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View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Online Game Technology Summit: Quasar, Brightest in the Galaxy: Expanding 'EVE Online's' Server Potential with gRPC

Summit Speaker: Nicholas Herring  (CCP Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Online Game Technology Summit: 10 Ways To Crash Your Server on Launch Day

Summit Speaker: Chris Cobb  (Pragma Platform, Inc.)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Online Game Technology Summit: Observing Changes: Time-Dependent Social Network Visualization and Community Behavior Pattern Analysis

Summit Speaker: Yiheng Zhou  (LeoCool Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Online Game Technology Summit: From Development to Production: Building Game Servers for the Cloud

Summit Speakers: Harry Stevenson  (Electronic Arts), Ben Burghaus  (Electronic Arts)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Online Game Technology Summit: Real-Time Anomaly Monitoring in Multiplayer Online Games

Summit Speaker: Lei Xia  (Thunderfire UX)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Online Game Technology Summit: 'Sky's' Journey to 1MM CCU: A Cloud Native Approach To Scaling

Summit Speaker: Kunal Lanjewar  (thatgamecompany)

Location: Room 3002, West Hall

Pass Type: All Access Pass, Summits Pass, All Access Online Only Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person/Virtual

Open Source Game Development Summit: Being Successful with Open Source in Game Development

Summit Speakers: Mark Mandel  (Google Cloud), April Kyle Nassi  (Google Cloud)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Viewing Experience: In-Person

Mandel, Mark

Title: Developer Advocate

Company: Google Cloud

Mark Mandel is a Developer Advocate for Google Cloud for Games and a founder of two popular backend open source projects for multiplayer games, Agones and Quilkin. Hailing from Australia, but now living in San Francisco, Mark also spends his time being a GDC Advisor for the Online Game Technology Summit, playing with his dog and practicing too many martial arts.