Greatness: Practical Lessons from Audio Production on 'God of War'

Speaker: Shayna Moon (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

So You're Ready to Pitch to a Publisher? You're Not

Summit Speaker: Rebekah Saltsman (Finji)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Social Depth of Location-Based Play in 'The Walking Dead: Our World'

Summit Speakers: Markus Montola (Next Games), Sulka Haro (Next Games/Nightscout)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Social Systems Design, Implementation, and Impacts in 'Overwatch'

Speaker: Natasha Miller (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Soft Launch Planning and Management

Speaker: Dylan Tredrea (Zeptolab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Business & Marketing

Format: Session

Solving an Invisible Problem: Designing for Color-Blindness in Games

Speaker: Douglas Pennant (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Spatial Audio in 'Budget Cuts': A VR Stealth Game

Speakers: Jonas Kjellberg (Gestrument), Lakulish Antani (Valve Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Spider-Man's New York: A Case Study in Empowering Your Artists

Speaker: Jason Hickey (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Squeezing into the Industry: How a Couple African Kids Made a Video Game

Summit Speakers: Ben Myres (Nyamakop), Cukia Kimani (Nyamakop)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design

Summit Speaker: AP Thomson (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Stop Fighting! Systems for Non-Combat AI

Summit Speaker: Rez Graham (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: AI Summit

Format: Session

Stories that Haunt and Heal: Mental Health and Game Narrative

Summit Speakers: Jean Leggett (One More Story Games), Jessica Fong (Lonely Egg Studio), Ella Lowgren (Infinity+2)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Storytelling in Small Spaces: Practical Narrative Design for Mobile Games

Summit Speaker: Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Subtitles Are Changing, Don't Be Left Behind

Speaker: Ian Hamilton (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Super Powering Technical Artists Using Deep Learning

Speaker: Cesar Romero (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Taking an Axe to 'God of War' Gameplay

Speaker: Jason McDonald (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Taming Technologies Behind 'ASTRO BOT Rescue Mission'

Speaker: Yuki Miyamae (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Teaching Modern Graphics: A Shader-First Approach

Summit Speaker: Sajid Farooq (Champlain college)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Technical Artist Bootcamp: "Understanding Constraints: A Framework for Tech Art Decision Making" & "Tech Art at Scale: Supporting 2,000 Users"

Speakers: Alexander Zotikov (Remedy Entertainment), Luiz Kruel (SideFX Software)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools

Speaker: Mattias Van Camp (The Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks

Speaker: Ryan Brucks (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists

Speaker: Garrett Stevens (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Speaker: Sophie Brennan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: The Dual Power of Metanodes in Maya

Speaker: Andrew Christophersen (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Designers: The Master Link Between Engineering and Design

Speaker: Cedric Hauteville (DeepMind)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Career Development

Format: Session

Technical Tools for Authoring Branching Dialogue

Summit Speakers: Carrie Patel (Obsidian Entertainment), David Szymczyk (Obsidian Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Ten Years with Thoreau: What a Hermit Can Teach About Game Design

Summit Speaker: Tracy Fullerton (USC Game Innovation Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Test Plans for Video Games: Visual and Versatile

Speaker: Chelsea Curran Adams (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Texture Supercompression in 'Call of Duty' and Beyond

Speaker: Angelo Pesce (Activision/Blizzard/King)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The "Pile of Sand" Development Methodology for 'Anthem'

Speaker: Alain Baxter (BioWare)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

The 'Banner Saga' Franchise: Making Indie Sound AAA

Speaker: Austin Wintory (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual

Summit Speaker: David Fox (Double Coconut)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The Alchemy and Science of Machine Learning for Games

Speaker: Yves Jacquier (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

The Animation of 'Spider-Man PS4'

Speaker: Robert Coddington (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Art of 'FAITH': Horror at 192x160 Pixels

Speaker: Mason Smith (Airdorf Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Design

Format: Session

The Business of Game Music: Expert Panel

Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Sarah Kovacs (Kraft-Engel Management), Brian Schmidt (Brian Schmidt Studios), Sebastian Wolff (Materia Collective, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Care and Feeding of Your Player Experience Team(s)

Summit Speakers: Tara Brannigan (5CA), Richard Kiernan (Wooga), Stephanie Bayer (Blizzard Entertainment), Stephen Reid (Viveport at HTC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

The Changing Face of the Mobile Marketplace

Summit Speaker: Peter Eykemans (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The Dao of VFX Animation

Speaker: Jeremy Griffith (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Design of 'Subnautica'

Speaker: Charlie Cleveland (Unknown Worlds)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

The Future of Scene Description on 'God of War'

Speakers: Koray Hagen (Sony Santa Monica Studio), Federico Bianco-Prevot (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs

Summit Speakers: Andrew Phelps (Rochester Institute of Technology), Lindsay Grace (Miami University), Mia Consalvo (Concordia University), Roger Altizer (University of Utah)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

The Gangs Bite Back: Music and Sound of 'Crackdown 3'

Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Guy Who Ruined 'Angry Birds'

Speaker: Mans Wide (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'

Speakers: Rob Bridgett (Eidos Montreal), Brian D'Oliveira (La Hacienda Creative)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

The Invisible Escape Room: Adapting Jack Ryan for Alexa

Summit Speaker: Dave Grossman (Earplay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The Making of 'Divinity: Original Sin 2'

Speaker: Swen Vincke (Larian Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Tutorials: N/A

The Making of the Xbox Adaptive Controller

Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Vision

Format: Session

The Music of 'BATTLETECH': Big Sound on a Budget

Speaker: Jon Everist (Everist Sound, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Musical Brush: The Interactive Music of 'Concrete Genie'

Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

The Narrative Innovation Showcase 2019

Summit Speakers: Clara Fernandez Vara (NYU Game Center), Matthew Weise (Empathy Box), Tanya X. Short (Kitfox Games), Mark Backler (Sketchbook Games), Whitney "Strix" Beltran (E-Line Media), Dave Gilbert (Wadjet Eye), Allen Turner (Council Of Fools, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' and 'Assassin's Creed Origins: The Curse of the Pharaohs'

Speaker: Elitsa Alexandrova (Ubisoft Sofia)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems

Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

The Science of Desirability

Speaker: Beth Altringer (Harvard University Desirability Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The Sound Design for 'God of War'

Speaker: Mike Niederquell (Sony PlayStation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The State & Future of AR Games: Rose-Colored Glasses

Speaker: John Hanke (Niantic, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The Year in Mobile Games: 2019 Edition

Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Mobile Game Doctor), Juan Gril (FlowPlay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone

Speaker: Patrick Seibert (Too Indie To Fail)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Theme Oriented Design: The Case of 'Phantom Doctrine'

Summit Speaker: Kacper Szymczak (Creative Forge Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

This is Amazing! Writing the Supportive Space Coach in 'Destiny'

Speaker: Jonathan To (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Three-Way VR Audio Postmortem

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success

Summit Speaker: Chris King (Batterystaple Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Time IS on Your Side: Personal Time Management Strategies for Crunch

Speaker: Amanda Gardner (The Deep End Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Tips from the Trenches: An Indie Guide to Contracting

Summit Speaker: Amy Dallas (ClutchPlay Games, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market

Summit Speaker: Ishai Smadja (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero

Speaker: Philip Bloom (Machine Zone)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow

Speaker: Laura Teeples (343 Industries)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools for 'Marvel's Spider-Man': Editing with Immutable Data

Speaker: Ronald Pieket (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Trailer Made: What Makes a Successful and Memorable Game Trailer

Speaker: Derek Lieu (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Visual Arts

Format: Session

Tutorials: N/A

Ubisoft Club: Building "SAM", the First AI Chatbot for Gamers

Speaker: Charles Huteau (Ubisoft Barcelona)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Using Bespoke Segmentation to Drive Innovation Through Insight

Speaker: Al King (Wargaming Group, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Using Lean Analytics to Make Better Games

Speaker: Aviv Stern (SocialPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

VR Events: Do's and Don'ts for Making Great First Impressions

Summit Speakers: Melissa Swanepoel (FarBridge), Patrick Curry (FarBridge)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

VR in Serious Games: Designing (Serious) Impact in (Virtual) Reality

Summit Speakers: Matthew Lee (IGDA Serious Games SIG), Noah Falstein (The Inspiracy), Emre Deniz (Opaque Space), Nonny de la Pena (Emblematic Group)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Vehicle Physics and Tire Dynamics in 'Just Cause 4'

Speaker: Hamish Young (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Vehicle Recordings for Modern Games

Speakers: Max Lachmann (Pole Position Production), Bernard Lohr (Pole Position Production)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Virtual Reality Learning: The Interdisciplinary Future of Literature

Summit Speakers: Joseph Nugent (Boston College), Ryan Reede (Dreamworks Animation), Maxime Gautier (Berklee School of Music)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Virtual Reality and the Creation of the Micro-Amusement Park

Speakers: Brent Bushnell (Two Bit Circus), Nancy Bennett (Two Bit Circus)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Visual Effects Bootcamp: Bringing Feature Film Effects to Real-time VR

Speakers: Martin La Land Ramero (ILMxLAB), Te "Ford" Hu (ILMxLAB)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in VFX

Speaker: Jeremy Griffith (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Growing as a VFX Artist

Speaker: Wirginia Romanowska (id Software)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Player Interactions Visualized

Speaker: Joakim Mellergard (Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruction Techniques

Speaker: Fred Hooper (Nvidia)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

What Cats Can Teach You About Empathic Game Design

Speaker: Willem Delventhal (Mew and Me)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

What to Do When "Toxic Gamer Culture" Enters the Classroom

Summit Speaker: Bonnie Ruberg (University of California, Department of Informatics)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Educators Summit

Format: Session

Why Fashion in (Most) Games Sucks, and Why You Should Care

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Why Make Games?

Speakers: Przemyslaw Marszal (11 bit studios), Michal Drozdowski (11 bit studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Wind Simulation in 'God of War'

Speaker: Rupert Renard (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Women's Game Audio Roundtable

Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Carlye Nyte (Camouflaj)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

You Can Take an Arrow to the Knee and Still Be an Adventurer

Summit Speaker: Cherry Thompson (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session