Game Developers Conference (GDC) is part of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Search Results

Your search for "Art Direction" returned the below results for sessions and speakers.

Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)

Sponsor Speaker: Rus Scammell  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Programming, Visual Arts

Format: Sponsor Developer Summit

Independent Games Summit: Funding a Sustainable Cooperative Indie Studio in the Apocalypse

Summit Speakers: Ty Underwood  (Lake Washington Institute of Technology), D. Squinkifer  (Soft Chaos), Jess Rowan Marcotte  (Soft Chaos Cooperative; QGCon)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Indie Games Summit Pass, Summits Pass

Track: Independent Games

Format: Lecture

Art Direction Summit: 'LEGO Horizon Adventures': Bringing the World to Life, Brick by Brick!

Summit Speakers: James Charlick  (Studio Gobo), Rich Court  (Studio Gobo)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: 'Angry Birds' and AI in Practice: Finding Our Own Way

Summit Speaker: Tatu Petersen-Jessen  (Rovio Entertainment)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: Saving Your Gameplay Feedback Through Art Direction

Summit Speaker: Sarah Robinson  (Behaviour Interactive)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: AAA Art at Scale: Getting Quality Results from External Partners

Summit Speaker: Andrew Silver  (Wild Blue Studios)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'

Summit Speaker: Nathan Purkeypile  (Just Purkey Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Xsolla Developer Summit: The Dirty Truth About Funding and Games (Presented by Xsolla)

Speakers: Justin Berenbaum  (Xsolla), Jenny Xu  (Talofa Games), Tony Grayson  (Summitsphere)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Indie Games Summit Pass, Summits Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Art Direction Summit: Breaking Out of the Comfort Zone: A Journey from AAA to Indie Development

Summit Speaker: Sebastien Primeau  (Yellow Brick Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Art Direction Summit: 'Europa': Painting a World with a Storyteller’s Brush

Summit Speaker: Helder Pinto  (ProbablyMonsters)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System

Speakers: Marielle Fox  (Red Hook Studios), Colin Towle  (2Blocks)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

See the UNSEEN: Revealing the Art and Animation of 'KEMURI'

Speakers: Liam Wong  (UNSEEN Inc.), Raul Ibarra  (UNSEEN Inc.)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Visual Effects Roundtable Day 1

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

'Arranger': A Conventions-Breaking Art Direction

Speaker: David Hellman  (Furniture & Mattress)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Art Directing a Cultural Joyride Through Modern India

Speaker: Shalin Shodhan  (Masala Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Visual Effects Roundtable Day 3

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Summit Speaker: Greg Foertsch  (Bit Reactor)

Speakers: Piero Macgowan  (Bit Reactor), Jeffrey Johnson  (inXile Entertainment), Jade Law  (Wardog Studios), Jeff Parrott  (Blizzard)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Friday Only Pass, Indie Games Summit Pass, Summits Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speakers: Greg Foertsch  (Bit Reactor), Sarah LeBlanc  (Bit Reactor), Hector Antunez  (Bit Reactor), Rembert Montald  (Lightspeed LA), Piero Macgowan  (Bit Reactor), David Yee  (Unannounced), Jeffrey Johnson  (inXile Entertainment), Jade Law  (Wardog Studios), Gaurav Mathur  (gamedevmap), Jessica Kutrakun  (Hypixel Studios), Inmar Salvatier  (Maxis), Jeff Parrott  (Blizzard), Daanish Syed  (Bit Reactor), David Johnson  (UndertoneFX), Jeff Skalski  (Yellow Brick Games)

Location: Room 3000, West Hall

Pass Type: All Access Pass, Audio Pass, Core Pass, Expo Pass, Friday Only Pass, Indie Games Summit Pass, Summits Pass

Track: Game Career Development

Format: Special Event

Grayson, Tony

Title: Studio Head

Company: Summitsphere

Tony Grayson is an award-winning game director, with hundreds of thousands of players having experienced his games. He has extensive expertise in business development, creative direction, project management, and first-party relations. Additionally, Tony has hands-on experience in game development, including game design, art direction, music composition, voice acting, and programming. Summitsphere operates as a full-service creative house working on a diverse array of projects. Their latest original title, ANTONBLAST, released on Nintendo Switch and Steam to major critical and commercial success. Currently, Tony and his team are developing a variety of new projects for both original and for legacy IP, spanning interactive experiences and beyond

Law, Jade

Title: Creative Director

Company: Wardog Studios

Jade Law BAFTA-nominated Creative Lead with over a 18 years of experience in multi-discipline roles including concept art, art direction and marketing within the videogames and advertising industries. Jade is Founder and CEO at Wardog Studios; an industry leading art studio based in Edinburgh, delivering AAA hard surface asset development for games & films.

Pinto, Helder

Title: World Art Director

Company: ProbablyMonsters

Helder Pinto is a seasoned game artist and art director with a career spanning AAA and indie development. Starting as a modder, he has contributed to industry-leading titles such as Crysis and Overwatch before transitioning into indie game development. As a world art director, he specializes in crafting immersive game worlds where art direction seamlessly enhances storytelling and gameplay. Recently, Helder createded Europa, a beautiful indie game that blends mythological storytelling with a distinct watercolor-inspired art style. Passionate about environment storytelling and scalable art workflows, he helps teams bring compelling worlds to life through meaningful visual storytelling.

Purkeypile, Nathan

Title: Founder and Game Creator

Company: Just Purkey Games

Nate has over 20 years of experience in the games industry and worked on titles such as Bloodrayne 2, Aeon Flux, Metroid Prime 3, Fallout 3, Skyrim, Fallout 4, Fallout 76 and Starfield. Three of those games (Fallout 3, Skyrim and Fallout 4) won the most Game of the Year Awards for the years they came out. He was the Lead Artist on Fallout 76 and the Fallout 3 DLCs Point Lookout and The Pitt. His most recent game is a solo indie game, The Axis Unseen. A heavy metal horror game where you hunt monsters from folklore. He has worked in a large number of disciplines including World Art, Lighting, Art Direction, Level Design, Shaders, Design, Characters/Weapons, Tools, Production and Marketing.

Underwood, Ty

Title: Department Chair

Company: Lake Washington Institute of Technology

Ty Underwood is an Associate Professor and Department Chair of the Game Design and Development school at Lake Washington Institute of Technology in Seattle, Washington. Ty is a games industry veteran with 10 years experience in game design, UX, art direction, bringing insight and a focus on pushing boundaries in game art and sustainable business practices across the games industry. Ty is a co-founder of Comradery.co, a cooperatively owned digital payments platform for artists and community organizers. They are a labor organizer for the games industry for Industrial Workers of the World and is Faculty Union Co-President of American Federation of Teachers Local 3533.

Connecting the Global Game Development Community