Search Results
Your search for "Alan wake" returned the below results for sessions and speakers.
'Alan wake 2': Developing an Audio Vision
Speaker: Richard Lapington (Remedy Games)
Location: Room 3018, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Scale Up Ray Tracing in Games With RTX Mega Geometry (Presented by NVIDIA)
Sponsor Speakers: Juha Sjöholm (NVIDIA), Adam Marrs (NVIDIA), Manuel Kraemer (NVIDIA), Jan Schmid (NVIDIA)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Programming
Format: Sponsored Session
Expanding Reach: Grow your Business with Meta Horizon Worlds on Mobile and VR (Presented by Meta)
Sponsor Speaker: Kristen Mann (Meta)
Location: Room 2009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Track: Business & Marketing
Format: Sponsored Session
'Alan wake 2': Audio Systems in a Game of Two Halves
Speakers: Joshua Bell (Remedy Entertainment), Gulli Gunnarsson (Remedy Entertainment)
Location: Room 3024, West Hall
Pass Type: All Access Pass, Core Pass, Audio Pass
Track: Audio
Format: Lecture
Title: Senior Technical Audio Designer
Company: Remedy Entertainment
Joshua Bell is a Senior Audio Designer at Remedy Entertainment, working on the Alan Wake 2 audio team for three years. Before joining Remedy, Joshua worked at Cloud Imperium Games working on Star Citizen and Squadron 42. He is now Audio Lead on Remedy’s Project Condor. He is a passionate advocate for player immersion through interactive sound and music and loves linking creative and technical expertise to design hugely varied and detailed soundscapes while also designing tools, tech, and best practices.
Title: Senior Audio Designer
Company: Remedy Entertainment
Gulli’s audio career started in the music, film, and TV spaces in the 2000s, where he performed as a session keyboardist for multiple EPs and albums, as well as gaining hundreds of credits on films and TV shows throughout Europe. In 2018, Gulli transitioned into game audio with Remedy, with his first project being the award-winning Control. As a senior sound designer on Alan Wake II, he brings his expert abilities in storytelling with audio to the team. Gulli's strength lies in his remarkable versatility and extensive experience in various aspects of audio production.
Title: Audio Director
Company: Remedy Games
Richard is a seasoned game developer with a passion for crafting immersive audio experiences and engaging narratives. With over 18 years of experience in the industry, Richard has held various roles, from Sound Designer, Narrative Lead to their current position as Audio Director at Remedy Entertainment. Having left his mark on acclaimed titles like ‘Alan Wake II’ and ‘Quantum Break’ showcasing his expertise in audio direction and narrative development through sound. Richard’s passion now lies in guiding audio teams through the challenges of AAA game development, fostering innovation and creativity in a constantly evolving landscape.
Title: Product Manager
Company: Meta
Kristen Mann is currently a Product Manager at Meta where she spends her time thinking about Horizon Worlds and mobile. She was previously at Xbox where she led the mobile team responsible for the Xbox and Game Pass apps. She has a long career in games that has spanned a variety of publishers and developers and her credits include well-loved games such as Alan Wake, Kinectimals, Middle-Earth: Shadows of Mordor, and Guild Wars 2.
Title: Principal Engineer
Company: NVIDIA
Juha is a Principal Engineer in the developer technology group at NVIDIA. He joined in 2015 and has been working with cutting edge rendering technologies in various games and engines. Before that, he worked for over a decade on 3DMark benchmarks being lead programmer in the end. During the last years, he has focused on the application of RTX Ray Tracing in games, making significant contributions to Control, Crysis Remastered series and Alan Wake 2.