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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Level Design Summit: Knocking on Death's Door: Designing a New Bunker for 'Horizon Forbidden West'

Summit Speaker: Blake Rebouche  (Guerrilla)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Viewing Experience: In-Person

Level Design Summit: 'Deathloop': How We Designed Four Maps Four Times

Summit Speaker: Sébastien Meghan Hannier  (Arkane Studios Lyon)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Viewing Experience: In-Person

Level Design Summit: Just Me & My Pitch: The Confused Art of Showing a Layout

Summit Speaker: Simon-Albert Boudreault  (Warner Brothers Games)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Viewing Experience: In-Person

Level Design Summit: 1,2,3 Acion! Inspiring Level Design Pacing From Music

Summit Speaker: Taha Rasouli  (AvaGames)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual

CANCELED: Level Design Summit: From Beyond Belief to the 'Matrix Awakens': Looking Back at 25 Years of Level Design

Summit Speaker: Matthias Worch  (Epic Games)

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Design

Format: Session

Viewing Experience: In-Person/Virtual Livestream

Level Design Summit: Designing the Museum Flashback: 'The Last of Us Part II'

Summit Speaker: Evan Hill  (Obisidan)

Location: Room 202, South Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Viewing Experience: In-Person

Level Design Summit: Torchbearers: New Generation Immersive Sim Developers

Summit Speakers: Harvey Smith  (Arkane Austin), Paris Stacy  (Arkane Austin), Dillon Rogers  (New Blood Interactive), Suzanne Will  (Blendo Games), Snaketicus .  (Ninth Exodus)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Viewing Experience: In-Person