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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Level Design Summit: Urban Planning in Games

Speaker: Ania Bulavina  (CD Projekt RED)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: The Player vs Dream Logic: Developing the Mission Structures for 'Alan Wake 2'

Speaker: Anne-Marie Grönroos  (Remedy Entertainment)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Shapeshifters: The Many Possibilities of a Level Design Career

Speakers: Blake Rebouche  (Guerrilla), Harvey Smith  (Arkane Austin), Chance Ivey  (Epic Games), Joel Burgess  (Soft Rains), Steve Lee  (Double Function), Seth Marinello  (Double Fine)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: How the Heck do you Teach Level Design?: Educating in the Studio

Speaker: Christopher Totten  (Kent State University & Pie for Breakfast Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: The Flame: Developing a Multi-Quest Story Arc for 'Marvel's Spider-Man 2'

Speaker: Donald Barrett  (Insomniac Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Building Before 'Blockout': Better Communicating Your Design Before Placing Blocks

Speaker: Luis Brito  (Bungie)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Hyper-Modular Structures: Sins of a Level Designer

Speaker: Ankit Kaushal  (SuperGaming)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Level and Quest Design Collaboration from 'Skyrim' to 'Starfield'

Speakers: Will Shen  (Something Wicked Games), Daryl Brigner  (Soft Rains)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Design, Game Narrative

Format: Session

Rebouche, Blake

Title: Principal Designer

Company: Guerrilla

Blake is an American born Game Designer living in Amsterdam. He is the lead summit advisor of the GDC Level Design Summit and Principal Designer at Guerrilla Games.

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