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GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

  • Location:   Room 2020, West Hall
    Tuesday, 10:00am - 11:00am
    Sponsor Speakers:
    Patrick Cozzi (Cesium), Ken Russell (Google, Inc.)
    Pass Types: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
    Topic: Programming
    Format: Sponsored Dev Day
  • Location:   Room 2020, West Hall
    Tuesday, 1:20pm - 2:20pm
    Sponsor Speakers:
    Tom Olson (Arm), Karl Schultz (LunarG)
    Pass Types: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
    Topic: Programming
    Format: Sponsored Dev Day
  • Location:   Room 2020, West Hall
    Tuesday, 4:00pm - 5:00pm
    Sponsor Speakers:
    Jack Porter (Epic Games), Kostiantyn Drabeniuk (Samsung Electronics)
    Pass Types: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
    Topic: Programming
    Format: Sponsored Dev Day

    Matches Found in Session Description:

    This session will provide a behind-the-scenes look at how Epic Games brought the full PC and console game experience of the global phenomenon that is Fortnite Battle Royale to Android devices using Vulkan and OpenGL ES. The session will cover the challenges faced, optimization strategies, performance and memory trade offs, content changes and implementation details Epic used to get the most out of the mobile graphics APIs as implemented in modern Android mobile devices. In particular it will discuss the results of the close collaboration made with Samsung in developing and optimizing Fortnite's Vulkan render interface implementation for multiple mobile SoCs.