View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'
Summit Speaker: Blake Rebouche (Guerrilla)
Location: Room 2010, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Level Design Summit: 'Deathloop': How We Designed Four Maps Four Times
Summit Speaker: Sébastien Meghan Hannier (Arkane Studios Lyon)
Location: Room 2016, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Level Design Summit: Just Me & My Pitch: The Confused Art of Showing a Layout
Summit Speaker: Simon-Albert Boudreault (Warner Brothers Games)
Location: Room 3002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music
Summit Speaker: Taha Rasouli (AvaGames)
Location: Room 2001, West Hall
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual
Summit Speaker: Matthias Worch (Epic Games)
Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass
Topic: Design
Format: Session
Viewing Experience: In-Person/Virtual Livestream
Level Design Summit: Designing the Museum Flashback: 'The Last of Us Part II'
Summit Speaker: Evan Hill (Obisidan)
Location: Room 202, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person
Level Design Summit: Torchbearers: New Generation Immersive Sim Developers
Summit Speakers: Harvey Smith (Arkane Austin), Paris Stacy (Arkane Austin), Dillon Rogers (New Blood Interactive), Suzanne Will (Blendo Games), Snaketicus . (Ninth Exodus)
Location: Room 2002, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Session
Viewing Experience: In-Person