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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

  • Location:   Room 3001, West Hall
    Wednesday, 9:00am - 10:00am
    Sponsor Speakers:
    Dmitry Kozlov (AMD), Max Gridnev (Saber Interactive)
    Pass Types: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
    Topic: Programming
    Format: Sponsored Session
    Tutorials: N/A

    Matches Found in Session Description:

    The talk presents a real-time GPU light baking solution created by Saber Interactive for the upcoming title "World War Z". The solution is built on top of AMD® RadeonRays – a fully open source high performance GPU-accelerated ray tracing engine, supporting OpenCL, Vulkan and C++ backends. The GPU light baker developed by Saber brings lighting artists' experience to a whole new level by enabling convenient and highly-interactive "place and edit" workflows. Production light baking jobs, previously taking hours of CPU cluster time, are now reduced to mere minutes on a high-end multi-GPU machine or even seconds if sent to a GPU render farm.
  • Location:   Room 3001, West Hall
    Wednesday, 5:00pm - 6:00pm
    Sponsor Speakers:
    Pass Types: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
    Topic: Programming
    Format: Sponsored Session

    Matches Found in Session Description:

    AMD provides and contributes to some of the best GPU optimization and debugging tools available in the graphics industry today. These include the Radeon GPU Profiler (RGP), Radeon GPU Analyzer (RGA), Microsoft(R) PIX and RenderDoc.

    This presentation will introduce new features and demonstrate existing tools that empower developers with solutions for performance analysis and debugging. Come and see the latest RGP features that reveal the low-level performance of your DirectX(R)12, Vulkan, and OpenCL graphics applications. Build, analyze, and optimize your high-level shader code with the Radeon GPU Analyzer, and speed up with AMD's GPU support in PIX and RenderDoc.

    Learn about new features and next-gen tools that will help you to attain the optimum performance on AMD GPUs.