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View, browse and sort the ever-growing list of GDC sessions by time, pass type, topic, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live.

If you've registered for GDC, you can use the same login credentials for your Session Scheduler account. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

  • Location:   Room 3001, West Hall
    Monday, 4:10pm - 5:10pm
    Sponsor Speakers:
    Nick Walton (Oasis Tech Inc), Alan Walton (Oasis Tech Inc), Tabitha Graves (AWS)
    Pass Types: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On
    Topic: Programming
    Format: Sponsor Developer Summit
  • Location:   Room 3001, West Hall
    Tuesday, 2:40pm - 3:40pm
    Sponsor Speakers:
    Chris Finch (Amazon Web Services), Tabitha Graves (AWS)
    Pass Types: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On
    Topic: Programming
    Format: Sponsor Developer Summit
  • Location:   Room 3006, West Hall
    Wednesday, 11:30am - 1:30pm
    Speakers:
    Adam Gubman (Moonwalk Audio), Rachel Robison (Rachel Robison Music), Jason Graves (Independent), John Robert Matz (Independent), Laura Karpman (Independent)
    Pass Types: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
    Topic: Audio
    Format: Session
  • Location:   Room 3006, West Hall
    Wednesday, 2:00pm - 3:00pm
    Speakers:
    Austin Wintory (Independent), Jason Graves (Independent), Garry Schyman (Independent), Sarah Schachner (Independent)
    Pass Types: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
    Topic: Audio
    Format: Session

    Matches Found in Session Description:

    Five Composers (Austin Wintory, Gareth Coker, Garry Schyman, Jason Graves and Sarah Schachner) will bring to light the realities of the composer demo process, with a specific emphasis on the MANY times they have each been rejected. For the first time, rejected demos will be played and analyzed and in some cases, compared with the winning demo composed by another member of the panel. The conversation will cover the emotional and professional aspects of rejection, as well as the more controversial aspects of this practice (such as accepting unpaid demos, as well as undertaking large expenses in the process).
  • Location:   Room 3006, West Hall
    Thursday, 4:00pm - 5:00pm
    Speakers:
    Jason Graves (Independent), Kristin Naigus (Independent)
    Pass Types: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
    Topic: Audio
    Format: Session

    Matches Found in Session Description:

    Rhythm is, quite literally, the backbone of all music. Composer Jason Graves will breakdown his rhythmic approach to composing music from a drummer's perspective, including creative patterns for drums/percussion and writing orchestral action music in odd time signatures.

    Topics will include musical phrasing and its impact on gameplay, creating grooves that support the in-game action and how properly layering rhythms can build to a satisfying interactive game experience. Practical examples of well known music from film, games and pop music will be used in addition to a rhythmic deconstruction of Jason's own scores such as Dead Space, Far Cry Primal and Tomb Raider.