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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

    • Title: Principal Writer
      Company: Deep Silver Volition
       

      Matches Found in Speaker Bio:

      Jeremy Bernstein is a game designer and writer who has worked in television, feature films, comic books, and video games. His game design credits range from mobile games to board games, and his game writing credits include such hits as Dead Space 2 and Pretty in Pink. That’s right. Dead Space 2 and Pretty in Pink. It’s been an eclectic career. Jeremy holds Masters Degrees in both Biochemistry and Screenwriting. His first job in high school was theater-camp counselor; his first job in LA was teaching calculus. He once made a video game about Congressional Redistricting. He has been a consultant for both the National Counter-Terrorism Center and Walt Disney Imagineering (but not at the same time). He’s been invited to guest lecture in China and at the Hallmark Corporation. Once, he spent two years in the pharmaceutical industry looking for a cure for Hepetitis C. He is currently working as a Principal Writer at Deep Silver Volition on the next Saints Row game. Jeremy lives with his wife and two kids. He has been making games and telling stories since he was eight years old. He’s much better at it now.
    • Title: Senior Technical Designer
      Company: Volition
       

      Matches Found in Speaker Bio:

      Anne Chilldon is a Senior Technical Designer at Volition. She has been with the studio in various design roles since 2010 and focused on technical design since 2013. She is currently the Project Design Architect on an unannounced project. She has worked in various areas of design on a wide array of games, everything from Nancy Drew and All Star Cheer Squad to Saints Row and Agents of Mayhem.
    • Title: Principal Technical Artist
      Company: Volition
       

      Matches Found in Speaker Bio:

      Jeff, an industry veteran of almost twenty five years, has worked on many notable titles such as Agents of Mayhem, Saints Row: The Third, Red Faction: Guerrilla, Dark Age of Camelot, and Planetside. He currently works as a Principal Technical Artist for Volition. At his job he strives to identify new tools and processes that can improve game visuals and benefit artists. Jeff is involved with many community sites such as ScriptSpot, Autodesk's Area, and Tech-Artists.org. He is a member of the GDC Advisory Board and also sits on a curriculum advisory board for Purdue University. Every year at GDC he hosts the Technical Art Bootcamp and the Technical Art Rountables. He was awarded an Autodesk 3ds Max Master award in 2007 and was named an Outstanding Alum of Purdue University's School of Technology in 2012.
    • Title: Advanced Designer
      Company: Insomniac Games
       

      Matches Found in Speaker Bio:

      Shane McCloskey graduated from Michigan State University's Game Design and Development program with a major in Computer Science. Upon graduation he worked at Volition on a six month contract as a level designer, before landing a full time job as a designer at Insomniac Games. At Insomniac, Shane has shipped Marvel's Spider-Man in 2018 and Marvel's Spider-Man: Miles Morales in 2020.