GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

  • Speaker:
    Jason Graves (Independent)
    Pass Types: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
    Topic: Audio
    Format: Session

    Matches Found in Session Description:

    Composer Jason Graves will discuss his musical approach to scoring the VR title 'Moss', which forms a unique relationship between the player and Quill, the game's tiny, adorable mouse protagonist. Topics will include emotionally connecting with the listener through live solo performances vs. samples (including real world examples), harmonic choices and how they dramatically influence gameplay and drawing musical inspiration from the world of 'Moss'. Practical examples from the score and its in-game implementation will demonstrate how these ideas plus "thematic suites" and 3D spatial audio came together to create a signature sound that emotionally resonates with the listener.