View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Speakers: Marc LeBlanc (Riot Games), Stone Librande (Riot Games), Marcus Montgomery (Xbox Game Studios Publishing), Andy Ashcraft (Giantsdance Games / NYFA), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Samuel Villanueva (Villains Creative), Geoff Marsi (Riot Games), Kellee Santiago (E-Line Media), Eben Myers (Level Ex)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Summit Speakers: Marcus Montgomery (Xbox Game Studios Publishing), Kellee Santiago (E-Line Media), Eben Myers (Level Ex)
Speakers: Marc LeBlanc (Riot Games), Stone Librande (Riot Games), Andy Ashcraft (Giantsdance Games / NYFA), Jeb Havens (Jeb Havens Games), Eleanor Todd (Orange Monkey Games), Samuel Villanueva (Villains Creative), Geoff Marsi (Riot Games)
Location: Room 207, South Hall
Pass Type: All Access Pass, Summits Pass
Topic: Design
Format: Workshop
Speakers: Sam Gaglani (Xsolla), Spencer Tucker (Yuga Labs), Michael Speiler (Sciplay), Michael Lewis (Take Two), Jenna Seiden (Sky Dance)
Location: Room 2014, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsor Developer Summit
Designing Solutions for a New Era of Player Experience (Presented by Community Clubhouse)
Sponsor Speakers: Anna Wright (Niantic), Gabe Turk (Electronic Arts (EA))
Location: Room 2022, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Production & Team Leadership
Format: Sponsor Developer Summit
Free-to-Play Summit: You're Probably Wasting Money on User Acquisition
Speaker: Angus Lovitt (Kohort)
Location: Room 2006, West Hall
Pass Type: All Access Pass, Summits Pass
Topic: Free-to-Play
Format: Session
Next-Gen Tech Forum: Building Peridot, The World's First AR Only Game (Presented by Niantic)
Sponsor Speaker: Justin Sneddon (Niantic)
Location: Room 3009, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Design
Format: Next-Gen Tech Forum
Sponsor Speakers: Kylan Gibbs (Inworld AI), Haiyan Zhang (Xbox), Moritz Baier-Lentz (Lightspeed Venture Partners)
Location: Room 2000, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
How not to F**k your Studio: Forecasting Done Right (Presented by Kohort)
Sponsor Speaker: Jon Bellamy (Kohort)
Location: Room 2011, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
How Generative AI is Transforming Game Development, Discovery and UGC (Presented by Roblox)
Sponsor Speakers: Stef Corazza (Roblox), Chen Zheng (Roblox), Juniper Hovey (Neura Studios), Guy de Beer (Toya)
Location: Room 2020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Programming
Format: Sponsored Session
2024 Gaming Trends: Studio Roundtable (Presented by Unity)
Sponsor Speakers: Anahit Fernandez (Navegante), Alicia Berry (Niantic), Mathias Gredal Nørvig (SYBO Games), Tommy Palm (Resolution Games), Agatha Hood (Unity)
Location: Room 3020, West Hall
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass
Topic: Business & Marketing
Format: Sponsored Session
Title: Partner, Head of Gaming
Company: Lightspeed Venture Partners
Moritz Baier-Lentz is a Partner and the Head of Gaming at Lightspeed, a globally leading venture capital firm with over $29 billion in capital under management and more than 500 investments across the U.S., Europe, and Asia—including Epic Games, Stability AI, and Snap. Moritz loves to partner with exceptional entrepreneurs and has invested over $100 million into the gaming industry—including founders who have led the creation of games like Fortnite, Call of Duty, League of Legends, Wild Rift, Apex Legends, Overwatch, Valorant, StarCraft II, and Warcraft III. Previously, Moritz was a partner and management team member at BITKRAFT. He personally raised over $200 million and, with the founders, scaled the firm to become the most active gaming investor of 2020, 2021, and 2022. Moritz led many of the funds’ marquee early-stage deals, including Inworld AI, Theorycraft Games, and Raid Base—achieving top-decile IRR (collective valuations over $2 billion) and attracting 9-figure follow-on investments from Amazon, Disney, Epic Games, Google, Intel, Meta, Microsoft, NetEase, Niantic, Nintendo, Riot Games, Sony, Take-Two, Tencent, and Ubisoft. Before joining BITKRAFT, Moritz was a Vice President at Goldman Sachs, where he founded and led the firm's global gaming practice. During his 5-year tenure, he advised the world's largest gaming and technology corporations on over $300 billion in transaction volume across M&A, IPOs, VC, and other strategic transactions—including Dell’s $67 billion acquisition of EMC and IBM’s $34 billion Red Hat purchase. A lifelong gamer, Moritz spent his teenage years competitively playing Blizzard’s Diablo II, culminating in a global #1 ranking among over 12 million players in 2003. The first person in his family to graduate high school, he traded the digital swords and armor that he earned in-game to afford his college tuition—two decades before NFTs entered the mainstream. Moritz holds an M.B.A. and M.A. from Stanford, where he graduated as Arjay Miller Scholar and ERP Scholar ("German Rhodes"). He was recognized among the "30 Under 30" (Forbes), "40 Under 40" (Capital), "Young Leaders" (Atlantik-Brücke), and "Young Global Leaders" (World Economic Forum). His recent speaking engagements include Harvard, Stanford, M.I.T., Goldman Sachs, Forbes, New York Times, SXSW, and GDC. In his personal time, Moritz is an avid Ironman and ultramarathon athlete, including the 250km Marathon des Sables and the World Marathon Challenge (7 marathons on 7 continents in 7 days). With his races, he has raised over $250,000 for depression research.
Title: Advisor
Company: Kohort
Never short of an opinion, Angus Lovitt and Jon Bellamy have worked with King, Huuuge, Jagex, Small Giant, Niantic, Pixel, Space Ape, Second Dinner and other gaming start-ups as investors and operators. They are also involved in predictive analytics company Kohort (formally Ramp) and conducted diligence on many household name F2P businesses.
Title: Executive Producer
Company: Niantic
Alicia has been a leader in entertainment tech for 20+ years. Currently, she is the executive producer of Peridot at Niantic. Peridot is an AR-first mobile game that procedurally creates characters and leverages GenAI to drive conversations and reactions to objects in the scene. Alicia produced The Elder Scrolls Online for PC and console and DomiNations on mobile. While at Meta, she launched 15+ titles across Rift, Vive, Go, Quest 1 and Quest 2.
Title: Senior Engineering Director
Company: Roblox
Stefano (Stef) Corazza is the Head of Roblox Studio, one of the most used 3D immersive content creation software tools in the world. At Roblox, Stef and his team are responsible for building a future that leverages machine learning and generative AI to democratize content creation on the platform, where anyone can create anything anywhere. Prior to Roblox Stef led a team responsible for building out Adobe's AR strategy. Under his tenure at Adobe, the company's 3D organization grew from three employees to over 200 people, making the 3D business one of the fastest growing segments at the company. Growth was driven by the Substance 3D collection of tools, which Stefano drove the acquisition of as board member and executive sponsor. Stef joined Adobe via a 2015 acquisition of Mixamo Inc, an online software platform for 3D character animation that leveraged machine learning to democratize 3D animation. Mixamo was founded by Stef (also led as CEO/CTO before its acquisition). Prior to Mixamo, Stef was a research associate at the Stanford University Biomotion Lab, where he developed markerless motion capture technology and won the Stanford-Caltech-Berkeley Innovators' Challenge in 2005. He holds a Bachelor of Science in Mechanical Engineering from University of Padua, a Master of Design from University of Florence, a Ph.D. in Mechanical Engineering and a Ph.D. in Bioengineering and Computer Vision from University of Padua, part of which was completed at Stanford University. Stef has also built art installations for museums and festivals in the past and founded the Festival of the Impossible, an immersive experience festival celebrating artists who are pushing past the boundaries of reality. Stef holds over 40 patents, the majority of which are in the animation and motion capture domains where he has published over a dozen peer reviewed papers and over thirty conference proceedings. Stef is involved as angel investor and startup advisor, notably in the past with Matterport (now public as MTTR), Artomatix (acquired by Unity), Evertoon (acquired by Niantic), and others. And he is on the board of Rokoko.
Title: Co-Founder
Company: Kohort
Never short of an opinion or two, Angus Lovitt (ex VP Marketing King) has over 20 years' experience in performance marketing and overseen billions in marketing investment. He has worked with King, Small Giant, Niantic, Pixel, Space Ape, Second Dinner among others as well as a range of gaming start-ups. As cofounder of predictive analytics company Kohort he has done due diligence on most of the well-known F2P businesses.
Title: Executive VP Game Development (PC/Console)
Company: E-Line Media
Title: Sr. VP of Partnerships
Company: Sky Dance
Niantic. Jenna is a board advisor to three Emmy-winning immersive games studios, Arvore, Baobab, and Felix & Paul, consults across the AI and XR landscape, and founded Zambezi Partners, an AI and IoT solutions company for conservation and sustainability. Jenna holds degrees from the University of Pennsylvania and the UCLA Anderson School of Management."}" data-sheets-userformat="{"2":829,"3":{"1":0},"5":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"6":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"7":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"8":{"1":[{"1":2,"2":0,"5":{"1":2,"2":0}},{"1":0,"2":0,"3":3},{"1":1,"2":0,"4":1}]},"11":4,"12":0}">Jenna Seiden has 25+ years of experience as an executive in video games, XR, and media. Currently, Senior VP of Business Development at Skydance Interactive, leading strategic partnerships, licensing, and publishing, Jenna began her career in sports marketing at the NBA and has held executive positions at CAA, Xbox, HTC, Maker Studios, Meta, and Niantic. Jenna is a board advisor to three Emmy-winning immersive games studios, Arvore, Baobab, and Felix & Paul, consults across the AI and XR landscape, and founded Zambezi Partners, an AI and IoT solutions company for conservation and sustainability. Jenna holds degrees from the University of Pennsylvania and the UCLA Anderson School of Management.
Title: Game Designer / Owner
Company: Villains Creative
Title: Director of Player Experience
Company: Niantic
Anna Wright is the Director of Player Experience for Niantic Labs. After more than 15 years shaping the customer experience for companies across the performing arts, social, and tech, Anna is passionate about the opportunities and impact that come from fostering relationships between people and the companies whose products or services they use.